Save/Destroy Collector Base: Your thoughts
#1
Posté 02 mars 2011 - 03:10
I am curious as to your thoughts about saving or destroying the collector base at the endgame. Did you save or destroy it? why or why not? How do you think that choice will play out in ME3?
I just finished my 3rd run through ME2 last night. I never played ME1 ( I'm on ps3), so I didn't really have much of a base to make decisions.
On my first run, playing as a mostly paragon PC, I saved the base. It made sense to me to hold onto the enemies intel, tech and use it to further the mission against the reapers. I felt there might be a chance cerberus would go "bad guy" with it, but I thought it was worth the risk. I thought I was doing the "good guy" thing!
then I get back to the ship and everyone is pissy with me, and renegade points stack up and I am like.."hunh?"
so on my second runthrough, I blew it to bits. Didn't feel right, but I wanted to see if my squad would be pissy again or nice. Well, everyone was all happy and paragon points fell from heaven...lol! So I figured at least I have different options for an import save for ME3!
on 3rd run, I blew it up again. Dunno why, just wanted to see it go kaboom maybe...lol!
saving it makes my sqaud bellyache and blowing it to bits seems to make cerberus chase me....I dunno...lol!
How important do you think this particular choice will be in regards to ME3?
To me, saving it is the smart thing to do and would be useful in ME3.
your thoughts?
#2
Posté 02 mars 2011 - 03:15
1. Get on TIM's good side so I can join up with Cerberus.
2. Use the technology to save the galaxy. Sovereign's remains alone (a total wrekage to those that remember) helped the Turians make the deadly Thanix Cannon. Imagine an intact base full of of techno goodies.
3. Humans can use the base to pave the way to Human Dominance! Because lety's be frank, without Humanity or Shepard, the Reapers would have wiped out the whole galaxy. They had the change in management coming anyway.
#3
Posté 02 mars 2011 - 03:27
If there was an option to give the base to someone else, I'd keep it.
As the only option is to hand it to Cerberus...BOOM!
#4
Posté 02 mars 2011 - 03:44
Still, I don't think saving it is stupid either. The Reapers probably didn't expect you to get your hands on it so they may not have made it into a trap in any form, the information could be very useful in finding weaknesses in Reapers even if we only learn about their construction process and we could find other useful information or be able to invent something more useful with a bit of ingenuity (Humans were the first race to think of using dedicated fighter carrier ships in battle, for example).
Both decisions are justifiable, it's just a matter of which factors appeal most to your Shepard and how they weigh the risk. The issue of giving it to Cerberus is problematic but it could be reclaimed from them I suppose.
#5
Posté 02 mars 2011 - 03:55
SHORT :
C-BASE - DESTROYED.
TiM BASE - DESTRUCTION IN SCHEDULE.
SIGN OFF.
#6
Guest_Saphra Deden_*
Posté 02 mars 2011 - 03:56
Guest_Saphra Deden_*
There are risks with keeping the base, but they are much less severe than the risks of destroying it. Reaper technology is dangerous, but that is mainly because we do not understand it. In order to mitigate the risks of Reaper tech we must examine and understand Reaper tech. You can't do that if you blow up the base.
Even if you fear TIM and human dominance of the galaxy those are both secondary concerns to defeating the Reapers. Don't sacrifice today because you are afraid of tomorrow. If TIM becomes a threat later it will mean you saved the galaxy and extinction is no longer a danger. It will mean you've won.
#7
Posté 02 mars 2011 - 04:00
#8
Posté 02 mars 2011 - 04:04
Also, it's ****ing Shepard. He'll save the galaxy anyway, even if he has to blow up every single reaper from the inside, on by one.
#9
Posté 02 mars 2011 - 04:08
Barquiel wrote...
This issue...has been discussed before
If there was an option to give the base to someone else, I'd keep it.
As the only option is to hand it to Cerberus...BOOM!
Yeah, that was my choice too.
The weapons tech would be useful, no doubt. But TIM is a control freak, and I can guarantee you, he's not interested in weapons tech. He wants the indoctrination tech. IMO, that tech is so dangerous that no one can be trusted with it. I wouldn't even trust the Citadel Council or any of the Council races with it.
#10
Guest_Saphra Deden_*
Posté 02 mars 2011 - 04:15
Guest_Saphra Deden_*
jamesp81 wrote...
IMO, that tech is so dangerous that no one can be trusted with it. I wouldn't even trust the Citadel Council or any of the Council races with it.
You're screwed them because after the Reapers are defeated everyone in the galaxy will be getting their hands on indoctrination tech.
#11
Posté 02 mars 2011 - 04:17
#12
Posté 02 mars 2011 - 04:22
Saphra Deden wrote...
The most practical decision is to save it. To defeat such an ancient and established enemy you need to understand them. You also need to even the technology gap.
There are risks with keeping the base, but they are much less severe than the risks of destroying it. Reaper technology is dangerous, but that is mainly because we do not understand it. In order to mitigate the risks of Reaper tech we must examine and understand Reaper tech. You can't do that if you blow up the base.
Even if you fear TIM and human dominance of the galaxy those are both secondary concerns to defeating the Reapers. Don't sacrifice today because you are afraid of tomorrow. If TIM becomes a threat later it will mean you saved the galaxy and extinction is no longer a danger. It will mean you've won.
Well we could defeat the Reapers only to end up becoming Reapers ourselves with the technology, I'm not sure that'd mean we won. If you blow up the base then you wont get anything from it but if you keep it then you could lose out. For example, the people researching it might even get indoctrinated and the Reapers could get the base back, meaning the whole mission was pointless. I'd say the risks are pretty even either way really.
