Modifié par Felfenix, 02 mars 2011 - 11:16 .
What is it with Bioware's hatred of bowstrings?
#101
Posté 02 mars 2011 - 11:07
#102
Posté 02 mars 2011 - 11:20
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
#103
Posté 02 mars 2011 - 11:22
#104
Posté 02 mars 2011 - 11:24
oblivion;)PhrosniteAgainROFL wrote...
Pretty much... waste of time and resources. Show me an RPG with bowstrings!
#105
Posté 02 mars 2011 - 11:29
Back in the day, I made a thread about it where I felt I may as well cancel my CE preorder over it. To be clear: my concern wasn't just the bowstring itself, but that it also told me a lot about what to expect from the art direction and attention to detail in DAO. In retrospect, I should have cancelled. Bioware is back on the DRM train and Origins wasn't that fun. Plus the CE bonuses were lousy. They just tossed all the bonus content on a single DVD and put in a cloth map which was falling apart at the seams. They put concept art as a video and soundtrack as MP3 on the DVD. The strategy videos had brilliants tips like "Go to the mage tower for mage gear" and "Go help the elves for a good bow".
Modifié par Mad Method, 02 mars 2011 - 11:42 .
#106
Posté 02 mars 2011 - 11:31
#107
Posté 02 mars 2011 - 11:34
#108
Posté 02 mars 2011 - 11:36
#109
Posté 02 mars 2011 - 11:49
RPG - Elder Scrolls III: Morrowind
RPG - Elder Scrolls IV: Oblivion
RPG - Elder Scrolls V: Skyrim (Confirmed in Official Trailer)
RPG - The Witcher 2: Assassins of Kings (Confirmed in In-Game screenshots)
MMORPG - Runescape
MMORPG - World of Warcraft
RPG - Legend of Zelda
MMORPG - Guild Wars 2 (Confirmed in In-Game screenshots and gameplay video)
Edit: @PhrosniteAgainROFL - There is bowstrings in GW2 buddy, do your research before posting fallacies kthx
Modifié par Anathemic, 02 mars 2011 - 11:52 .
#110
Posté 02 mars 2011 - 11:54
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
#111
Posté 03 mars 2011 - 12:58
NopeAnathemic wrote...
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
It's one thing for people to say they didn't notice the bows had no strings...quite another to say if they did that they would be highly noticable due to weird zigzag shapes.
Certainly not hypocritical...I don't know what you were thinking really.
#112
Posté 03 mars 2011 - 01:36
Anathemic wrote...
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
How is MY post hypocritical? Because other people argued for something that I didnt? In my experience, to be a hypocrite you have to contradict YOURSELF.
kthxbye
#113
Posté 03 mars 2011 - 01:40
cracshddd wrote...
Anathemic wrote...
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
How is MY post hypocritical? Because other people argued for something that I didnt? In my experience, to be a hypocrite you have to contradict YOURSELF.
kthxbye
I'm talking in generalities here AKA against bowstrings vs for bowstrings. First against bowstrings side stated that bowstrings were stupid and unoticable anyway, then later (by you) the same side stated that bowstrings are very noticable (clipping issues)
#114
Posté 03 mars 2011 - 01:40
philbo1965uk wrote...
NopeAnathemic wrote...
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
It's one thing for people to say they didn't notice the bows had no strings...quite another to say if they did that they would be highly noticable due to weird zigzag shapes.
Certainly not hypocritical...I don't know what you were thinking really.
1st statment : I didn't notice bows had strings lol
2nd statement: Clipping issues with bowstrings are noticable
#115
Posté 03 mars 2011 - 01:44
Also: Gief scabbards, please!
#116
Posté 03 mars 2011 - 01:45
#117
Guest_jollyorigins_*
Posté 03 mars 2011 - 01:48
Guest_jollyorigins_*
#118
Posté 03 mars 2011 - 02:05
#119
Guest_Glaucon_*
Posté 03 mars 2011 - 02:07
Guest_Glaucon_*
PhrosniteAgainROFL wrote...
Pretty much... waste of time and resources. Show me an RPG with bowstrings!
Oblivion came to my mind. Great animation and sounds for it too.
:ph34r:ed by Cardbird -- note to self read first.
Modifié par Glaucon, 03 mars 2011 - 02:08 .
#120
Posté 03 mars 2011 - 02:14
Even Drakensang has bowstringsAnathemic wrote...
Gonna take a bite here to name some RPGs with bowstrings
RPG - Elder Scrolls III: Morrowind
RPG - Elder Scrolls IV: Oblivion
RPG - Elder Scrolls V: Skyrim (Confirmed in Official Trailer)
RPG - The Witcher 2: Assassins of Kings (Confirmed in In-Game screenshots)
MMORPG - Runescape
MMORPG - World of Warcraft
RPG - Legend of Zelda
MMORPG - Guild Wars 2 (Confirmed in In-Game screenshots and gameplay video)
(proof )
#121
Posté 03 mars 2011 - 02:21
Radwar wrote...
