I am having some problems with my enemies that i have put in my level. The enemies rarely hit and when they do they only do 1 damage. The minimum level for them is set to 15 and my character is lv 13 so they should hit more often and do more damage. I have messed with the General Package Type, the Package, and the Package AI under the properties and the damage and the hit rate is still the same. The rank is also set to lieutenant.
Enemy problem
Débuté par
chiyonosake
, mars 02 2011 10:56
#1
Posté 02 mars 2011 - 10:56
#2
Posté 02 mars 2011 - 11:32
The min/max level on the character properties don't work. You can however set the creature's MIN_LEVEL variable if you want a set level.
If you want your creatures to scale (as in the main game), you'll need to use the areadata gda. I don't do that myself, so I can't advise you, but I believe all the information you need to do that is on the wiki.
If you want your creatures to scale (as in the main game), you'll need to use the areadata gda. I don't do that myself, so I can't advise you, but I believe all the information you need to do that is on the wiki.
#3
Posté 03 mars 2011 - 08:34
chiyonosake wrote...
I am having some problems with my enemies that i have put in my level. The enemies rarely hit and when they do they only do 1 damage. The minimum level for them is set to 15 and my character is lv 13 so they should hit more often and do more damage. I have messed with the General Package Type, the Package, and the Package AI under the properties and the damage and the hit rate is still the same. The rank is also set to lieutenant.
If I recall there is a setting somewhere (perhaps in the creatures properties) where you can set them to do virtually no or minimum damage. I think this was for testing purposes. Someone will have to correct me if I'm wrong but it just sticks in my head that somewhere there is a setting for it.
#4
Posté 03 mars 2011 - 08:38
From the DA Toolset wiki below, a number of things that can affect creature strength. Look through all of these settings below.
Finally, we'll want to set the creature's stats so that it will be the correct level of toughness to challenge the player when he meets him. The game has two basic parameters that need to be set for this; package (determines what general sorts of abilities the creature has) and rank (determines how good the creature is at what it does, and how tough it is).
We set the general package type to "Darkspawn" (this tells the game what general type of creature it is), the package to "Darkspawn weapon + shield (Hurlock)" since that's the closest match to a Hurlock weilding a one-handed sword that's available, and the package AI to "AIP_DS_WPN_SHLD_Hurlock" (since this is the only AI available for the selected package the choice is obvious. For some creatures there may be other AIs available, for example making the creature behave in a more "cowardly" fashion).
The rank of the creature tells the game's autoscaling system how good the creature should be at using its abilities and how tough it is. Since we want these creatures to be an interesting fight but not a serious challenge for our demo, we'll set the hut monster to "Critter". Rank also determines the quality of the treasure that is automatically generated for the player to loot from the monster's corpse; tougher monsters have higher-quality loot. To determine what kind of loot is generated, set the treasure category property. Different types of monsters will generally carry different types of loot, for example the Darkspawn are more likely to have vials of poison in their possession.
Creatures in Dragon Age have a level range that scales to the player's current level. For example, if a darkspawn had a level range of 3-8, then it would spawn around level 4 if the player encountering it was level 4. The level range defines the creatures minimum and maximum levels for these encounters. The default level range is 0-0, and must be changed to a positive number if the creature is hostile to the player at any point.
Note that the level of creatures spawned in a given area is further limited to the range specified in areadata.xls. Unless the area variable AREA_ID is set manually in the toolset to a valid line id in that table, creatures spawn at level 1.
Finally, we'll want to set the creature's stats so that it will be the correct level of toughness to challenge the player when he meets him. The game has two basic parameters that need to be set for this; package (determines what general sorts of abilities the creature has) and rank (determines how good the creature is at what it does, and how tough it is).
We set the general package type to "Darkspawn" (this tells the game what general type of creature it is), the package to "Darkspawn weapon + shield (Hurlock)" since that's the closest match to a Hurlock weilding a one-handed sword that's available, and the package AI to "AIP_DS_WPN_SHLD_Hurlock" (since this is the only AI available for the selected package the choice is obvious. For some creatures there may be other AIs available, for example making the creature behave in a more "cowardly" fashion).
The rank of the creature tells the game's autoscaling system how good the creature should be at using its abilities and how tough it is. Since we want these creatures to be an interesting fight but not a serious challenge for our demo, we'll set the hut monster to "Critter". Rank also determines the quality of the treasure that is automatically generated for the player to loot from the monster's corpse; tougher monsters have higher-quality loot. To determine what kind of loot is generated, set the treasure category property. Different types of monsters will generally carry different types of loot, for example the Darkspawn are more likely to have vials of poison in their possession.
Creatures in Dragon Age have a level range that scales to the player's current level. For example, if a darkspawn had a level range of 3-8, then it would spawn around level 4 if the player encountering it was level 4. The level range defines the creatures minimum and maximum levels for these encounters. The default level range is 0-0, and must be changed to a positive number if the creature is hostile to the player at any point.
Note that the level of creatures spawned in a given area is further limited to the range specified in areadata.xls. Unless the area variable AREA_ID is set manually in the toolset to a valid line id in that table, creatures spawn at level 1.





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