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Save/Destroy Collector Base: Your thoughts


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#151
Kingthlayer

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Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


No I'm quite sure those are the only computers on the whole base.  TIM has you set off the purge instead of the bomb so he can send a team into the base to get the remains of the human reaper so TIM himself can put his brain into the Reaper and become a Reaper and then kill Turians.

#152
88mphSlayer

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Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


it's implied by the shadow broker that no matter which choice you made, collector technolgy can still be salvaged and used/studied, so no matter what the galaxy is getting an advantage it seems

what i want to see is what exactly can Cerberus actually *do* with the base that they couldn't already learn from a 37 million y/o derelict reaper? we're talking taking over a gun factory w/o any resources vs. studying an inactive nuclear weapon (metaphorically speaking)... that's how i see it, gotta throw the question out there of whether the base has any implications for the 3rd game especially as the reaper invasion is just months away?

not to mention all that data EDI has been copying over and analyzing when we hacked the collector ship and the collector base, and the collector beam weapon we've got sitting in the normandy weapon stockpile

Modifié par 88mphSlayer, 03 mars 2011 - 07:25 .


#153
Katamariguy

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Save it. Destroying it is a mindless waste. What would the kidnapped colonists think? You were given a chance to redeem their deaths. And you squandered it.

#154
Kekkis

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Katamariguy wrote...

Save it. Destroying it is a mindless waste. What would the kidnapped colonists think? You were given a chance to redeem their deaths. And you squandered it.


And what rest of the humans think, if Reapers take it back and start to make smoothies again. Good luck destroying it when there is few dozen Reapers ready to shoot anything that comes near it. And Reapers are not complete idiots. Any remote controlled explosives would be removed, before anyone even notices that something is wrong in there.

If i could be sure that there is something useful i would save it, but it does not have any defences or weapons that could be useful. Its just a smoothiemachine and that tech is something I will not give to anyone.

#155
Dean_the_Young

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Big Mac Heart Attack wrote...

Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


No I'm quite sure those are the only computers on the whole base.  TIM has you set off the purge instead of the bomb so he can send a team into the base to get the remains of the human reaper so TIM himself can put his brain into the Reaper and become a Reaper and then kill Turians.

While I approve the clever mocking, don't you think you're trolling the destroy-the-base people's intelligence just a little too hard?

#156
Dean_the_Young

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88mphSlayer wrote...

Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


it's implied by the shadow broker that no matter which choice you made, collector technolgy can still be salvaged and used/studied, so no matter what the galaxy is getting an advantage it seems

An ocean and a pond both have water, but that doesn't mean they are equivalent in amount or scope.


what i want to see is what exactly can Cerberus actually *do* with the base that they couldn't already learn from a 37 million y/o derelict reaper? we're talking taking over a gun factory w/o any resources vs. studying an inactive nuclear weapon (metaphorically speaking)... that's how i see it, gotta throw the question out there of whether the base has any implications for the 3rd game especially as the reaper invasion is just months away?

Do you want the list of demonstrated Collector and Reaper technologies well in advance of our own alphabetically, or chronologically by appearance?

It's not simply the demonstrated Reaper technology in the base: even the Collector technology, the stuff that's routinely been described as next-generation, ten-years-beyond-galactic-standard, gives-huge-advantage-to-recipient in just individual Collector trades, is potent, and a good way to increase our chances.  Even a ten-year jump in technology is better than nothing, even if, if, we accept this bizaar assertion that the entire final choice of the game and there could be no additional benefit to keeping the base.

not to mention all that data EDI has been copying over and analyzing when we hacked the collector ship and the collector base, and the collector beam weapon we've got sitting in the normandy weapon stockpile

So you're going to take a position that, because EDI was able to get unknown amounts of computer data and we picked up a few samples of technology and debris, we have equivalent access to all the Collector Base technology?

#157
Dean_the_Young

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Kekkis wrote...


And what rest of the humans think, if Reapers take it back and start to make smoothies again.

If the Reapers are in a position to make another Human Reaper, IE conquered Earth, established transport lines between the Local Cluster and Omega, and able to stop any alien force from intervening, then they've already won the Reaper war. At which point, what the rest of humanity thinks is irrelevant because they'll be dead anyway, and it's not like we're going to see a new thousand Reapers.



  Any remote controlled explosives would be removed, before anyone even notices that something is wrong in there.

Why?

Unless you're asserting that this is because the people inside the base are indoctrinated, in which case that non-supported trap would be discovered in the year(s) since capture and analysis, people on-station could stand by to destroy it. And likewise, we know Cerberus can and does invest in Quantum Entanglement communication, which is really going to be the primary communication between the base research and Cerberus Command.

You can very easily set up a bomb system that can not be disarmed on site (to cover risk of indoctrination), but can be detonated from afar (via unblockable QES) at the sign of a Reaper approach.

If i could be sure that there is something useful i would save it, but it does not have any defences or weapons that could be useful. Its just a smoothiemachine and that tech is something I will not give to anyone.

Wow. It's almost as if the Collectors didn't live there or something.

You know, Collectors? The guys who trade generational leaps in technology that give great gains to whoever have it? The ones who demonstrated a whole host of weapons technologies that were supperior to our own, and so we had to rely on the skills of the best of the best to compensate?

#158
Arijharn

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 Heh... this thread.

...sure, why not... I'll post my thoughts about the whole issue again since I like the idea of being an 'intellectual.'

Issues that are important to me (aka; my responsibilities)
- I'm a Spectre (ergo; I'm charged by the Citadel Council, and therefore by extension, the species that make up that collective, to make decisions that ensure galactic stability).
- I must insulate myself from personal and 'ethical' responses if it means that it can open up previously unthought of advantage.
- My thoughts primarily involve with the idea of saving the greatest amount of lives in the future. I doubt I'm completely ruthless, but to me; 500 lives lost is less than trillions, even if those 500 may have been lost horrifically.

With that in mind, I view a decision to destroy the base is completely predicated on the fear response, and more to the point, no immediately actionable process can be created to ensure the eventual destruction of the Reapers. Obviously, both options deal with a great unknown, but considering that we know that current Dreadnought firepower is insufficient to breech Reaper shield technology, then I feel that knowledge potentially gleaned from the CB is far too great to pass up, especially since we know that Collector technology is also in advance of current galactic standard. This is ontop of technology that we've captured from Sovereign (and we now also have a half finished Reaper in the basement of the CB). Ergo, I strongly believe that we are more adequately geared to defeat the Reapers, and more to the point, we now actually have a myriad of starting points to explore in advance of when the Reapers show up.

I also think that destroying the CB to spite the Illusive Man is incredibly short sighted, if for no other reason that he's currently a strong ally (and he did bankroll your operations up to now) and while I would think completely placing your trust in him is going too far, I also think that where the Reapers are concerned, you can trust the Illusive Man's intentions if for no other reason that the Reapers threaten him as well (and personally, the flip argument that the Illusive Man is in league with the Reapers I find to be completely baseless and nonsensical considering the efforts that the Illusive Man put in not just the acquiring of Shephard, but their whole SM operation). There is no reason to spite this ally if you can use him and Cerberus with as much enthusiasm as say using/trusting the Shadow Broker.

#159
Kekkis

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Dean_the_Young wrote...

So you're going to take a position that, because EDI was able to get unknown amounts of computer data and we picked up a few samples of technology and debris, we have equivalent access to all the Collector Base technology?


