Aller au contenu

Photo

Destructoid DA2 article and why bioware doesn't get it


  • Veuillez vous connecter pour répondre
333 réponses à ce sujet

#76
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

AustinKain wrote...

Obsidian Entertainment was brought into corp in 2003, Obisdian was a developer before that. Go read a gaming history book.


Obsidian Entertainment was founded by group of Black Isle developers in 2003. It didn't exist prior to that point. They're the guys that developed Planescape: Torment and Fallout.

They didn't develop BG 2, BioWare did. They did publish it.

#77
Iberius

Iberius
  • Members
  • 191 messages

Darth Executor wrote...

Maria Caliban wrote...

You're not a player that abandoned Origins after an hour or two. You're a player who made it all the way through the game and as played through it multiple times. Even if you haven't finished all those playthroughs.


I haven't finished any of the playthroughs. Furthest I got was to deal with arl eamon's troubles, the circle's troubles and andraste's urn. Then I started on the deep roads and never finished (not counting minor quests here). I've played through a good chunk of the game but never actually got to the end.


I had this problem at first but then I replayed it and took the time to learn some more about it and then I got hooked on the story and now.......I've played it through 12-15 times. I understand it takes a while to get used to it, but it's well worth the effort to see it through.

Didn't you like the story???? That makes the game imo.

If the enemies take to long to kill put it on casual and you can play through DAO in 30 hours.

#78
Gvaz

Gvaz
  • Members
  • 1 039 messages

Darth Executor wrote...

http://www.destructo...es-194234.phtml

We saw a lot of people disengaging at hour one, hour two. Not pursuing it, right?" explains Laidlaw. The Dragon Age team might have chalked some of those lost players up to rentals, but the statistics didn't back it up: a significant number of people simply stopped playing Dragon Age: Origins after a few hours.


Sounds like a problem, right? After all when you put a lot of hard work into a product you want people to play it for a little more than an hour or two. Their solution:


No, what it spoke to was their awful marketing campaign. Their awful marketing campaign (thank you maryln manson!!) brought in people who would not have been interested with the game. They gave it an hour or two because they dropped a Grant note, and gave up cause it wasn't their thing.

Now, I don't know if they're counting individual playthroughs, or per GT/EA account (I hope it's the latter), because if it's the former then that statistic is flawed. I beat all the origins, but only played one to completion.

#79
dwarven_fighter

dwarven_fighter
  • Members
  • 31 messages
@Kileyan: Absolutely right!

All these examples of gamers who aren't able to handle stats and leveling skill sets and need to be kowtowed to just to broaden the game's base is counter-productive, in that, what about the rest of us who bought and played previous Bioware games religiously. We have to adjust, we have to manage, we have to swallow it down. Let the shooter gamers play shooters, let RTS players play RTS, let us hardcore role-playing gamers play our RPGs.

I used to find it laughable that one would buy a RPG game and yet abandon it because of being overwhelmed by things like stats and inventory etc. but I hated playing FPS myself because the first-person view and dizzying combat made my head spin, plus I am not good with shooters. I don't expect the developers to adjust their game mechanics though because I am simply not their audience to begin with. Why must Bioware adjust theirs?

#80
FieryDove

FieryDove
  • Members
  • 2 636 messages

AustinKain wrote...

I have not been humiliated once yet. I have just called a troll a troll.  So if you wanna troll the do so you win, i wll just ignore your ignorant posts from now on.


Trolling on these boards? That's new and unheard of here.

#81
Lockkaliber

Lockkaliber
  • Members
  • 21 messages

Chadthesad wrote...

Darth Executor wrote...
No, I said I hate the fact that every enemy has a lot of life. Some abilities can 1 shot or nearly 1 shot one enemy, but that still leaves half a dozen to a dozen in the current encounter and the fact that I have to repeat the process over and over 20 times on every map screen.


Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.


Inflating HP is not the only way to make fights interesting. There's a thing called encounter design that Bioware used to be ok at (see BG2). Inflating HP on trash mobs make fights that you are intended to (and most of the time will) make it through without any big problems a chore. 

#82
Darth Executor

Darth Executor
  • Members
  • 112 messages

Chadthesad wrote...

Darth Executor wrote...
No, I said I hate the fact that every enemy has a lot of life. Some abilities can 1 shot or nearly 1 shot one enemy, but that still leaves half a dozen to a dozen in the current encounter and the fact that I have to repeat the process over and over 20 times on every map screen.


Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.


