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What i wish for ME3 to have [from ME1+ME2+New Stuff]


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#1
Hunter-Wolf

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First of all i want to say that i know there might have been similar threads before but ther are several resons why i wanted to make a new thread with this topic.

1-I will give a detailed reasoning for everything i want in ME3 and i don't want all that effort lost in the middle of a topic with over 9000 posts.

2-I looked at the first few pages of the forums and didn't find a thread with the exact same scope and topic (some are similar but look at things from a different view)

Now let's get down to bussiness.

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Things from ME1 that i want to see in ME3 and why: (Note some are modified and not exactly as they were in ME1)

1-Planet Exploration and a Customizable Mako type vehicle .. while i don't mind the mining in ME2 i also have to admit it is very bland and boring compared to the Mako in ME1 .. i don't mind having planet mining in ME3 but only as an extra way of gaining resources (so instead of having 20 or more planets with nothing but text like in ME1 these could have the mining game .. but rest of planets are fully explorable via a vehicle) .. i know the Mako had its problems but they could be fixed .. and part of that is making it a customizable vehicle .. not just will you customize your armor and weapons .. but also your vehicle .. you could make it hover instead of moving on wheels but lose the zooming scope .. or make it move faster but has less armor and shields .. etc etc .. the possiblities are numerous .. and every change also affects the looks of the Mako/Hammerhead or whatever it will be called.

2-Small XP bonus from Skillful Kills (not just any kills .. but skillful ones .. ex .. head-shots/sending an enemy flying off a ledge/killing using combination of biotics), also XP bonus from Exploration and Conversating (adding new entries to the codex) .. it makes combat and exploration feel far more rewarding and RPGish .. even if the XP gain is small.

3-A new refined inventory .. i don't want it exactly as it was in ME1 (which was messy and cluncky) .. but it would be cool if could buy items and switch them on the fly during missions (with a limited carrying quota or something) .. and also customize the armor on the fly (the N7 one only).

4-Being able to hear comments from your squadmates at any time (besides the special spots that trigger character specific dialog)

5-Ability to hide Helmet (on any armor even custom ones) .. i don't understand why are we forced to use the helmets on custom armor in ME2 .. was it really that tough to give us a (hide helmet) option in the squad menu like in ME1.

6-Ability to add Facial Scars (like in ME1 Editor) .. since we won't be rebuolding shepard from scratch it will probably be similar to ME1 profile reconstruction .. so i see no problem giving us the ability to add a vareity of facial scars like in ME1 .. i didn't like the random scarring done by going renegade .. it was too random and ugly.

7-Field Skills back as seperate skills (like Hacking / Paragon-Renegade ability level / .. etc) .. it gave a much more RPG feel to the game .. since not all your skill customization is focused on combat .. but it also affected the non-combat portion of the game ... i know that you can increase the Paragon-Renegade Score in ME2 by investing in your only passive skill but it is very crude compared to the way it was done in ME1 (and how it affected the prices of selling and buying items as well) .. might as well add more field skills .. like Excavication to gain more recources from mining (however it is done in ME3) or Mechanical (to increase repair rate for drivable vehicles like in ME1) .. etc etc

8-Penalty for failed hacking (in ME1 it cost Omni-Gel to bypass or reattmept a failed hack and even in some cases you could entierly bypass difficult hacking situations for lots of omni-gel .. like the nuclear bomb trap) .. ME3 needs something that makes hacking more tense and rewarding by imposing sever penalties for failiure and larger rewards for doing it effieciently and quickly .. and a different hacking mechanic as well .. ME1 one was ok and had varying degress of diffuclty .. which was great.

9-All character wear armor in combat (like in ME1) .. but also have casual/normal attire they wear on the Normandy or when not in combat zone .. that would give characters more perosnality and makes more sense.

10-Weapon Stats and Mods .. i want the mods back .. the weapon upgrading was ok but the mods IMO were far superior and customizable ... i too don't want 10 copies of each weapon with different stats like in ME1 .. but being able to check my weapons stats and add mods to it would be greatly appreciated .. that's all i want to change .. and keep everything else regarding the weapons like it is in ME2.