But does it have any relevant tech in it? Only defences it had was Collectors and seeker swarms. Nothing new techs in there. Our Salarian scientist had live seeker in a box to study. It should still be somewhere in Normandy, if TIM wants it. No need to study dead ones. And it would be just stupid to leave some secret blueprints to there. Building a Reaper needs smoothies, so if you are willing to kill all humans to study how to create Reaper weapons, please do.
I don´t think there is a blueprints or information how to kill a reaper or build their tech without smoothies.

You are going to win the game, keeing or destroying the base, so that is not the problem. But I personally don´t want to go back there to clean up the mess it can create.

#160
Arijharn

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Kekkis... you wont know if it has relevant tech in it until you get a science crew in to scientifically explore it. It's better to find out one way or another for sure then just prematurely blow the sucka up and hoping for the best.

#161
Kekkis

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Arijharn wrote...

Kekkis... you wont know if it has relevant tech in it until you get a science crew in to scientifically explore it. It's better to find out one way or another for sure then just prematurely blow the sucka up and hoping for the best.


Yes, I don´t. Its a gambe I have to take. I might be wrong, or people who keep it might be wrong. But that science crew that was studying braindead Reaper became husks. Sure we can do better than that this time? Or are we just doing same mistakes again and Reapers take advantage of it...

#162
Smeelia

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Arijharn wrote...

Kekkis... you wont know if it has relevant tech in it until you get a science crew in to scientifically explore it. It's better to find out one way or another for sure then just prematurely blow the sucka up and hoping for the best.


You could equally say that if it's filled with hidden dangers we wont know for sure until we start exploring it and once we run into problems it's too late to go back and blow it up before we uncovered them.

Neither option can be proven better and both arguments rely on the idea that your expectations (for which there is supporting evidence on both sides) turn out to be true.

Arijharn wrote...

- I'm a Spectre (ergo; I'm charged by the Citadel Council, and therefore by extension, the species that make up that collective, to make decisions that ensure galactic stability).


You could argue that giving the base to Cerberus is bad for both galactic stability (because they will likely want to take control) and for the other species that are part of the collective (since Cerberus is entirely pro-human and doesn't value non-human lives beyond their usefulness to humans).

I thought it was interesting that one of the things Shepard can say when destroying the base is "I wont let fear compromise who I am" and it's a fair point, if we defeat the Reapers by becoming more like them then can we really call it a victory? It might well be better to defeat them on our own terms rather than by continuing to rely on their leftover technology, even if it does prove more difficult.

Most previous races didn't know about the Reapers until it was too late, we're in a unique position of having a wide variety of races with different talents able to work together against the threat.  If a small force of people from different backgrounds can defeat the collectors then a unified force of all the races of the galaxy could well stand a chance against the Reapers.

#163
Arijharn

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Smeelia wrote...

You could equally say that if it's filled with hidden dangers we wont know for sure until we start exploring it and once we run into problems it's too late to go back and blow it up before we uncovered them.

True, but I consider it a point of 'hedging-my-bets.' Even to be completely callous (and do TIM proud) for a second, scientific advancements that can be gained from the base that will be used in war with a species of genocidal machine intelligences intent on exterminating not just humanity, but seemingly Creation in itself is well worth the price of x Cerberus employee's.

Failing that, if I can blow up the base at the end of the Suicide Mission with relative little planning (or hell, got EDI to number crunch) then I don't see why other independent methods couldn't be employed. 

Smeelia wrote...
You could argue that giving the base to Cerberus is bad for both galactic stability (because they will likely want to take control) and for the other species that are part of the collective (since Cerberus is entirely pro-human and doesn't value non-human lives beyond their usefulness to humans).

Frankly, I see the prospect  of having the entirety of  galactic civilisation being wiped out (an assurity given established Reaper modus operandi) to be more of a threat to 'galactic stability' than fears of what Cerberus could or couldn't do with the Collector Base technology.

Personally though? If given the option, I'd leak information from the Collector Base to other species if it meant those other species could prove effective against the Reapers, although yeah, I'm more in favour of reserving some degree of advantage for Humanity because... well, I identify with humans more :S (Yeah, that's my conspiracy streak showing)

Smeelia wrote...
I thought it was interesting that one of the things Shepard can say when destroying the base is "I wont let fear compromise who I am" and it's a fair point, if we defeat the Reapers by becoming more like them then can we really call it a victory? It might well be better to defeat them on our own terms rather than by continuing to rely on their leftover technology, even if it does prove more difficult.

Yes I can call it a victory. Do you know why?
1) I didn't sacrifice/consume galactic civilisation to do it.
2) We've used Reaper technology in the past with seemingly no side effect... I'm talking about Relay technology.
3) You do not fill your position for the purposes of PR. You do not fight wars to be placed on a glossy magazine. You are there to win. Failure in this particular point is not an option.

If you think you can completely ignore and circumvent current dependence on things like Mass Relay's, go for it, but personally I think it's rather foolish, if for no other reason that you don't need to re-invent the wheel because you suspect the last one.

I think in Shephard's statement of not letting fear compromise who he (or she) is to be actually rather ironic to be honest. You have demonstrated this I feel to the point of dismissing everything out of hand because you think it might be compromised. I don't think it's sound judgement to destroy the base because you have nothing of substance to fall back on, only operating on the fear that because of what Cerberus represents that it isn't worth it -- but what if that inaction causes the deaths of everyone. Will you proudly go to your (and our) funeral pyre with your head held high and a spring in your step? "Hell, at least I didn't compromise myself?" Honestly, I think that's a positively vile position for anyone to take, after all you can always seek to absolve yourself afterwards.

On the flipside, I would have to say that even if people's fear of Cerberus proved to be correct, and everyone was forced to the yoke of Humanity, I would have to say that it would be more preferable than everyone just plain dying... because hell, at least that opens up the possibility of people getting that position to change at some point (no Empire lasts together). If you're really interested on why I doubt Cerberus would wish for that though, send me a PM and I'll explain my logic for you.

Smeelia wrote...
Most previous races didn't know about the Reapers until it was too late, we're in a unique position of having a wide variety of races with different talents able to work together against the threat.  If a small force of people from different backgrounds can defeat the collectors then a unified force of all the races of the galaxy could well stand a chance against the Reapers.

Hmm, I'm not convinced in and of itself that you're correct. If I'm with you outside and I say that I'm going to throw the baseball I'm holding at you with all my strength, it doesn't matter if your forewarned if you don't put your hands out to catch it, it's still going to hurt you. I think it's the same thing with the Reapers to be honest. So much about them is unknown really, and research to thwart their defense systems is urgently needed.
Personally, I didn't think it was the Alliance 5th that managed to batter down Sovereign's defenses, I think it was Shephard's actions, so I'm forced to conclude that even on a combined scale (i.e., throwing as much as you can against individual Reapers) then it'd be plain inefficient and result in massive loss of life because sure you might kill several, but if that ending cinematic is anything to go by, there's plenty more out there waiting in the wings.

#164
Dean_the_Young

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Kekkis wrote...

Dean_the_Young wrote...

So you're going to take a position that, because EDI was able to get unknown amounts of computer data and we picked up a few samples of technology and debris, we have equivalent access to all the Collector Base technology?


But does it have any relevant tech in it? Only defences it had was Collectors and seeker swarms.

And varieties of particle and advanced personnel weapons and highly advanced drive cores and sophisticated targetting sensors and husk engineering and a whole core of genetically engineered species and incredibly sophisticated biological warfare program and cloning technology and advanced biotic implants and cybernetics and mastery of quantum entanglement communication technology built into their soldiers...

