Interesting thread.
I'm going to agree a little with the OP if a game has "trash" mobs in droves I want to kill them with as little effort of possible. It's not like I'm ever going to lose the fight anyway, so why make me jump through hoops just to move on.
The FF games (not so much the last one) are good examples of this, anything not a challenge can be dismissed with a click or 2. The mini bosses are harder, and the real bosses play out like self contained puzzles. For example, use fire to open shell, adsorbs X elements etc. Immume to stuff like death. I don't want to put in that sort of effort every 30 seconds on trash. For me combat in an RPG has always been a means to an end, not the purpose.
Another thing is that RPGers take a lot for granted. When my kids wanted to play Pokemon, they did the same things Ashe did in the cartoon. You know what a tool Ashe is right ?
I tried to explain to them the "rock,paper,scissors" of the pokemon moves. Such as,send out a rock type or electric vs flying etc. But they were not interested and gave up on the game.
In my spare time I raised a couple of level 80's and bred TM'd moves on them and added them. Once the kids were able to do what they wanted to do, they loved the game. The more they played the more they realised how the game worked and started to collect their own pokemon.
Same with RPGs, people will have an ideal of what they want to be from books/movies.I think Legend mode was an attempt to tap into that. But once Legend mode is over, you are back to being crap again. In some ways that is even more frustrating.
While you can be all superior and say if you want it easy play on casual, that's missing the point. If a game throws a lot of trash at you and requires effort it gets tiresome and that's the point where games start to
feel repetative.I put it like that because games are repetative by nature, just how much you notice that varies.
The reason why people notice the Fade and Deep Roads is two-fold.
1. It's harder, because you are now alone having been used to a party.
2. There are no distractions from what you are doing, your are simply hacking your way to the end and the mobs are hard enough that you notice what you are doing. It's really no different to what you have been doing in any other area, if you think about it. But it does drag people down.
There is no perfect answer, you are always going to annoy someone whatever changes you make. But the best games, build on what goes before and thus expand in scope. The one thing that annoys me more than anything else about DA2 is it's shrunk to the point where there is nothing new or ambitious. It's all been done before by one game company or another. The world has shrunk too, it's gone from a "world", to a city.
If it sells, then that is going to be the model , because it's much less effort than being expansive.
Modifié par BobSmith101, 03 mars 2011 - 09:13 .