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Dragon Age II: The Decline of the classic RPG


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#201
Anathemic

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AustinKain wrote...

Anathemic wrote...

Narrsan wrote...

Hey, Anathemic

Found anyone that can actually argue their hate on The Witcher yet?


Against me? No.

Tough the argument on this thread is pitiful at best (hence why I'm not participating in it :innocent:)


I thought you didnt respond to my last post cause you came to see things in a different view.  You may have to go back a page or 2 now.

There is no argument on this thread, just a bunch of haters and fanboys trying to plex thier epeen's without giving facts or examples.


I've read it and I respect your opinion.

It's true that in an ideal environment people should try the product out first then review it. However we are far from ideal terms. For me the game is already made (in this case broke) for me, and I will only buy it when an Ultimate Edition comes out to get my money's worth.

But this does not mean I will play the ignorant one and ignore people's opinions :wizard:

#202
Riloux

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Hellosanta wrote...

It seems that I fail to grasp the idea of classic RPG stuff. What does naysayer talk about classic RPG actually sounds like D&D based TRPG. Also, does people realize that "classic" means "old" not "bible"? They are actually saying that they want RPGs that is like the ones from decades ago. How about saying "I don't like this stupid MS word on computer, I want classic typewriter back," sounds like?
So much hate for any changes. I don't get this.


If you can't make a proper analogy, don't try.

Time and advancements have made-- a typewriter, for example-- more efficient and featureful, transforming it into modern day MS Word. The opposite is true for RPGs. Complexitiy has waned and simplicitiy has taken over. In the field of video games, this has led to passive entertainment. Mindless amusement. Great for some, not for others.

Bioware is one of the few companies that consistently caters to fans of classic RPGs who enjoy complex, time-consuming and epic gameplay. Some of us are disappointed to see them going back on that.

Modifié par Riloux, 03 mars 2011 - 01:54 .


#203
Yrkoon

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Darji wrote...

Yrkoon wrote...

Darji wrote...

wolfsite wrote...

How about we all just relax, wait for the game to actually be released and actually play it properly beginning to end, then form an opinion.

Yeah lets all pay 50 Euros or 60$ just to see if we are wrong or not.

I have news for you. This years is packed with great gaming titles Titles from which i Know they will offer a great experience. Like Skyrim for example (not because of the game but because of the community)  Also I am very hyped about Deus Ex after the last previews and the promise that you dont need to killy anyone in this game to finish it is  a great thing for me.


Wait.... let me see if I get what you're saying here.


We shouldn't gamble our $50 bucks on DA2 because we don't yet know exactly what we're gonna get....  But on the other hand, we should gamble our 50 bucks on Skyrim because  we do know what we're gonna get  because of the community?

Say what?


You dont gamble with Skyrim. The community fixes everything Bethesda makes wrong. and also not enough you can even choose how your game, how the mechanic, how all the systems in the game will work. You basicly can neglect everymechanics from bethesda itself. The elder scrolls series never had a great story the thing that this series has is the world itself. All the other stuff will be changed drastically. And you can decide how it will change.

You do realize that it's barely been a week and  DA2's DEMO has already been modded by members of this community, yes? 

Modifié par Yrkoon, 03 mars 2011 - 01:53 .


#204
MJRick

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Darji wrote...

da0Xeffect wrote...

I like games for incredible story telling and being able to face consequences of your decision. It bothers me when I see threads like this because it's like they're mocking those who will continue to play even if they are not cRPGs. I've always held Bioware as the ones that produce great story-telling games above all else and I'm fine with that.

What great stories? The story in Mass effect is a joke. Its neither deep nor good writing. Yeah the presentation is good but thats it.  Also which consequnces? Again Mass effect almost none choice you made in 1 is important in 2. Yes you have guest cameos buts thats it. And in 2 there are none either, If someone dies it all depends if you do their missions and if you put them in the right spot. Which is not even a decision ist comon sense. 

Origins made you a few huge decisions but in the end only the end part was important because in the middle parts like in the Mage tower or in Redcliff its always ended in the same way maybe with someone else dieing.

If you want a game like MAss effect and where choices and your actions matter play Alpha Protocol. This game does a far more better job in this than every Bioware game since Kotor.

This is the first time ive ever seen a single person reccomend Alpha Protocol.

#205
Darji

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OmegaBlue0231 wrote...

Darji wrote...

Yrkoon wrote...

Darji wrote...

wolfsite wrote...

How about we all just relax, wait for the game to actually be released and actually play it properly beginning to end, then form an opinion.

