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Destructoid DA2 article and why bioware doesn't get it


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#51
Yrkoon

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AustinKain wrote...
Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian...

What?

Modifié par Yrkoon, 03 mars 2011 - 03:11 .


#52
Darth Executor

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Maria Caliban wrote...

Darth Executor wrote...

Maria Caliban wrote...

You're not a player that abandoned Origins after an hour or two. You're a player who made it all the way through the game and as played through it multiple times. Even if you haven't finished all those playthroughs.


I haven't finished any of the playthroughs. Furthest I got was to deal with arl eamon's troubles, the circle's troubles and andraste's urn. Then I started on the deep roads and never finished (not counting minor quests here). I've played through a good chunk of the game but never actually got to the end.


Sorry, I misunderstood you. :)

Either way, I think you have a point. Your suggestion would lead to more people playing the game for longer.

I also think that there are were pacing and structural issues with DA:O that I hope BioWare has addressed with DA II.


:)

#53
The Baconer

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Darth Executor wrote...

I like RPGs who have the decency to make the pointless. endless trash mobs thrown at me easy to kill so playing isn't a chore. You know, like (...) Morrowind


Cliff racers.

#54
AustinKain

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Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.

#55
The Night Haunter

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Maria Caliban wrote...

Darth Executor wrote...

Maria Caliban wrote...

You're not a player that abandoned Origins after an hour or two. You're a player who made it all the way through the game and as played through it multiple times. Even if you haven't finished all those playthroughs.


I haven't finished any of the playthroughs. Furthest I got was to deal with arl eamon's troubles, the circle's troubles and andraste's urn. Then I started on the deep roads and never finished (not counting minor quests here). I've played through a good chunk of the game but never actually got to the end.


Sorry, I misunderstood you. :)

Either way, I think you have a point. Your suggestion would lead to more people playing the game for longer.

I also think that there are were pacing and structural issues with DA:O that I hope BioWare has addressed with DA II.


Also it would destroy the last vestiges of true RPG elements in an awesome game. So no thank you.

#56
Purple People Eater

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My response to this thread



#57
Darth Executor

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ghostmessiah202 wrote...

Maria Caliban wrote...

Darth Executor wrote...

Maria Caliban wrote...

You're not a player that abandoned Origins after an hour or two. You're a player who made it all the way through the game and as played through it multiple times. Even if you haven't finished all those playthroughs.


I haven't finished any of the playthroughs. Furthest I got was to deal with arl eamon's troubles, the circle's troubles and andraste's urn. Then I started on the deep roads and never finished (not counting minor quests here). I've played through a good chunk of the game but never actually got to the end.


Sorry, I misunderstood you. :)

Either way, I think you have a point. Your suggestion would lead to more people playing the game for longer.

I also think that there are were pacing and structural issues with DA:O that I hope BioWare has addressed with DA II.


Also it would destroy the last vestiges of true RPG elements in an awesome game. So no thank you.


true RPG elements = tedious endless trash mobs?

#58
andar91

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AustinKain wrote...

Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.

Posted ImagePosted ImageWhite Knight Chronicles wasn't well-received by many people I know, but FF13's combat was great.  The biggest problem was that it turned off a lot of people at the beginning because it takes a long time (relatively) to open up.  Once the combat system is more fleshed out and you have more control, it gets CRAZY.

#59
Ethical

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if you want easy kills why not just play the game on easy and switch it to whatever difficulty you want the bosses at. I was one and two-shotting the mobs on DA:O with my mage on easy. Was doing it for my mage import and finished in 12 hours :D

#60
Darth Executor

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AustinKain wrote...

Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.


One would think you'd have enough self awareness to stop posting after being humiliated twice, first by not detecting obvious sarcasm and then by claiming Obsidian, a company that was founded in 2003 made BG2 which was released in 2000.

#61
Maria Caliban

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ghostmessiah202 wrote...

Maria Caliban wrote...

Sorry, I misunderstood you. :)

Either way, I think you have a point. Your suggestion would lead to more people playing the game for longer.

I also think that there are were pacing and structural issues with DA:O that I hope BioWare has addressed with DA II.

Also it would destroy the last vestiges of true RPG elements in an awesome game. So no thank you.

No, it wouldn't.

The ability to quickly kill trash mobs does not make something more or less an RPG.

#62
Passivehate

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 From the article:

'Choose your gender: male, female, other.' And I was just mystified by that for a long time. I don't even know what other is, man. Am I a worm or something?"