And the facilities to produce and maintain all these...

Oh, yeah. And Reaper-production capabilities, which means Reaper-class shields, Reaper-class material sciences, Reaper-class weapons, Reaper-class armor, Reaper-class engines, and Reaper-type indoctrination, Reaper-class cybernetic warfare...

You know. Everything that makes the Reapers and Collectors more advanced than us and very dangerous? We didn't beat the Collectors because we had better equipment, we beat the Collectors because they were small and Shepard's dirty dozen were skilled and had a super-AI watching their back.

Nothing new techs in there.

Wait, so now you're arguing we already have mastery of technology on par with the Reapers and the Collectors, despite just about every single source in the game saying otherwise?

We've, at best, been able to find some defenses against specific avenues of Collector attack: we were able to make a defense against seeker swarms, but we have no capability to make our own. We have picked up pieces of particle weapons, but we can not reproduce it (anti-fabrication technology).

Our Salarian scientist had live seeker in a box to study. It should still be somewhere in Normandy, if TIM wants it. No need to study dead ones. And it would be just stupid to leave some secret blueprints to there.

There's an incredibly vast difference in having a sample to study, having a lot of samples to study, and then having the entire production/control facility to study.

It's the difference between a puddle and a pond, and whily you can eventually keep adding puddles to make a pond, that takes a lot of time and we have a pre-made dam right there.

Building a Reaper needs smoothies, so if you are willing to kill all humans to study how to create Reaper weapons, please do.

Building Reaper technology, however, doesn't. Unless, of course, you think that in mining those planets for the Thannix, you were liquifying people.

Moreover, simply because the Reapers had an ideological impulse to abduct people doesn't mean Cerberus needs to, or even could.

I don´t think there is a blueprints or information how to kill a reaper or build their tech without smoothies.

Since we have built their tech without smoothies, you'd be demonstratably wrong.

You are going to win the game, keeing or destroying the base, so that is not the problem. But I personally don´t want to go back there to clean up the mess it can create.

If you're going to resort to metagaming, you have no basis to claim a logical argument.

#165
Arijharn

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I just realized that I typed that you made your decision because you didn't like TIM (in a nutshell) whereas I belatedly realized you could have made your decision without that possibility at all and if you did, I apologize if that may cause offense.

I still resent any other option to it though (i.e., you felt you could destroy the base because of x reason) because to me that still isn't 'actionable,' you still have no way of thwarting Indoctrination (as present), you have no way of exploring potential to thwart Reaper shield devices (I mean, we don't even know if the Thanix in and of itself is capable!) and you still don't really know your enemy either.

Of course, you don't necessarily get the answers by saving the base, but the point is, you have points of reference in doing so. You have the chance... a far greater chance, than if you just shifted through the rubble.

Also, bear in mind, you weren't the one who abducted the colonists to make the ultimate smoothie, and by not taking steps to (help) ensure that others wont be in the future, I think your unintentionally failing them. I think it's sort of a case of winning the battle, but losing the war.

Finally, while I know Legion believes otherwise, I think that it made a great deal of sense when it said (paraphrasing) "There is no inherent morality in the base." Destroying the base wont bring the lost back, but you can take every opportunity to learn from it to help ensure it doesn't happen again.

#166
Dean_the_Young

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Smeelia wrote...

You could equally say that if it's filled with hidden dangers we wont know for sure until we start exploring it and once we run into problems it's too late to go back and blow it up before we uncovered them.

Neither option can be proven better and both arguments rely on the idea that your expectations (for which there is supporting evidence on both sides) turn out to be true.

Now that's just stupid.

An entire army of genetically engineered soldiers with intimate familiarity with their technology couldn't hold the base, all their external and internal defenses were routed by twelve people and an AI, and even the Reaper inside was killed, and Cerberus has demonstrated the ability to move to the base at will...

...and a potential group of indoctrinated Cerberus scientists are going to make the base impossible to destroy?

Is Cerberus weak and inept, or are they super-powered villains? Make up your mind and stick with one argument!

You could argue that giving the base to Cerberus is bad for both galactic stability (because they will likely want to take control) and for the other species that are part of the collective (since Cerberus is entirely pro-human and doesn't value non-human lives beyond their usefulness to humans).

Since that's pretty much how the Council views the galaxy and the other species, I assume you were going to get to the bad point sooner or later?

I thought it was interesting that one of the things Shepard can say when destroying the base is "I wont let fear compromise who I am" and it's a fair point, if we defeat the Reapers by becoming more like them then can we really call it a victory?

Yes. Because we survived.

We're already 'becoming more like them': we're already unapologetically adopting their technology as we can for our own uses (thanks EDI, Thannix, Grunt, and Collector Swarm shielding, kinetic barriers, biotic powers, mass accelerator weapons!). We've already committed genocide twice in our opposition to them (Thorian, Collectors) and intend to do it again. You know, killing the Reapers, each a species in itself.

We aren't somehow 'pure' now.

It might well be better to defeat them on our own terms rather than by continuing to rely on their leftover technology, even if it does prove more difficult.

We would be defeating them on our own terms.

The Reapers aren't asking us to use their technology against them: the galaxy was supposed to stop developing nearly a thousand years ago, and was never supposed to find, take, or utilize the Collector Base.



Most previous races didn't know about the Reapers until it was too late, we're in a unique position of having a wide variety of races with different talents able to work together against the threat.  If a small force of people from different backgrounds can defeat the collectors then a unified force of all the races of the galaxy could well stand a chance against the Reapers.

Because that's why every one else failed: they lacked diversity!

And here the rest of us thought that a tech gap of hundreds of years between them and the super-AI-dreadnaughts destroying their fleets and wiping them out with orbital bombardments might have had something to do with it.

Modifié par Dean_the_Young, 03 mars 2011 - 01:34 .


#167
nevar00

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Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


I was just explaining what I think his point was.

#168
Kekkis

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Arijharn wrote...

I just realized that I typed that you made your decision because you didn't like TIM (in a nutshell) whereas I belatedly realized you could have made your decision without that possibility at all and if you did, I apologize if that may cause offense.

I still resent any other option to it though (i.e., you felt you could destroy the base because of x reason) because to me that still isn't 'actionable,' you still have no way of thwarting Indoctrination (as present), you have no way of exploring potential to thwart Reaper shield devices (I mean, we don't even know if the Thanix in and of itself is capable!) and you still don't really know your enemy either.

Of course, you don't necessarily get the answers by saving the base, but the point is, you have points of reference in doing so. You have the chance... a far greater chance, than if you just shifted through the rubble.

Also, bear in mind, you weren't the one who abducted the colonists to make the ultimate smoothie, and by not taking steps to (help) ensure that others wont be in the future, I think your unintentionally failing them. I think it's sort of a case of winning the battle, but losing the war.

Finally, while I know Legion believes otherwise, I think that it made a great deal of sense when it said (paraphrasing) "There is no inherent morality in the base." Destroying the base wont bring the lost back, but you can take every opportunity to learn from it to help ensure it doesn't happen again.


Talking about Collector tech. I doubt Reapers have given all their secrets to them. They build Reaper Jr, but We don´t even know if that thing gets any weapons/squid shields when its done, or is it something that it gets later.

Making smoothies: They took my crew and tried to make smoothies. Omega might have one rule, that includes dirty word and Aria. Same works in galaxy that has my Shepard. Reapers, TIM, or some random bad boss, that want to talk endlessy about their cunning plan, etc. I will kill them one way or another.

