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*Miniscule Spoilers* Official Xbox Magazine UPDATED - Review


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#76
catabuca

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Thanks so much for posting that information. Very interested to see how relationships with various companions turns out now. Sounds like there will be a lot of friction within your party, not just between you and your companions. And the romances sound like they are far more tied to the actual story this time. Excellent!

#77
Aesieru

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catabuca wrote...

Thanks so much for posting that information. Very interested to see how relationships with various companions turns out now. Sounds like there will be a lot of friction within your party, not just between you and your companions. And the romances sound like they are far more tied to the actual story this time. Excellent!


Thanks.

#78
Dr. wonderful

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I like Xbox magazine, they were the ones who convinced me to buy Assassin Creed 2...On the PS3.

What? I don't own a Xbox.

#79
TheCreeper

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Teclo wrote...


TheCreeper wrote...

Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?

Are you scared of them too?

Well if that many caves are filled with Spiders the size of a double decker bus than  I am a little concerned.

#80
Annie_Dear

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SnowHeart1 wrote...

dreamextractor wrote...

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!

I was thinking the same thing... but I don't want hate sex. :crying:


Neither do I! :crying: Why Fenris, why?!

Oh well, I can always role-play my Hawke as someone who likes sleeping with people who hate her for being a mage... :unsure:

#81
AllThatJazz

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Thanks for posting, Aesieru. Some encouraging stuff there. Good news about the companions being of great importance - I think they're the best part of Bioware games anyway. Not worried about a 'slow start' at all; some concern over recycled areas, especially since it's mentioned in several reviews - but then if I can love Mass Effect with its recycled maps, then I'm guessing this won't be too much of an issue for me. Cheers again x

#82
Guest_Puddi III_*

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Teclo wrote...

Filament wrote...

Guh, this recycled environments complaint is becoming a common theme...

I'm not sure how often it was actually used, statistically speaking, but I feel like I spent about one-third to one-half of DA:O in one of those circular layout rooms, used for the mages' tower. The most infamous example, though, has to be all those god damned planetary bases in ME1. Something that most people tend to overlook massively when favourably comparing the first game to its sequel.


Yeah... I like to think it's at least somewhat believable in a space age where they might have some sort of template for mass producing facilities on inhospitable planets. In DAO it didn't feel like much was recycled IMO, until we got to the later DLC where everything was recycled.

#83
Felene

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dreamextractor wrote...
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!


That sounds incredibly s*e*x*y.

/fangirl mode ON

/squee

:wub:

#84
Vicious

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Looks impressive.

#85
jhawke

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with all the choices to make and sides to take, and how it affects your romances/relationships, I really do hope your specs affect the story more this time.

Like, it says Anders hates the Templars. Well, what if Hawke chooses the Templar spec? Does that make her a Templar and will Anders regard her as such? Will that cause conflict in their relationship?

Same with being a Blood Mage. Or an Assassin.

I hope it's not merely choosing a spec but actually taking on that role............

#86
Mr. Gerbz

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Purists might chafe at changes in the sequel as rather than letting you wander Ferelden's wide world and kingdoms, the game's scope and storyline take a tighter and smaller focus, limiting your travels to Kirkwall and a handful of locations in the Free Marches.

Dragon Age 2 does not replicate the last game's more epic feel of exploration.


Great. Exactly what I was afraid of. They did the same with ME2.

Let's just hope EA has less influence over ME3 and DA3, so that we will get a more complete game again (not dozens of DLC even before the bloody games are launched), and have a lot more freedom again.

#87
ShadyKat

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From what I read, DA2 is about what I expected. Sounds good, can't wait until tuesday.

#88
shaneho78

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Sounds exciting. Reminds me of VTMB with the whole siding with opposing factions plotline. There were missed opportunities in that game though, eventually boiling down to helping one faction get rid of all the rest. I hope the politics/plotline in DA2 will be more intriguing. Fingers crossed.

