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Freindly Fire Off - Do I really want to live in a world this stupid?


191 réponses à ce sujet

#176
Sylvius the Mad

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Maconbar wrote...

That's great but can you see why BW wouldn't want to officially publish a feature whereby Easy was harder than Hard?

Sure, but there are other ways around that.  Like not calling them difficulty levels, or not using falsely descriptive names like "Hard".

#177
Colma

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In DA:O at least, most fights resulted in two lines (or close to it) of your party and the baddies 75% of the time which made for easy AoE spammage with FF on. I haven't seen much different in the demo.

Aiming saves lives...back in the Baldur's Gate days we didn't get targeting reticles.

#178
Polemists05

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Honestly, I think they should just toss in the toggle. Lots of times I don't like leaving FF on, it just leads to annoying situations. I understand the immersion though. Let people who want it, turn it on when they want.

I think ideally, just create the toggle, and have it naturally be off. The die hards who want it can always flip it on.

#179
Captain_Obvious

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Emzamination wrote...

Well...Casual and easy mean just that...Every precaution has been taken so you don't die tho I look down on people who don't play on hard or nightmare.

They are not real gamers in thy eyes.

I agree with OP that the only realistic mode is Nightmare since Irl your party would take the full damage of a spell. 


Thanks for the clarification.  Nice to know I am not a "real gamer."  Seriously, thanks for explaining that I only "thought" I was a gamer, even though I have been playing video games since about 1980. 

#180
Felene

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I guess stepping ones own self on others does make them look tall.

#181
Emzamination

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Captain_Obvious wrote...

Emzamination wrote...

Well...Casual and easy mean just that...Every precaution has been taken so you don't die tho I look down on people who don't play on hard or nightmare.

They are not real gamers in thy eyes.

I agree with OP that the only realistic mode is Nightmare since Irl your party would take the full damage of a spell. 


Thanks for the clarification.  Nice to know I am not a "real gamer."  Seriously, thanks for explaining that I only "thought" I was a gamer, even though I have been playing video games since about 1980. 


I take it from your comment I'm suppose to feel terrible and silly about my comment?

Well after...you know what...

Happy to pass on my wisdom anytime bro  ^_^

#182
Yojimbob

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Emzamination, anyone playing Dragon Age and NOT playing Baldurs Gate 2 isn't a real gamer.

FACT.

Go and sit in the corner with the rest of the casuals ;)

+ LOL@YOO for knowing how "spells" work "in real life".

Modifié par Yojimbob, 03 mars 2011 - 01:55 .


#183
Kristofer1

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I never knew there was a FF switch in Origins. Knowing that I still wont play the game, and I probably wouldnt turn it off. It made it more difficult, more interesting for a game I found boring.

#184
apoc_reg

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FF on hard would be nice, as OP says i have no desire (or more importantly the time!!) to sink into Nightmare... !

On normal in Origins (which if im not mistaken had 50% FF damage)  i felt like i was being tactical with my AOE spells due to the danger of friendly fire.... wether that was an illusion or not it made the game more enjoyable for me.

Edit: Ha loving that definition of fact.... er i thought it was something that has actual existence, a matter of objective reality but whatever 
Image IPB

Modifié par apoc_reg, 03 mars 2011 - 02:04 .


#185
LilyasAvalon

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Friendly fire is still in the game you know. =/

It's just now been reduced to Hard and Nightmare modes.

#186
Zeroed55

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Emzamination wrote...

Well...Casual and easy mean just that...Every precaution has been taken so you don't die tho I look down on people who don't play on hard or nightmare.

They are not real gamers in thy eyes.

I agree with OP that the only realistic mode is Nightmare since Irl your party would take the full damage of a spell. 



I'm not even going to bother pointing out just how many things are wrong with this post, I'll just let it speak for itself.


I believe the saying is, "Better to remain silent and be thought a fool than to speak out and remove all doubt."

#187
Zkyire

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Jungle_Rhino wrote...

Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan


Play it on Nightmare then.

/endthread

#188
Rixxencaxx

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Jungle_Rhino wrote...

Dear Bioware,

I quite enjoyed Origins, and have been looking forward to Dragon Age 2 although not following development too closely as I have other things to do.  Anyhow I am deeply disturbed that you have deemed your target audience to be too stupid to comprehend the implications of a Freindly Fire toggle.  I can see from the demo the enormous amount of work which has gone into the combat to make it intense and visceral, however being able to drop a fireball onto my tank surrounded by enemies just totally kills any type of immersion for me.  While I understand that FF will be ON in Nightmare mode - I don't have any real desire to micro my entire party, and farm massive amounts of gold to pay for the amount of cunsumables I will require to plow through the HP inflated hordes of enemies - this is a game after all, meant for enjoyment after a long day at work.

Please I implore you devs, consider implementing a Freindly Fire toggle in your first patch.  People who are too stupid to utilise such a toggle probably won't figure out how to patch the game anyhow so I think this would be a win/win situation.

Also I would like to request the rest of the community to join me in boycotting purchasing the game until such point that a Freindly Fire toggle is implemented.  I really do feel quite depressed that the devs view me, and the rest of the world as too stupid to make this decision ourselves.

Regards,
Concerned Fan


I criticized this game to death....but i am non with you on this....
If you like friendly fire you may have it playing nightmare....this option hasn't been stripped down....
Party customization was....but i have ranted already a lot about this and maybe modders will fix it....

#189
The_11thDoctor

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FF in any RPG is stupid. I've played hundreds if not more and I never had to deal with FF in a hard difficulty before DAO. I dont get it. I might see what happens in Nightmare in DA2, but I will more than likely be annoyed. That means a ton of babysitting...ugggh!

#190
Rawgrim

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Care to name those hundreds that didn`t have friendly fire?

#191
Perles75

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I don't understand why they didn't put a slider to set the effectiveness of friendly fire regardless of the overall difficulty of the combat. Why the two things must be necessarily linked?
I, for example, don't have any desire to have nightmarish combats, but I would like to see some effect if I throw a fireball in the middle of my party.

#192
Rawgrim

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Perles75 wrote...

I don't understand why they didn't put a slider to set the effectiveness of friendly fire regardless of the overall difficulty of the combat. Why the two things must be necessarily linked?
I, for example, don't have any desire to have nightmarish combats, but I would like to see some effect if I throw a fireball in the middle of my party.


Exactly. Especially since friendly fire in on, when enemies casts spells.