Legion also tells that they don´t fit to Reapers plans. That´s becouse they are not organics and they want to go their own way and not accept Reaper truth and tech. It could be something similar with Rachni, if you want to make a quess.

Im not going to leave Trojan horse behind me. And of course my biggest crime is that I don´t believe that there will ever be one single thing, that is for "best of all humanity". That miracle weapon some want from that base might be daydreams just like my "keep relay network operational and build largest army, that those bastards have never seen" plan.

#169
Smeelia

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[quote]Arijharn wrote...

True, but I consider it a point of 'hedging-my-bets.' Even to be completely callous (and do TIM proud) for a second, scientific advancements that can be gained from the base that will be used in war with a species of genocidal machine intelligences intent on exterminating not just humanity, but seemingly Creation in itself is well worth the price of x Cerberus employee's.[/quote]

I didn't say you were wrong to keep the base, it's just that you're taking a chance either way and there's evidence for and against both choices that isn't enough to be certain.

By destroying the base you're "hedging your bets" that it would have been too dangerous and costly to use without being able to know for sure (or you're doing it for moral reasons or whatever else).

[quote]Arijharn wrote...

Frankly, I see the prospect  of having the entirety of  galactic civilisation being wiped out (an assurity given established Reaper modus operandi) to be more of a threat to 'galactic stability' than fears of what Cerberus could or couldn't do with the Collector Base technology.[/quote]

There is evidence that Cerberus will do bad things, the best they've done is ressurect you and a lot of their projects have ended badly (with several only being cleared up by you as well).  It's quite justified to think Cerberus will continue to act as they have (and TIM basically says so).

[quote]Arijharn wrote...

Personally though? If given the option, I'd leak information from the Collector Base to other species if it meant those other species could prove effective against the Reapers, although yeah, I'm more in favour of reserving some degree of advantage for Humanity because... well, I identify with humans more :S (Yeah, that's my conspiracy streak showing)[/quote]

That's fair enough really, I don't think Shepard will be getting information from the collector base directly though so you may just be able to leak results like weapons and so on.

It's probably worth pointing out that if you've taken the path of letting the council die (to avoid risking the mission, because you hate them or whatever other reason) then there's already a human controlled council so Cerberus could work in the background without disturbing galactic stability as much (incremental change rather than anything sudden).  Still, it could go either way really and we don't know how much influence Cerberus would have on the council (it wouldn't surprise me if Udina was a member though).

[quote]Arijharn wrote...

Yes I can call it a victory. Do you know why?
1) I didn't sacrifice/consume galactic civilisation to do it.
2) We've used Reaper technology in the past with seemingly no side effect... I'm talking about Relay technology.
3) You do not fill your position for the purposes of PR. You do not fight wars to be placed on a glossy magazine. You are there to win. Failure in this particular point is not an option.[/quote]

You could argue that galactic civilisation is as much about who we are as our very existence.  The Reapers themselves are stuck in a stagnant cycle of mere existence and reproduction with no cultural development or anything beyond their goal to survive.  I'd consider that to be a rather bad existence.

Using Reaper tech is part of the Reaper trap, we only escaped because of the Protheans.  Still, the Protheans themselves used Reaper tech to help us escape the trap temporarily so it could also be used to stop the Reapers.  Of course the other problem with Reaper tech is that it's pinnacle is becoming the Reapers so even if we wipe them out we could end up becoming them later unless we pursue different branches of technological development.  That's not to say we have to do so now of course but if we're always choosing the easy path of taking existing technology then taking another path may always seem a bad idea until it's too late.

If you win a war but lose your culture and everything that makes you what you are only to become what your enemy is then you may as well have surrendered in the first place, it changes nothing (erk, I'm already becoming like a Reaper).

Again, I'm not saying you're wrong it's just that it's not an absolute and a lot depends on personal views and values.

[quote]Arijharn wrote...

I think in Shephard's statement of not letting fear compromise who he (or she) is to be actually rather ironic to be honest. You have demonstrated this I feel to the point of dismissing everything out of hand because you think it might be compromised. I don't think it's sound judgement to destroy the base because you have nothing of substance to fall back on, only operating on the fear that because of what Cerberus represents that it isn't worth it -- but what if that inaction causes the deaths of everyone. Will you proudly go to your (and our) funeral pyre with your head held high and a spring in your step? "Hell, at least I didn't compromise myself?" Honestly, I think that's a positively vile position for anyone to take, after all you can always seek to absolve yourself afterwards.[/quote]

I'm not saying that keeping the collector base is wrong, rather that saying one or the other is absolutely correct is wrong.  There is substance behind the decision to destroy.  For example, there have been plenty of encounters with Reaper tech that ended badly, there were traps even in obscure things like the Reaper IFF (something that had been lying for 37 million years) and numerous devices of Reaper origin have caused nothing but trouble, attempts to study things such as Husks have provided minimal if any beneficial results at terrible cost.  There are also the problems with Cerberus (discussed above) and the other issues I've mentioned about losing ourselves purely to survive.  Similarly, keeping the base has supporting evidence as well such as the possibility of useful technology.

Either way though, we can't know for sure and we just have to make the best guess based on our hopes, beliefs and assessment of the evidence.

[quote]Arijharn wrote...

On the flipside, I would have to say that even if people's fear of Cerberus proved to be correct, and everyone was forced to the yoke of Humanity, I would have to say that it would be more preferable than everyone just plain dying... because hell, at least that opens up the possibility of people getting that position to change at some point (no Empire lasts together). If you're really interested on why I doubt Cerberus would wish for that though, send me a PM and I'll explain my logic for you.[/quote]

I don't think it would necessarily be bad, it just depends on how they go about it.  At the moment the council races are basically ruled by the Turians, Asari and Salarians (plus now the Humans) so it's not like everyone has as much power even now.

[quote]Arijharn wrote...

Hmm, I'm not convinced in and of itself that you're correct. If I'm with you outside and I say that I'm going to throw the baseball I'm holding at you with all my strength, it doesn't matter if your forewarned if you don't put your hands out to catch it, it's still going to hurt you.[/quote]

I could move out of the way entirely, that could be a better option since I don't know exactly where on my person you'll throw it towards.  Of course, if I value the ball then I'd want to catch it so I don't lose it and that might encourage me to risk being hit.  Even then, I could assume that I'd be able to go and pick it up (it'd likely be closer to me after being thrown).  Complex decision and there's no absolute correct choice, that's actually quite a good analogy.

[quote]Dean_the_Young wrote...

Now that's just stupid.

An entire army of genetically engineered soldiers with intimate familiarity with their technology couldn't hold the base, all their external and internal defenses were routed by twelve people and an AI, and even the Reaper inside was killed, and Cerberus has demonstrated the ability to move to the base at will...

...and a potential group of indoctrinated Cerberus scientists are going to make the base impossible to destroy?

Is Cerberus weak and inept, or are they super-powered villains? Make up your mind and stick with one argument![/quote]

Maybe Cerberus are human, why does it have to be an absolute?  They've messed up before and they've had some success, we don't know which will occur with researching the base so don't try to pretend that just because you believe that the base will be worthwhile it will be.  There's no proof at the time you're supposed to make your decision, there may well be valuable tech but we can't guarantee we'd be able to understand it (especially in the time we have) and we can't guarantee it'll be safe.  Blowing it up reduces the chances of finding decent tech while also reducing the risk, that seems just as practical as the alternative.

Even if we do destroy it later we might still have to go out of our way to do it and we'd lose all investment in it that could have been placed elsewhere.  Putting some of our best minds on researching the collector base is a significant investment in resources even if you don't value lives.

