What decision do you think you'll regret?
#76
Posté 03 mars 2011 - 05:55
Maybe letting the Architech live...but its only in one play through so whatever
Also maybe stabbing Morrigan in witch hunt, harsh i know but my warden at the time felt a great rage over him when morrigan would give him cryptic answers, also only happened the same play through as the the letting the architech live
#77
Posté 03 mars 2011 - 05:57
marshalleck wrote...
I'm pretty happy with all the decisions I made with my planned import file.
Actually, I just thought of one. I kind of got roped into killing apostates for the Templars in Awakening, since it was not possible to drop quests. I accidentally walked too close to one and he attacked me, so I had to blow him up. I was careful not to kill the others, but I'm still displeased about the first. My mage never would have cooperated with the Templars to kill other mages, being an apostate and maleficar himself.
That doesn't make sense at all, not even in a story sense.
The Warden isn't evil, he can't be else he isn't going to fight the blight but laugh as the puny Humans die from atop his giant tower at Wardens Keep.
No instead he's there to protect the land in some facet and develop things as he does, so even if he embraces blood magic and becomes a malificar (which I don't think they'd classify the Warden as because of his great sacrifice) that doesn't mean he'd let those in his way live, even if they only attacked if he went near... anyone that's a threat to what he's building or protecting or the armies or ways of his life or even someone that has equipment he needs... would be fair game.
All for the greater good, so to speak.
I understand you wanted to be evil-support like that, but that's not the sense of realism (or if you like a better term, reality), that is within the game or it's lore, and even if it's just a game, that doesn't make much sense.
#78
Posté 03 mars 2011 - 05:59
#79
Posté 03 mars 2011 - 06:04
#80
Posté 03 mars 2011 - 06:04
#81
Posté 03 mars 2011 - 06:10
Ryllen Laerth Kriel wrote...
I regret building up Sandal's hopes of that next enchantment then...making the ultimate sacrifice and not being able to return. Poor Sandal, waiting in camp and wringing his fingers in anticipation. Addled with lyrium poisoning and eyes alight with the pure joy of a child. If I could only let you enchant one more weapon...boohoo! My character's spirit shall wander the Fade, forever, whispering..."Enchantment?"
yeah. Sandal at the end of Da:O and seeing him again in the Witch Hunt DLC... There is something up with that boy...
I think he's secretly the mastermind behind the whole Dragon Age and the impulses of the Dark Spawn and making coffee taste bitter.
Modifié par Reptillius, 03 mars 2011 - 06:11 .
#82
Posté 03 mars 2011 - 06:10
megaz635 wrote...
I REGRET NOTHING!!!!
^
My Warden did the best he could for everyone...so...so
Modifié par Envor44, 03 mars 2011 - 06:10 .
#83
Posté 03 mars 2011 - 06:13
My Warden was pretty evil... maybe he just didn't want the Archdemon to win because, you know, it's no fun to lord over a mountain of corpses and darkspawn... kind of strange to judge somebody else's roleplaying choices like that. Why did my Warden kill the Dalish? Because he was evil. Why taint the Ashes? Evil (and wanting to harm the Chantry however possible). Etc... lol... that's kind of the point when a game gives you dialogue and plot decisions. You get to make the Warden into whatever you want. There is no "right" way.Aesieru wrote...
marshalleck wrote...
I'm pretty happy with all the decisions I made with my planned import file.
Actually, I just thought of one. I kind of got roped into killing apostates for the Templars in Awakening, since it was not possible to drop quests. I accidentally walked too close to one and he attacked me, so I had to blow him up. I was careful not to kill the others, but I'm still displeased about the first. My mage never would have cooperated with the Templars to kill other mages, being an apostate and maleficar himself.
That doesn't make sense at all, not even in a story sense.
The Warden isn't evil, he can't be else he isn't going to fight the blight but laugh as the puny Humans die from atop his giant tower at Wardens Keep.
No instead he's there to protect the land in some facet and develop things as he does, so even if he embraces blood magic and becomes a malificar (which I don't think they'd classify the Warden as because of his great sacrifice) that doesn't mean he'd let those in his way live, even if they only attacked if he went near... anyone that's a threat to what he's building or protecting or the armies or ways of his life or even someone that has equipment he needs... would be fair game.
All for the greater good, so to speak.
I understand you wanted to be evil-support like that, but that's not the sense of realism (or if you like a better term, reality), that is within the game or it's lore, and even if it's just a game, that doesn't make much sense.
