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Building your Tank for Hard or Nightmare (Attributes ?'s)


210 réponses à ce sujet

#101
DarkDolphin

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Zhel_Ryn wrote...

@DarkDolphin: Weapons and Shields have stat requirements as well. The idea of no STR hinges completely on finding high end gear without stat requirements, or DLC "auto-leveling" gear that either doesn't require stats or doesn't have increasing stat reqs.


Oh, interesting point.

The weapon should not matter in this companion build, but the shield does.

Interesting factors that could affect the analysis:

1. I believe that companions weapons / shields do not get upgraded in level ups, but how about when the game skips into a different time, would the default weapons of companions get upgraded?

2. Do better shields require Str or Con?

3. What would be more advantageous between
(1). Using a low-level shield + high Cun + Con or
(2). Use a high-level shield with either the discussed Cun or Con build.


Coldest wrote...
How do you guys get all the way to level 20 in the demo?


Activate the console and use the code
runscript addxp x

Modifié par DarkDolphin, 03 mars 2011 - 03:30 .


#102
JustS

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They use the dev console commands that you have to change the shortcut to DA2 Demo like you did to the original DA:O. Same way, so you can easily look it up somewhere.

#103
Coldest

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Can anyone elaborate how to activate this console? Sorry I wasn't around these forums until last month when I realized DA2 was coming.

#104
rekkaman

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JustS wrote...

Well from what I am reading.. Two handers don't make the best tanks here. Though there is another post all about "Sword and shield not the only way to tank" or something like that.



Well I dont care if it is the best I just want to know if it is viable in hard and nightmare setting.  I really just dont want to always have to have aveline in my party to tank.

So would fenris be able to atleast tank okay on the harder settings with his own personal talent trees and if so would he have to go str/cun/con route or not

#105
Guest_m14567_*

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rekkaman wrote...

JustS wrote...

Well from what I am reading.. Two handers don't make the best tanks here. Though there is another post all about "Sword and shield not the only way to tank" or something like that.



Well I dont care if it is the best I just want to know if it is viable in hard and nightmare setting.  I really just dont want to always have to have aveline in my party to tank.

So would fenris be able to atleast tank okay on the harder settings with his own personal talent trees and if so would he have to go str/cun/con route or not


I think it's really impossible to say at this point.  Basing decisions of the demo seems a little risky to me but I get the impression that tanking with a 2H is pretty viable on hard.  If what is present in the demo remains in the release then on nightmare its going to be harder, you can't just let Fenris run around flailing wildly because party members are probably gonna start dropping. :D

#106
Covi

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Sorry if this has been answered, but does defense even work against arrows and/or magic, or only against melee opponents? Melee avoidance alone doesn't seem worth the stat investment.

#107
shaneho78

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Covi wrote...

Sorry if this has been answered, but does defense even work against arrows and/or magic, or only against melee opponents? Melee avoidance alone doesn't seem worth the stat investment.


I was thinking the same thing. Wouldn't it be easier to dodge in real time?

#108
0rz0

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Defense is only versus normal melee attacks (and supposed to be for normal ranged too?).

So cun tanks - side with the mages :D .

Modifié par 0rz0, 03 mars 2011 - 04:41 .


#109
rekkaman

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whoa if def is only against melee wow nvm about cunning then imo

#110
Coldest

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Okay I figured out how to open the dev console but I don't understand how to run the addxp line.

#111
Peter Thomas

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shaneho78 wrote...

Covi wrote...

Sorry if this has been answered, but does defense even work against arrows and/or magic, or only against melee opponents? Melee avoidance alone doesn't seem worth the stat investment.


I was thinking the same thing. Wouldn't it be easier to dodge in real time?


Defense is against melee and ranged, magical or not.

#112
Peter Thomas

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Level 6 Warrior

Strength

13..023..008..005
14..029..014..005
15..036..021..006
16..044..029..014
17..054..039..024
18..061..046..031
19..062..047..032
20..064..049..034
21..065..050..035
22..067..052..037
23..069..054..039
24..070..055..040
25..072..057..042
26..073..058..043
27..075..060..045
28..077..062..047



Cunning

10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007

Modifié par Peter Thomas, 03 mars 2011 - 06:32 .


#113
Guest_m14567_*

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Peter Thomas wrote...

Level 6 Warrior

Strength

<heavy snip>

Cunning

<heavy snip>
25..047..027..007


Damn, shelling 14 points into cunning only gets you 47% chance of dodging a normal attack and 7% against a boss :o

#114
Peter Thomas

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I may have given slightly incorrect information before about how Attack and Defense are calculated for higher rank enemies.

Calculated Defense % + Defense % Bonus - Rank Modifier = Defense %

So against a boss rank creature the Rank Modifier is -30%. So if the level 6 Warrior in the example above had 18 Cunning:

26% + 10% (Turn the Blade) - 30 = 6% Defense against a boss rank creature

Edit; If all that adds up to less than 5%, it's rounded up. The 5% is not added to everything else.

