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Building your Tank for Hard or Nightmare (Attributes ?'s)


210 réponses à ce sujet

#1
JustS

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Counting down with 5 days left, I am curious about a very important member of my future party.

Well I am sure some people have been testing this like I have. My main issue with the tank is not the skills but the attributes instead. I am finding that my Tank will have to spread the points more than any other class in my group.

Tanks are really solid in this game without worry too much about stats, but that was just the demo. Need to build this class for the end game. 

Strength 
    Increases my attack to atleas contribute some damage. 
    Increase my resistance to getting knocked down and out which I am guessing includes getting stunned... A very           important thing for a tank.

Willpower 
    Stamina seems to be imporant for the tank because you want your abilities usable even if you have 2 skills                   draining stam..

Dex... This one seems like the only one I can do without completly.

Magic
     Increase my magic resistance. Very nice thing for a tank type.

Cunning
    Increase my defense... Isnt defense important to a tank? :) I could be wrong how it works.. but even if its                   avoidance that would be important.

Constitution
     Well this could be my wild card really. I could completly avoid Magic resistance if I just plain have enough                  hitpoints to cover the extreme damage.


Basically I am thinking of 1-1-1 every level at this point. Str-Will/Con/Cunning. Strength will always go up while the other stats will get rotated a bit.

What do you think is a good way to go?

#2
colejossart

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I'd say skip cunning and will. An sns tank has enough defense and you need a high strength and con to use all the massive armors. Plus it ups your hit percentage and health. Cunning, while useful, is not necessary because between all of your tanking abilities you should have a high enough defense.  As for willpower, just invest in bolster and maybe second wind in the battlemaster tree and you'll be fine for stamina.  And magic is O-U-T because hey, that's what the elemental aegis and shroud with resolute abilities are for.

So I'd go with a 2-1, 1-2 with Str and Con.  You should be fine with that.

Modifié par colejossart, 03 mars 2011 - 04:16 .


#3
Albatroz

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I don't think stamina will be too important. You really just need enough for your sustainables and Taunt.

#4
Ryllen Laerth Kriel

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Put all your points into Cunning. Witty one-liners will fell your enemies left and right.

#5
Sabresandiego

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Constitution mostly, and enough strength to be able to hit your enemies and wear good armor.

#6
colejossart

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Sabresandiego wrote...

Constitution mostly, and enough strength to be able to hit your enemies and wear good armor.


Agreed.

#7
Arrtis

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Cunning+cons+str req.=Surviving magic and being nearly untouchable.

#8
Lekwid

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Is there a skill that makes you resist stun and knockdown effects like in DAO?

Seems like you can easily cut magic and willpower.

#9
F4d3s

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in DAO/A my tank was strength constitution mostly, making him a punching bag where his only job was to hold agro as much as possible and take a pounding while my party picked off the mobs one by one. I always had the stamina and resistances buffs handy should I ever need them. I did give him just enough willpower to be able to generate the hate he needed though.

Modifié par F4d3s, 03 mars 2011 - 04:22 .


#10
colejossart

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Lekwid wrote...

Is there a skill that makes you resist stun and knockdown effects like in DAO?

Seems like you can easily cut magic and willpower.


Yeah I think it's called Resilience.  100% resistence to knockbacks.  Stonewall's upgrade, Bulwark gives 100% resistence to knockdowns and force.

#11
Nonoru

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Depends what kind of tank you want.

#12
JustS

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So Strength and Con still(from DA:O) sounds like a good bet I guess.

I will build my character to that order of 2-1 this being the case.

#13
nicodeemus327

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Dex tanks were the way to go in DAO.

I'd go enough strength to wear the best armor then cunning for increases to defense. It seems cunning is the new dex.

#14
KallDay

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Running Aveline, with just enough Str to keep up with the latest armors, and the rest into Con.

#15
Coldest

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Enough str for equipment, enough cun for 50% evasion against normal mobs, rest into con.

#16
JustS

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Coldest wrote...

Enough str for equipment, enough cun for 50% evasion against normal mobs, rest into con.


Isn't the % based on your level and the MOBs level? It would have to be increased every other level then to keep it at 50% would it not?

#17
heretica

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Ryllen Laerth Kriel wrote...

Put all your points into Cunning. Witty one-liners will fell your enemies left and right.


:lol:

#18
lazuli

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Are we thinking that constitution tanks will actually be viable this time around?

#19
Atmosfear3

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Enough strength to have a good percentage to hit enemies (at least 75% vs boss I'd wager). Rest into con and a sprinkle of willpower. I don't think cunning will be a very good stat at all since you would need a ridiculous amount the higher level you are to get enough avoidance against bosses. Avoidance against normal mooks is pointless since they don't do that much damage.

#20
Sabresandiego

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To get enough cunning to make it a stat worthy of using by a tank, you need to put 2 out of 3 points into cunning every level. Leave cunning to the rogues, constitution is for tanks.

#21
Wissenschaft

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DA2 is a much different game stat wise then DA:O. You no longer gain stamina or HP at level up. Also, healing is a lot harder to do.