Nimpe wrote...
Radwar wrote...
Nimpe wrote...
Because everyone here is a experienced game designer and knows exactly how simple it is to implement bowstrings into a game engine that they know little about, why don't you all mod it?
People are aloud to asks questions & say what features they would like in a game. Not to you apparently.
People are also aloud to point out how stupid a thing is to complain about. Who cares if there isn't bowstrings? Does it really matter? How often are you going to be zoomed in looking at the side of your characte? It's not like Dragon Age is going to look realistic.
The game is coming out in 7 days, you're a bit late for suggestions anyways.
If you don't care about bowstrings, then what are you doing wasting your time in this thread? When people make a thread about something I don't care about, I don't go wasting my time making smarta** posts in it, and this might shock you, but not everyone likes & dislikes everything you do. You should learn to live with that.
Because it's a waste for a minor detail. You can't expect everyone who doesn't like your idea to just ignore you. When I don't agree with something, I disagree, and debate. What, all feedback must be positive?
I can flip your last sentence at you, too. I don't care at all for graphics. I'd rather they work on the actual experience instead of some minor detail. I was fine with playstation 2 graphics, as long as the game is actually fun. I could make a thread about this, and some (most, from what I've seen from all the "Witcher 2 is way better" posts) people will disagree, but I wouldn't go and call anyone out for not agreeing with me.
#122
Posté 03 mars 2011 - 02:28
#123
Posté 03 mars 2011 - 02:29
Nimpe wrote...
Radwar wrote...
Nimpe wrote...
Radwar wrote...
Nimpe wrote...
Because everyone here is a experienced game designer and knows exactly how simple it is to implement bowstrings into a game engine that they know little about, why don't you all mod it?
People are aloud to asks questions & say what features they would like in a game. Not to you apparently.
People are also aloud to point out how stupid a thing is to complain about. Who cares if there isn't bowstrings? Does it really matter? How often are you going to be zoomed in looking at the side of your characte? It's not like Dragon Age is going to look realistic.
The game is coming out in 7 days, you're a bit late for suggestions anyways.
If you don't care about bowstrings, then what are you doing wasting your time in this thread? When people make a thread about something I don't care about, I don't go wasting my time making smarta** posts in it, and this might shock you, but not everyone likes & dislikes everything you do. You should learn to live with that.
Because it's a waste for a minor detail. You can't expect everyone who doesn't like your idea to just ignore you. When I don't agree with something, I disagree, and debate. What, all feedback must be positive?
I can flip your last sentence at you, too. I don't care at all for graphics. I'd rather they work on the actual experience instead of some minor detail. I was fine with playstation 2 graphics, as long as the game is actually fun. I could make a thread about this, and some (most, from what I've seen from all the "Witcher 2 is way better" posts) people will disagree, but I wouldn't go and call anyone out for not agreeing with me.
Bowstrings are half the bow, arguably the handle is half the sword. So what happens when the handle/pommel of the sword is missing?
#124
Posté 03 mars 2011 - 02:29
Anathemic wrote...
cracshddd wrote...
Anathemic wrote...
cracshddd wrote...
The answer to the question is "clipping".
We all know the engine they are using for DA2 has the same issues with clipping as its predecessors, regardless of the fact that they have had more time to refine the engine. Just look at some of the videos of characters with bulky armor, how it clips through their face when they move their arms up.
They probably tried bowstrings but the clipping was obvious and ugly, so they decided it helped the immersion of the game more to just remove them entirely.
This post is hypocritcal, first people argue for no bowstrings because it isn't noticable then you argue that there is no bowstrings because it is noticeable.
How is MY post hypocritical? Because other people argued for something that I didnt? In my experience, to be a hypocrite you have to contradict YOURSELF.
kthxbye
I'm talking in generalities here AKA against bowstrings vs for bowstrings. First against bowstrings side stated that bowstrings were stupid and unoticable anyway, then later (by you) the same side stated that bowstrings are very noticable (clipping issues)
This is a discussion, there don't have to be "sides", kid
#125
Posté 03 mars 2011 - 02:34
cracshddd wrote...
This is a discussion, there don't have to be "sides", kid
Discussion
1 : consideration of a question in open and usually informal debate 2 : a formal treatment of a topic in speech or writing
-Merriam Webster dictionary
Debate
1. a discussion, as of a public question in an assembly, involving opposing viewpoints 2. a formal contest in which the affirmative and negative sides of a proposition are advocated by opposing speakers. 3.deliberation; consideration. 4. Archaic . strife; contention.
-Dictionary.com
-----------------------------------
What was that again?
Modifié par Anathemic, 03 mars 2011 - 02:34 .




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