As much as I love being called a worm(sarcasm), I assure you that I am most certainly not. If Mike Laidlaw ever reads this, I would really like to know why you'd say something so inflammatory or if you were simply quoted outside of context. I mean, you do realize that this quote is insulting to genderqueers and intersexed individuals alike, right?

Modifié par Passivehate, 03 mars 2011 - 03:17 .


#63
Sarielle

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May or may not have been suggested...try playing on casual difficulty? Monsters have a lot less HP from what I can tell.

#64
Darth Executor

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Ethical wrote...

if you want easy kills why not just play the game on easy and switch it to whatever difficulty you want the bosses at. I was one and two-shotting the mobs on DA:O with my mage on easy. Was doing it for my mage import and finished in 12 hours :D


It's a solution, but still annoying to fiddle with the menus on every unique enemy encounter. I'm mainly hoping bioware will just properly balance encounters instead of drawing them out to artificially extend play time.

#65
tmp7704

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Anathemic wrote...

I can't even properly grasp what the OP said...

Basically -- the early part of DAO was boring because your character has just 1-2 abilities that don't damage the mobs much, which leads to very repetitive experience, one which can easily make someone give up and quit few hours into the game.

What he points out is that BioWare tried to address that issue (people quitting early) by adding the "legendary intro" ... but that they failed completely to grasp what made people quit early in the first place. And as result, the experience after these early "legendary" first few minutes is just as repetitive and boring as it was in DAO. Which is likely to lead to exactly the same result.

This is fair point to make but it looks people are in full defense mode at the moment and dead set to refuse to listen.

Modifié par tmp7704, 03 mars 2011 - 03:18 .


#66
AustinKain

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Darth Executor wrote...

AustinKain wrote...

Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.


One would think you'd have enough self awareness to stop posting after being humiliated twice, first by not detecting obvious sarcasm and then by claiming Obsidian, a company that was founded in 2003 made BG2 which was released in 2000.


Obsidian Entertainment was brought into corp in 2003, Obisdian was a developer before that. Go read a gaming history book.

I have not been humiliated once yet. I have just called a troll a troll.  So if you wanna troll the do so you win, i wll just ignore your ignorant posts from now on.

#67
ToJKa1

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Origins did have too much filler combat. Still it was usually fun enough to come up with different tactical approaches in dealing with them.

#68
Kileyan

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JrayM16 wrote...

You know, a lot of people say that the stats aren't that complicated, but let me tell you this. I had a friend who bought Origins and stopped after about 10-15 minutes cause he just didn't wanna deal with the stats. ANd he was a pretty hardcore gamer. Loves games, play them all the time.

There is some credence to Bioware's claims.


True, but how far do you lower the bar to attact that friend?

My friend abandoned pc's 10 years ago, he only has a cheap laptop to do keep up with facebook and download free music and movies via illegal ways.

He hates any game that lasts more than 15 hours, any game that has level up choices or more than one activated skill. He played the entire game of Mass Effect 1 as a biotic but wouldn't use the skills because he thought they should be auto used. The only reason he upgraded him armor and weapons via inventory is i did it for him. I kid you not, he played the entire game with a pistol, and complained the game was stupid, too hard and too long.

He is a hardcore gamer, he is exceptionally good at platformers, and shooters. That doesn't mean every game should be made to attact him.

Do we really want games to be designed to attact that sort of player? Seriously, I don't want to play a game that is designed to attract someone who, within 15 minutes was overwhelmed by spending 3 stat points and one talent point.

C'mon, think hard about what that game would be, if it was designed to essentially attact someone who has zero interest in rpgs?

Why design a game like that, I could ask where is my base bulding, resource gathering and army units building. I want Dragon Ages the real time strategy game! I only half kid, I think that or even an ME spin off into another genre would be kind of cool :)

Modifié par Kileyan, 03 mars 2011 - 03:20 .


#69
Ethical

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Darth Executor wrote...

Ethical wrote...

if you want easy kills why not just play the game on easy and switch it to whatever difficulty you want the bosses at. I was one and two-shotting the mobs on DA:O with my mage on easy. Was doing it for my mage import and finished in 12 hours :D


It's a solution, but still annoying to fiddle with the menus on every unique enemy encounter. I'm mainly hoping bioware will just properly balance encounters instead of drawing them out to artificially extend play time.


Well I don't know what to tell you, if your asking Bioware to tailor the game around your playing style, your sore out of luck. I personaly liked the enemies in the demo but am going to play on nightmare because I thought they were to easy to kill (even the ogre :D), I however don't want bioware to make nightmare health pools the norm as it would not be fair to other people. 

So I guess in short, be a little selfless. 

#70
Naitaka

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AustinKain wrote...

