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New interview with Mike Laidlaw- Dragon Age II difficulty


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#51
wowpwnslol

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Dubya75 wrote...



Let's face it, you're just TOO AWESOME!


So asking for a single actual hard difficulty and not to nerf that one difficulty is too much to ask? Be fair. You have your 3-4 noob difficulties already, why can't a tactical gamer have a bone?

#52
Dubya75

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tasca1180 wrote...

I'm a casual player and don't care that others might laugh. I've done all of my four playthroughs on casual and loved it. I want to charge mindlessly at my foe and kill it without having to reload. Yup, I'll have fun with DA2 on casual!


Good for you! There is no reason you should be made to feel inferior by these elitist glutons. 

Modifié par Dubya75, 02 mars 2011 - 04:25 .


#53
DPB

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wowpwnslol wrote...

The major complaint was that they nerfed encounters for harder difficulties as well. Like I said earlier, I am fine with making noob difficulty an interactive movie. I am NOT fine with nerfing of hardest difficulties as a result of whining from casuals.


That wasn't so much a 'nerf' as it was a fix. The level scaling was broken, certain encounters weren't working as intended, they were scaling to the maximum level.

#54
wowpwnslol

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dbankier wrote...



That wasn't so much a 'nerf' as it was a fix. The level scaling was broken, certain encounters weren't working as intended, they were scaling to the maximum level.


They weakened Denerim archer encounters because people whined and didn't realize you can use line of sight to slowly pick them off or expose their terrible AI and lure them in one by one. It affected all difficulties because people failed to adapt.

#55
AkiKishi

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Saibh wrote...

I don't think there's such a thing as a Nightmare so difficult that "hardcore" players will bend and call it that. Every single game I've ever heard of with this setting, the fans of the game say "Oh, I soloed Nightmare". And then, of course, people have to top that.

"I soloed Nightmare without dying!"

"I soloed Nightmare without dying or using potions!"

"I soloed Nightmare without dying, using potions, or leveling up!"

And on and on and on.


Nothing will ever beat the FFVII "weapon" challenges for difficulty.

Someone over on the ME board was saying how they beat insane, but had 500 saves.. I hope Nightmare is not like Insane, because that was more tedious than hard, just a case of knocking off even more HPs. Although the shock I got when I used incinerate on something and knocked off about a 10/th of it's hps was pretty funny. NPG Insane the game mode that gets easier the further through the game you get.

#56
Mightyg

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This makes perfect sense. I'm glad they took this into consideration. I remember on my first playthrough of DA:O I nearly got stuck playing on normal because I went directly to the undead attack on the village. There were various difficulty spikes before patches and combined with not understanding the game mechanics/experimenting with abilities, some segments were extremely hard to beat with low money, potions, and character abilities.

#57
AkiKishi

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wowpwnslol wrote...

They weakened Denerim archer encounters because people whined and didn't realize you can use line of sight to slowly pick them off or expose their terrible AI and lure them in one by one. It affected all difficulties because people failed to adapt.


That's just cheesey though. Stick a bubble on someone send them in then stack AOE's over them.

#58
Count Viceroy

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If normal is the old casual. Then what the hell is the new casual? Kindergarden?

Not concerned my self. I only play on nightmare. And it seems to have taken a step in the right direction with friendly fire from both sides. Me likes.

Modifié par Count Viceroy, 02 mars 2011 - 04:36 .


#59
Guitar-Hero

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Thanks for posting, i always thought Origins was perfectly balanced, i played on casual as i am primeraly there for the story and characters, i did a run on hard to see how my play style would change as i have a tendensy to focus on my PC, but if this opens up the game for players who normally wouldn't play RPG's then what the hell, the more the merrier.

#60
FieryDove

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tasca1180 wrote...

I'm a casual player and don't care that others might laugh. I've done all of my four playthroughs on casual and loved it. I want to charge mindlessly at my foe and kill it without having to reload. Yup, I'll have fun with DA2 on casual!

Oh, and one thing - don't call it the "noob setting". I'm no noob and haven't been for a lot of years (I feel old...). I just enjoy the game for its story and characters, not the challenging fights. 


See you make a good point someone else brought up. Casual should be renamed. I don't know why anyone is worried about what setting they play in a sp game. Who will know? Just the player.