I'm saying that IF they're gonna have endless trash mobs, I want to be able to dispatch them quickly. It was pretty clear in the OP and I've already clarified this at least twice. I'm not your comprehension tutor so if you still don't get it then I guess I'll just have to do without your savant grade opinions on this issue.

#83
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Ethical wrote...

Well I don't know what to tell you, if your asking Bioware to tailor the game around your playing style, your sore out of luck.


Except, you know, BioWare has admitted that it has trouble keeping player interest.

Not all players, but a large enough group that they're looking at ways to make the game more accessible. And as Darth is a member of the group BioWare wants to retain, his thoughts on the matter are worthwhile.

#84
Darth Executor

Darth Executor
  • Members
  • 112 messages

Iberius wrote...

Darth Executor wrote...

Maria Caliban wrote...

You're not a player that abandoned Origins after an hour or two. You're a player who made it all the way through the game and as played through it multiple times. Even if you haven't finished all those playthroughs.


I haven't finished any of the playthroughs. Furthest I got was to deal with arl eamon's troubles, the circle's troubles and andraste's urn. Then I started on the deep roads and never finished (not counting minor quests here). I've played through a good chunk of the game but never actually got to the end.


I had this problem at first but then I replayed it and took the time to learn some more about it and then I got hooked on the story and now.......I've played it through 12-15 times. I understand it takes a while to get used to it, but it's well worth the effort to see it through.

Didn't you like the story???? That makes the game imo.

If the enemies take to long to kill put it on casual and you can play through DAO in 30 hours.


I thought the story was mediocre TBH. I liked the mage mechanics, but it just wasn't enough to keep me going. I might finish it eventually but so far no luck.

#85
tmp7704

tmp7704
  • Members
  • 11 156 messages

Chadthesad wrote...

Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.

No, he wants more variety in the gameplay than spamming the 1-2 skills your character has at the early point in the game over and over and over.

There was thread few days earlier with videos from someone who made early playthroughs through DA2 demo. And there was multiple comments in it how it was utterly boring to watch Aveline or mage Hawke to stab-stab-stab or shoot-shoot-shoot the ogre for loooooong time until it finally fell over. Basically confirming his point. It is boring, maybe even more so in DA2 because the animations are faster so you see them many more times per each trivial fight.

#86
Kileyan

Kileyan
  • Members
  • 1 923 messages

andar91 wrote...

@Kileyan: It's definitely true that not all games are for all people, since people all have different tastes. But I don't think they're doing that with DA2 (not sure if that's what you're suggesting). I think the key is accessibility, where the complexity is still there, but it's on a curve and explained so it doesn't scare people away. There's a difference between someone who's just not into stats and someone who's intimidated by them; one of them can probably be taught. I think Bioware is trying to get those people in with better balanced difficulties that actually are what they say they are, instead of having non-boss encounters on Normal that can wipe your party easily.


Nah, I"m definately not one of those screaming Bioware sold out for the console Call of Duty fans. Aside from camera controls and a few other things related to it, this is pretty much DA to me, not some monster of a change:)

I was just saying that if someone is a "serious gamer", and within 10 minutes that can't be bothered or just don't enjoy spending stat points, what can you do to appeal to them? The example I quoted, was somone who saw the first level up screen and never played the game again. This game isn't all that complicated, it that case they'd have even quit Diablo II when presented with level up choices. You have to draw the line somewhere on attracting fans to a genre......I think?

Modifié par Kileyan, 03 mars 2011 - 03:43 .


#87
FieryDove

FieryDove
  • Members
  • 2 636 messages

tmp7704 wrote...

No, he wants more variety in the gameplay than spamming the 1-2 skills your character has at the early point in the game over and over and over.

There was thread few days earlier with videos from someone who made early playthroughs through DA2 demo. And there was multiple comments in it how it was utterly boring to watch Aveline or mage Hawke to stab-stab-stab or shoot-shoot-shoot the ogre for loooooong time until it finally fell over. Basically confirming his point. It is boring, maybe even more so in DA2 because the animations are faster so you see them many more times per each trivial fight.


That reminds me of the video the Cynical Brit did. His commentary cracked me up at the ogre fight, he got so flustered he FF'ed the video of Aveline stab, stab, stab till it was dead.

#88
Chadthesad

Chadthesad
  • Members
  • 110 messages

tmp7704 wrote...

Chadthesad wrote...

Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.

No, he wants more variety in the gameplay than spamming the 1-2 skills your character has at the early point in the game over and over and over.