To me it's fairly similar to the Rachni Queen decision, you can destroy the base and it definately wont be a threat or you can keep it and it could be of help or it could make things worse. There's no guarantee either way and there's no way you could predict how it'll turn out. The difference between saving/killing the Queen and saving/destroying the base is that one is Paragon and one is Renegade (I wonder if they're setting them both up to be wrong or maybe both right). Funnily enough, if you think that killing the Queen is the right choice because it's too risky to let her live then destroying the base should make sense by the same reasoning and yet more neutral/balanced Shepards aren't really supported (due to the persuasion system, for example).
#13
Posté 02 mars 2011 - 04:27
TIM will probably use it for something stupid like wiping out the Turians in ME3jamesp81 wrote...
Barquiel wrote...
This issue...has been discussed before
If there was an option to give the base to someone else, I'd keep it.
As the only option is to hand it to Cerberus...BOOM!
Yeah, that was my choice too.
The weapons tech would be useful, no doubt. But TIM is a control freak, and I can guarantee you, he's not interested in weapons tech. He wants the indoctrination tech. IMO, that tech is so dangerous that no one can be trusted with it. I wouldn't even trust the Citadel Council or any of the Council races with it.
#14
Posté 02 mars 2011 - 04:29
Ty2011 wrote...
TIM will probably use it for something stupid like wiping out the Turians in ME3
Or making the perfect cup of coffee, although that's not really stupid and might well have been worth the investment.
#15
Posté 02 mars 2011 - 04:30
#16
Guest_Saphra Deden_*
Posté 02 mars 2011 - 04:31
Guest_Saphra Deden_*
Smeelia wrote...
Well we could defeat the Reapers only to end up becoming Reapers ourselves with the technology, I'm not sure that'd mean we won.
Why would that matter? If that happens then it means it is a path we choose ourselves rather than having it forced upon us. It is probably inevitable in fact. Unless the Reapers are defeated in a way that completely obliterates them and leaves nothing to salvage I can guarantee you that every government and interest group in the galaxy will be rushing to scoop up all the scraps. Reaper technology will proliferate through galactic civilization no matter what.
Smeelia wrote...
To me it's fairly similar to the Rachni Queen decision, you can destroy the base and it definately wont be a threat or you can keep it and it could be of help or it could make things worse.
It is not the same at all. The rachni offer no critically useful benefits. Releasing the queen is the opposite of being practical. The queen is simply adding an extra variable.
The base however, as I explained, offers the chance to study our enemy. You clearly are afraid of indoctrination. I ask you, what are you plans in the future when the Reapers are indoctrinating people and turning them on you? You will not be be able to hide from Reaper tech once the Reapers arrive. If you want to find a way to defeat the danger of indoctrination then you need to study it under controlled circumstances. The Collector base offers this possibility.
Would you rather try to study indoctrination (and other Reaper tech) while the Reapers are invading or would you rather study it now when the galaxy is not at war?
You are not looking at this logically.
Your mission will not have been for naught if the Reapers re-capture it anyway. You, after all, still stopped the Collectors and still set-back their efforts. Frankly, that might even work in your favor. It presents another target that the Reapers must capture and not destroy, which gives you an extra opportunity to defeat them in a stand-up fight.
Smeelia wrote...
There's no guarantee either way and there's no way you could predict how it'll turn out.
No, but I can take logical steps to reduce the number of variables. If you destroy the base you are hinging your bet on some kind of dues ex machina to come and save you. You are relying on hope. That is not smart.
#17
Posté 02 mars 2011 - 04:32
Saphra Deden wrote...
jamesp81 wrote...
IMO, that tech is so dangerous that no one can be trusted with it. I wouldn't even trust the Citadel Council or any of the Council races with it.
You're screwed them because after the Reapers are defeated everyone in the galaxy will be getting their hands on indoctrination tech.
Worry about that when it happens.
#18
Posté 02 mars 2011 - 04:40
#19
Posté 02 mars 2011 - 04:48
Modifié par Undertone, 02 mars 2011 - 04:48 .
#20
Posté 02 mars 2011 - 04:49
Do you check your indigestion for your betting pool selection?
And lord knows what galaxy-altering decisions might be motivated by your bowel movements.
#21
Posté 02 mars 2011 - 04:49
I don´t want to give a chance to build personal reaper for anyone, so I usually just destroy it. And I don´t want that Reapers take it back when they finally arrive. Maybe they have to build new one before they can start that project again, giving more time beat them.
#22
Posté 02 mars 2011 - 04:58
#23
Posté 02 mars 2011 - 05:06
Whatever666343431431654324 wrote...
I don't know how anyone could possible destroy it. I mean, wouldn't that be an absolutely amazing location for a restaurant or nightclub. We'd make a fortune!
I support this idea.
The Collectors can be the waiters and mascots.
Modifié par Pwener2313, 02 mars 2011 - 05:07 .
#24
Posté 02 mars 2011 - 05:17
So did the Reaper corpse. Cerberus THOUGHT they were studying it under 'controlled circumstances'. The technology was more dangerous than they anticipated and they were completely destroyed.Saphra Deden wrote...
...If you want to find a way to defeat the danger of indoctrination then you need to study it under controlled circumstances. The Collector base offers this possibility.
The risk of a repeat is substantial, even though they are now forewarned. (As an example, the Normandy was infected even though EDI was on guard for viral attack. The Reaper tech has a level of sophistication and redundant booby-trapping that 'we're' not prepared to handle it.)
...You are not looking at this logically.
I object most strongly! Our respective logics are both fine, we merely weigh the risk factors differently. "...Neither is in error..."
#25
Posté 02 mars 2011 - 05:23
I take a "at all costs" approach towards the Reapers, so cut me some slack. I only have a single character and only one save to import. I wanna have a realistic ending which I'll consider to be my true one. Not have a bunch of Shepards and jump between them until I get a good ending I like.





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