It's like that time when Flemeth asks you about being a Grey Warden and trying to get support based on the treaties: "As long as there's some profit in it."
Oh yeah, I also took that mission from the Templars, but it was never about helping take down maleficars. I just needed to get paid.
Modifié par Icy Magebane, 03 mars 2011 - 06:18 .
#84
Posté 03 mars 2011 - 06:20
That makes no sense.
You weren't an evil person from the start, that's not feasibly possible as you didn't have any influence to make you evil, so either life outside the tower, forest, castle, made you as such, or you took the gameplay route of a game, and suspended the story, immersive quality, and logic.
Not to judge the roleplay, but there are some character saves that would never occur as they are just that infeasible if you think about the situations.
Tainting the ashes is to gain power, which you need in the immediate sense and don't know if letting pilgrimages near it will gain you that power needed.
The werewolfs are strong, so why not, and the elves did take advantage of their pain.
The demon possessing the child offers you power, so why not? And the blood magic route is the quickest.
The tower doesn't make much sense, unless from a "mages are dangerous" sort of idea, but again you have no idea if the mages are alive or not and a non mage might not be able to determine who's corrupt or not.
Choices have a reason that doesn't mean they're evil...
#85
Posté 03 mars 2011 - 06:24
-My mage asked for Alistair to free the Circle, but I don't know if the boons will have much of an effect on DA2. Said mage also romanced Morrigan and went with her at the end of Witch Hunt. Still unsure what that entails, if anything.
-In my last playthrough, my Dalish elf let Flemeth live and lied to Morrigan about it.
-Sigrun going off to die in the Deep Roads, both times I've played DA: A. Valenna getting crushed by a pillar in one playthrough, though it said no body was discovered.
#86
Posté 03 mars 2011 - 06:26
#87
Posté 03 mars 2011 - 06:28
Justice died during the keep invasion, and the dwarf lady wandered off but I didn't care about them anyway.
#88
Guest_Ineffable Igor_*
Posté 03 mars 2011 - 06:35
Guest_Ineffable Igor_*
#89
Posté 03 mars 2011 - 06:38
No, these are good points. As long as the Warden's mindset is taken into account, and motives are allowed to be dependent on the player's decisions and not an overarching, pre-determined personality, then we are in agreement. It's just that sometimes, the greater good can be the furthest thing from the Warden's mind. This is what gives each Warden a unique character, and I see that as being well within the bounds of lore, etc...Aesieru wrote...
Essentially then, you chose it just because "it's evil, so YEAH!"
That makes no sense.
You weren't an evil person from the start, that's not feasibly possible as you didn't have any influence to make you evil, so either life outside the tower, forest, castle, made you as such, or you took the gameplay route of a game, and suspended the story, immersive quality, and logic.
Not to judge the roleplay, but there are some character saves that would never occur as they are just that infeasible if you think about the situations.
Tainting the ashes is to gain power, which you need in the immediate sense and don't know if letting pilgrimages near it will gain you that power needed.
The werewolfs are strong, so why not, and the elves did take advantage of their pain.
The demon possessing the child offers you power, so why not? And the blood magic route is the quickest.
The tower doesn't make much sense, unless from a "mages are dangerous" sort of idea, but again you have no idea if the mages are alive or not and a non mage might not be able to determine who's corrupt or not.
Choices have a reason that doesn't mean they're evil...
Whether the Warden was "good" or "evil" before the origin stories began is debatable, as each path gives you enough inital dialogue to create your own persona from the start. Using the Mage as an example, years of Templar scrutiny would be seen differently by different players, and thus, the Warden's character changes accordingly. This is, however, a small point. I agree with your main argument...
Um... for the record, I'm not demented. I've also played as heroic Wardens, but this is just based on my canon playthrough...
Modifié par Icy Magebane, 03 mars 2011 - 06:40 .
#90
Posté 03 mars 2011 - 06:42
Aesieru wrote...
Essentially then, you chose it just because "it's evil, so YEAH!"
That makes no sense.
You weren't an evil person from the start, that's not feasibly possible as you didn't have any influence to make you evil, so either life outside the tower, forest, castle, made you as such, or you took the gameplay route of a game, and suspended the story, immersive quality, and logic.
Choices have a reason that doesn't mean they're evil...
Interesting, I suppose it all depends on how you start your character? I felt the best "evil" origin was the City elf. You were born in the lowest caste of society, and on your wedding day the priviliedged class has made off with your fiancé to rape and murder her. So you SNAP!