Yeah lets all pay 50 Euros or 60$ just to see if we are wrong or not.

I have news for you. This years is packed with great gaming titles Titles from which i Know they will offer a great experience. Like Skyrim for example (not because of the game but because of the community)  Also I am very hyped about Deus Ex after the last previews and the promise that you dont need to killy anyone in this game to finish it is  a great thing for me.


Wait.... let me see if I get what you're saying here.


We shouldn't gamble our $50 bucks on DA2 because we don't yet know exactly what we're gonna get....  But on the other hand, we should gamble our 50 bucks on Skyrim because  we do know what we're gonna get  because of the community?

Say what?


You dont gamble with Skyrim. The community fixes everything Bethesda makes wrong. and also not enough you can even choose how your game, how the mechanic, how all the systems in the game will work. You basicly can neglect everymechanics from bethesda itself. The elder scrolls series never had a great story the thing that this series has is the world itself. All the other stuff will be changed drastically. And you can decide how it will change.


If you have to fix the game, then why buy it?

By the way I'm not bashing TES because I love the games.

I wouuld never buy the Console version o Bethesda games because they are bad. For me Bethesada games a just the foundation just the tool to create something fantastic.  Its like you are buying a graphic engine which transforms itself into a great and fantastic experience.

#206
Anathemic

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r2dr wrote...

Anathemic wrote...

r2dr wrote...

Narrsan wrote...

Hey, Anathemic

Found anyone that can actually argue their hate on The Witcher yet?


That stupid backflip animation, that's what wrong with The Witcher.


I'll bite. The backflip animation was in perfect accordance in the books. Witchers are genetically modified mutants (due to the taking of herbs) to combat monsters. They are more agile, swift, and regenerate faster than your average human.


It's not the animation itself, it's that it would repeat over and over again when you attacked. But as a special move that occurred in one in every fifty attacks at random, it would have been great.


Acttually the frontflip animation only occured when you commanded the PC (Geralt) to 'dodge-foward' IE front flipping over the enemy. There were other ways to dodge such as back, roll right/left, priouette right/left, etc.

So frontflip isn't forced upon you in the game ;)

#207
AustinKain

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Anathemic wrote...

AustinKain wrote...

Anathemic wrote...

Narrsan wrote...

Hey, Anathemic

Found anyone that can actually argue their hate on The Witcher yet?


Against me? No.

Tough the argument on this thread is pitiful at best (hence why I'm not participating in it :innocent:)


I thought you didnt respond to my last post cause you came to see things in a different view.  You may have to go back a page or 2 now.

There is no argument on this thread, just a bunch of haters and fanboys trying to plex thier epeen's without giving facts or examples.


I've read it and I respect your opinion.

It's true that in an ideal environment people should try the product out first then review it. However we are far from ideal terms. For me the game is already made (in this case broke) for me, and I will only buy it when an Ultimate Edition comes out to get my money's worth.

But this does not mean I will play the ignorant one and ignore people's opinions :wizard:


That sounds like a diplomatic answer LOL.

Anyway people need to realise that Bioware told everyone before and after DA:O that change was coming, and now that its here people are appalled.
Talk about sheepish people they just followed, and never looked on the hill to see the rain coming.

#208
Darji

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MJRick wrote...

Darji wrote...

da0Xeffect wrote...

I like games for incredible story telling and being able to face consequences of your decision. It bothers me when I see threads like this because it's like they're mocking those who will continue to play even if they are not cRPGs. I've always held Bioware as the ones that produce great story-telling games above all else and I'm fine with that.

What great stories? The story in Mass effect is a joke. Its neither deep nor good writing. Yeah the presentation is good but thats it.  Also which consequnces? Again Mass effect almost none choice you made in 1 is important in 2. Yes you have guest cameos buts thats it. And in 2 there are none either, If someone dies it all depends if you do their missions and if you put them in the right spot. Which is not even a decision ist comon sense. 

Origins made you a few huge decisions but in the end only the end part was important because in the middle parts like in the Mage tower or in Redcliff its always ended in the same way maybe with someone else dieing.

If you want a game like MAss effect and where choices and your actions matter play Alpha Protocol. This game does a far more better job in this than every Bioware game since Kotor.

This is the first time ive ever seen a single person reccomend Alpha Protocol.

Even in this forum many people praise Alpha Protocol for their dialoguesystem and its mechanics. But yes Alpha protocol is highly underrated because reviewer thought of it as a Mass effect like game while its really a Dice based RPG.

#209
Lyssistr

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Hathur wrote...

