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Integrating Kaedrin's content without actually putting Kaedrin's in the campaign...


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#1
M. Rieder

M. Rieder
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So my campaign, The Wizard's Apprentice 2" is compatible with Kaedrin's, but I want to do more.  I want to make scrolls for kaedrin's spells available for those players who are using Kaedrin.  \\


Here's my idea:

I can make a script that will spawn kaedrin's scrolls on certian objects throughout the module to allow access.  I will put this on a convo node in the game lobby which allows the player to choose whether he/she is using kaedrin.

Here's my theory:

I am going to reference the blueprints in my script and not have them as part of the game, because if someone is using kaedrin's then they should have all of kaedrin's stuff in their override and when my script calls for the blueprint, it should find it in the player's override.

Do you think this will work? 

#2
painofdungeoneternal

painofdungeoneternal
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You need to make item props for each spell, then make custom item blueprints. Kaedrin keeps meaning to do this but a custom application is really needed. I am in the middle of making it work for all my spells ( which include all of his ) programatically, but not sure if i can do it without sitting in the toolset and making a lot of blueprints. If i can get this working i'd be able to do this for any spell there is an itemproperty defined for. If you want you can use my item props 2da even though it defines more spells. ( i think you can just do the scrolls for what you want and have extra rows won't hurt things )

I am however almost thinking i want to ditch scrolls entirely as i am looking at setting up a system for working with spell books, books, maps, multiple languages, and to allow wizards to seriously trap those books as well.

#3
M. Rieder

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Well shoot. I just assumed that there were blueprints for the scrolls included. Hmmmm.... I'll have to think about this...

#4
painofdungeoneternal

painofdungeoneternal
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You can ask him if he's done them, or will soon?

#5
The Fred

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You could use a template blueprint, I think. As long as there are item properties for everything, you could pull the description and name from the spells.2da file (or at least, the string reference) and add the item property through script.

#6
M. Rieder

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I tried that and the only problem I run into is the icon. I can't seem to get the icons for his spells to show up in my toolset. Do you have any recommendations?