Doing a new playthrough...recommend a class
#1
Posté 03 mars 2011 - 02:56
#2
Posté 03 mars 2011 - 03:01
#3
Posté 03 mars 2011 - 03:46
Shotgun Infiltrators - loves when a plan comes together
#4
Posté 03 mars 2011 - 03:49
#5
Posté 03 mars 2011 - 03:52
#6
Posté 03 mars 2011 - 04:38
Thats not to say you cant just cloak and run around Predator style killing guys, but I find its a lot less effective, where as with the Vanguards Charge, you pretty much are encouraged to think less and shoot stuff in the face more.
#7
Posté 03 mars 2011 - 05:03
#8
Posté 03 mars 2011 - 06:32
jamesp81 wrote...
For shotgun infiltrator, which shotgun would you recommend? I was thinking Scimitar. It won't likely do the one shot one kill thing like the Eviscerator might, but you have a higher sustained rate of fire.
Shotguns are really a matter of preference. Given the damage each one does, the rate of fire, and clip size, its not quite as easy to simply declare one the best. If you've got the Geth Plasma Shotgun, I like that one in particular for the Infiltrator as its high damage works well with cloak kills, the accuracy applies well to flanking tactics rather than just CQC, and it's clip size is good for CQC. I also like that the GPS is strong against Barriers/Shields while your Sniper Rifle will be strong against armor. I should also mention the fact that you can charge a shot, cloak, fire the charged shot, and fire a second shot for the cloak bonus damage makes it a highly leathal weapon on the Infiltrator.
Definitely give all of them a try, because for how varied people (good players I might add) are in their preferences on the shotguns, I think its more about which one fits your skills the best.
#9
Posté 03 mars 2011 - 03:45
#10
Posté 03 mars 2011 - 03:58
With both, I find that I get myself into difficult situations. Maybe I'll just playthrough as a soldier on Hardcore difficulty, I don't know.
With that said, I'm liking Infiltrator better than Vanguard.
#11
Posté 03 mars 2011 - 04:42
#12
Posté 03 mars 2011 - 06:18
For those that do infiltrator, which sniper rifle do you prefer? Not sure if I should roll with the Mantis + Disruptor ammo, Viper + Armor Piercing ammo, or forego shotgun training for the Widow + Disruptor ammo, and use the Locust for any non-sniper action.
#13
Posté 03 mars 2011 - 06:37
jamesp81 wrote...
I'm gonna give Infiltrator another try. It was my favorite ME1 class, and I like the scope slowdown.
For those that do infiltrator, which sniper rifle do you prefer? Not sure if I should roll with the Mantis + Disruptor ammo, Viper + Armor Piercing ammo, or forego shotgun training for the Widow + Disruptor ammo, and use the Locust for any non-sniper action.
I love the one shot/ one kill ability of the Widow. The Locust pretty much means that you don't need an assault rifle.
#14
Posté 03 mars 2011 - 06:39
Widow / shotgun+viper or other choices are extremely subjective, and the best thing is to make a save when you get the choice on the ship and have a go with different loadouts - see which one you get on with best.
My preference is widow, because it is quite versatile (plus I'm not keen on the viper, other than its looks), so I tend to skip shotgun training.
In any case rapid tapping the shuriken (with cryo ammo for example) at close range just about makes up for it, though none of the smg's really appeal to me either.
Then there is the option of assault rifles and mattock, but again you'll lose the widow for this option.
#15
Posté 03 mars 2011 - 07:13
It's still possible to do CQC with SMGs. The Tempest is a beast at close range, but the Locust works there as well.
#16
Posté 04 mars 2011 - 01:27
I would only switch for a more "Assaulty" infiltrator set up for the Shadow broker. Maybe i was out of practice, but i died more on shadow broker alone than all the rest of the game combined. Christ just thinking about it makes my eye twitch.
I don't know , too much crap every where and cover's at a weird angle most the time , the rest of the time you're not so sure if its cover or from what angle you'd be covered from. You end up lining up a shot only to juke into zoom 2 ft away, you shoot only to hit the glass in front of your target and you get double tap by some agent on the side cause the pillar wasn't really "L" shaped.
N'ah , its not that bad , but I would have done it differently had i known.
Modifié par Saaziel, 04 mars 2011 - 01:29 .
#17
Posté 04 mars 2011 - 01:30
#18
Posté 04 mars 2011 - 01:33
RGFrog wrote...
