Count Viceroy wrote...
If normal is the old casual. Then what the hell is the new casual? Kindergarden?
Not concerned my self. I only play on nightmare. And it seems to have taken a step in the right direction with friendly fire from both sides. Me likes.
In one interview Mike called it "story mode." It's for people who just want to see the story content and don't care about the combat. Yes, these people exist.
I'm sympathetic to what they're saying. I almost put Origins aside more than once because I was finding combat too hard. We were playing an unpatched PC game where even Easy was pretty tough- a patch came out making it easier later on.
I would guess they're gearing normal towards people who don't mind combat being a challenge, but don't want every battle to feel like they're poised on the edge of failure. Some people see that sort of experience as a challenge and enjoy it, some people see it as futility and you get enough of that IRL. Why shouldn't there be more than one setting where a less grinding type of gamer can find their niche? Why should it be Easy and Impossible I, II and III? Why does "normal" have to belong to the experienced gamers like they own it?