There was thread few days earlier with videos from someone who made early playthroughs through DA2 demo. And there was multiple comments in it how it was utterly boring to watch Aveline or mage Hawke to stab-stab-stab or shoot-shoot-shoot the ogre for loooooong time until it finally fell over. Basically confirming his point. It is boring, maybe even more so in DA2 because the animations are faster so you see them many more times per each trivial fight.



Only reason the mobs in the demo are keeling over dead is because of the normal difficulty settings. I used the gib mod which is floating around, switch the difficulty to nightmare and everything he'll ever want is there. That is if those settings stay the same in the released product. You'll have trash mobs without inflated hp, yet they'll still pose a challenge. You wont find yourself auto attacking, only when skills are on cooldown. You'll just need to becareful of friendly fire through aoe's and arc attacks. The last fight in the demo was quite challenging, had to deal with reinforcement waves periodically, yet I didn't find myself overwhelmed. 

#89
andar91

andar91
  • Members
  • 4 752 messages

Kileyan wrote...

andar91 wrote...

@Kileyan: It's definitely true that not all games are for all people, since people all have different tastes. But I don't think they're doing that with DA2 (not sure if that's what you're suggesting). I think the key is accessibility, where the complexity is still there, but it's on a curve and explained so it doesn't scare people away. There's a difference between someone who's just not into stats and someone who's intimidated by them; one of them can probably be taught. I think Bioware is trying to get those people in with better balanced difficulties that actually are what they say they are, instead of having non-boss encounters on Normal that can wipe your party easily.


Nah, I"m definately not one of those screaming Bioware sold out for the console Call of Duty fans. Aside from camera controls and a few other things related to it, this is pretty much DA to me, not some monster of a change:)

I was just saying that if someone is a "serious gamer", and within 10 minutes that can't be bothered or just don't enjoy spending stat points, what can you do to appeal to them? The example I quoted, was somone who saw the first level up screen and never played the game again. This game isn't all that complicated, it that case they'd have even quit Diablo II when presented with level up choices. You have to draw the line somewhere on attacting fans to a genre......I think?

Posted ImagePosted ImageNo, I agree 100%.  This reminds me of a story I heard on a podcast I love where one of the hosts was talking about showing a friend of his Heavy Rain.  His friend was more used to games like Grand Theft Auto, and all he cared about was seeing how he could break the game.  The host went on to talk about how, in that case, he was "playing the game wrong".  I think this applies a bit here.

However, though I don't agree with the OP that the filler combat is boring, I can see where he is coming from.  I think part of the problem (and this is really inherent in many rpg's) is that rpg's with leveling systems are almost always boring at the beginning because the enemies aren't very challenging and you don't have many abilities.  The games always start to feel great when you hit level 6 or so (it varies with the game, I'm going by DA).

Modifié par andar91, 03 mars 2011 - 03:46 .


#90
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

dwarven_fighter wrote...

...what about the rest of us who bought and played previous Bioware games religiously. We have to adjust, we have to manage, we have to swallow it down. Let the shooter gamers play shooters, let RTS players play RTS, let us hardcore role-playing gamers play our RPGs.


What about those of us who bought and played previous BioWare games religiously and like that BioWare continues to try to innovate instead of doing the same thing over and over?

What about we hardcore RPG fans who *don't* just play BioWare RPGs? Who play Oblivion, Dues Ex, World of Warcraft, the Witcher, Drankensang, Divinity II, Fallout: NV, and Dragon Age: Origins? Those of us who say, "Okay, Dragon Age: Origins was wonderful in some areas, but weaker than other RPGs I've played inother areas?"

What about we hardcore RPG fans who are *also* shooter, adventure, and RTS fans? Those of us who don't like RPG conventions simply because they are the conventions of the genre.

No other genre expects me to pick up 120 bits of crap, half of which is junk I'm supposed to sell while the other half are slight upgrades to the boots, armor, helmet, weapons, shield, rings, and amulet of my PC and the other 8 characters I'm controlling.

Here is an idea: Everything that the developer knows is crap? Label it 'crap.' Stick it in a special 'crap' section of the inventory that takes up 0 room. When I go to merchants, have a button that says [Sell all Crap]. When you hit the button, a pop up comes up tell you how much money you just got.

Whoa! We just saved the player time and now they can get back to the fun parts of playing a game. We must be dumbing down the RPG.

Modifié par Maria Caliban, 03 mars 2011 - 03:52 .


#91
Harcken

Harcken
  • Members
  • 343 messages
Maybe... you know.. some people that don't like RPGs bought DAO then trashed it in the first hour? Don't know why you would cater your game towards someone who trashed it at the expense of the millions who actually played it all through and enjoyed it.

#92
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Maria Caliban wrote...