Does it even matter? Are you saying that a genre needs to remain / stay the same forever, that it can never change or shift... or that a game company is forbidden from making a different type of game?

How is this idiotic argument that DA2, Mass Effect are not real RPGs even relevant? I'm a 32 year old gamer.. been playing PC games since I was 4 years old, RPGs since I was about 6 years old... I was and still am a hardcore pencil & paper Dungeons & Dragons gamer.... but I don't bemoan that video game RPGs aren't the same as they were 10 years ago or 20 years ago.... Why? Because pencil & paper rpgs have changed a lot in the 20+ years I've played them too.

At it's core, a RPG is about the characters, the story and some form of character development and / or advancement through a process of trials and challenges. How that is executed is moot... be it in a turn based method, or frenetic action flick speed..... at the end, what matters is:

1) Are the characters interesting
2) Is the story interesting
3) Are you having fun

If the answer is yes to those 3, then what else actually matters?

Rulesets DO NOT define whether or not something is a RPG or not. This whole argument is about as stupid as the D&D players who argued that 3rd edition D&D or 4th edition D&D were not true / pure D&D like AD&D was because the rulesets were "faster paced" .... the rules have NOTHING to do with whether or not something is a good RPG. Rulesets only define it something has good gameplay... but a RPG it does not make.

People argue Mass Effect isn't a RPG because it functions very much, if not entirely, like a 3rd person shooter.... once again, these people are arguing rulesets and are ignorant beyond belief. Mass Effect is every much a RPG as D&D red boxset, blue boxset, AD&D or whatever.... why? Because they are character + story driven games that focus on character development and advancement.... you are assuming the identity (or ROLEPLAYING... aka acting, aka pretending, aka make-believe) a character in a game. In this game you have some freedom to make choices on your actions, your dialogue, what equipment you carry, what type of skills you know, etc.... it is in every shape & form as much a roleplaying game as my beloved pencil & paper D&D.

Get your pretentious, arrogant, stuck up heads out of your asses and try to understand that there's infinitely more to what constitutes a roleplaying game than how the goddamn bloody stupid combat works....

"oooooh! The combat is too fast, this is no rpg!"
"oooooh! The combat is so slow and boring, this is no rpg!"

Based on everything I've seen in the demo of DA2, it fits every definition of a roleplaying game. We have:

1) A character we take control of.
2) Ability to choose what our character says (to a degree, this is afterall a video game... you want true dialogue freedom, go play a pencil & paper RPG)
3) Some degree of choice in what actions our character does
4) Ability to select what type of skills or abilities our character knows
5) Ability to advance both statistically (raising abilities & skills) and as a character through plot, & dialogue
6) Ability to choose what kind of equipment we use.

This is clearly a RPG in every sense of any other video game RPG I've ever played. If your issues are with how the combat plays out, then your issue is that of the gameplay mechanic or ruleset... NOT it as a RPG.

If you're bothered by the degree of character / story freedom you have, then you're likely not going to find appeasement until you get a few friends together around a table and learn to play a pencil & paper RPG such as Dungeons & Dragons where you have complete and total freedom to let your character do or say what he / she wishes.


ok we're about the same age, got my 8088 at about the age of 6, so we must have about the same computer gaming experiences. I don't play tabletop RPGs, so I'll leave these out of the discussion.

 for me an RPG is made up (in order of necessity)

1) my character progressing according to his/her skills and my mental ability to use them, not on my skills (I roleplay the character).
2) some stat based system with regard to gear, talents etc.
3) a sufficiently interactive/deep world (I don't necessarily mean totally open ended a la Morrowind).

Ofc a *good* rpg needs more than just this, e.g. a good story, interesting characters and much more, but the these two points are what make a game an RPG to me.

 with your definition, bar point 2, a basketball game would qualify as a cRPG. Nothing wrong with basketball games, but they're not RPGs. One distinction from -a gameplay perspective- being that they rely allot on player skill.

My definition is probably flawed and silvius could argue about a more tight definition but imo the distinction between using character skills and player skills is a central one.

 Killing the Ogre+3 darkspawn by kitting all of them with 1 mage is skill, albeit not a demonstration of high-skill, half of those gave the demo a go did this. It's just that a hack&slash oriented combat is not promoting RP'ing. Without a proper top-down camera, while pause&issue mode is theoretically supported, in practice the game is meant to be played as a h&s.

  Again, nothing wrong with h&s games, I'm gona love it when I play Diablo III but an action game with stats is not necessarily a cRPG.

 Limiting choices on which parties gear-up is also a move backwards, regarding the "RPGivity" of the game.

