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Freindly Fire Off - Do I really want to live in a world this stupid?


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#126
Elsariel

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Haussier wrote...

thats well and good. Even I like playing the game without having to worry to get the most out of a story every now and then. It's just that people also want to be able to have the "choice" of what difficulty they play with FF active.

I myself am doing nightmare all the way so it's not as big a deal to me.Image IPB 



And I am in FULL support of having a friendly fire toggle implimented in-game.  That way, everyone wins. Image IPB

#127
iampool

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Haussier wrote...

Elsariel wrote...

iampool wrote...

PsychoBlonde wrote...

Sir Caradoc wrote...

I wish normal, hard and nightmare all had FF enabled, the optimal solution would be like that, but you know how people are these days. They want instant glorification and dislike challenge. Push a button and something awesome happens or how it went? :)


Some of us play games for FUN.  We have LIVES for challenge.  Or MMO's.  One or the other.


Some of us find challenges to be fun ;)


That's all well and good.  Everyone should enjoy the game how they like it.  It  just..... some of us hate being looked down upon because we don't subscribe to playing the game as people think it aught to be played.  Some people play for the story/relationships and not so much for the combat/tactics.  Or, some people just like to feel god-like in their games.   So.. things like friendly fire can be more of an annoyance than anything. 

The implication that I'm somehow lesser because I prefer things a little easier is kinda.... well, grating.  Image IPB


thats well and good. Even I like playing the game without having to worry to get the most out of a story every now and then. It's just that people also want to be able to have the "choice" of what difficulty they play with FF active.

I myself am doing nightmare all the way so it's not as big a deal to me.Image IPB 


This. If you want to play the game as a movie, im fine with it, hell i like doing that sometimes with some games, but i want the choice to toggle FF on in any difficulty setting, not just nightmare.
I like challenges, i dont like hell :P

#128
rogue_assassin

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Jungle_Rhino wrote...

Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan


Have you considered that this was a tactical move, considering the power of mage AOE? 

The improved combat and ability for tanks to draw taunt for large number of groups would severely limit a mage's ability to use some of the powerful AOE spells, making them completely limited. 

I understand your point about using nightmare, but I think that you would even find a mage experience very limited because of this, to the point of frustration

#129
DPB

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supremebloodwolf wrote...

didn't the first game not have FF on unless you were playing on nightmare and FF half damage on during hard mode.


It was different for PC and consoles.

On PC it was:

Casual - no FF
Normal - 50% FF
Hard/nightmare 100% FF

Consoles:

Casual/normal - no FF
Hard - 50% FF
Nightmare - 100% FF

I wish that they had at least kept the 50% FF in, maybe on hard instead of normal. I might be wrong, but it seems like there's going to be a huge jump in difficulty between hard and nightmare, since it will completely change how you play the game, even down to the abilities you pick.

I'm not averse to starting on the highest difficulty, but I'd rather have something in between that still has some FF.

Modifié par dbankier, 02 mars 2011 - 03:50 .


#130
rogue_assassin

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Jungle_Rhino wrote...


Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan



Oh and this is just ridiculous... do you seriously expect people to do this?
If I said I hated the shield that Bethany uses in the first scene of the game, and wanted everyone here to boycott, I'd be laughed out of the forums..

#131
SerenityRebirth

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Part of me wonders if it would have been better if the whole FF thing was an option in the menu. Much like the blood splatter animations. That way, those who want the challenge can have it on every difficulty mode, and those who can't stand to fillet their allies don't have to.

#132
wowpwnslol

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SerenityRebirth wrote...

Part of me wonders if it would have been better if the whole FF thing was an option in the menu. Much like the blood splatter animations. That way, those who want the challenge can have it on every difficulty mode, and those who can't stand to fillet their allies don't have to.


Only if FF option cannot be disabled in Nightmare. Having kids complete NM with FF toggle off and then brag about beating NM would be ridiculous.

Modifié par wowpwnslol, 02 mars 2011 - 03:50 .


#133
SerenityRebirth

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rogue_assassin wrote...

Jungle_Rhino wrote...


Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan



Oh and this is just ridiculous... do you seriously expect people to do this?
If I said I hated the shield that Bethany uses in the first scene of the game, and wanted everyone here to boycott, I'd be laughed out of the forums..




Agreed. And...does she even have a sheild? Image IPB

#134
The Spirit of Dance

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dbankier wrote...

supremebloodwolf wrote...

didn't the first game not have FF on unless you were playing on nightmare and FF half damage on during hard mode.


