Maria Caliban wrote...
ishmaeltheforsaken wrote...
I think that (*gasp*) 4e is the best they've made yet...
I like 4e more than any other DnD. I wouldn't call it the best as its skill system is boring and the skill challenges feel tacked on.
Its skill system is better than 3e's. And if you like it more than any other, then how is it not the best? I don't think it's the best RPG ever, just the best D&D. I'd have to say that WoD is the game system that I admire the most. I think it's fun, it's flexible, it doesn't focus an inordinate amount of attention on combat, and it's simple yet deep. I only wish it had a more rigid advancement system. That's not because I think character levels have any tangible benefit to a game. I'm just more comfortable with it. I also had a really bad experience in an Exalted game where two of the other players brought old characters that had all sorts of **** on 'em. You wouldn't bring a 15th level D&D character to a 1st level campaign, but you couldn't immediately tell that these Exalted characters were way out of the rest of our league. It wasn't fun.
Blackened25 wrote...
4e is fine, and i enjoy it, but yep
they removed support in that system for just about everything that
doesn't happen in a combat. The charm with 3rd was the sheer aount of
options it gives you to make a character your way, and the same with 2nd
edition if you use skills and powers. But to each their own, each group
is so different in how it approaches things.
Right, that's what I don't like about 4e. I agree with you and 3e, but I think its complexity doesn't actually achieve anything
good. Skill points are stupid. I have x points per level, and I have to distribute them among twenty or thirty skills, gahh. It's needlessly convoluted. 2e didn't even HAVE skills. The only classes that had something similar were rogues (thieves and bards), and the only classes that had any abilities were casters. If you're not a spellcaster, your combat is autoattacking, over and over, simply because you
didn't have any other options. And the spell memorization/spells per day system is just the most inane game mechanic I've ever played.
That's what I like about Origins (and DAII). Within any combat encounter, every single class has a sufficiently broad array of options on any given turn. A mage can cast any of these spells, a rogue or warrior can use any of these talents. No matter what, you have options, and those options work with the options of other classes.
Modifié par ishmaeltheforsaken, 03 mars 2011 - 07:38 .