*Miniscule Spoilers* Official Xbox Magazine UPDATED - Review
#76
Posté 02 mars 2011 - 07:02
#77
Posté 02 mars 2011 - 07:05
catabuca wrote...
Thanks so much for posting that information. Very interested to see how relationships with various companions turns out now. Sounds like there will be a lot of friction within your party, not just between you and your companions. And the romances sound like they are far more tied to the actual story this time. Excellent!
Thanks.
#78
Posté 02 mars 2011 - 07:05
What? I don't own a Xbox.
#79
Posté 02 mars 2011 - 07:08
Well if that many caves are filled with Spiders the size of a double decker bus than I am a little concerned.Teclo wrote...
Are you scared of them too?TheCreeper wrote...
Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?
#80
Posté 02 mars 2011 - 07:12
SnowHeart1 wrote...
I was thinking the same thing... but I don't want hate sex.dreamextractor wrote...
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!
Neither do I!
Oh well, I can always role-play my Hawke as someone who likes sleeping with people who hate her for being a mage...
#81
Posté 02 mars 2011 - 07:14
#82
Guest_Puddi III_*
Posté 02 mars 2011 - 07:14
Guest_Puddi III_*
Teclo wrote...
I'm not sure how often it was actually used, statistically speaking, but I feel like I spent about one-third to one-half of DA:O in one of those circular layout rooms, used for the mages' tower. The most infamous example, though, has to be all those god damned planetary bases in ME1. Something that most people tend to overlook massively when favourably comparing the first game to its sequel.Filament wrote...
Guh, this recycled environments complaint is becoming a common theme...
Yeah... I like to think it's at least somewhat believable in a space age where they might have some sort of template for mass producing facilities on inhospitable planets. In DAO it didn't feel like much was recycled IMO, until we got to the later DLC where everything was recycled.
#83
Posté 02 mars 2011 - 07:18
dreamextractor wrote...
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!
That sounds incredibly s*e*x*y.
/fangirl mode ON
/squee
#84
Posté 02 mars 2011 - 07:20
#85
Posté 02 mars 2011 - 07:20
Like, it says Anders hates the Templars. Well, what if Hawke chooses the Templar spec? Does that make her a Templar and will Anders regard her as such? Will that cause conflict in their relationship?
Same with being a Blood Mage. Or an Assassin.
I hope it's not merely choosing a spec but actually taking on that role............
#86
Posté 02 mars 2011 - 07:22
Purists might chafe at changes in the sequel as rather than letting you wander Ferelden's wide world and kingdoms, the game's scope and storyline take a tighter and smaller focus, limiting your travels to Kirkwall and a handful of locations in the Free Marches.
Dragon Age 2 does not replicate the last game's more epic feel of exploration.
Great. Exactly what I was afraid of. They did the same with ME2.
Let's just hope EA has less influence over ME3 and DA3, so that we will get a more complete game again (not dozens of DLC even before the bloody games are launched), and have a lot more freedom again.
#87
Posté 02 mars 2011 - 07:22
#88
Posté 02 mars 2011 - 07:24
#89
Posté 02 mars 2011 - 07:25
wolvklawz wrote...
Estel78 wrote...
But they are exact one-to-one copies, according to one of the german reviews at least.Xerxes52 wrote...
I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.
If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.
no way, I have to refuse to believe that. They may look the same but they all have differen't layouts. No game does the same dungeon over and over and over.....Hell even during the NES days, dungeons may have looked the same but they were not the same layout.
I think, he mean that it's on the same location but with a different name and different monster. I can imagine why, the story is a 10 years long story, and time passe, if you clean a cave at year one full of bandit, it's very imaginable, that like 3 years after that, another quest made you come back for killing blood mage who recently take over the empty cave for torturing poor elve !
#90
Posté 02 mars 2011 - 07:25
#91
Posté 02 mars 2011 - 07:34
#92
Posté 02 mars 2011 - 07:38
(Spoiler) --
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".
(Spoiler) --
And like that...
*snap*
...scores of Fenris/Anders shippers were born.
#93
Posté 02 mars 2011 - 07:38
Felene wrote...
dreamextractor wrote...
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!
That sounds incredibly s*e*x*y.
/fangirl mode ON
/squee
I def agree
#94
Posté 02 mars 2011 - 07:39
goofygoff wrote...
(Spoiler) --
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".
(Spoiler) --
And like that...
*snap*
...scores of Fenris/Anders shippers were born.
... Oh no.
#95
Posté 02 mars 2011 - 07:40
Remember Neverwinter Nights? I can't think of a review that complained about area's looking the same yet they did and it was a epic game.
#96
Posté 02 mars 2011 - 07:40
Aesieru wrote...
(Spoiler) --
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".
That's it. Going to play as a female mage the first time through.
#97
Posté 02 mars 2011 - 07:44
The german magazine has screenshots of the minimap of two areas "Befestigte Höhlen" and "Wildmods Lager". The areas are identical, the only difference is the location of the entrance and exit. The way the review and others sound it is the exact same situation as it was in ME. The area and every static object is the same and only interactive objects and maybe obstacles blocking your way are different for the maps.wolvklawz wrote...
Estel78 wrote...
But they are exact one-to-one copies, according to one of the german reviews at least.Xerxes52 wrote...
I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.
If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.
no way, I have to refuse to believe that. They may look the same but they all have differen't layouts. No game does the same dungeon over and over and over.....Hell even during the NES days, dungeons may have looked the same but they were not the same layout.
#98
Posté 02 mars 2011 - 07:47
#99
Posté 02 mars 2011 - 07:57
#100
Posté 02 mars 2011 - 08:03
Teclo wrote...
I'm not sure how often it was actually used, statistically speaking, but I feel like I spent about one-third to one-half of DA:O in one of those circular layout rooms, used for the mages' tower. The most infamous example, though, has to be all those god damned planetary bases in ME1. Something that most people tend to overlook massively when favourably comparing the first game to its sequel.Filament wrote...
Guh, this recycled environments complaint is becoming a common theme...Are you scared of them too?TheCreeper wrote...
Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?
I sure as heck am!!





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