It was different for PC and consoles.

On PC it was:

Casual - no FF
Normal - 50% FF
Hard/nightmare 100% FF

Consoles:

Casual/normal - no FF
Hard - 50% FF
Nightmare - 100% FF

I wish that they had at least kept the 50% FF in, maybe on hard instead of normal. I might be wrong, but it seems like there's going to be a huge jump in difficulty between hard and nightmare, since it will completely change how you play the game, even down to the abilities you pick.

I'm not adverse to starting on the highest difficulty, but I'd rather have something in between that still has some FF.


well thats interesting now i suddenly want a FF toggle and a 50% FF toggle

#135
Garlant

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rogue_assassin wrote...

Jungle_Rhino wrote...

Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan


Have you considered that this was a tactical move, considering the power of mage AOE? 

The improved combat and ability for tanks to draw taunt for large number of groups would severely limit a mage's ability to use some of the powerful AOE spells, making them completely limited. 

I understand your point about using nightmare, but I think that you would even find a mage experience very limited because of this, to the point of frustration


I can only speak about the demo, as thats all I've played on nightmare. But my Rogue and Bethany worked very well at dealing with all the enemies. I just had to carefully plan where I was going to shoot the fireball and either move or flip my rogue out of the way with evade. If you want to use the mage aoes, why wouldnt you just get your rogue out of there and disable the movement of the mobs before casting? I would mostly do that in the last game anyway. Its just sensible.

#136
hosch

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Jungle_Rhino wrote...
While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Whats your point then? FF mode on is a challenge but you don't want a challenge you want enjoyment and slaughter the enemies at easymode. Why are you whining? With FF mode enabled you would kill your squadmates and consume a ton of healpots because you dont want to micromanage your mates but then you're complaining about no FF mode below nightmare. lol

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan

Made my day. Have fun with your request.
Edit: But yeah, to adjust FF would be nice.

Modifié par hosch, 02 mars 2011 - 03:57 .


#137
Carlthestrange

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I really don't care about friendly fire. I play the games for the stories over gameplay. I love a good tale.

#138
In Exile

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Graunt wrote..
The problem with this is that enemies are usually scattered until you are within trigger proximity.  At best they are already clumped up into a group of three.  You can't really launch a huge spell and be efficient if all you're hitting is 2-3 enemies, and they usually only start becoming good once you've rounded them up.  This isn't really that much of a problem if all you have is one tank and the rest ranged...you can simply aim so that everything but the tank is getting hit, but then this greatly limits what classes you can use.  You can't really finish a fight with a big spell either unless your tank can knockdown everything and back off.


This is why you pay attention to things like terrain. Take the 2nd ogre battle. You could try to fight in the open area on nightmare with FF, get swarmed, and have your AOEs nefred. OR you could taunt with Aveline, drag your party back toward that narrow windind path, herd all the mooks in one place and let your AOE reign free.

#139
rogue_assassin

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SerenityRebirth wrote...

rogue_assassin wrote...

Jungle_Rhino wrote...


Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan



Oh and this is just ridiculous... do you seriously expect people to do this?
If I said I hated the shield that Bethany uses in the first scene of the game, and wanted everyone here to boycott, I'd be laughed out of the forums..




Agreed. And...does she even have a sheild? Image IPB




haha good point. I meant Aveline.

#140
Aidunno

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supremebloodwolf wrote...

dbankier wrote...
was different for PC and consoles.

On PC it was:

Casual - no FF
Normal - 50% FF
Hard/nightmare 100% FF

Consoles:

Casual/normal - no FF
Hard - 50% FF
Nightmare - 100% FF
...


well thats interesting now i suddenly want a FF toggle and a 50% FF toggle


No I want a percentage slider !

As an aside: It's not just mage Friendly Fire in DA2.. All area effect skills (whirlwind etc) also cause FF.

Modifié par Aidunno, 02 mars 2011 - 04:03 .


#141
Luvinn

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wulfsturm wrote...

I don't know what you're going on about, but people ARE stupid.


QFT. Work retail for a little bit and this fact is made abundantly clear. Its the reason you need a wet floor sign on a floor that is clearly wet. Its because of stupid people that everything needs to be dumbed down in the world, and yes friendly fire is one of them. I say it is a smart move on the part of Bioware.

#142
SnowHeart1

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Jungle_Rhino wrote...

I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.