They could name them:

Normal, Hard, Nightmare, Impossible.

#61
SnowHeart1

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If it was just "difficulty spikes", I would agree with y'all. (I also remember the wolves and the archers and the undead in Redcliff pre-patches.) That had been my impression from previous interviews; that is not my impression having read this interview. In my opinion, the difficulty spikes were the result of a design flaw, error, or oversight. In contrast, making the whole bloody thing simpler is just a bad design decision.

Modifié par SnowHeart1, 02 mars 2011 - 04:39 .


#62
AkiKishi

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FieryDove wrote...

tasca1180 wrote...

I'm a casual player and don't care that others might laugh. I've done all of my four playthroughs on casual and loved it. I want to charge mindlessly at my foe and kill it without having to reload. Yup, I'll have fun with DA2 on casual!

Oh, and one thing - don't call it the "noob setting". I'm no noob and haven't been for a lot of years (I feel old...). I just enjoy the game for its story and characters, not the challenging fights. 


See you make a good point someone else brought up. Casual should be renamed. I don't know why anyone is worried about what setting they play in a sp game. Who will know? Just the player.

They could name them:

Normal, Hard, Nightmare, Impossible.


I suggested calling it Cinematic.

I played KZ2 on "rookie" not because I can't handle the hardest level, but because I wanted a cinematic experience where I was not dying a couple of time a level. And I got exactly what I wanted at that level. That's why I think the name is appropriate and also not derogative.

Modifié par BobSmith101, 02 mars 2011 - 04:40 .


#63
AzuraLuna

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tasca1180 wrote...

I'm a casual player and don't care that others might laugh. I've done all of my four playthroughs on casual and loved it. I want to charge mindlessly at my foe and kill it without having to reload. Yup, I'll have fun with DA2 on casual!

Oh, and one thing - don't call it the "noob setting". I'm no noob and haven't been for a lot of years (I feel old...). I just enjoy the game for its story and characters, not the challenging fights. 


Same here.  Can I beat the game on a higher difficulty?  Probably, but I just don't want to.  I deal with numbers and "stats" with my job, I don't want to work during my relaxation time.

#64
AkiKishi

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As long as you can save/reload no difficulty is ever going to be impressive. Kill off the party permenantly that will do the trick. And disable saves outside of town(or your base) like Grandia EX did.

#65
Count Viceroy

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BobSmith101 wrote...

I suggested calling it Cinematic.

I played KZ2 on "rookie" not because I can't handle the hardest level, but because I wanted a cinematic experience where I was not dying a couple of time a level. And I got exactly what I wanted at that level. That's why I think the name is appropriate and also not derogative.


Casual = Rambo

Normal = 300

Hard = Die Hard

Nightmare = Saving private ryan

Descriptive, yet cool at the same time.

#66
John Epler

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I miss the Doom difficulty setting descriptions.

Ahh, memories.

#67
FieryDove

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BobSmith101 wrote...

As long as you can save/reload no difficulty is ever going to be impressive. Kill off the party permenantly that will do the trick. And disable saves outside of town(or your base) like Grandia EX did.


Kill off all party members/all plot npc's. This has been talked about I think on every Bio game. The games would break. Or you would get a big screen pop up saying you lose when getting to certain points and have to reload/start over. I don't think people want that...erm...do they?

JohnEpler wrote...

I miss the Doom difficulty setting descriptions.

Ahh, memories.


That is it, we need a DOOM setting. Make it so. Posted Image

Modifié par FieryDove, 02 mars 2011 - 04:47 .


#68
Saibh

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wowpwnslol wrote...

So asking for a single actual hard difficulty and not to nerf that one difficulty is too much to ask? Be fair. You have your 3-4 noob difficulties already, why can't a tactical gamer have a bone?


Because nothing you ever play that is not colored by nostalgia will ever be what you consider difficult. It could be a for a myriad of differnet reasons. Because you're angry that you don't like the direction the game went. Because you're so used to these kinds of games, it's like clockwork to you. Because you wouldn't admit whether it was actually challenging for ego reasons.

It could be any of those. But "throwing you a bone" is never going to work and I doubt you'd ever admit it if it does.

#69
TwistedComplex

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wowpwnslol wrote...