Those of us who don't like RPG conventions simply because they are the conventions of the genre.

I personally find this mind boggling. People praise clumsy resource systems on the basis of tradition.

#93
Lockkaliber

Lockkaliber
  • Members
  • 21 messages
I guess it didn't strike any of you hardcore bioware-fans that some people actually like RPG mechanics in their RPG's, not because of tradition, but you know, because we enjoy the genre. It would be a shame to see the core parts of the genre swept away only because Bioware thinks it makes some players drop the game.

#94
tmp7704

tmp7704
  • Members
  • 11 156 messages

Chadthesad wrote...

Only reason the mobs in the demo are keeling over dead is because of the normal difficulty settings. I used the gib mod which is floating around, switch the difficulty to nightmare and everything he'll ever want is there.

I have impression you didn't read what i wrote. Early in the game the characters have 2-3 skills each tops, and some of these skills can be passives or mode toggles. This means early in the game you only do your fights spamming over and over the same 2-3 skills on every enemy group, and this repetitiveness quickly leads to fights feeling the same and tiresome.

I'm fairly sure cranking difficulty higher doesn't give your characters any more skills, which means no, it definitely doesn't provide "everything he'll ever want".

#95
tmp7704

tmp7704
  • Members
  • 11 156 messages

Maria Caliban wrote...

Here is an idea: Everything that the developer knows is crap? Label it 'crap.' Stick it in a special 'crap' section of the inventory that takes up 0 room. When I go to merchants, have a button that says [Sell all Crap]. When you hit the button, a pop up comes up tell you how much money you just got.

Whoa! We just saved the player time and now they can get back to the fun parts of playing a game. We must be dumbing down the RPG.

This seems to be present in DA2, actually. At least in part. The junk item category even has trash bin as the icon. And you can throw any item you feel is crap there too, even when it's not initially marked as such.

#96
Taleroth

Taleroth
  • Members
  • 9 136 messages

Ziggeh wrote...

Maria Caliban wrote...

Those of us who don't like RPG conventions simply because they are the conventions of the genre.

I personally find this mind boggling. People praise clumsy resource systems on the basis of tradition.

Let's not forget that there was a reason the system was implemented to begin with.  It's kind of a question of whether that reason truly holds still, but if you put 6 people in a room and ask them, you can get 12 answers.

Aside from that, rationalization is easy and people miss the small things.  "I like Game.  Game has Feature.  Feature must be part of why I like Game."

Modifié par Taleroth, 03 mars 2011 - 04:00 .


#97
Naitaka

Naitaka
  • Members
  • 1 670 messages

Chadthesad wrote...

tmp7704 wrote...

Chadthesad wrote...

Wow. . .so you want cardboard enemies? It seems like you want less mob numbers but tougher fights, yet you don't want mobs to have full health during the battles? Gotcha, I'll fire up my nonsensical radar device here.

No, he wants more variety in the gameplay than spamming the 1-2 skills your character has at the early point in the game over and over and over.

There was thread few days earlier with videos from someone who made early playthroughs through DA2 demo. And there was multiple comments in it how it was utterly boring to watch Aveline or mage Hawke to stab-stab-stab or shoot-shoot-shoot the ogre for loooooong time until it finally fell over. Basically confirming his point. It is boring, maybe even more so in DA2 because the animations are faster so you see them many more times per each trivial fight.



Only reason the mobs in the demo are keeling over dead is because of the normal difficulty settings. I used the gib mod which is floating around, switch the difficulty to nightmare and everything he'll ever want is there. That is if those settings stay the same in the released product. You'll have trash mobs without inflated hp, yet they'll still pose a challenge. You wont find yourself auto attacking, only when skills are on cooldown. You'll just need to becareful of friendly fire through aoe's and arc attacks. The last fight in the demo was quite challenging, had to deal with reinforcement waves periodically, yet I didn't find myself overwhelmed. 


Not really, the encounters were all exactly the same across different difficulties, the only difference is in the statistic. It's past time that Bioware realize that there are much more interesting way to make encounter more interesting on harder difficulty than just tweaking the numbers. Recent games like Dead Space 2 does a supurb job on making their hardcore difficulty not only an absolute nightmare to go through but still exhilarating to play, heck even games as early as the first Resident Evil had difficulty increase base on things more interesting than just "MOAR HP and damage for the enemies!"

#98
Kileyan

Kileyan
  • Members
  • 1 923 messages

andar91 wrote...