Ah, but you misunderstand. You see, by nerfing heal and eliminating friendly fire, players can now spam fireballs and other AoE spells (they're flashy and look pretty, you see) into the middle of a melee and it's called "tactics". Really brilliant stuff here, but it's hard to understand for some people... like, those who actually knew what they were doing in DAO. (See other thread linking an article where Laidlaw admits they made DA2 easier and more accessible for the non-RPG crowd. But hey... because things are simpler, it will force us to think more "tactically"... riiiiiight.)

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.

Instead of a toggle, I would prefer a slider. I could be wrong, but it's my understanding that technically there is friendly fire at the lower difficulty levels, but it's at like 5% or something (basically nothing). We should be able to crank that up if we want.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.

Um.... No. Sorry. I agree with your fundamental point but no, I'm not boycotting the game. Sorry.

#143
DPB

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SnowHeart1 wrote...

(See other thread linking an article where Laidlaw admits they made DA2 easier and more accessible for the non-RPG crowd. But hey... because things are simpler, it will force us to think more "tactically"... riiiiiight.)


Nighmare is supposed to be more difficult than in DAO. They've reduced the lower difficulties but increased the highest. That's the primary reason I'd like FF on hard at least.

Modifié par dbankier, 02 mars 2011 - 04:29 .


#144
SnowHeart1

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dbankier wrote...

Nighmare is supposed to be more difficult than in DAO. They've reduced the lower difficulties but increased the highest.

Not trying to be difficult, but why do folks keep pointing at nightmare as the solution? I'm not a masochist, I just want a challenge. Depending on my mood, I went back and forth between normal and hard in DAO; I never played nightmare and I don't want to play nightmare. Just give me the option for friendly fire on normal and hard and I'll be happy.

#145
DPB

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SnowHeart1 wrote...

dbankier wrote...

Nighmare is supposed to be more difficult than in DAO. They've reduced the lower difficulties but increased the highest.

Not trying to be difficult, but why do folks keep pointing at nightmare as the solution? I'm not a masochist, I just want a challenge. Depending on my mood, I went back and forth between normal and hard in DAO; I never played nightmare and I don't want to play nightmare. Just give me the option for friendly fire on normal and hard and I'll be happy.


I agree, but you seemed to be saying that they'd made everything easier. I'm concerned about there being a big jump between hard and nightmare, which is the reason I'd like at least 50% FF on hard.

#146
JensenBakura

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wowpwnslol wrote...
The way AoE is set up in this game (ease of use, many weak enemies), lack of friendly fire makes them way too strong.


And you've come to this conclusion based on...what?  The demo?  Maybe (try hard to imagine) they removed friendly fire because it made the easier difficulties too hard.  At this point in time, I'll rank their conclusions after hundreds of hours of testing over your conclusions, thanks.

#147
SnowHeart1

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dbankier wrote...

SnowHeart1 wrote...

dbankier wrote...

Nighmare is supposed to be more difficult than in DAO. They've reduced the lower difficulties but increased the highest.

Not trying to be difficult, but why do folks keep pointing at nightmare as the solution? I'm not a masochist, I just want a challenge. Depending on my mood, I went back and forth between normal and hard in DAO; I never played nightmare and I don't want to play nightmare. Just give me the option for friendly fire on normal and hard and I'll be happy.


I agree, but you seemed to be saying that they'd made everything easier. I'm concerned about there being a big jump between hard and nightmare, which is the reason I'd like at least 50% FF on hard.

Ah! Well, yes, if they actually made nightmare harder (perhaps because now warriors and rogues have AoEs?) then that was a misimpressionon my part. 

#148
Count Viceroy

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SnowHeart1 wrote...

Ah! Well, yes, if they actually made nightmare harder (perhaps because now warriors and rogues have AoEs?) then that was a misimpressionon my part. 


It's hilarious to be honest. I sent Isabela flying like a ragdoll last night with some well placed shield bashes. :lol:

Modifié par Count Viceroy, 02 mars 2011 - 04:39 .


#149
DPB

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SnowHeart1 wrote...
Ah! Well, yes, if they actually made nightmare harder (perhaps because now warriors and rogues have AoEs?) then that was a misimpressionon my part.


It does sound a lot harder (details here), which is nice for the elite, but not so good for those of us who just want to aim our AoEs carefully and have a moderately challenging game.

I hope I'm wrong, but I see DA2's difficulty levels as something like this:

Casual->Normal->Hard----------->Nightmare

#150
Rawgrim

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Seems to me that anything but Nightmare is "casual" in DA2. Still. Bet it has a great story.