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New interview with Mike Laidlaw- Dragon Age II difficulty


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#101
Maria Caliban

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Garlant wrote...

Stupid rules they came up with. There's no reason they couldnt do hard = normal + friendly fire

Because that would be a stupid rule.

#102
SnowHeart1

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Lord_Saulot wrote...

I had a thought on the Escapist article; particularly this quote:
*snip*
That is precisely the experience I had on Normal after the game's initial difficulty patching.

Elitist; go play on Nightmare if you're so awesome. ;)

#103
Count Viceroy

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Amioran wrote...

errant_knight wrote...
I can see why they didn't expect nightmare to be playable. With the very fast recharge on abilities, combat balance is clearly designed to use area effects in the thick of battle without regard for your companion's locations. I suspect that at lower levels it will be very hard not to get killed if you don't do this.


Forgetting about abilities that don't have FF, as ALL the Lightning tree for mage's spell? How convenient. Why they should work on balancing a difficulty if they would not want people to play it? What you say makes no sense.


Not to mention fireballs and the like can be used in close quarters. You just need to fire them far enough away so that the area of the effect hits the enemies infront of your party, but not your self.

Obviously, the AI is unable to cope with this, result being you have to baby sit your mages. Though that's kind of expected anyway I suppose.

Modifié par Count Viceroy, 02 mars 2011 - 07:10 .


#104
Drake Sigar

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Close your eyes and mash the controller’s button with your face. Go on. Try it. You’ll beat most of the encounters on the demo. There is no way anyone will convince me that’s acceptable on any difficulty. I can almost hear the Asians laughing at us. Is it any wonder I still flee in terror at the sight of a Korean name in an online game?

#105
sangy

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Thanks for updated post. Good to know.

#106
Herr Uhl

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Drake Sigar wrote...

Close your eyes and mash the controller’s button with your face. Go on. Try it. You’ll beat most of the encounters on the demo. There is no way anyone will convince me that’s acceptable on any difficulty. I can almost hear the Asians laughing at us. Is it any wonder I still flee in terror at the sight of a Korean name in an online game?


Play the games that they play to improve then. I'd assume you do that if you meet them in a multiplayer game.

#107
TheOneAndOni

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I don't understand why people are against a spectrum of difficulty. Nightmare is still there, it still has friendly-fire, and there is no implication that it is any easier than the equivalent difficulty in DA:O.

The only thing I agree about to an extent is that there is no particular reason they couldn't have made friendly-fire an option independent of the difficulty setting.

#108
Maria Caliban

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TwistedComplex wrote...

What was the adverage game in the good old days?

If you're talking about a game like morrowind, it wasn't hard.

Have you considered that YOU'RE getting better instead of games getting easier?

Morrowind was an open world game, so you could grab some great gear early on, train up your skills, and then roll over difficult encounters.

Wizardry 8 seems a better example of older, harder games.

Drake Sigar wrote...

I can almost hear the Asians laughing at us. Is it any wonder I still flee in terror at the sight of a Korean name in an online game?

That's an odd comment.

Then again, I recall an article I read about American children and teenagers being some of the lowest achievers when it comes to education but consistently number 1 when it comes to confidence and expectation of success.

You could argue that the entertainment industry feeds a 'something for nothing' mentality Americans are breeding.

Modifié par Maria Caliban, 02 mars 2011 - 07:24 .


#109
Joy Divison

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Saibh wrote...

"I soloed Nightmare without dying, using potions, or leveling up!"


That's one hell of a feat :wizard:

#110
wulf3n

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wowpwnslol wrote...

I simply can't understand why they can't make a truly brutal difficulty for people who don't breathe through their mouth. I am fine with having noob difficulties, but why are they nerfing harder ones too? It's unacceptable that Bioware is trying to soothe egos of children just so they can post "Hey, I beat teh game on hard" on forum


Uhhhh, have you tried it on nightmare? Even the sword swings have an AoE.

#111
Nerevar-as

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TheOneAndOni wrote...

I don't understand why people are against a spectrum of difficulty. Nightmare is still there, it still has friendly-fire, and there is no implication that it is any easier than the equivalent difficulty in DA:O.

The only thing I agree about to an extent is that there is no particular reason they couldn't have made friendly-fire an option independent of the difficulty setting.


The ogre fight is much easier. Just have Aveline hitting it with Shield Defense while the others take the Hurlocks. I beat it despite Beth FF Hawke as the second wave entered.

#112
Lord_Saulot

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TheOneAndOni wrote...

I don't understand why people are against a spectrum of difficulty. Nightmare is still there, it still has friendly-fire, and there is no implication that it is any easier than the equivalent difficulty in DA:O.

The only thing I agree about to an extent is that there is no particular reason they couldn't have made friendly-fire an option independent of the difficulty setting.