11-Overheating & Thermal Clips .. and no i don't want all weapons to overheat like in ME1 .. only rapid firing weapons .. Submachine Guns and Assault Rifles can use an overheating system but Heavy Pistols and Snipers could use Thermal Clips (and Heavy Weapons use Special Ammo) .. that or all weapons could use a mix of both systems  .. you fire gun repeatedly .. if it overheats .. you can wait for the cooldown .. or eject a themal clip to cool weapon instantly .. hybird system FTW.

12-Biotic and Tech Abilities affect enemies with Armor and Shields like in ME1 ... it was much more fun when you are able to affect enemies even if they had full shields .. it was based on the rank of the enemy and the rank of your skill instead of the way it is in ME2 .. what i want to see is a hybrid system .. Biotic and Tech Abilities affect enemies with shields and armor (but does reduced direct damage even if the effect is applied) .. and the only enemies immune to Biotic and Tech Abilities effects are those with Biotic Barriers.

13-More life-Death situations ... like the WMD Nuke revenge trap and the self-detonating Hacking AI from the presidium .. more side-missions like those please .. very tense and exciting.

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Things from ME2 that i want to see in ME3 and why: (Note some are modified and not exactly as they were in ME2)


1-Planet mining .. like i said above .. i don't mind having it in ME3 (better than useless planets in ME1 that had nothing but text) .. but only as a side/optional way to get extra resources .. not the main way .. the main way should be exploration of planets (like in ME1 .. and also the Hammerhead "Fire Walker" Missions in ME2 .. those were great).

2-Advanced Training .. being able to borrow a skill from other characters opens up many otpions for builds and lots of customization .. i really want to see that in ME3.

3-Loyalty missions .. i know they were the "Main" missions in ME2 .. but i want them back in ME3 as side-assignments (and probably part of the love relations building theme) .. you can choose to do them or ignore them all.

4-More options for stealth and espoinage missions .. something similar to Kasumi's Loyalty mission .. missions which involvel ittle combat and lots of using technology and wits to get around .. Thane mission could have been great example of that if his son used some hi-tech full-body diguise and you had to scanning and hi-tech equipment on people around to figure out which one is he and stop him before it was too late .. more missions like that.

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New things i want to see in ME3 and why:

1-Fully explorable citadel .. the ability to fully explore the citadel from (ME1 + ME2) + (New Locations) would be greatly appreciated.

2-Random Encounters With Space Pirates during galaxy exploration and planet exploration .. the galaxy is a dangerous place .. and you should stay on your toes all the time .. space pirates and slavers could attack at any moment and any place specially in the Terminus System .. this will add lots of tension and make exploration more exciting instead of tedious act.

3-Variety of Environmental Hazards .. loved the Tali recruitment level from ME2 and the UV waves hazard that requires you to stick to shadows .. that's one of the main reasons i want to see more explorable planets in ME3 with a wider variety of hazards (Lava Heat ... Poisonus Spores ... Cold Bites ..  etc etc etc)

4-More Varied Situations and Mini-Games that change how the game plays .. examples (Car Chase in Shadow Broker Mission / Playing Joker during Collectors Attack / Kasumi heist job .. etc etc) .. it would be great to have more situations like those .. imagine being able to drive the Normandy and engage in space combat .. or control a drone inside a network of ducts to spy/hack/eavesdrop on someone ... or controlling an underwater drone combating under-water creatures and collecting resources/artifacts .. etc etc etc.

5-Being able to visit all home-planets of alien races in ME world .. like Tuchanka in ME2 .. seeing the home worlds of all the interesting races will add tons of depth to the experiance (also seeing both genders from all races and seeing Quarians without Envo-suits) .. and visiting Earth would be absolutely great.


6-Melee Combat more Meaingful ... Actually knives are mentioned several times in ME2 dialog and lore .. Massani mentioned in gruesome detail how he kill a Krogan with a Knife .. and the Codex mentiones a Molecular Military Grade Combat Knife .. and Tali does have a knife strapped on her leg .. so knifes are still around in ME universe and are very useful (enough that Massani killed a Krogan using one) ... fact is .. with kinetic Shields and Biotic Barriers being used by everyone running towards and enemy that has a gun and stabbing them through their barriers/shields while their bullets are deflected on your own shields sounds like a very realstic scenario .. so i don't see why they aren't used .. here is how i think it could be done .. when you customize your armor you can add a knife strapped  to your arm or leg armor (instead of getting extra shields/HP/extra ammo clips like in ME2) .. and now when you perform a melee attack Shepard pulls out the knife with a swift animation and stabs his/her enemy swiftly doing great damage to their HP and of course knifes bypass Kinetic shields and Biotic Barriers very easily .. the only thing that should stop a knife or reduce its damage should be "Armor" Defense.