However, though I don't agree with the OP that the filler combat is boring, I can see where he is coming from.  I think part of the problem (and this is really inherent in many rpg's) is that rpg's with leveling systems are almost always boring at the beginning because the enemies aren't very challenging and you don't have many abilities.  The games always start to feel great when you hit level 6 or so (it varies with the game, I'm going by DA).


Now this I agree with, when I played pen and paper games, we eventually got tired of the "intro" levels, where you had so low health you could die in one hit.........and more importantly so few skills that you basically had 1 skill/spell you could use over and over. 

**you see an orc, what do you do!**

**I magic missile because thats the only gosh darn spell I have!**

We solved this by deciding to start each game at level 4, a bit more variety, and we slowed the leveling down a bit to compensate, everyone was happy, DM and players.

Anyways, I agree the game should be more interesting from the start. Not really sure a fake intro with all kinds of fun skills, then reversing you to having one skill is the answer. I'd have just redesigned the system to give at least 3 abilities to play around with from the start as the ground floor and did leveling up from there.

#99
dwarven_fighter

dwarven_fighter
  • Members
  • 31 messages

Maria Caliban wrote...

dwarven_fighter wrote...

...what about the rest of us who bought and played previous Bioware games religiously. We have to adjust, we have to manage, we have to swallow it down. Let the shooter gamers play shooters, let RTS players play RTS, let us hardcore role-playing gamers play our RPGs.


What about those of us who bought and played previous BioWare games religiously and like that BioWare continues to try to innovate instead of doing the same thing over and over?

What about we hardcore RPG fans who *don't* just play BioWare RPGs? Who play Oblivion, Dues Ex, World of Warcraft, the Witcher, Drankensang, Divinity II, Fallout: NV, and Dragon Age: Origins? Those of us who say, "Okay, Dragon Age: Origins was wonderful in some areas, but weaker than other RPGs I've played inother areas?"

What about we hardcore RPG fans who are *also* shooter, adventure, and RTS fans? Those of us who don't like RPG conventions simply because they are the conventions of the genre.

No other genre expects me to pick up 120 bits of crap, half of which is junk I'm supposed to sell while the other half are slight upgrades to the boots, armor, helmet, weapons, shield, rings, and amulet of my PC and the other 8 characters I'm controlling.

Here is an idea: Everything that the developer knows is crap? Label it 'crap.' Stick it in a special 'crap' section of the inventory that takes up 0 room. When I go to merchants, have a button that says [Sell all Crap]. When you hit the button, a pop up comes up tell you how much money you just got.

Whoa! We just saved the player time and now they can get back to the fun parts of playing a game. We must be dumbing down the RPG.


Ooh your inventory improvements is so worthy of the innovations you claim BW is making.

*sigh*

Modifié par dwarven_fighter, 03 mars 2011 - 04:16 .


#100
Sarielle

Sarielle
  • Members
  • 2 018 messages

Maria Caliban wrote...

dwarven_fighter wrote...

...what about the rest of us who bought and played previous Bioware games religiously. We have to adjust, we have to manage, we have to swallow it down. Let the shooter gamers play shooters, let RTS players play RTS, let us hardcore role-playing gamers play our RPGs.


What about those of us who bought and played previous BioWare games religiously and like that BioWare continues to try to innovate instead of doing the same thing over and over?

What about we hardcore RPG fans who *don't* just play BioWare RPGs? Who play Oblivion, Dues Ex, World of Warcraft, the Witcher, Drankensang, Divinity II, Fallout: NV, and Dragon Age: Origins? Those of us who say, "Okay, Dragon Age: Origins was wonderful in some areas, but weaker than other RPGs I've played inother areas?"

What about we hardcore RPG fans who are *also* shooter, adventure, and RTS fans? Those of us who don't like RPG conventions simply because they are the conventions of the genre.

No other genre expects me to pick up 120 bits of crap, half of which is junk I'm supposed to sell while the other half are slight upgrades to the boots, armor, helmet, weapons, shield, rings, and amulet of my PC and the other 8 characters I'm controlling.

Here is an idea: Everything that the developer knows is crap? Label it 'crap.' Stick it in a special 'crap' section of the inventory that takes up 0 room. When I go to merchants, have a button that says [Sell all Crap]. When you hit the button, a pop up comes up tell you how much money you just got.

Whoa! We just saved the player time and now they can get back to the fun parts of playing a game. We must be dumbing down the RPG.


Yeah, this is why after the first playthrough I turned the difficulty down to easy. I replay more for the story than, you know, spending an eternity plinking at trash mobs.

Well, and because I like to pick my party based on who I think are entertaining together, rather than mage/tank/rogue trinity etc. But long trash mob fights ftl.