Defense is going to be a lot more important in this game. So your going to want to increase cunning for your tanks to up your defense. The less hits you take, the longer you can tank. You want a defense above 50% at all times. A good distribution for a tank might be 1 str, 1cun, 1 con. Make use of a sustainable (or use a teammate with a party buff) that boosts your defense and you should be good.

A ton of strength is not going to boost your damage much, it seems DA2 is much more equipment dependent for damage. Therefore, if your focusing on being a tank you should put points into cunning instead, your going to get swarmed and armor alone is not going to help if your being bounded on by 8 enemies at once who all constantly hit with their attacks. If your defense is at 50% then litterally, 50% of the attacks of a normal mob will miss. Thats a huge reduction in damage your tank is taking.

Modifié par Wissenschaft, 03 mars 2011 - 05:28 .


#22
Sabresandiego

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Wissenschaft wrote...

DA2 is a much different game stat wise then DA:O. You no longer gain stamina or HP at level up. Also, healing is a lot harder to do.

Defense is going to be a lot more important in this game. So your going to want to increase cunning for your tanks to up your defense. The less hits you take, the longer you can tank. You want a defense above 50% at all times. A good distribution for a tank might be 1 str, 1cun, 1 con. Make use of a sustainable (or use a teammate with a party buff) that boosts your defense and you should be good.


You are totally contradicting yourself. Have you even looked at the stat tables in the attribute thread? You cant expect to maintain 50% defense by investing in 1 cunning per level. Heck you wont even have 20% defense vs bosses if you invest 2 cunning per level out of your 3 points. Constituion is better for a main tank who wants to diversify stats. Tanks should invest 0 in cunning or dedicate 2+ points per level.

Here's the level 6 data, again, for normal (n%), lieutenant (l%) and boss (b%) enemies.

c_ . . r__ . . n%_ . . l%_ . . b%_
----------------------------------
11 . . 036 . . 005 . . 005 . . 005
12 . . 057 . . 005 . . 005 . . 005
13 . . 064 . . 005 . . 005 . . 005
14 . . 072 . . 005 . . 005 . . 005
15 . . 081 . . 008 . . 005 . . 005
16 . . 090 . . 013 . . 005 . . 005
17 . . 101 . . 020 . . 005 . . 005
18 . . 114 . . 032 . . 012 . . 005
19 . . 127 . . 050 . . 030 . . 010 <-- Level 6 optimum?
20 . . 143 . . 054 . . 034 . . 014
21 . . 160 . . 058 . . 038 . . 018
22 . . 179 . . 062 . . 042 . . 022
23 . . 201 . . 067 . . 047 . . 027
24 . . 225 . . 071 . . 051 . . 031
25 . . 252 . . 075 . . 055 . . 035
26 . . 283 . . 079 . . 059 . . 039
27 . . 318 . . 080 . . 062 . . 042
28 . . 355 . . 080 . . 066 . . 046
29 . . 400 . . 080 . . 069 . . 049

Note: at level 6 you have gained 15 attribute points to spend. #11 is at 0 cunning invested, #21 is 10 cunning invested which is investing 2 of your 3 points every level into cunning and it leaves you with 18% defense against bosses.

Modifié par Sabresandiego, 03 mars 2011 - 06:38 .


#23
JustS

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Sabresandiego wrote...

To get enough cunning to make it a stat worthy of using by a tank, you need to put 2 out of 3 points into cunning every level. Leave cunning to the rogues, constitution is for tanks.


Ya I was figuring that with the % system as it is.

#24
marcusgs221

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str/con is what i did in DAO but the states are a little dif in DA2. i like my tanks to survive anything and kick some ass while they do it

#25
Wissenschaft

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Sabresandiego wrote...

Wissenschaft wrote...

DA2 is a much different game stat wise then DA:O. You no longer gain stamina or HP at level up. Also, healing is a lot harder to do.

Defense is going to be a lot more important in this game. So your going to want to increase cunning for your tanks to up your defense. The less hits you take, the longer you can tank. You want a defense above 50% at all times. A good distribution for a tank might be 1 str, 1cun, 1 con. Make use of a sustainable (or use a teammate with a party buff) that boosts your defense and you should be good.


You are totally contradicting yourself. Have you even looked at the stat tables in the attribute thread? You cant expect to maintain 50% defense by investing in 1 cunning per level. Heck you wont even have 30% vs bosses if you invest 2 cunning per level. Constituion is flat out better for a main tank. Tanks should invest 0 in cunning.


Its what the dev has said he used on his tank on nightmare so I assume it can work quite well. There are other ways to boost defense. Equipment + party buffs, maybe one of the warrior sustanables that buff defense. These should boost you up to 50% dodge vs mobs. I'm worried purely about normal grunt mobs.

Vs a boss a tank should focus on increasing damage reduction. Mage spells like Barrier, and the various warrior abilites that increase damage resistance should be used. This is where a S&S warrior will really shine since shield defenses +25% damage reduction is HUGE.