Now I've sifted through a lot of the interwebs and this forum as well regarding builds but... from what I've heard the Engineers 'Operative' specialisation and the bonuses it gives to Overload/Sabotage is negligable. How exactly I have no idea but nevertheless I just wanted some advice on what sort of a build I should use on Insanity.
My engineers bonus talent is Shotguns; I have heard that having Barrier would be a good idea as that 'emergency fallback' option but I wanted to be more combat orientated.
So far I am torn between choosing a Medic or Operative but judging by the unholy and horrific Krogan buttlemasters and their ability to shred my poor Engineer into pieces I've decided that Sledgehammer rounds (or any ammo with that knockback ability) along with Neural Shock will come in damn handy, not to mention how much medigel I use. So what's your opinion? Operative gives you a reduced recharge time on all tech attacks but how many seconds that is I am not too sure about.
1 - Should I go for an Operative/Medic specialisation?
Another area that's confusing me is the build itself. Now so far I'm thinking of going for something like this:
Pistol - 12
Basic Armor - 8
Decryption - 12
Hacking - 12 (vs. Geth? Yes please).
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 4
Spectre Training - 4 (for unity)
Engineer/Specialisation - 12
Shotguns - 12
or perhaps:
Pistol - 12
Basic Armor - 8
Decryption - 9
Hacking - 12
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 12
Engineer/Specialisation - 12 (Most likely a Medic)
Spectre Training - 4
Shotguns - 7
^The one above seems to be my 'weapon of choice' build in that I would like to have a decent output in damage and get in the faces of my enemies while coupling my combat with Neural Shock (which I really do want to use against those tough enemies) while also hacking enemies and turning them against each other (along with the great cooldown it gives to over/sabo/damp).
Now my 2nd 'possible' build is sacrificing a bit of the firepower in Shotguns and replacing it with a bit more on armor but I really have no clue as to what would be a good build. I'm also lowering the whole overload/sabotage thingy so I can put points into Medicine but ehh..
I haven't tried out the medic so I'm thinking of going to give it a shot but what do you all think?
2 - Derp, what's a decent build for me to have as an Engineer? ^^
And last but not least, who should I have as my squad choice. As of the moment I am using Garrus and Wrex but my team seems to be lacking in the whole biotic area. Wrex has Warp (which is great) and throw, but nothing that's much of a CC. Liara has singularity and all the biotics I need but is reeeeeeeeeeeeally lacking in the firepower department. Garrus has his snaipur and AR, while Wrex is my sponge-baby in absorbing damage.
3 - Who should I choose as a good squad and what powers should I focus on giving them?
Considering how Garrus has tech powers, I'm pretty much making him focus on Combat first before I put points into his powers (AR/SR/Armor etc).
Well that took me a while. Thanks for reading it all (if you did
Modifié par Merchant2006, 02 mars 2011 - 05:10 .





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