#89
Kamifel

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wolvklawz wrote...

Estel78 wrote...

Xerxes52 wrote...

I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.

If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.

But they are exact one-to-one copies, according to one of the german reviews at least.


no way, I have to refuse to believe that.  They may look the same but they all have differen't layouts.  No game does the same dungeon over and over and over.....Hell even during the NES days, dungeons may have looked the same but they were not the same layout.



I think, he mean that it's on the same location but with a different name and different monster. I can imagine why, the story is a 10 years long story, and time passe, if you clean a cave at year one full of bandit, it's very imaginable, that like 3 years after that, another quest made you come back for killing blood mage who recently take over the empty cave for torturing poor elve !

#90
Cobra Salad

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Just want to say thanks for taking the time to write all that up and post it. You are a true gentleman.

#91
Xeyska

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Thank you for the information. :)

#92
goofygoff

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(Spoiler) -- 

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".

(Spoiler) -- 



And like that...
 
*snap* 

...scores of Fenris/Anders shippers were born.

#93
ankuu

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Felene wrote...

dreamextractor wrote...
"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil". I'm planning on romancing him as a mage...guess it's hate sex for me!


That sounds incredibly s*e*x*y.

/fangirl mode ON

/squee

:wub:


I def agree :wub:

#94
Rinji the Bearded

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goofygoff wrote...

(Spoiler) -- 

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".

(Spoiler) -- 



And like that...
 
*snap* 

...scores of Fenris/Anders shippers were born.


... Oh no.

:devil:

#95
Elvoria

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Area's that look the same why is this a big problem?, If you want to even it out remember the companion looks are unique while in Origins they were not.

Remember Neverwinter Nights? I can't think of a review that complained about area's looking the same yet they did and it was a epic game.

#96
desert116

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Aesieru wrote...
(Spoiler) -- 

"For instance, the broody former-slave elf Fenris has a hardcore stance against magic users, thinking that they should all be made "tranquil".


That's it. Going to play as a female mage the first time through.

#97
Wittand25

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wolvklawz wrote...

Estel78 wrote...

Xerxes52 wrote...

I'm not too worried about the dungeons as long as their not cookie-cutter areas like in Mass Effect.

If they are like DA:O (i.e. reused textures, but different layout), I'm fine with that.

But they are exact one-to-one copies, according to one of the german reviews at least.


no way, I have to refuse to believe that.  They may look the same but they all have differen't layouts.  No game does the same dungeon over and over and over.....Hell even during the NES days, dungeons may have looked the same but they were not the same layout.

The german magazine has screenshots of the minimap of two areas "Befestigte Höhlen" and "Wildmods Lager". The areas are identical, the only difference is the location of the entrance and exit. The way the review and others sound it is the exact same situation as it was in ME. The area and every static object is the same and only interactive objects and maybe obstacles blocking your way are different for the maps.

#98
Fadook

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Sigh, that's three mentions of recycled areas now. And I don't think we can take an optimistic view and assume that they're actually the same location that we revist over the course of years or at night. Sounds like they've gone down the ME route where the same 3 or 4 level designs were used repeatedly in side quests and made adventuring quite tedious.

#99
vengerturtle

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People wondering about spiders, there are some that seem a bit...bigger now D: [spoilers for the DLC character just in case]. But I hate the spiders :crying:

#100
Riosred

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Teclo wrote...

Filament wrote...

Guh, this recycled environments complaint is becoming a common theme...

I'm not sure how often it was actually used, statistically speaking, but I feel like I spent about one-third to one-half of DA:O in one of those circular layout rooms, used for the mages' tower. The most infamous example, though, has to be all those god damned planetary bases in ME1. Something that most people tend to overlook massively when favourably comparing the first game to its sequel.

TheCreeper wrote...

Question, are the spider filled cave filled with the Giant Spiders seen in the exiled prince DLC?

Are you scared of them too?


I sure as heck am!!