
I suceeded to make my first model with BLender and converting it to MDB-format with the http://nwvault.ign.c...ls.Detail&id=94 MDB Importer/Exporter für Blender 2.55 (buggy for 2.56 Blender Beta).
I simply UVunwrapped the Object by view - all i wanted is to checkout
how to make the model work ingame and later i wanted to work on a
better layout/texturing. However the model looks strange ingame. I
checked it for doubles, recalculated normals but nothing changes. It
has black/white textured fragments and missing meshpieces. It is also
colored brown although there is no according material color setted up.
The model contains a Difusemap and a Normalmap as required.
Any ideas what could cause this problem ?
Ingame/Toolset: White/black texture fragments and missing meshpieces.

This is the BLEND.files Render result in Blender 2.55 (there are no visible errors )

Model/UVLayout of the Mesh

Here you can download the BLEND.file
http://uploadbox.com/files/f29ceacacb/
Get Blender 2.55 here http://www.oldapps.c...?old_blender=31 (NWN MDB Exporter does not work with 2.56 current Beta)
:wizard:greetings:wizard:
RPG-Jack
Modifié par RPG-Jack, 02 mars 2011 - 10:44 .





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