Aller au contenu

Photo

New interview with Mike Laidlaw- Dragon Age II difficulty


137 réponses à ce sujet

#1
Drizzt ORierdan

Drizzt ORierdan
  • Members
  • 583 messages
This is made by The Escapists, really short, but enlightening in the reasons going arcade-style for combat. Basically Laidlaw  made a point in that now "NORMAL" difficulty is the same as "CASUAL" was in Origins.

http://www.escapistm...er-Than-Origins

#2
solstickan

solstickan
  • Members
  • 623 messages
Nice find. Thanks for posting it.

#3
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
I still think it's a good thing, provided the harder difficulties are as challenging as they make them out to be (the "haxx0red" demo is unreliable). The difficulty setting in Origins didn't change difficulty significantly enough, except for casual which was really easier. Hard was just a little more dificult than normal, and nightmare barely more difficult than hard.

#4
nightcobra

nightcobra
  • Members
  • 6 206 messages
DA: origins difficulty settings were too similar (at least for me).

it seems that in DA2 the threshold gap between them is higher this time. which is a good thing in my book.

#5
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
Seems perfectly reasonable to me, although someone will probably point to this as evidence of the decline of Western civilization.

#6
Guest_Mash Mashington_*

Guest_Mash Mashington_*
  • Guests
nvm, dumb post is dumb

Modifié par Mash Mashington, 02 mars 2011 - 03:35 .


#7
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
post was edited

Modifié par Upsettingshorts, 02 mars 2011 - 03:36 .


#8
Rimfrost

Rimfrost
  • Members
  • 731 messages

_Loc_N_lol_ wrote...

I still think it's a good thing, provided the harder difficulties are as challenging as they make them out to be (the "haxx0red" demo is unreliable). The difficulty setting in Origins didn't change difficulty significantly enough, except for casual which was really easier. Hard was just a little more dificult than normal, and nightmare barely more difficult than hard.


Good points. I think/hope that they will be more challenging this time. At least Bioware has a good idea for what each level means now.

#9
Leonick91

Leonick91
  • Members
  • 341 messages
Well guess i haven't seen the full game yet but the normal difficulty used in the demo sure isnt as ridiculously easy as easy was in DAO :P

I'm just hoping the difficulty is a bit more balanced this time around, I usually play DAO on Normal or hard but there are battles i simply have to lower the difficulty on...

EDIT: The only way normal is like casual is that it doesnt take ages for a single enemy to die in DA2 :P

Modifié par Leonick91, 02 mars 2011 - 03:41 .


#10
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 971 messages
Casual must be overly casual then!

#11
Quercus

Quercus
  • Members
  • 592 messages
On "hard" I will play then. Origins wasn't difficult for me on normal, I liked that difficulty.

#12
ToJKa1

ToJKa1
  • Members
  • 1 246 messages
Well i have to admit that at first normal in Origins was a bit too difficult, but after learning the tricks it baecame easy. From that description it sounds like it'll be safe to start DA2 on hard. I think "Playing the whole party optimally" used the be old "normal".

#13
Stevie 402

Stevie 402
  • Members
  • 193 messages
Thanks. Now I know I need to play on hard then :)

#14
Rimfrost

Rimfrost
  • Members
  • 731 messages

ToJKa1 wrote...

Well i have to admit that at first normal in Origins was a bit too difficult, but after learning the tricks it baecame easy. From that description it sounds like it'll be safe to start DA2 on hard. I think "Playing the whole party optimally" used the be old "normal".


Agreed and agreed. I will start on Hard as I have experience of DA:O. I'm sure for me it will be hard enough as combat is not my main goal of the game (but I want it hard enough to keep me focused). 

#15
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages
Just proves how terrible 99% of the players are. You can literally set up tactics and faceroll your way through every battle on noob difficulties.

Modifié par wowpwnslol, 02 mars 2011 - 03:43 .


#16
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Funny how they got from "DAII Normal is DAO Casual" to "We didn't knew Nightmare was doable until one guy just managed it the last days".
Either that is one heck of a learning curve, or Friendly-Fire does hurt like shiznit! I hope we can enable said one also on Hard difficulty or below (Nightmare difficulty has FF mandatory of course!).


edit://
I just recently swooped through the Cauthrien Encounter  on Hard Difficulty in DAO with my Arcane Warrior (Not really op as I don't use armor, but a modded robe that gives me 10 armor I believe, with a total of maybe twenty armor with all boni included (+spells (minus that one spell, which haven't used yet)) though I have Arcane Warrior Plus, which is somewhat heavy hitting in all aspects) with none of my companions dying in the process.
Making decent tactics (especially with Advanced Tactics by anakin) really does make a huuuge difference. I hope that to be as rewarding in DAII as it is in DAO (now).

Modifié par Neofelis Nebulosa, 02 mars 2011 - 03:47 .


#17
tristje

tristje
  • Members
  • 3 messages
hard it is then

#18
Garlant

Garlant
  • Members
  • 54 messages
Stupid rules they came up with. There's no reason they couldnt do hard = normal + friendly fire

#19
Shogun-Seth

Shogun-Seth
  • Members
  • 6 messages
Thanks for posting. I got my butt handed to me during a couple fights in DA:O, but i liked it. It was the first game in a long time ( and since) that made me rethink my tactics and use the squad as a whole. I may start on normal still, but after a few levels if i have not died, or at least have a few injures, i will bump it up.

Although, playing on Xbox with no auto-attack, the balance on normal might be just right.

#20
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
hmm debate b/t hard and NM then

#21
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
What he's saying that peoples ego's can't take playing on casual for the most part. They should just rename it Cinematic rather than casual, that removes any negative connotations for most people.

#22
Recycled Human

Recycled Human
  • Members
  • 197 messages
Great stuff, really looking forward to nightmare this go around!

#23
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages
I simply can't understand why they can't make a truly brutal difficulty for people who don't breathe through their mouth. I am fine with having noob difficulties, but why are they nerfing harder ones too? It's unacceptable that Bioware is trying to soothe egos of children just so they can post "Hey, I beat teh game on hard" on forum

#24
LexXxich

LexXxich
  • Members
  • 954 messages
@Neofelis
FF does indeed hurts immensely. On middle to high levels, basic talents like Mighty Blow would kill your party members in one hit, and one mis-aimed Fireball would be a wipe. That's because player damage (and enemies' health) scales much more aggressively than player's health.

#25
Covi

Covi
  • Members
  • 139 messages

wowpwnslol wrote...

I simply can't understand why they can't make a truly brutal difficulty for people who don't breathe through their mouth. I am fine with having noob difficulties, but why are they nerfing harder ones too? It's unacceptable that Bioware is trying to soothe egos of children just so they can post "Hey, I beat teh game on hard" on forum


At least a few people from Bioware must beat it so they know it's possible, and it must be possible for all classes. If one person can do it, many players can, especially with pause-and-play.