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*Miniscule Spoilers* Official Xbox Magazine UPDATED - Review


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#51
UnadvisedGoose

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Estel78 wrote...

Xerxes52 wrote...

I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.

If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.

But they are exact one-to-one copies, according to one of the german reviews at least.


Then that's probably because they're the same place, and we revisit them for plot reasons.

All in all, this review is encouraging. If all they have to complain about is the recycled levels and a "slow start" (whatever that means, exactly), then that is fantastic. A 9 seems like an appropriate score, judging by just what they've said here.

#52
Ploppy

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ME1 and DA:O both had lots of areas with the exact same layout. In DA:O is was only for random encounters and DLC (Witch Hunt was horrible in that regard), but for DA2 the focus is on dungeons and caves.

#53
Menzana Leanda

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PM me too pls :)

#54
Aesieru

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--- This is all I'm posting, though I'll edit it for formatting ---



Dragon Age II's sprawling, rags-to-riches tale of the Champion of a politically busted little burg called Kirkwall is seamlessly split into multi-year chunks of in-game time.

The clever narrative framing device feels natural and it reinforces that the mystery outcome of the main story has ramifications that won't piece together until it's all said and done.

Kirkwall has a dense web of conflicting city factions and political interests. Your path to DAII's conclusion is defined by your sympathies and disagreements with specific groups and their causes; neutrality won't get you anywhere.

As the game opens, you're a nobody and for the first chunk of years you'll be trying to get out of the slums your mom is rotting in, but you'll eventually move up into nobility (and beyond).

Through the entire story, you're asked to choose sides, between mages, templars, governments, shipwrecked Qunari warriors, and other frictions between lesser groups.

These groups are important and while tracking all their loyalties that constantly shift can be tricky, amid all the politics, you'll have a group of companions that can alternatively help or hinder you in your plight.

Companions are the bulk of the game's emotional heft, and has a higher emphasis on relations.

Your companions are influenced by your affiliation with certain or different factions and this can cause rifts, rivalry, friendship, and numerous other aspects throughout the game which are noticeable.

(Spoiler) --

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".

(Spoiler) --

"Meanwhile, the militant mage and errant Grey Warden Anders won't stead for mistreatment of his peers and friends and wants to dismantle the entirety of the Templar brotherhood."

Having certain or opposing companions in your party will cause friction, especially during a crucial decision point or quest, which you may feel for the sake of relations to go with one of your companions thoughts, ESPECIALLY in a romantic situation, less the chance of more friction.

The qunari Arishok is an imposing figure; haunting your rise as Champion in the middle part of the game.

Bodahn and Sandal return, and aren't the only folks from Origins you'll meet.

Relationships can make life unpleasant and awkward depending on your status with certain people, and if you decide to initiate romance it will be muddled even more, as you juke and dodge complicated decisions less your partner hate you.

Choices come fast and furious, so you'll have to commit to your stance or settle for your mates being strictly platonic.

Companions are crucial to your emotional investment in the crafty plotline and thus you'll feel all the above is worth the effort, as their interactions have become the lifeblood of the entirety of the game and what makes it so irresistible.

Purists might chafe at changes in the sequel as rather than letting you wander Ferelden's wide world and kingdoms, the game's scope and storyline take a tighter and smaller focus, limiting your travels to Kirkwall and a handful of locations in the Free Marches.

Dragon Age 2 does not replicate the last game's more epic feel of exploration.

The game will send you on a robust number of side quests, many of the dungeon journeys being set in recycled layouts such as prettier versions of the planet-based side-quests in Mass Effect, which can elicit yawns after Hour 35 of being directed to "random spider-packed cave dungeon #17", but the tradeoff is acceptable for the good looks and colorful palette that is significantly improved.

Inventory has undergone a drastic facelift, as you can only outfit Hawke completely, resorting to mere weapon changes for your part, and "upgrading" their armor with rune slots.

The game has a slow start and may leave RPG fans impatient for a quicker pace, but the game is worth not giving up on it.

---

Final statement:

"-Snip- Most worthwhile 40 to 60 hours you'll ever love losing sleep over."

Modifié par Aesieru, 02 mars 2011 - 06:58 .


#55
.shea.

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Metal-Dragon-Kiryu wrote...

Ummm.....Irish? Is it really that difficult for people to tell the difference? To my ears Welsh and Irish sound very different :/


I thought that they were using both welsh and irish accents for dalish elves (american/canadian for city elves).

#56
Ploppy

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UnadvisedGoose wrote...
Then that's probably because they're the same place, and we revisit them for plot reasons.


Nope. Seriously, people need to stop making these claims when we already have professional reviews from stating the opposite. From PC Games:

dass "Wilmods Lager" exakt so aussieht wie das Gebiet "Befestigte Höhlen"


translation: Wilmod's Camp looks exactly the same as the area "Fortified Caves"

Let me repeat: "Looks Exactly The Same".

