Dorian the Monk of Sune wrote...
False. Fun we cant debate. I had much more fun in BG but thats me. There was so much removed from the Infinity Engine.
Day and Night cycles, ability to steal from and kill civies
(don’t tell me about pick pocketing), 6 person parties, ability to bash chest,
death of party members, encumbrance, individual inventories. Ability to skirmish without enemy health replinshing and it didnt have level scaling so that Winter Wolf you fought at 2nd level was a different experiance at 5th.
Yep, and a lot of these are things that I thought ought to be removed.
Day/night cycles ruin pacing. The Tower of Ishal wouldn't have made any sense with day/night cycles unless the cycles were so long that they didn't matter. Chateau irenicus
didn't make any sense.
Stealing and killing civvies is pretty much useless for RP since the game can't respond properly to such actions. The IE Reputation mechanic is feeble and easily spoofed.
Death of party members is only tolerable in a setting that allows for resurrection, which breaks too many things about the world unless you're willing to go all the way to an OOTS world where everyone knows that resurrection is common and takes that into account.
Skirmishing without enemy health replenishing is a kind of AI exploit, isn't it? I suppose there are enemies who can't do anything about this sort of tactic even if they understood it, though.
I wouldn't mind seeing encumbrance and individual inventories back, though since I don't like inventory-based gameplay in the first place this probably wouldn't be worth the zots with the amount of items I'd want in the game.
As for no level scaling -- that really wouldn't work well with DAO's structure. And stuff in BG2 was often scaled, though somewhat less obviously than in DAO.