[quote]Dean_the_Young wrote...

Since that's pretty much how the Council views the galaxy and the other species, I assume you were going to get to the bad point sooner or later?[/quote]

How does the council being bad make Cerberus doing the same (or worse, at least there are three races in the council and four once humanity joins) good? Humanity already has a place on the council, overthrowing the other races and claiming superiority would just be done out of greed for power and equal co-operation could have as many or more benefits.  Cerberus will always push for humanity ending up on top, the council have already been changing to accept other races (such as humans) due to their experiences.

[quote]Dean_the_Young wrote...

We're already 'becoming more like them': we're already unapologetically adopting their technology as we can for our own uses (thanks EDI, Thannix, Grunt, and Collector Swarm shielding, kinetic barriers, biotic powers, mass accelerator weapons!). We've already committed genocide twice in our opposition to them (Thorian, Collectors) and intend to do it again. You know, killing the Reapers, each a species in itself.

We aren't somehow 'pure' now.[/quote]

So maybe it's time for a change, perhaps the Reapers can be stopped without obliterating them (it's not clear that they can't survive without destroying the current races and reproducing).  Just because things were one way in the past doesn't mean they'll always be that way, you rely on that idea in supporting Cerberus and hoping that the base isn't dangerous.

[quote]Dean_the_Young wrote...

We would be defeating them on our own terms.

The Reapers aren't asking us to use their technology against them: the galaxy was supposed to stop developing nearly a thousand years ago, and was never supposed to find, take, or utilize the Collector Base.[/quote]

As far as we know anyway, the Reapers have a history of manipulation and scheming to the point that even their corpses are potentially deadly traps.  Besides, it's our choice to decide how we do things so we can choose to use their technology or choose not to and both are perfectly valid.

[quote]Dean_the_Young wrote...

Because that's why every one else failed: they lacked diversity!

And here the rest of us thought that a tech gap of hundreds of years between them and the super-AI-dreadnaughts destroying their fleets and wiping them out with orbital bombardments might have had something to do with it.[/quote]

Diversity means we get more ways of looking at a problem, more resources to work against a problem, the possibility of covering the weaknesses of one with the strengths of another.  It's a potential advantage, just because it's not the one you were thinking of doesn't stop it existing.  Focussing on technology didn't help the Protheans survive and we've already been relying on the work of a different race by using the advantage they gave us.

Either way could work, not everything is an absolute (or at least, we can't always identify the truth beforehand).

Modifié par Smeelia, 03 mars 2011 - 02:48 .


#170
Dean_the_Young

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Smeelia wrote...

Dean_the_Young wrote...

Now that's just stupid.

An entire army of genetically engineered soldiers with intimate familiarity with their technology couldn't hold the base, all their external and internal defenses were routed by twelve people and an AI, and even the Reaper inside was killed, and Cerberus has demonstrated the ability to move to the base at will...

...and a potential group of indoctrinated Cerberus scientists are going to make the base impossible to destroy?

Is Cerberus weak and inept, or are they super-powered villains? Make up your mind and stick with one argument!


Maybe Cerberus are human, why does it have to be an absolute?  They've messed up before and they've had some success, we don't know which will occur with researching the base so don't try to pretend that just because you believe that the base will be worthwhile it will be.  There's no proof at the time you're supposed to make your decision, there may well be valuable tech but we can't guarantee we'd be able to understand it (especially in the time we have) and we can't guarantee it'll be safe.  Blowing it up reduces the chances of finding decent tech while also reducing the risk, that seems just as practical as the alternative.

...we fought a baby Reaper, and Collectors, in their own base, where they produce Reapers and Collectors and all their technology. 

There is technology, well in advance of our own, inside the base. We've just spent the last game trying to fight it, and kill it. It exists: we've seen it, and fought it.


Even if we do destroy it later we might still have to go out of our way to do it and we'd lose all investment in it that could have been placed elsewhere.  Putting some of our best minds on researching the collector base is a significant investment in resources even if you don't value lives.

You know what those investements are going to be put towards?

Reverse engineering scraps of the Collector Base and Reaper technology.

Ah, snap, that's what Cerberus would do anyway! Only now we dropped a bomb in what Cerberus is going to study regardless!

How does the council being bad make Cerberus doing the same (or worse, at least there are three races in the council and four once humanity joins) good?

It doesn't make it good, but it certainly doesn't make it a disqualifying sort of bad.

Humanity already has a place on the council, overthrowing the other races and claiming superiority would just be done out of greed for power and equal co-operation could have as many or more benefits.  Cerberus will always push for humanity ending up on top, the council have already been changing to accept other races (such as humans) due to their experiences.

Superiority isn't something you 'claim'. You either have it, or you don't.

The Council didn't accept humanity because it changed its mind. It accepted Humanity because Humanity was the fourth largest power, had just had the gall to be critical in saving the Council from a massive defeat, and Humanity has a lot of power.

So maybe it's time for a change, perhaps the Reapers can be stopped without obliterating them (it's not clear that they can't survive without destroying the current races and reproducing). 

Sure they can. Reapers don't die of old age: they reproduce, but don't replace.

Just because things were one way in the past doesn't mean they'll always be that way, you rely on that idea in supporting Cerberus and hoping that the base isn't dangerous.

I've never said it isn't dangerous. Driving a car is dangerous. Taking an airplane to cross the ocean is dangerous.

Dangers can be mitigated.

Every time you create a scenario, you then go on to ignore that each one of those scenarios can be mitigated. It's always 'this could go wrong, so it must go wrong, and can only go wrong, and will not be stopped after going wrong.'

As far as we know anyway, the Reapers have a history of manipulation and scheming to the point that even their corpses are potentially deadly traps.

Let's cut to the chase here: are you going to take a position that the Reapers want us to take the base?

Because so far, the Reapers 'deadly traps' once the Citadel relay was discovered have been very small comparitively, and in no way outweighed the benefits from springing the traps. The Collector Cruiser was worth it. The Derilect Reaper was worth it. The Reaper IFF was worth it. Scavenging Sovereign's corpse was worth it.


Besides, it's our choice to decide how we do things so we can choose to use their technology or choose not to and both are perfectly valid.

Valid in that both are equally smart? No, that's not how decisions work. Simply because you can invent justifications for any course of action doesn't mean that all courses of actions are equal.

If you deliberately go into a war with vastly inferior equipment, and refuse options to mitigate the disparity, you are not making an equally valid strategy.

Diversity means we get more ways of looking at a problem, more resources to work against a problem, the possibility of covering the weaknesses of one with the strengths of another.  It's a potential advantage, just because it's not the one you were thinking of doesn't stop it existing.  Focussing on technology didn't help the Protheans survive and we've already been relying on the work of a different race by using the advantage they gave us.

Either way could work, not everything is an absolute (or at least, we can't always identify the truth beforehand).

We can, however, filter out the large amounts of stupid.

The galaxy is based around Mass Effect technology. In five years, it will still be based around Mass Effect technology. This is not going to change.

Various cycles and nations have all been 'diverse' in their technologies: the genetic-engineered starships of the Leviathan of Dis. The Prothean telepathy beacons and an actual mass relay. The current galaxy's evolution, complete with stealth drives. These are incredibly varied, and all fall under the category of 'Reaper intended paths of technology.'

We are not going to de-tool our war infrastructure from Mass Effect technology. We are not going to suddenly out-tech the Reapers from where we are now. We are not going to cover hundreds of years of technological disparity from where we are now by going back in development hundreds of years to pre-mass effect technology, and then develop, from scratch, four-hundred-odd-years worth of technology is one (or two, or four, or any number less than four hundred) in order to match the Reapers technology with something 'different.'