 So TLDR, I think the "problem" is purely with DA2 going the h&s route, while this franchise was supposedly about reviving the feel of old-school rpgs, something which DAO did brilliantly.

Some other people quote VO'd protagonist as a stepback, I can't agree to that, I like seeing more tech in games. However, the wheel seemed to oversimplify things. Nothing wrong with using a wheel per se, but seeing mostly 3-word sentences ("I want to be a dragon") as available options made me smile, seemed like an oversimplification.

 Ofc Bioware is entitled to do whatever they want with DAII, DAIII, DAIV etc, they could make them purely action games in the fashion of PoP should they choose to but on the other hand, it's quite natural to see posts saying this is not really about going "back to the roots". After all, the DA franchise was the most promising one for reviving old-school cRPGs.

  The above do not meant that DAII will be a bad game (though tbh I didn't find the demo exciting, for different reasons) but it clearly demostrates a drift towards de-RPGification. Dreamfall was an amazing game, yet it was not an adventure game, still an awesome game but an awesome action game.

 A couple of things I was hoping to see in DA2,
 
- more interactive world (not necessarily cook my own bread, but something in that direction)
- more special mobs, each requiring its niche spell/tactic to beat (like many bgII mobs)

 Again, these are not necessarily what other people wanted but these are elements I miss from older games.

Modifié par Lyssistr, 03 mars 2011 - 01:57 .


#210
Anathemic

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Veex wrote...

Anathemic wrote...

I'm not part of any 'old school' crowd, though I do agree with the article when it states "why fix it when it ain't broke?" (paraphrased of course).


Who decides what is and isn't broke? I think the answer is fairly evident that BioWare does. If they aren't satisfied with the shooter mechanics in Mass Effect, or the combat speed of Dragon Age, they change it. Will that alienate a portion of their playerbase? Absolutely. Will that also draw in new segments of gamers? Absolutely.

One thing I do know is that no matter how vehemently someone resists change it happens in some form or another.


Sure, but a dev company is to decided based on player feedback (atleast that's how i view it with past games from different dev companies).

#211
SomeBug

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Flipping of any kind is stupid.

#212
AustinKain

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MJRick wrote...

Darji wrote...

da0Xeffect wrote...

I like games for incredible story telling and being able to face consequences of your decision. It bothers me when I see threads like this because it's like they're mocking those who will continue to play even if they are not cRPGs. I've always held Bioware as the ones that produce great story-telling games above all else and I'm fine with that.

What great stories? The story in Mass effect is a joke. Its neither deep nor good writing. Yeah the presentation is good but thats it.  Also which consequnces? Again Mass effect almost none choice you made in 1 is important in 2. Yes you have guest cameos buts thats it. And in 2 there are none either, If someone dies it all depends if you do their missions and if you put them in the right spot. Which is not even a decision ist comon sense. 

Origins made you a few huge decisions but in the end only the end part was important because in the middle parts like in the Mage tower or in Redcliff its always ended in the same way maybe with someone else dieing.

If you want a game like MAss effect and where choices and your actions matter play Alpha Protocol. This game does a far more better job in this than every Bioware game since Kotor.

This is the first time ive ever seen a single person reccomend Alpha Protocol.


Alpha Protocol was and is a great game. I loved it and plan on picking it back up soon to work on the platinum for it.

#213
packardbell

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Bioware would of died with Black Isle if they did not make the transition to consoles. It's not all black and white.

#214
Veex

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Riloux wrote...

Bioware is one of the few companies that consistently caters to fans of classic RPGs who enjoy complex, time-consuming and epic gameplay. Some of us are disappointed to see them going back on that.


Would you mind giving me a few examples of what you consider complex gameplay from a BioWare, or non-BioWare
game?

#215
Piecake

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Anathemic wrote...

Sure, but a dev company is to decided based on player feedback (atleast that's how i view it with past games from different dev companies).


That's what they did

#216
Narrsan

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No more The Witcher talk. I'll end up booting it up and I'm trying to play Torchlight here!

#217
OmegaBlue0231

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Darji wrote...

OmegaBlue0231 wrote...

Darji wrote...

Yrkoon wrote...

Darji wrote...

wolfsite wrote...

How about we all just relax, wait for the game to actually be released and actually play it properly beginning to end, then form an opinion.

Yeah lets all pay 50 Euros or 60$ just to see if we are wrong or not.