Modifié par Peter Thomas, 03 mars 2011 - 06:45 .


#115
Azrailx

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based off what ive been reading ill be upgrading stats as follows:
2 str 1 con
1 str 1 con
1 will 1 cun 1 str/con/will/cun (whatever i feel there lacking)

once i hit 100% attack ill stop increasing it as much, not to worried about min maxing perfectly but this seems like a reasonable approach

#116
October Sixth

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Peter Thomas wrote...

Level 6 Warrior

Cunning

10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007

If, at 25 Cun, 47% is the base, then why does a boss modifier of -30% result in 7%?

#117
Sabresandiego

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Peter Thomas wrote...

Level 6 Warrior

Strength

13..023..008..005
14..029..014..005
15..036..021..006
16..044..029..014
17..054..039..024
18..061..046..031
19..062..047..032
20..064..049..034
21..065..050..035
22..067..052..037
23..069..054..039
24..070..055..040
25..072..057..042
26..073..058..043
27..075..060..045
28..077..062..047



Cunning

10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007


Looking at these numbers, they are changed quite a bit from the demo. It was easy to get 100% attack by investing roughly 1 point in strength per level. Now even if you invest 3 points in strength per level, meaning all 15 points by level 6, you are only at 77% attack? Was this changed or are these numbers wrong? 

Same with cunning, it hardly boosts defense vs bosses at all now. And very little vs leiutenants. I am guessing these changes were made so that talents and abilities which boost attack% and defense% are more useful? To be honest the changes look good, as it was so easy to get 100% attack before that all those talents and abilities that boost attack% seemed mediocre, and it seemed too easy to get close to the 80% defense cap even against bosses if you just went all out cunning.

Modifié par Sabresandiego, 03 mars 2011 - 06:56 .


#118
October Sixth

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Sabresandiego wrote...

Same with cunning, it hardly boosts defense vs bosses at all now. And very little vs leiutenants.

Cun's avoidance % has dropped across the board. The base values are about half what they were in the demo even on trash. We aren't seeing any scaling anymore, just a flat 3% increase at all levels.

Modifié par October Sixth, 03 mars 2011 - 07:00 .


#119
Sabresandiego

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October Sixth wrote...

Sabresandiego wrote...

Same with cunning, it hardly boosts defense vs bosses at all now. And very little vs leiutenants.

Cun's avoidance % has dropped across the board. The base values are about half what they were in the demo even on trash.


It makes sense, all out cunning was too strong. If you went all out cunning in demo you could get 80% defense vs everything if you had turn the blade, heroic aura, and battle synergy with 4 companions on. Thats an effective heath pool of 800hp even against bosses.

#120
Atmosfear3

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If anybody has seen the unique warrior weapons guide from http://social.biowar...1/index/6324829, looks like the strength/con requirements are quite high for the best gear in the game. Without revealing any spoilers, 32 con and str is the minimum for what appears to be the best shield in the game and 42 str is the minimum for the best 1H weapon in the game.

Modifié par Atmosfear3, 03 mars 2011 - 07:03 .


#121
October Sixth

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Sabresandiego wrote...

October Sixth wrote...

Sabresandiego wrote...

Same with cunning, it hardly boosts defense vs bosses at all now. And very little vs leiutenants.

Cun's avoidance % has dropped across the board. The base values are about half what they were in the demo even on trash.


It makes sense, all out cunning was too strong. If you went all out cunning in demo you could get 80% defense vs everything if you had turn the blade, heroic aura, and battle synergy with 4 companions on. Thats an effective heath pool of 800hp even against bosses.

One of the builds has to be the strongest. As it stand now Cun is ONLY useful against trash.

#122
Zhel_Ryn

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Yikes, that would definitely put a damper on the cun vs con debate! Not at home to input the new numbers into the spreadsheet, but it was in the high 30s avoidance for cunning to break even. It'd definitely take a few def sustainables to make it worthwhile against anything but trash.

Would we be able to get the att/def ratings from str/cun?

#123
rekkaman

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wait so a tank cant get 100 percent against normal mobs now ? unless they want to invest all in str ?

#124
Jacobuskatt

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Based on the preview page of unique shields in the game (http://social.biowar...1/index/6324829) it seems almost impossible to run a sword and shield tank without putting lots of points into Con. Every shield on that page has a constitution requirement above 20. And if a cunning build is a sort of 'all or nothing', then I'm not so sure a cunning build is going to be remotely viable for a S&S tank.

#125
manneger

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October Sixth wrote...

Sabresandiego wrote...

Same with cunning, it hardly boosts defense vs bosses at all now. And very little vs leiutenants.

Cun's avoidance % has dropped across the board. The base values are about half what they were in the demo even on trash. We aren't seeing any scaling anymore, just a flat 3% increase at all levels.


A flat increase! Yes! Exactly what i was asking for back in the attributes thread! Makes it so much easier to invest at will without getting gimped too much for someone like me who wants to put points where i think they make sense rp wise without gimping myself overly!

Very nice change!