The Protheans didn't die because they focused on technology. The Protheans died because, when the Reapers came, they came by surprise, in mass, fully powerfed, and with technology hundreds of years in advance of the Protheans. And while we stopped the first factor, we have nothing we can do about the next two, and only can mitigate the last.

Right now, our own technology is hundreds of years too primitive, except the stuff we've actively been scrounging off the Reapers. Putting another year or three on where we are, now, isn't going to close the distance of magnitudes of years between us and them.

Modifié par Dean_the_Young, 03 mars 2011 - 03:17 .


#171
Smeelia

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[quote]Dean_the_Young wrote...

...we fought a baby Reaper, and Collectors, in their own base, where they produce Reapers and Collectors and all their technology. 

There is technology, well in advance of our own, inside the base. We've just spent the last game trying to fight it, and kill it. It exists: we've seen it, and fought it.[/quote]

That doesn't prove that it could be made useable, doesn't prove that it's safe and doesn't prove that it's worth the risk.  It's just a possibility.  It also doesn't disprove that there could be further security and research prevention systems, Harbinger can communicate with the base somehow and not destroying the equipment could allow him to continue to do so and activate a self-destruct or some other system we're unaware of (I'm not sure why they don't have a self-destruct anyway, they could just overload the reactor themselves).

The point is, what you believe isn't necessarily a proven truth.

[quote]Dean_the_Young wrote...

You know what those investements are going to be put towards?

Reverse engineering scraps of the Collector Base and Reaper technology.

Ah, snap, that's what Cerberus would do anyway! Only now we dropped a bomb in what Cerberus is going to study regardless![/quote]

If we're going to be researching it anyway and you're sure the research efforts will succeed (even though there's no guarantee of that) then why not blow it up?  At least if there is a trap or any security it's less likely to be intact, the destroyed Sovereign that was in pieces provided much better research results than the mostly intact derelict Reaper and many other intact installations, for example.

[quote]Dean_the_Young wrote...

Superiority isn't something you 'claim'. You either have it, or you don't.

The Council didn't accept humanity because it changed its mind. It accepted Humanity because Humanity was the fourth largest power, had just had the gall to be critical in saving the Council from a massive defeat, and Humanity has a lot of power.[/quote]

The other three races combined (or even individually) could still destroy humanity, you're making assumptions about the council's motivations that can't be proven.  Their motivations aren't even relevant, Cerberus could fail to push the human agenda, cause others to turn against humanity and ultimately weaken humanity in the long run.  There's no guarantee either way.

[quote]Dean_the_Young wrote...

I've never said it isn't dangerous. Driving a car is dangerous. Taking an airplane to cross the ocean is dangerous.

Dangers can be mitigated.[/quote]

For example, you could blow up the base to mitigate the dangers that it could pose.

[quote]Dean_the_Young wrote...

Every time you create a scenario, you then go on to ignore that each one of those scenarios can be mitigated. It's always 'this could go wrong, so it must go wrong, and can only go wrong, and will not be stopped after going wrong.'[/quote]

That's not accurate, I'm saying what could happen and that we don't know for sure either way.  It doesn't matter what does happen because the point is that we can't predict it.  I'm not saying destroying the base is right, just that it can't be proven that either option is right with the information available at the time.  You're trying to say that destroying the collector base is absolutely wrong and there's just not enough evidence of that.  There is evidence in favour of both options and you just have to choose the one that seems most reasonable to you.

You're letting the fact that you've made your decision get in the way of the fact that it was a choice with two valid options.

[quote]Dean_the_Young wrote...

Let's cut to the chase here: are you going to take a position that the Reapers want us to take the base?[/quote]

No, it's just a possibility.  It is one that can't be absolutely disproved and there is evidence to support it but it can't be absolutely proven either.

[quote]Dean_the_Young wrote...

Because so far, the Reapers 'deadly traps' once the Citadel relay was discovered have been very small comparitively, and in no way outweighed the benefits from springing the traps. The Collector Cruiser was worth it. The Derilect Reaper was worth it. The Reaper IFF was worth it. Scavenging Sovereign's corpse was worth it.[/quote]

All those things led to where we are now and we haven't defeated the Reapers yet.  Their plan could easily be just that elaborate.  They left us with technology to travel the galaxy and have great destructive power so it's no leap to imagine they may have predicted a number of possible outcomes in the long time they've had to prepare and practice.  The best argument against it is their arrogance but that's not enitrely reliable.  We already have a significant dependence on Reaper technology, maybe that's exactly what they're counting on (they almost say as much) and we're still within their predicted parameters.  Once again, it can't be proven or disproven either way with the information we have.

[quote]Dean_the_Young wrote...

Valid in that both are equally smart? No, that's not how decisions work. Simply because you can invent justifications for any course of action doesn't mean that all courses of actions are equal.[/quote]

Valid in that there are arguments for both and not enough to make either a certainty.  Yes, one will most likely have a better outcome but we can't be sure which that one is with the available information.

[quote]Dean_the_Young wrote...

If you deliberately go into a war with vastly inferior equipment, and refuse options to mitigate the disparity, you are not making an equally valid strategy.[/quote]

That could apply to both options, destroying the base removes an enemy resource that could have had additional problems down the line if we tried to use it while keeping it gives us a potential resource that could end up costing more and making things harder in the long run.  We don't know what will happen and when we find out later the hindsight will be useless because it's too late to change things either way.

[quote]Dean_the_Young wrote...

We can, however, filter out the large amounts of stupid.

The galaxy is based around Mass Effect technology. In five years, it will still be based around Mass Effect technology. This is not going to change.

Various cycles and nations have all been 'diverse' in their technologies: the genetic-engineered starships of the Leviathan of Dis. The Prothean telepathy beacons and an actual mass relay. The current galaxy's evolution, complete with stealth drives. These are incredibly varied, and all fall under the category of 'Reaper intended paths of technology.'

We are not going to de-tool our war infrastructure from Mass Effect technology. We are not going to suddenly out-tech the Reapers from where we are now. We are not going to cover hundreds of years of technological disparity from where we are now by going back in development hundreds of years to pre-mass effect technology, and then develop, from scratch, four-hundred-odd-years worth of technology is one (or two, or four, or any number less than four hundred) in order to match the Reapers technology with something 'different.'[/quote]

Fair enough, the point is that working against diversity by promoting one agenda could cause all those diverse techs to work against us.  Showing that we're willing to work combined with other races gives us access to those technologies (the Normandy is a product of Turian and Human co-operation, for example).  Perhaps the Reapers aren't prepared for such a diverse mix of technologies produced by co-operation and that will be more important than merely having one race with high powered technology along a similar line.

I'd say Cerberus could easily be part of the stupid we'd need to filter out, it's very unlikely they'd share results unless they felt it was absolutely essential to the survival of humanity and other races aren't likely to trust anything they give out anyway.

[quote]Dean_the_Young wrote...

The Protheans didn't die because they focused on technology. The Protheans died because, when the Reapers came, they came by surprise, in mass, fully powerfed, and with technology hundreds of years in advance of the Protheans. And while we stopped the first factor, we have nothing we can do about the next two, and only can mitigate the last.

