Saphra Deden wrote...
The rachni offer no critically useful benefits. Releasing the queen is the opposite of being practical. The queen is simply adding an extra variable.
The Rachni have a natural acid type attack that penetrates kinetic barriers, we don't know about their technology (it may be different to what current races use) and we do know that they learn to use new technology fairly quickly (which would make them useful in studying the Reapers if they were to co-operate with us). The Rachni may well turn out to be a threat but they could also provide a great benefit to our fight against the Reapers so neither choice is guaranteed to be better than the other. Losing a potential ally is no less practical than killing a potential threat.
Saphra Deden wrote...
The base however, as I explained, offers the chance to study our enemy. You clearly are afraid of indoctrination. I ask you, what are you plans in the future when the Reapers are indoctrinating people and turning them on you? You will not be be able to hide from Reaper tech once the Reapers arrive. If you want to find a way to defeat the danger of indoctrination then you need to study it under controlled circumstances. The Collector base offers this possibility.
Would you rather try to study indoctrination (and other Reaper tech) while the Reapers are invading or would you rather study it now when the galaxy is not at war?
You are not looking at this logically.
I'd just like to point out that I was saying neither option is absolutely better, the fact that you're assuming we can overcome indoctrination shows that you're not looking at this logically (so far every attempt to overcome indoctrination, from Saren to Cerberus, has resulted in absolute failure and the creation of more problems). It's possible that we might be able to gain something from researching the base but it's not guaranteed. It's also possible that the base could have traps on it to prevent anyone studying it and make sure it works in the Reapers' favour if they try but again there's no guarantee.
We do know that the Reapers manipulate the technological development of races and leave traps to prevent them from investigating too heavily into some of the more complex techs so there's evidence that keeping the collector base could be dangerous, it isn't a blind assumption. Still, the Thanix cannon is proof that positive results can come from researching Reaper technology so it's not totally unreasonable to think there might be benefits to keeping the base. Basically both options have potential risks and benefits and there's no way to be sure how it'll turn out so you can only make your best guess.
Saphra Deden wrote...
I can take logical steps to reduce the number of variables. If you destroy the base you are hinging your bet on some kind of dues ex machina to come and save you. You are relying on hope. That is not smart.
It's no less relying on hope to keep the base and hope that it isn't trapped and that results of research will be sufficient to destroy the Reapers. It might turn out that the base just makes things worse, it might turn out that you save the galaxy with what you find there, it might turn out to be safe enough but without any useful new information/technology or it might turn out that you find another way to destroy the Reapers regardless of the base. We can't know in advance and there's definately evidence for both sides.
It's fair enough to have a preference but both options have positives in their favour, that's why I like decisions like this because there's no right or wrong answer. Even if things turn out a particular way, if you made your decision based on available information then it wasn't wrong of you to do so because things could just as easily have gone the other way (and it's someone else's decision that creates the final outcome). The fact that both sides have valid points shows that it's a complex and well made choice for players to make.