I have news for you. This years is packed with great gaming titles Titles from which i Know they will offer a great experience. Like Skyrim for example (not because of the game but because of the community)  Also I am very hyped about Deus Ex after the last previews and the promise that you dont need to killy anyone in this game to finish it is  a great thing for me.


Wait.... let me see if I get what you're saying here.


We shouldn't gamble our $50 bucks on DA2 because we don't yet know exactly what we're gonna get....  But on the other hand, we should gamble our 50 bucks on Skyrim because  we do know what we're gonna get  because of the community?

Say what?


You dont gamble with Skyrim. The community fixes everything Bethesda makes wrong. and also not enough you can even choose how your game, how the mechanic, how all the systems in the game will work. You basicly can neglect everymechanics from bethesda itself. The elder scrolls series never had a great story the thing that this series has is the world itself. All the other stuff will be changed drastically. And you can decide how it will change.


If you have to fix the game, then why buy it?

By the way I'm not bashing TES because I love the games.

I wouuld never buy the Console version o Bethesda games because they are bad. For me Bethesada games a just the foundation just the tool to create something fantastic.  Its like you are buying a graphic engine which transforms itself into a great and fantastic experience.


I don't really agree with that but at least it's people buying the games which means Bethesada will keep making them.

#218
panamakira

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I don't share this guy's opinion so I could care less if he thinks Bioware is the doomsday to RPGs as we know it. Stop whining....we have enough of that in these forums. The purists still lurk around watching.

#219
Anathemic

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SomeBug wrote...

Flipping of any kind is stupid.


Subjective. Personally I enjoy participating in Parkour, really fun. :wizard:

#220
Gabriel S.

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Seeing the thread's title made me wanna come here and rant: REPENT, REPENT! REPENT YOUR SINS! THE WORLD IS AT AN END!

Seriously, though, I've seen nothing in the demo that wasn't really an improved version of what was there in Origins.

Combat is generally more responsive, and honestly, mainly as a two-handed warrior player, I'd been dreadin' before the gameplay reveals.

The dialogue wheel is still in "experimental phase" though I doubt any dev would acknowledge, still it seems to be a step up from ME's version, so maybe ME3 or DA3 will get the most out of that.

For now, I think, all is... well. Ultimately this is a push down a certain path which will end unfavorably for me, as a PC gamer. Hopefully it will be something fast and painless.

AND THUS I HAVE FULFILLED MY OWN PROPHECY! YE GODS!

#221
nelly21

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Tooly McToolbag says...

(Insert haughty voice)

What has happened to BioWare? I recently played the demo and upon doing so, I was most discouraged. I was unable to keep up with the speed of the combat which indubitably means that it has been dumbed down (have to insert key phrases). Furthermore, while I have no experience in game production myself, my 30+ years of gaming have made me an obvious expert at making successful games and it is quite obvious that this will not be a successful game. Not that it should be mind you as high sales numbers invariably mean that the game has been made for the lowest common denominator (remember key phrases) and would not be worthy of my time.

In summation, I believe that this game is utter garbage based on my 30 minute demo playthrough. I shall be canceling my pre-order post haste and surely, I will be only one of the millions of betrayed RPG fans who will be doing the same. My palette will only be reserved for the truly mature fare, such as the Witcher. In the mean time, I will make the entirely reasonable request of having BioWare refund my pre-order forthwith. What's that? They aren't selling me the game? Oh you poor simpleton! When we intellectuals make our demands, we get them without question!

Sincerely,

Tooly McToolbag

RIP RPG: 1970-2011

#222
Merced652

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SomeBug wrote...

Flipping of any kind is stupid.


Did you see hawke backflip 30 yards in one of them trailers or was that taken taken straight out of a cut scene? :D

#223
Anathemic

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Piecake wrote...

Anathemic wrote...

Sure, but a dev company is to decided based on player feedback (atleast that's how i view it with past games from different dev companies).


That's what they did


Not really, why do you think peopel complain on these forums? Because the direction of the game doesn't go into accordance with their view and thus the feedback (negative)

#224
Yrkoon

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I feel like I've been subjected to one of the biggest Bait-and-switch jobs I've ever experienced on these forums.

Thread starter finds an article that discusses Bioware's departure from the classic RPG genre  and does a thread.   Only to then proceed to discuss his/her intended point: That Skyrim > DA2.

<gag>

Modifié par Yrkoon, 03 mars 2011 - 02:02 .


#225
Anathemic

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panamakira wrote...

I don't share this guy's opinion so I could care less if he thinks Bioware is the doomsday to RPGs as we know it. Stop whining....we have enough of that in these forums. The purists still lurk around watching.


I don't understand this post...