Right now, our own technology is hundreds of years too primitive, except the stuff we've actively been scrounging off the Reapers. Putting another year or three on where we are, now, isn't going to close the distance of magnitudes of years between us and them.[/quote]

Keeping the base still doesn't guarantee that we'll get useable tech or that there wont be significant problems.  There are alternatives and the fact that we'd have to rely on Cerberus to produce valuable results from the base really doesn't help.

The point is that keeping the base is an option but it's not our only option and it's by no means guaranteed to give positive results (and neither are the alternatives).

#172
Dean_the_Young

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[quote]Smeelia wrote...

[quote]Dean_the_Young wrote...

...we fought a baby Reaper, and Collectors, in their own base, where they produce Reapers and Collectors and all their technology. 

There is technology, well in advance of our own, inside the base. We've just spent the last game trying to fight it, and kill it. It exists: we've seen it, and fought it.[/quote]

That doesn't prove that it could be made useable, doesn't prove that it's safe and doesn't prove that it's worth the risk.  It's just a possibility. [/quote]Our past usage and re-purposing of Reaper technology proves we can make use of it. We use Grunt. We use EDI. We use the Thannix. We use the Collector Particle weaponry. We use the Reaper IFF. We use mass effect technology at all.

We have numerous, specific, integral points in which we've taken, utilized, and ultimately benefited from Reaper technology. It is not indecipherable, nor have you given valid reasons for why, at this point, we shouldn't be able to.

The risks associated with them are a matter of cost, not of catastrophic failure. You lose a Cerberus team or two... that's it. They aren't going to be able to resume the Collector goal. They aren't going to build a new human reaper. They aren't in a valid position or ability to undermine galactic defense. The potential gains from even 'limited' benefits (say, the ten-year jump of Collector technology, which we're more or less going to hit anyway given a natural ten years of development), however, do have galactic-defense scale benefits.

[quote]
It also doesn't disprove that there could be further security and
research prevention systems, Harbinger can communicate with the base
somehow and not destroying the equipment could allow him to continue to
do so and activate a self-destruct or some other system we're unaware of
(I'm not sure why they don't have a self-destruct anyway, they could
just overload the reactor themselves).[/quote]He communicated with the base via the Collector General.

If he self-destructs the base later... that's not much of a loss, and after we've had a period to salvage intact technology. You're neutering your own concern: if Harbinger did destroy the base, then the base is no longer a threat to be managed.

[quote]
The point is, what you believe isn't necessarily a proven truth.[/quote]I can point to a good half dozen examples, in Mass Effect 2 alone, in which we have gained from researching and outright copied Reaper and Collector technology, both proving (a) the possibility and (B) the benefit from doing so.

That's generally considered proof by most standards.

[quote]
If we're going to be researching it anyway and you're sure the research efforts will succeed (even though there's no guarantee of that) then why not blow it up?  At least if there is a trap or any security it's less likely to be intact, the destroyed Sovereign that was in pieces provided much better research results than the mostly intact derelict Reaper and many other intact installations, for example.[/quote]Gee, I wonder why it might be faster, easier, and more beneficial to study intact technology, and the facilities to produce and maintain it, rather than study scraps and spend far more time and effort trying to reverse the damage we've done, before trying to study it without knowing what's missing/damaged/destroyed that might be key to understanding the system.

Well, I suppose it's not like there's any difference. I mean, why would eating a meal set on a table be better than a scavenging the scraps left over after dropping a bomb on the house? Food is food, right? It's perfectly equivalent!
[quote]
The other three races combined (or even individually) could still destroy humanity, you're making assumptions about the council's motivations that can't be proven.  [/quote]So what that they could destroy humanity? That's not the important thing in intergalactic relations: what is important is humanity is strong enough to raze a good portion of the galaxy in defeat. It's not who will win, but how much the loser can do, that's most important in balance of power arrangements like the Council. Humanity's military too big to ignore, unlike the Volus, the Hanar, the Drell, or the Batarians.


[quote]
Their motivations aren't even relevant, Cerberus could fail to push the human agenda, cause others to turn against humanity and ultimately weaken humanity in the long run.  There's no guarantee either way.[/quote]Which is why we go with the more likely, beneficial one that will leave a galaxy that Cerberus could screw up and then the rest of us fix.

Simply because the future is unknown doesn't mean all actions are equally smart. False equivalency.

[quote]
For example, you could blow up the base to mitigate the dangers that it could pose.[/quote]And I could kill all children to prevent the growth of a serial killer.

Doesn't make it a measured, or practical, solution to solving the problem, even though it does solve the problem.

There is no 'we must destroy the base OR not take any sort of precaution at all.'
[quote]

That's not accurate, [/quote]It pretty much is.
[quote]
I'm saying what could happen and that we don't know for sure either way.  It doesn't matter what does happen because the point is that we can't predict it. [/quote]Of course we can. We can look at the Reaper's capabilities. We can look at the Collector's capabilities. We can look at the circumstances and environment. And we can judge accordingly. If we're right, we win big. If we're wrong, we lose a little, still win overall (strategic benefits outweighing individual losses), and still come out better in preparation for the Reapers because we've better defined and learned their capabilities.

Which is damn valuable, even if we didn't know that the Collector Base holds advanced particle weaponry, AI warfare, and other valuable weaponry technologies.

This is how all risk management occurs. Information awareness is always limited, and there's never been perfect predictive capability. You are establishing a standard so high that nothone goes by, and so claiming an utterly meaningless standard.

[quote]
I'm not saying destroying the base is right, just that it can't be proven that either option is right with the information available at the time.  You're trying to say that destroying the collector base is absolutely wrong and there's just not enough evidence of that.  There is evidence in favour of both options and you just have to choose the one that seems most reasonable to you.[/quote]And a large part of why it's more reasonable to me is because those like myself recognize that risk isn't unmanageable, while most opponents act as if it's an end-all-be-all and refuse to accept that their own concerns are either not as serious as they claim, or can't be mitigated.
[quote]
You're letting the fact that you've made your decision get in the way of the fact that it was a choice with two valid options.[/quote]Now that's a damn stupid position to make.

Just because there are options doesn't mean they are all valid, or logical.

[quote]

No, it's just a possibility.  It is one that can't be absolutely disproved and there is evidence to support it but it can't be absolutely proven either.[/quote]And there's far more concrete evidence to argue against it. Such as most of the Collector actions throughout the entire game, and the acts and situations we had to perform in order to get to the base in the first place.

If you want to rest on an argument that it was their intent, that argument needs to be sustained in the face of criticism. What actions of the Collectors support that they intended to let Shepard get to a position in which he could, in fact, capture the base?

[quote]
All those things led to where we are now and we haven't defeated the Reapers yet. [/quote]We have, however, defeated a number of direct Reaper intents that they did not intend to fail in.

[quote]
Their plan could easily be just that elaborate.[/quote]Not really. People are ascribing 'Xanatos Gambit' to things that were only decided by chance and reaction.


[quote]They left us with technology to travel the galaxy and have great destructive power so it's no leap to imagine they may have predicted a number of possible outcomes in the long time they've had to prepare and practice.  The best argument against it is their arrogance but that's not enitrely reliable.  We already have a significant dependence on Reaper technology, maybe that's exactly what they're counting on (they almost say as much) and we're still within their predicted parameters.  Once again, it can't be proven or disproven either way with the information we have.[/quote]It can, however, be incredibly deligitimized by our knowledge of Reaper actions and intents.

The best argument is that the Reapers got caught off guard by the Protheans sabatoging of their trap, which was a variable that set off a chain of events beyond their control that allowed Shepard and the galaxy to thwart them on multiple occassions. Since this is exactly what all of the evidence so far suggests and supports, it is by far the dominant argument.