People aren't against a spectrum of difficulty - they are against the percieved shift in the spectrum of difficulty.  For example, there will be no experience in DA2 that is similar to DAO Normal on the PC (on the PC Normal had friendly fire, but I remember reading that this wasn't the case on the console, so that is why I specified PC).  Also, if Normal is made easier, but Nightmare is just as hard as Nightmare before (or Harder), then that means that "Hard" has to cover a much wider range of players.  If you fall into that range of players, then that is not a good thing.

#113
Amioran

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Drake Sigar wrote...

Close your eyes and mash the controller’s button with your face. Go on. Try it. You’ll beat most of the encounters on the demo. There is no way anyone will convince me that’s acceptable on any difficulty. I can almost hear the Asians laughing at us. Is it any wonder I still flee in terror at the sight of a Korean name in an online game?


Please do a video and show me your awesomness. This is on par with those that say they can beat the Ogre with just Aveline without neither an health potion (and no, kiting doesn't count, thx). When asked to post videos of their feats, however, strangely, they always seem to dissapear as they did come.

So, let's see in a video how you "mash the controller’s button with your face" and win the demo, I'm curious. Or else, just shut up.

And anyway, didn't it pass up in your head that the demo part is JUST A PROLOGUE? That it's meant to be easy? And did it never pass up into your so high mind that other difficulties are there just for the reason of having differenced gameplay balances for different users?

Modifié par Amioran, 02 mars 2011 - 07:29 .


#114
Amioran

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Lord_Saulot wrote...

People aren't against a spectrum of difficulty - they are against the percieved shift in the spectrum of difficulty.  For example, there will be no experience in DA2 that is similar to DAO Normal on the PC (on the PC Normal had friendly fire, but I remember reading that this wasn't the case on the console, so that is why I specified PC).  Also, if Normal is made easier, but Nightmare is just as hard as Nightmare before (or Harder), then that means that "Hard" has to cover a much wider range of players.  If you fall into that range of players, then that is not a good thing.


And why that's so? Do you hate being in company? ;-)

Joking aside, in BG the range of difficulties were even wider, much more so. From normal to true dnd there was a world of difference. Still I think this is perfectly fine in an RPG, differently from, for example, an action game. In an RPG difficulty is more meant to target audiences, whereas in action games difficulties are meant to be "beaten". Two different concepts altogheter.

Modifié par Amioran, 02 mars 2011 - 07:36 .


#115
Guest_distinguetraces_*

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Mike Laidlaw said...
'Nightmare' is there for absolute ass-handing.


...great.

#116
Drake Sigar

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Amioran wrote...

Drake Sigar wrote...

Close your eyes and mash the controller’s button with your face. Go on. Try it. You’ll beat most of the encounters on the demo. There is no way anyone will convince me that’s acceptable on any difficulty. I can almost hear the Asians laughing at us. Is it any wonder I still flee in terror at the sight of a Korean name in an online game?


Please do a video and show me your awesomness. This is on par with those that say they can beat the Ogre with just Aveline without neither an health potion (and no, kiting doesn't count, thx). When asked to post videos of their feats, however, strangely, they always seem to dissapear as they did come.

So, let's see in a video how you "mash the controller’s button with your face" and win the demo, I'm curious. Or else, just shut up.

And anyway, didn't it pass up in your head that the demo part is JUST A PROLOGUE? That it's meant to be easy? And did it never pass up into your so high mind that other difficulties are there just for the reason of having differenced gameplay balances for different users?


If I did buy a camera, film my handsome face along with the demo, then post it online, you would no doubt laugh at the lengths I went to in order to prove you wrong and post my picture on a bondage dating site. I know this because I would do the same thing to you, so let’s dispense with the schoolyard challenges shall we?

Yes I’m aware the demo was JUST A PROGLOGUE *waves hands mysteriously* and I have no problem with how overpowered Hawke is when the hairy dwarf is telling the ridiculous version of his story. And when I say you’ll beat most encounters on the demo with your eyes closed, I am of course not including bosses like the ogre. Stop grasping at straws, these are both painfully obvious. I am referring to completely unthreatening Darkspawn which are now about as combat effective as communists in a Chuck Norris movie.

Modifié par Drake Sigar, 02 mars 2011 - 07:47 .


#117
Ginen

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Well, I read the article and I can sympathize. Difficulty can be a barrier to entry and can decrease enjoyment.

On the other hand, difficulty can also be paramount to enjoyment especially if you can overcome difficult challenges--an overwhelming sense of achievement. Feeling that you have earned something through good hard work has much more impact than if you coasted through something.

For example, Demon's Souls is a difficult game, but not unfairly so. The game gives you ample warning not to rush, but take things slow and carefully, and learn the game. Learn from your mistakes--we learn more from failure than success. If you rush, it is really crushing.

But I've deliberately played games on easy mode because I cared about something else in that game; rather than sit there banging my head into a wall because I died for the 20th time.

It depends on what you are looking for; difficulty is only one factor.

#118
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They were right to broaden the difficulty spectrum. Of course they should listen to the players who wanted a harder "Nightmare" and an easier "Normal."