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As for my Wishes beyond ME3 .. here is a small bit o what i wish Bioware will do.

The Mass Effect lore already has many interesting characters and races .. imagine a Mass Effect game where you play a Protheian and live what happened when they faced the Reapers .. or Play a part in the First Contact Wars between humans and Turians (Either Turian or Human side) .. it even could be a game that mixes space RTS combat with Third Person Action .. or you can a play a sexy asari commando doing stealth missions and espionage.. or a Krogan Warlord rallying his clan (with "clan management" features and ability to command a small Krogan Army in Third Person) and you fight other krogan and even join the Rachnai Wars and later on the Krogan genocide.

In short if Bioware are smart they will use that rich lore to create many spin-off games .. the potential great and the possibilities are endless.



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That's All folks .. feel free to dicuss any of the points above .. and no .. the topic is not "add your 3 wishes for ME3" type .. but if you like an idea above or hate one you are free to share why you do regarding either .. that's all .. want to hear your opinions.

Modifié par Hunter-Wolf, 03 mars 2011 - 06:26 .


#2
Knottedredloc

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This is a great topic. I agree with most of what you've written. Good job!

#3
Geth_Prime

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I agree with pretty much all of these, especially the ones regarding customisation, vehicle exploration and varied gameplay. I also like the idea for loyalty missions, but I think an even cooler way to earn loyalty would be a point system, whereby you earn 'loyalty points' for your squadmates by using them in certain ways during combat, talking to them etc. Doing their loyalty mission would give a huge point boost, and you would be able to max out their loyalty. As you gain their loyalty you would unlock new armor, outfits and powers for them.
I like the idea of the hybrid overheat system, and I think the 'random encounters' idea is very clever and something I hadn't thought of. In short, yes to all of these. :)

#4
Hunter-Wolf

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Geth_Prime wrote...
I also like the idea for loyalty missions, but I think an even cooler way to earn loyalty would be a point system, whereby you earn 'loyalty points' for your squadmates by using them in certain ways during combat, talking to them etc. Doing their loyalty mission would give a huge point boost, and you would be able to max out their loyalty. As you gain their loyalty you would unlock new armor, outfits and powers for them.


Good idea .. actually Dragon Age 2 has a system similar to the one you suggeted here .. it is a Friend/Rival system .. probably depending on whom you interact with and what dialog choices you make while talking with them they will end up either as you friends or rivals .. unlocking different skills and probably more stuff for them .. i'd surely like to see something like that in ME3 alongside with the typical Paragon/Renegade system.

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Update:

There was on point i forgot to add .. it is one of the new things i'd like to see in ME3 .. and there have been few topics aobut in the past.

Melee Combat more Meaingful ... Actually knives are mentioned several times in ME2 dialog and lore .. Massani mentioned in gruesome detail how he kill a Krogan with a Knife .. and the Codex mentiones a Molecular Military Grade Combat Knife .. and Tali does have a knife strapped on her leg .. so knifes are still around in ME universe and are very useful (enough that Massani killed a Krogan using one) ... fact is .. with kinetic Shields and Biotic Barriers being used by everyone running towards and enemy that has a gun and stabbing them through their barriers/shields while their bullets are deflected on your own shields sounds like a very realstic scenario .. so i don't see why they aren't used .. here is how i think it could be done .. when you customize your armor you can add a knife strapped  to your arm or leg armor (instead of getting extra shields/HP/extra ammo clips like in ME2) .. and now when you perform a melee attack Shepard pulls out the knife with a swift animation and stabs his/her enemy swiftly doing great damage to their HP and of course knifes bypass Kinetic shields and Biotic Barriers very easily .. the only thing that should stop a knife or reduce its damage should be "Armor" Defense.

Modifié par Hunter-Wolf, 03 mars 2011 - 06:21 .