#57
MorrigansLove

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PM me all the goody spoilers please!

#58
Dr. wonderful

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Thanks, that felt good.


Slow start? Like Assassin creed 2?

#59
Onyx Jaguar

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The Dwarves are all American?

GLORIOUS

#60
Jackaranda

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im guessing this was an american review for mixing up welsh with irish

#61
The Elder King

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Thank you. Are there other spoiler things?

#62
Estel78

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UnadvisedGoose wrote...

Estel78 wrote...

Xerxes52 wrote...

I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.

If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.

But they are exact one-to-one copies, according to one of the german reviews at least.


Then that's probably because they're the same place, and we revisit them for plot reasons.

No, in that one german review i mentioned they say Bioware are reusing the same maps for different locales.

#63
dreamextractor

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"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!

#64
TheCreeper

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"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they ."

Wow, Fenris is a jerk.

#65
SnowHeart1

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Jackaranda wrote...

im guessing this was an american review for mixing up welsh with irish

Feh. You're all the same anyway. ;) (Yes, most likely. You know us Americans... toss us an accent and we'll just think it's sexy and stop thinking.)

dreamextractor wrote...

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!

I was thinking the same thing... but I don't want hate sex. :crying:

Modifié par SnowHeart1, 02 mars 2011 - 06:53 .


#66
Jaws_Victim

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Very cool. The more I read the reviews the more excited I am getting! This review mentioned that the companions are the lifeblood of the game, and I'm surprised to find out that THAT'S one of the major things I didn't realize I needed. ME2 had the majority of the game recruiting and helping your companions and I hope DA2 is the same!

#67
Aesieru

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I'm not a big fan of spoilers I think it ruins the game, so I'm not posting prime ones and the review is a bit lighter on that anyway, in any case I just got this magazine this morning from the mailbox so I hope it helps you guys make a decision.

I have nothing else to post really, so I'll leave it at that...

#68
Matroska

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Metal-Dragon-Kiryu wrote...

Ummm.....Irish? Is it really that difficult for people to tell the difference? To my ears Welsh and Irish sound very different :/

Yes, they're incredibly different. I'm guessing this is the American OXM, however you abbreviate it?

Aesieru wrote...

I'm not a big fan of spoilers I think it ruins the game

Yes... you could even say it spoils the game. :mellow:

Modifié par Teclo, 02 mars 2011 - 06:59 .


#69
Thalorin1919

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Xbox magazine has always been miniscule in intellect. I hardly ever pay attention to their magazine. Don't even have a sub for it.

Only magazine I like is Gameinformer. But at least these dimbo's gave it a good rating.

#70
Guest_Puddi III_*

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Guh, this recycled environments complaint is becoming a common theme...

#71
The Elder King

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Aesieru wrote...

I'm not a big fan of spoilers I think it ruins the game, so I'm not posting prime ones and the review is a bit lighter on that anyway, in any case I just got this magazine this morning from the mailbox so I hope it helps you guys make a decision.

I have nothing else to post really, so I'll leave it at that...


Can you send me a PM with spoiler?

#72
Aesieru

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Thalorin1919 wrote...

Xbox magazine has always been miniscule in intellect. I hardly ever pay attention to their magazine. Don't even have a sub for it.

Only magazine I like is Gameinformer. But at least these dimbo's gave it a good rating.


I'm glad you think so, while I'll agree that they're not the most filling, that's because it's a magazine not intended to spoil everything, but give indication of what the Xbox reviewers think in a light form (they rate A LOT of games, even ones that aren't all that useful.).

That criticism wasn't really needed.

#73
UnadvisedGoose

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Estel78 wrote...

UnadvisedGoose wrote...

Estel78 wrote...

Xerxes52 wrote...

I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.

If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.

But they are exact one-to-one copies, according to one of the german reviews at least.


Then that's probably because they're the same place, and we revisit them for plot reasons.

No, in that one german review i mentioned they say Bioware are reusing the same maps for different locales.


Well that's disheartening. But still seems a very minor complaint to me, compared to everything else they could have said about it. The positives seem to massively outweigh the negatives, which is all you can really ask for. ^_^

#74
TheCreeper

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Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?

#75
Matroska

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Filament wrote...

Guh, this recycled environments complaint is becoming a common theme...

I'm not sure how often it was actually used, statistically speaking, but I feel like I spent about one-third to one-half of DA:O in one of those circular layout rooms, used for the mages' tower. The most infamous example, though, has to be all those god damned planetary bases in ME1. Something that most people tend to overlook massively when favourably comparing the first game to its sequel.

TheCreeper wrote...

Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?

Are you scared of them too?

Modifié par Teclo, 02 mars 2011 - 07:01 .