I just started an engineer. Countless playthroughs, but this is the first time I've started the class and comitted to finishing it. It's a lot like adept just the flip side of the caster coin. More thought seems to be necessary and I find myself using the drone far too often.
It is on a 3 seoncd cool down, use it all you want. As soon as one is gone I am usually putting another one in the field.
#19
Posté 04 mars 2011 - 03:01
Flash bang grenade is handy with a sentinel which also comes from Kasumi's loyalty misson upon completion.
If you go to use any ammo powers shredder ammo imo works on everything.
Modifié par Nuematic, 04 mars 2011 - 03:04 .
#20
Posté 04 mars 2011 - 03:08
Shotgun + Leeroy Jenkins = Fun
Period.
#21
Posté 04 mars 2011 - 05:06
jamesp81 wrote...
I'm having problems with both Infiltrator and Vanguard.
With both, I find that I get myself into difficult situations. Maybe I'll just playthrough as a soldier on Hardcore difficulty, I don't know.
With that said, I'm liking Infiltrator better than Vanguard.
With Infiltrator the idea is to alocate key points either on the enemies flank, or on their rear to which they're forced into a battle from 2 sides (they have no effective cover).
1) Try placing your squad in cover early in a wave of enemies,
2) fire a few shots from your Viper SR to either kill an enemy or two, or drop defenses on a few enemies (be liberal with the Viper SR ammo, you have a lot and it shoots fast),
3) then quickly locate a point on the battlefield(you can pause to help scout) that creates a "crossfire" and eliminates the enemy cover points (so they cant hide from either you or your squad in cover).
4) This should give you free shots on the enemy with no cover for them, while also giving you perfect line of sight for powers+squad powers.
5) As you eliminate enemies, you can then cloak and approach to CQC destroy the last 2-3 guys.
jamesp81 wrote...
I'm gonna give Infiltrator another try. It was my favorite ME1 class, and I like the scope slowdown.
For
those that do infiltrator, which sniper rifle do you prefer? Not sure
if I should roll with the Mantis + Disruptor ammo, Viper + Armor
Piercing ammo, or forego shotgun training for the Widow + Disruptor
ammo, and use the Locust for any non-sniper action.
For
those that do infiltrator, which sniper rifle do you prefer? - I prefer the Viper SR, simply because I prefer having the extra weapon, and typically use the Widow on my Soldiers. Either way its pretty much the Viper SR or Widow SR, the Mantis and Incisor are basically useless for the Infiltrator. The big difference is in how you prefer to do your sniping, as the Viper SR is great for liberal suppressive fire, while the Widow SR is pure precision and has little room for error. The Widow will also tend to keep you a bit further from CQC, while the Viper is merely your entry weapon and the Shotgun/SMG is your weapon when closing the distance.
As for the ammo question - you should use the ammo appropriate to the target. You seem to fixated on picking a specific combo for ammo/ammo powers. Honestly you shouldnt even take an ammo bonus power, and simply depend on squadmates for them instead. Choose either Neural Shock, Stasis, Slam, Reave/ED, or Dominate. Truthfully I recommend maxing your cloak and passive skill first, then think about bonus power and squad cryo. I highly recommend squad cryo if you choose the Viper SR as it works VERY well with cryo ammo.
All in all, the Infiltrator was one of the more "thinking classes" I played, as I constantly found myself paying more attention to detail than on any other class, choosing high priority targets to kill early, and locating valuable positions to flank the enemy or steal so they couldnt use them against me. I highly recommend checking out some of the Infiltrator guides on the boards. - OniGanons Infiltrator Guide - social.bioware.com/forum/1/topic/261/index/4890562 (Very good for CQC/Flanking tactics, and good video visuals to help grasp the concepts)
#22
Posté 04 mars 2011 - 08:45
I dunno. I think I might, instead, do a playthrough on hardcore difficulty and do it as a soldier. I've tried Vanguard and Infiltrator. Truthfully, the only thing that I find especially powerful with the Infiltrator is tactical cloak. Soldier is just too much fun.
#23
Posté 04 mars 2011 - 12:42
#24
Posté 04 mars 2011 - 04:06
But if you haven't tried it already, Revenant Soldier is also loads of fun imo. <-- 500 rounds of Slow-mo Inferno-blastin' Rock'n'Roll





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