Whereas the support that the Reapers intended for the Rachni to fail, for Sovereign to be destroyed, for Shepard to come back to life, for the Heretic Geth to be foiled in reprogramming all geth, for the Collector Vessel trap to fail, for the Omega 4 relay to be breached, for the Collector Cruiser to be destroyed, for the Human Reaper to be slain, and for the base to be captured as opposed to destroyed is... generally, the argument that they're just very clever and that every failure was a secret success.

[quote]
Valid in that there are arguments for both and not enough to make either a certainty.  Yes, one will most likely have a better outcome but we can't be sure which that one is with the available information.[/quote]Certainty is never possible outside of math, and even then even economists can't predict the stock market better than everyone else. Decision making processes, however, work to inform our judgements, despite uncertainty.
[quote]
Uncertainty itself is no defense for illogic: if I buy a lottery ticket, I don't know if I'll win anything. I may, I may not. If I win the grand prize, I'll win big. But I don't need to know what that next lottery ticket is in order to know that the lottery, and gambling in general, is a losing strategy. If I chose to gamble to raise funds to buy a house, I'd be doing a very stupid course of action, even if I did luck out and succede.[quote]

That could apply to both options, destroying the base removes an enemy resource that could have had additional problems down the line if we tried to use it while keeping it gives us a potential resource that could end up costing more and making things harder in the long run.  We don't know what will happen and when we find out later the hindsight will be useless because it's too late to change things either way.[/quote]If it's in our hands and out of ours, it isn't the enemy's resource, it's ours.

Defend your own argument that you raise: how is investing Cerberus's resources in the Collector Base, with its known and proven advanced technologies, more liable to cost us more than not? Is Cerberus more likely to match or surpass Collector-level technology gains in the next five years if the resources it would spend reverse-engineering the Collector technology were spent on 'pure' development?



[quote]
Fair enough, the point is that working against diversity by promoting one agenda could cause all those diverse techs to work against us.  Showing that we're willing to work combined with other races gives us access to those technologies (the Normandy is a product of Turian and Human co-operation, for example).  Perhaps the Reapers aren't prepared for such a diverse mix of technologies produced by co-operation and that will be more important than merely having one race with high powered technology along a similar line.[/quote]We aren't working against diversity. What Cerberus researches is what Cerberus researches regardless. It in no way stops the ability of the major races to work together, nor, unless we assume the aliens are very stupid and racist, does it give them reason to not work with the Alliance.

The Collector Base has no basis for being an either-or endeavor. It's an additive resource (increasing what Cerberus will bring to the table regardless), not a zero-sum resource.

[quote]
I'd say Cerberus could easily be part of the stupid we'd need to filter out, it's very unlikely they'd share results unless they felt it was absolutely essential to the survival of humanity and other races aren't likely to trust anything they give out anyway.[/quote]Any results they share would be for the net benefit of all the galaxy against the Reapers. If a man receives a hundred dollars, and only offers to give you ten, it's illogical to refuse the ten and hold out for an even split. However, even if he only gives you ten and keeps ninety for himself, together everyone is still a hundred dollars richer, and you yourself are ten dollars richer than you would be. It doesn't matter if the entire group would be even better off if you had the ninety and he had the ten: it's still better than neither of you having anything at all.

All that changes is relative power, and relative power evens over time. 'Human advantage' from the Collector Base will only last as long as the Collector Base technology remains ahead: as species will try to copy and gain the advantages themselves, it's always going to be a limited time boost, especially after everyone is salvaging scrap from the Reapers themselves.

[quote]
Keeping the base still doesn't guarantee that we'll get useable tech [/quote]Yeah, it does. It has the production facilities for the tech we're already scavanging and using but don't understand. It's a production facility.
[quote]
or that there wont be significant problems.[/quote]It doesn't need to do this. Significant problems can be dealt with in other ways even when keeping the base. 

[quote]There are alternatives [/quote]What alternative sources of advanced technology?

[quote]
The point is that keeping the base is an option but it's not our only option and it's by no means guaranteed to give positive results (and neither are the alternatives).[/quote]We also have the option of killing ourselves. That doesn't make it a smart option.

The world doesn't work in guarantees. It does work on smart principals of decision making that we can apply.

Modifié par Dean_the_Young, 03 mars 2011 - 06:34 .


#173
DPSSOC

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Smeelia wrote...
Showing that we're willing to work combined with other races gives us access to those technologies (the Normandy is a product of Turian and Human co-operation, for example).


Sorry to go off topic but here's something I don't get.  We keep hearing how the Normandy was co-developed by humans and turians, but the only thing the Turians seem to have put forth is the design (physical shape) of the Normandy.  Tantalus Core, humanity.  Stealth systems, humanity.  The two things that make the Normandy exceptional are human developments while the Turian contribution is something we could have got from just looking at their ships.  Honestly why is co-developed thrown around here?  To hear the Rear Admiral in ME1 (can't spell his name) we paid for the thing, we supplied the element zero, we came up with the innovations, what did the Turians do?

#174
88mphSlayer

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Dean_the_Young wrote...

88mphSlayer wrote...

Dean_the_Young wrote...

So, fire going through a room of monitors will destroy all the network data across an entire, largely intact space station, and thus render moot any and all implied and promised technological bounty from the Collector Base?


it's implied by the shadow broker that no matter which choice you made, collector technolgy can still be salvaged and used/studied, so no matter what the galaxy is getting an advantage it seems

An ocean and a pond both have water, but that doesn't mean they are equivalent in amount or scope.


what i want to see is what exactly can Cerberus actually *do* with the base that they couldn't already learn from a 37 million y/o derelict reaper? we're talking taking over a gun factory w/o any resources vs. studying an inactive nuclear weapon (metaphorically speaking)... that's how i see it, gotta throw the question out there of whether the base has any implications for the 3rd game especially as the reaper invasion is just months away?

Do you want the list of demonstrated Collector and Reaper technologies well in advance of our own alphabetically, or chronologically by appearance?

It's not simply the demonstrated Reaper technology in the base: even the Collector technology, the stuff that's routinely been described as next-generation, ten-years-beyond-galactic-standard, gives-huge-advantage-to-recipient in just individual Collector trades, is potent, and a good way to increase our chances.  Even a ten-year jump in technology is better than nothing, even if, if, we accept this bizaar assertion that the entire final choice of the game and there could be no additional benefit to keeping the base.

not to mention all that data EDI has been copying over and analyzing when we hacked the collector ship and the collector base, and the collector beam weapon we've got sitting in the normandy weapon stockpile

So you're going to take a position that, because EDI was able to get unknown amounts of computer data and we picked up a few samples of technology and debris, we have equivalent access to all the Collector Base technology?


yes but we had 2 years in between ME1 and ME2 for the technology to turn into non-standard prototypes... we've only got months between ME2 and ME3, is Cerberus just going equip every soldier with one of those beam weapons? there's not a whole lot for them to contribute to, certainly there's nothing to gain from a reaper-making machine if it requires melting millions of people and a decade to build

#175
OrlesianWardenCommander

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Like I said before this is my theory either you destroy the collector base and TIM will want you dead because you betrayed him, or in the climax of me3 you have too choose too use what ever Cerberus finds you have too choose too use it at great cost too humanity or Shepard, or don't use what they found witch it that case most likely involves killing illusive man and putting Miranda or Jacob in command of Cerberus. In my opinion destroying it is right but short sited and just boring. I think giving Cerberus the base will make me3 more exciting.