Well Bioware had to patch DA:Os difficulty within a month because of the flood of complaints about how they were being eaten alive, so i doubt they're going to make the same mistake again

Besides, just play it on Nightmare, i have and it's plenty difficult... Then again I'm probably a mouth breathing casual neckbeard console kid


The major complaint was that they nerfed encounters for harder difficulties as well. Like I said earlier, I am fine with making noob difficulty an interactive movie. I am NOT fine with nerfing of hardest difficulties as a result of whining from casuals.


Well, they didn't nerf nightmare if that's what you think....

#70
Insom

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The enemies are still sponges on normal. They went down much faster in DAO. Faster combat must have made them make the enemies more damage sponges.

#71
Lord_Saulot

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Am I the only one who thinks difficulty spikes were a good thing? They catch you off guard, make sure you are paying attention. I wouldn't want difficulty curves to ever be smooth...

#72
Addai

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Count Viceroy wrote...

If normal is the old casual. Then what the hell is the new casual? Kindergarden?

Not concerned my self. I only play on nightmare. And it seems to have taken a step in the right direction with friendly fire from both sides. Me likes.

In one interview Mike called it "story mode."  It's for people who just want to see the story content and don't care about the combat.  Yes, these people exist.

I'm sympathetic to what they're saying.  I almost put Origins aside more than once because I was finding combat too hard.  We were playing an unpatched PC game where even Easy was pretty tough- a patch came out making it easier later on.

I would guess they're gearing normal towards people who don't mind combat being a challenge, but don't want every battle to feel like they're poised on the edge of failure.  Some people see that sort of experience as a challenge and enjoy it, some people see it as futility and you get enough of that IRL.  Why shouldn't there be more than one setting where a less grinding type of gamer can find their niche?  Why should it be Easy and Impossible I, II and III?  Why does "normal" have to belong to the experienced gamers like they own it?

#73
Insom

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Lord_Saulot wrote...

Am I the only one who thinks difficulty spikes were a good thing? They catch you off guard, make sure you are paying attention. I wouldn't want difficulty curves to ever be smooth...


The pack of wolves at level 7 or something is the only one that can get me.

#74
Garlant

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So I'm not one of the elite dragon age players, or even elite gamers. Therefore I dont want to choose Nightmare mode. I'm likely to find that optimally playing my entire party (and therefore having to bring the perfect balance of party, and spec each person the certain "correct" way) is tedius. Thats if its as big a challenge as its made out to be, and should be if its the hardest difficulty.

But for the simple reasons of : 1) It was in Dragon Age, a game I very much enjoyed 2) Because I do like a challenge, just not THE challenge of playing the game optimally in every aspect and removing much of my choice, and therefore fun 3) Much better immersion into the world, as it makes all kinds of sense

I would very much like to play with FF

My options are :

1) Playing on Nightmare mode, get stuck a lot, be bored of having to do everything that optimises my characters and party rather than choose how I want to play

2) Choose hard and dont play with FF. Dont be immersed into the world, chuck all the abilities into a cluster of party members and enemies and somehow come out on top and fail, trying to ignore that this makes me enjoy the game a lot less.

Why didnt you factor players in my position into your ridiculous "rules" about what you want each difficulty to be Bioware? Why do I have to choose which is the lesser of two evils?

#75
Count Viceroy

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Addai67 wrote...

In one interview Mike called it "story mode."  It's for people who just want to see the story content and don't care about the combat.  Yes, these people exist.

I'm sympathetic to what they're saying.  I almost put Origins aside more than once because I was finding combat too hard.  We were playing an unpatched PC game where even Easy was pretty tough- a patch came out making it easier later on.

I would guess they're gearing normal towards people who don't mind combat being a challenge, but don't want every battle to feel like they're poised on the edge of failure.  Some people see that sort of experience as a challenge and enjoy it, some people see it as futility and you get enough of that IRL.  Why shouldn't there be more than one setting where a less grinding type of gamer can find their niche?  Why should it be Easy and Impossible I, II and III?  Why does "normal" have to belong to the experienced gamers like they own it?


I was merely curious about the statement it self. They can have 50 different difficulty settings for every type of gamer below nightmare for all I care. That way everybody wins. If they just talked abit more about how they made nightmare harder as well as making the other difficulties easier I'd be pleased.

Modifié par Count Viceroy, 02 mars 2011 - 05:13 .