I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.


Well the problem with JRPG is that the cool stuff almost never get exposure outside of Japan. Xenoblade and The Last Story were both very interesting take on the genre. Zero no Kiseki on psp was also a pretty good game with a more tradtional JRPG approach. Seriously though, that annoying kid from the new DMC can't be Dante, I won't admit it. :pinched:

#71
Yrkoon

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AustinKain wrote...


Obsidian Entertainment was brought into corp in 2003, Obisdian was a developer before that. Go read a gaming history book.
 

Right.  There's really no way to justify the claim (yours), that Obsidian developed Baldurs Gate 2.  They did NOT.

Of course, this  has squat to do with the topic anyway...

Modifié par Yrkoon, 03 mars 2011 - 03:26 .


#72
andar91

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@Kileyan: It's definitely true that not all games are for all people, since people all have different tastes. But I don't think they're doing that with DA2 (not sure if that's what you're suggesting). I think the key is accessibility, where the complexity is still there, but it's on a curve and explained so it doesn't scare people away. There's a difference between someone who's just not into stats and someone who's intimidated by them; one of them can probably be taught. I think Bioware is trying to get those people in with better balanced difficulties that actually are what they say they are, instead of having non-boss encounters on Normal that can wipe your party easily.

#73
Lockkaliber

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AustinKain wrote...

Darth Executor wrote...

AustinKain wrote...

Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.


One would think you'd have enough self awareness to stop posting after being humiliated twice, first by not detecting obvious sarcasm and then by claiming Obsidian, a company that was founded in 2003 made BG2 which was released in 2000.


Obsidian Entertainment was brought into corp in 2003, Obisdian was a developer before that. Go read a gaming history book.

I have not been humiliated once yet. I have just called a troll a troll.  So if you wanna troll the do so you win, i wll just ignore your ignorant posts from now on.


Yes you have. First when you didn't detect DE's obvious sarcasm when he called BG2 e.t.c jRPGs. Second when you stated that Obsidian developed BG2. And now a third time, when you have obvious problems differentiating between Black Isle and Obsidian. Obsidian was formed in 2003 from previous Black Isle members. Now, BG 2 was developed by Bioware, and Black Isle/Interplay was the publisher. 

Also, please point me to one of these gaming history books. I really would like to know what you've been reading :P

#74
Darth Executor

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AustinKain wrote...

Darth Executor wrote...

AustinKain wrote...

Naitaka wrote...

AustinKain wrote...

Dude/chick you just showed that you have no idea what you are talking about.   BG2(developed by Obsidian was a WRPG) Neverwinter nights(Bioware), Fallout/elder scrolls games (Bethesda)  Might and Magic i cant remeber, but these are all WRPGS.

Japanese RPGS are like Final Fantasy games.

So go learn about RPGs and games in general and then form a opinion on fact and not subjective.


I am pretty sure he meant "...like all well known JRPGs, and BG2, etc." He just missed a punctuation. Honestly though, every RPG is going to have grind. The difference is how each developer dresses it up to make it more bearable, and honestly, I must agree that generally, the JRPG lately (In the past 2~3 years or so) do a far better job at this than what we are seeing in WRPG now a day, Risen being the only exception.


I think that the OP thought he was smart and going to throw out a bunch of game names, and validate his point. Problem was he didnt know what he was talking about.

I dont think JRPG's have done a good job of anything lately.  I tried White Knight Chronicles, and FF13 and while the combat wasnt the boring turn based it still had a lot of boring filler at the begining.
I guess i miss the overhead Hack n Slash games alot.  I will be getting DS3 when it comes out.

This guy would crap his pants if he saw the new version of Dante from DMC.


One would think you'd have enough self awareness to stop posting after being humiliated twice, first by not detecting obvious sarcasm and then by claiming Obsidian, a company that was founded in 2003 made BG2 which was released in 2000.


Obsidian Entertainment was brought into corp in 2003, Obisdian was a developer before that. Go read a gaming history book.

I have not been humiliated once yet. I have just called a troll a troll.  So if you wanna troll the do so you win, i wll just ignore your ignorant posts from now on.


What the hell does "brought into corp" mean? It's not a corporation and it was founded in 2003. BG2 was made by Bioware and published by Black Isle/Interplay. You're just wrong, plain and simple.

#75
Chadthesad

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Darth Executor wrote...
No, I said I hate the fact that every enemy has a lot of life. Some abilities can 1 shot or nearly 1 shot one enemy, but that still leaves half a dozen to a dozen in the current encounter and the fact that I have to repeat the process over and over 20 times on every map screen.


Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.