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New interview with Mike Laidlaw- Dragon Age II difficulty


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#126
TwistedComplex

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Maria Caliban wrote...

Garlant wrote...

Stupid rules they came up with. There's no reason they couldnt do hard = normal + friendly fire

Because that would be a stupid rule.


Every time i see your signature, i feel like going into a coma till march 8th

#127
Sylvius the Mad

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I really enjoyed DAO on Hard. I liked that level of difficulty, and I liked that level of tactical complexity.

I don't really expect to find those two things together at any DA2 difficulty, because FF is missing from Hard, and I expect Nightmare to be too difficult (not to mention grossly implausible).

Modifié par Sylvius the Mad, 02 mars 2011 - 08:45 .


#128
RPGamer13

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I fail to see how it's a bad thing, sounds like they put something for everyone in the difficulties.

Sometimes don't you just want to sit back and enjoy the conversations and story without worrying about the possibility of being wiped out at every corner?

Don't know about anyone else, but my first time through any game I just want to enjoy the story and then later on I will amp up the difficulty if I want the challenge.

Video games are supposed to be enjoyable and not everyone enjoys getting their ass handed to them if they make a wrong move. I don't care how you play your games, so why the hell should you care about what I or anyone else does when they play a game? And a single player game at that.

#129
Vaeliorin

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Sylvius the Mad wrote...

Maria Caliban wrote...
Wizardry 8 seems a better example of older, harder games.

Wizardry 8 was a terrific game.  I want more games like that.

There's a reason it's one of my favorite games.  It generally isn't really hard once you know what you're doing and get past the very earliest levels, if you make a typical party, but there are still things you can encouter that will completely destroy you (fighting enemies that can summon elementals when you're level 7 or 8 = pretty much instant death, as they can 1-2 shot pretty much any of your party members.)

Atypical parties start out much weaker, but end up much stronger.  Lord/Monk/Samurai/Ranger(make him a Mook and give him a Giant's Sword)/Bard (turned Fighter at level 19 and 90+ music)/Gadgeteer (turned rogue at level 19 and 90+ engineering with all gadgets created) is ridiculously strong. :D

Anyway, as long as Nightmare is as hard as they claim (and it sounds like it will be very hard, from the descriptions we've gottten from Peter Thomas...I haven't messed with the modded demo) I don't really care what they do to normal/casual.

#130
WhiteThunder

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RPGamer13 wrote...

I fail to see how it's a bad thing, sounds like they put something for everyone in the difficulties.

Sometimes don't you just want to sit back and enjoy the conversations and story without worrying about the possibility of being wiped out at every corner?

Don't know about anyone else, but my first time through any game I just want to enjoy the story and then later on I will amp up the difficulty if I want the challenge.

Video games are supposed to be enjoyable and not everyone enjoys getting their ass handed to them if they make a wrong move. I don't care how you play your games, so why the hell should you care about what I or anyone else does when they play a game? And a single player game at that.


You are completely right, everyone who was complaining about how hard Normal was should have just switched to Easy, I mean:

I don't care how you play your games, so why the hell should you care about what I or anyone else does when they play a game? And a single player game at that.


When I was overwhelmed on my first playthrough (Zathrian was kicking my ass) I switched down to Easy for that fight so that I could continue to enjoy the story.  I did the same thing during the Zevran fight.  As I got better at the game though, I wanted a greater challenge. I played on Hard for my next character, a DW rogue (who played completely from my DW Warrior, but i digress), and I played on Nightmare with my AW.  There already is a difficulty level for enjoying the story, we don't need another one.

#131
Epic777

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JohnEpler wrote...

I miss the Doom difficulty setting descriptions.

Ahh, memories.


1.I'm too young to die
2Hey, not too rough
3.Hurt me plenty
4.Ultra-Violence
5.Nightmare

#132
hekalite

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 I'll admit it, I freaked out when I played the demo and it was way easier than DAO. :?  So it is refreshing to see that this was done not to make the whole game easier as a whole, but to shift where they draw the line "normal".  I know some people think it doesn't matter, but it does to some.  My frist DAO playthrough on normal difficulty was frustrating.  Totally my fault, because I was doing it all wrong.  Once I figured out what my general mistakes were, yeah it was pretty easy, but I think they want to make sure people don't just rage quit.

But that article doesn't really say anything about nerfing the harder difficulties.  Are there links to reliable sources which talk about nightmare being significantly easier this time around?  If not, I'm not sure why the hardcore fans really care about normal being made easier.  I can see where the people in the middle might be concerned, but I think we should withhold judgement until we see just where hard falls on the scale of things.

#133
SirGladiator

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Im torn now, because while yes, the Demo was a tad on the easy side sometimes, I'm afraid hard will be 'too' hard, I don't know how to decide which one to choose :) . I guess I'll have to think long and hard, get as much information as I can, so I can make an informed decision when the time comes, then when it finally arrives, pray, make the decision, and hopefully it'll be the perfect mix of challenge and fun :) .

#134
SilentK

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Think normal will be perfect for me =) I've never been one to super-pump my entire party and it felt good and fun with the demo. I might just bump it up to hard when I get a bit more feeling for the game =) this is super for me anyways.

#135
panamakira

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DA2 normal = DA:O casual

....then if I did normal in DA:O I should do hard on DA2?

#136
The_11thDoctor

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I thought the demo was insanely easy so I have to go at least Hard or better. I completed it it minutes it felt like. I dont think a fight went over a minute if that long minus the last one that might have been 2? I wanted to test the other difficulties on the demo, but... I still hope they fixed the harder difficulties so enemies just have bigger life bars, smarter and hurt more instead of friendly fire on. That was the stupidest idea I have ever seen in a game... Only RPG I ever seen someone do something so stupid to make up for bad AI or whatever they were covering up. Everything is AOE in this game practically!

#137
AkiKishi

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panamakira wrote...

DA2 normal = DA:O casual

....then if I did normal in DA:O I should do hard on DA2?


Lack of FF in anything other than Nightmare means even hard won't play like any of the DA difficulties.

#138
Skyweir

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Maria Caliban wrote...

Garlant wrote...

Stupid rules they came up with. There's no reason they couldnt do hard = normal + friendly fire

Because that would be a stupid rule.



Please elaborate.

This is what I find lacking in this difficutly scheme of Biowares.
For some reason they equate the difficulty of playing with friendly fire to the completly different difficulty
of optimum builds and party composition needed to beat enemies with inflated health pools and damage stats.

The two are completely different, and in addtition one adds a lot to many peoples roleplay experience (hint, it's the friendly fire).

I enjoyed the normal and hard difficutlies of Dragon Age Origins precicsly because they included friendly fire but  not the metagaming aspects of having to read up on stat managment and optimum builds to be able to beat encounters. Tactical gameplay and an immersive and consitent world without the need to create the perfect party.

This, apparently, will not be possible to do in Dragon Age 2. 

EDIT: 

I fail to see how it's a bad thing, sounds like they put something for everyone in the difficulties



That is the point, they have not. As can be sceen in the many friendly fire thread corping up during the last months, there are plenty of people with few real options in this new difficutly scheme. I would say the old system was more something for everyone than this one.

Modifié par Skyweir, 03 mars 2011 - 01:23 .