They were not right to restrict some gameplay features to only certain parts of that difficulty spectrum. For players who want those features, they have in effect narrowed our choices to a single setting.

#119
PhrosniteAgainROFL

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I can totally understand why they made the game easier. I will play on hard and my problem is solved.

#120
Morroian

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Lord_Saulot wrote...

People aren't against a spectrum of difficulty - they are against the percieved shift in the spectrum of difficulty.  For example, there will be no experience in DA2 that is similar to DAO Normal on the PC (on the PC Normal had friendly fire, but I remember reading that this wasn't the case on the console, so that is why I specified PC).  Also, if Normal is made easier, but Nightmare is just as hard as Nightmare before (or Harder), then that means that "Hard" has to cover a much wider range of players.  If you fall into that range of players, then that is not a good thing.

Thats not a problem IMHO, in DAO hard was pretty close to nightmare.

Modifié par Morroian, 02 mars 2011 - 08:18 .


#121
Lord_Saulot

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Amioran wrote...

Lord_Saulot wrote...

People aren't against a spectrum of difficulty - they are against the percieved shift in the spectrum of difficulty.  For example, there will be no experience in DA2 that is similar to DAO Normal on the PC (on the PC Normal had friendly fire, but I remember reading that this wasn't the case on the console, so that is why I specified PC).  Also, if Normal is made easier, but Nightmare is just as hard as Nightmare before (or Harder), then that means that "Hard" has to cover a much wider range of players.  If you fall into that range of players, then that is not a good thing.


And why that's so? Do you hate being in company? ;-)

Joking aside, in BG the range of difficulties were even wider, much more so. From normal to true dnd there was a world of difference. Still I think this is perfectly fine in an RPG, differently from, for example, an action game. In an RPG difficulty is more meant to target audiences, whereas in action games difficulties are meant to be "beaten". Two different concepts altogheter.


The problem, though, is that widening the range gives you too options.  One is that the individual difficulties can be more widely spaced, and the other is that more difficulties can be added.  When the same number of difficulties cover a broader range, the likelihood that you will be the particular target audience for any one of them will shrink proportionately.  So it is bad because it means it is less likely that a particular difficulty will suit you.  On the other hand, this can be avoided by adding new difficulties to cover the expanded range.  However, that has drawback as well - it requires substantially more balancing, as well as patching, etc. to get them working right.

In any case, I am not taking the "Escapist" article at face value.  Playing the demo on Normal did not feel substantially different to me from playing an Origin on Normal, in terms of difficulty.  I will see how the whole game feels on Normal, and on higher difficulties as necessary.  Hopefully it won't be an either too easy or too hard situation.

#122
Lord_Saulot

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Morroian wrote...

Lord_Saulot wrote...

People aren't against a spectrum of difficulty - they are against the percieved shift in the spectrum of difficulty.  For example, there will be no experience in DA2 that is similar to DAO Normal on the PC (on the PC Normal had friendly fire, but I remember reading that this wasn't the case on the console, so that is why I specified PC).  Also, if Normal is made easier, but Nightmare is just as hard as Nightmare before (or Harder), then that means that "Hard" has to cover a much wider range of players.  If you fall into that range of players, then that is not a good thing.

Thats not a problem IMHO, in DAO hard was pretty close to nightmare.


Well, it is possible that the new balancing will be better than the old one.

Just to be clear, I am open to that possibility.  The only aspect of difficulty that is currently a disappointment to me is the removal of friendly fire.

Modifié par Lord_Saulot, 02 mars 2011 - 08:24 .


#123
errant_knight

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simfamSP wrote...

has anybody considered they have just become to good with Bioware games and this is really THEIR issue and not Bioware's? Most of their games have the similar tactical combat thing going on, maybe for the hardcore Baldur's gate gamer, this is just way to easy.


Nope, that's not it. I didn't play any Bioware games until after DA:O, except ME1, which I abandoned early on. Couldn't get into the defined, voiced character. When I first played, I'd never done anything like it an had a really challenging time on normal. A few playthroughs later, I had to go to nightmare. Only a few of the fights are challenging now. It's not only the long time Bioware fans that find this.

#124
Sylvius the Mad

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Maria Caliban wrote...

Wizardry 8 seems a better example of older, harder games.

Wizardry 8 was a terrific game.  I want more games like that.

Then again, I recall an article I read about American children and teenagers being some of the lowest achievers when it comes to education but consistently number 1 when it comes to confidence and expectation of success.

You could argue that the entertainment industry feeds a 'something for nothing' mentality Americans are breeding.

Entitlement, here we come.

I've actually resolved not to hire people under the age of 25, because I need them to have had their dreams crushed by someone else before they get to me.  Doing it myself is too much of a hassle, and then they just quit anyway.

#125
ElvaliaRavenHart

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I thought DAO was just right in difficulty for the challenge. At times I didn't think I'd ever finish, and I loved every minute of it. I plan on playing DA2 on normal.