I realized what a real "evil" character you were when you could just leave her and tell everyone how you cared nothing for her.
#91
Posté 03 mars 2011 - 07:22
What the **** are you talking about?Aesieru wrote...
marshalleck wrote...
I'm pretty happy with all the decisions I made with my planned import file.
Actually, I just thought of one. I kind of got roped into killing apostates for the Templars in Awakening, since it was not possible to drop quests. I accidentally walked too close to one and he attacked me, so I had to blow him up. I was careful not to kill the others, but I'm still displeased about the first. My mage never would have cooperated with the Templars to kill other mages, being an apostate and maleficar himself.
That doesn't make sense at all, not even in a story sense.
The Warden isn't evil, he can't be else he isn't going to fight the blight but laugh as the puny Humans die from atop his giant tower at Wardens Keep.
No instead he's there to protect the land in some facet and develop things as he does, so even if he embraces blood magic and becomes a malificar (which I don't think they'd classify the Warden as because of his great sacrifice) that doesn't mean he'd let those in his way live, even if they only attacked if he went near... anyone that's a threat to what he's building or protecting or the armies or ways of his life or even someone that has equipment he needs... would be fair game.
All for the greater good, so to speak.
I understand you wanted to be evil-support like that, but that's not the sense of realism (or if you like a better term, reality), that is within the game or it's lore, and even if it's just a game, that doesn't make much sense.
I just said my mage wouldn't go around doing Templar wet-work. That has nothing to do with "being evil." Talk about reading way too much into a few sentences. I wouldn't have bothered with the quest, but I had forgotten that they couldn't be abandoned once accepted so I was stuck on that path. My fault for spam-accepting the quest board in Amaranthine. Mea culpa.
And by the way, a mage who isn't part of a Circle, or who escapes/abandons it is an apostate. A mage who uses blood magic is a maleficar. My warden was both. There is no "must be evil" requisite to being an apostate, a maleficar, or both. Granted the Warden status may exempt the player character from those criteria, but that still doesn't mean my Warden would respect the Templars or the Circle rules. And indeed from the beginning of the game you are offered dialogue choices to support that very type of world view.
Modifié par marshalleck, 03 mars 2011 - 07:30 .
#92
Posté 03 mars 2011 - 07:37
spared Loghain,
performed the ritual,
had hardened Alistair and Anora married,
putting Bhelen on the throne,
saving the Elves,
saving the Mages
Saving Conner
Destroying the Anvil
Killed Flemeth
Saving and getting max approval from every single companion [including Shale and the Dwarf]
Saving Amaranthine
Every Awakenings companion surviving [the ones left behind managed to survive as well]
Allowing that one Darkspawn to live because he was friendly
Killing the Architect and taking his destiny away from him.
And finally
Walking through the Mirror with Morrigan to meet our son.
I made every best decision possible. I think it will make for a BORING bunch of stuff in DA2.
Modifié par Vicious, 03 mars 2011 - 07:44 .
#93
Posté 03 mars 2011 - 07:53
Nimpe wrote...
I regret not helping refugee boy in lothering. There goes that cameo.
This
#94
Posté 03 mars 2011 - 07:55
#95
Posté 03 mars 2011 - 08:00
Hmmmm Maybe stepping through the mirror with morrigan....maybe....I wanted to, so i did... but that means my warden left everything behind. also doing the shale quest after i beat the game(wonder if she'll come back some how) I don't regret much but in my second playthrough i wanted to have the golems and werewolves messed that up by taking shale with me to the anvail and couldn't leave lmao and the wolves was a morale thing freeing them and keepin the dalish alive. Letting Morrigan leave the universe when i wanted her to make a return. But im glad i free'd the Elves in my Maakasu file. Morrigan part wasn't that much of a regret but i wanted to try to keep the golems.
Real Regrets!
But none of those are that bad....... The two thing that for sure i regret is burning City to save the keep when i learned i can save both....in Awakening and not killin the Architect might go back through awakening with my Maakasu character and do it over after i do it with my second character.
#96
Posté 03 mars 2011 - 08:03
#97
Posté 03 mars 2011 - 08:06
#98
Posté 03 mars 2011 - 08:06
I do regret "killing" Flemeth. I wonder if that has any weight on DA2. And I think I helped the little boy in Lothering.....I'm doing two imports anyway. A noble warden and a human mage, so one of those I helped the little kid.
#99
Posté 03 mars 2011 - 08:40
king or queen put reward on my head make me feel happy.
#100
Posté 03 mars 2011 - 09:02





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