Saphra Deden wrote...
No, but they can be. It's all about the capability. There is lots of evidence that the rachni are capable of doing harm. There is not any evidence that the Collector base is capable of the same.
Again, except all that evidence. The Reapers are devious and have been fooling races every 50,000 years for a very long time, what are the chances of this one base being the one completely harmless thing?
If you're getting hung up on the idea that we haven't seen the trap yet remember that we've seen just as much of the useful Reaper destroying technology that you envisage being on the base. We only know that the base is used for building new Reapers (and we destroy parts of the "factory" area anyway) and that might be all it can be used for, building a Reaper wouldn't help us without some method of control (and no one has even managed to control Husks so far, a comparitively basic Reaper invention).
There's also the fact it was being used to build a Reaper in the first place, that seems quite dangerous.
Saphra Deden wrote...
The base is not a Reaper.
Right and neither are those other artifacts that indoctrinated people elsewhere, why wouldn't the base have a similar security system?
Saphra Deden wrote...
Those attempts also gave us EDI and the Thanix cannon. Regardless, you are missing the point and the issue. When the Reapers arrive their tech will be in kill mode and it will be applied against you. To have any effective chance of resisting it you need to understand it first. Thus you need to study it.
Two technologies that only helped us get this base so far (and again, could be within the Reaper's expected technology level for us, the ones who did best against them had managed to understand the Mass Relays and a lot more and even they failed to stop them). Those technologies also had huge background research beforehand (AI research and Particle Weapons), anything more complex may not have that advantage (especially if it means researching something that the Reapers don't want us to have and had tried to keep secret).
The base doesn't have to be intact to be studied as I said so even the possibility of useful tech isn't enough to justify keeping the base intact. There's also the issue of handing it over to Cerberus, which carries all sorts of associated risks.
Studying Reaper technology is part of the Reaper plot, trying to find something different that the Reapers don't expect could well be more helpful. Even if we come to understand the Reaper technology completely before they arrive, that'd just make us a match and they've had a long time to prepare. It's highly unlikely that they'd have the full details of all of their technology on a single base that has one relatively simple and specialised function so even if we do find something useful we'd probably need some ingenuity to actually make enough of it to have a chance against the Reapers.
MB957 wrote...
I mostly saved everyone, seemed like the "good guy" thing to do, but I knew that I didn't have the full picture, and zero emotional investment in the characters.
I think that's one problem with playing the later games first, even if they let you make choices you wont really have a good idea of the details or what they really meant. It's quite possible the collector base choice will seem like that for people new to Mass Effect playing ME3 first.
MB957 wrote...
I wonder how much impact saving/destroying the collector base in ME2, will have on game choice in ME3.
and while it certainly isn't the only big choice in the game, to me, it was fairly important.
I was also upset that my squad didn't see keeping it as a good thing...lol! Then I was wondering why bioware saw destroying it as paragon. *shrug* game play and rpg choice I suppose!
I'm hoping they make the outcome interesting and maybe give you some follow up missions to make the most of your choice. Some people would prefer forcing a right or wrong choice but I like the idea that both could actually work depending on what you do afterwards (which seems more realistic to me). I'm sure that saving/destroying the collector base wont doom you either way but it might be interesting to be fighting from a near doom position or winning at a terrible moral cost depending on what you pick.
I have to admit that the Paragon/Renegade options for the base are one of those that you could argue could be different. Keeping the Genophage data from Mordin's loyalty mission is a Paragon choice, the collector base is sort of similar from a moral stand-point (though there are other factors of course) and I think Legion, Mordin and perhaps others can say something along those lines if you have them along. It is a shame that pretty much everyone thinks you were wrong for keeping the base, especially after some of them support it while you're there. I'd rather have had them support you either way (especially if they're loyal).
Dean_the_Young wrote...
If you keep the base, it's a neutron pulse which will preserve the base and it's equipment.
It might destroy the seeker swarms though (otherwise they might still be a threat in some areas at least) and they could be useful technology. Maybe not so much against the Reapers, although you never know.
Modifié par Smeelia, 02 mars 2011 - 11:59 .