Maria Caliban wrote...
Garlant wrote...
Stupid rules they came up with. There's no reason they couldnt do hard = normal + friendly fire
Because that would be a stupid rule.
Please elaborate.
This is what I find lacking in this difficutly scheme of Biowares.
For some reason they equate the difficulty of playing with friendly fire to the completly different difficulty
of optimum builds and party composition needed to beat enemies with inflated health pools and damage stats.
The two are completely different, and in addtition one adds a lot to many peoples roleplay experience (hint, it's the friendly fire).
I enjoyed the normal and hard difficutlies of Dragon Age Origins precicsly because they included friendly fire but not the metagaming aspects of having to read up on stat managment and optimum builds to be able to beat encounters. Tactical gameplay and an immersive and consitent world without the need to create the perfect party.
This, apparently, will not be possible to do in Dragon Age 2.
EDIT:
I fail to see how it's a bad thing, sounds like they put something for everyone in the difficulties
That is the point, they have not. As can be sceen in the many friendly fire thread corping up during the last months, there are plenty of people with few real options in this new difficutly scheme. I would say the old system was more something for everyone than this one.
Modifié par Skyweir, 03 mars 2011 - 01:23 .