link
Edit: just noticed it's already been mentioned twice. Doh!
Modifié par BigJas, 03 mars 2011 - 07:26 .
Guest_m14567_*
Peter Thomas wrote...
Level 6 Warrior
Strength
13..023..008..005
14..029..014..005
15..036..021..006
16..044..029..014
17..054..039..024
18..061..046..031
19..062..047..032
20..064..049..034
21..065..050..035
22..067..052..037
23..069..054..039
24..070..055..040
25..072..057..042
26..073..058..043
27..075..060..045
28..077..062..047
Cunning
10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007
Modifié par 0rz0, 03 mars 2011 - 07:33 .
CubbieBlue66 wrote...
In a vacuum, I see the argument of CON versus CUN. However, a good deal of this argument seems unnecessary since it appears that the better armors are going to require a commitment of STR and CON.
I see it as very unlikely that CUN provides a large enough bonus to outweigh CON + equipment bonuses.
Modifié par Wissenschaft, 03 mars 2011 - 08:02 .
That would spark a fresh round, wouldn't it?0rz0 wrote...
Though are you sure it's 5 hp per point still?
Modifié par Zhel_Ryn, 03 mars 2011 - 08:17 .
Zhel_Ryn wrote...
Constitution as primary, yes. Cunning would still have it's uses, but there won't be any high flying ninja tanks going around.
@Wissenschaft: Not exactly. If I understand Peter's posts, Defense % is the greater of (Calc.Def%+Def%buffs-30%vBoss) or 5%, against bosses. That would mean you would need to have 13 Cunning or higher, with BS/HA up, to see Defense vs. Boss > 5% (would see 7% vBoss). (9%+28%-30%=7%)
Guest_m14567_*
Wissenschaft wrote...
Zhel_Ryn wrote...
Constitution as primary, yes. Cunning would still have it's uses, but there won't be any high flying ninja tanks going around.
@Wissenschaft: Not exactly. If I understand Peter's posts, Defense % is the greater of (Calc.Def%+Def%buffs-30%vBoss) or 5%, against bosses. That would mean you would need to have 13 Cunning or higher, with BS/HA up, to see Defense vs. Boss > 5% (would see 7% vBoss). (9%+28%-30%=7%)
Awww, thats suchs. That means high Def is only useful vs Normal Enemies. In which case, Damage Resistance and high con is far FAR more important.
Modifié par m14567, 03 mars 2011 - 09:13 .
Modifié par Zhel_Ryn, 03 mars 2011 - 08:47 .
Zhel_Ryn wrote...
Not necessarily blown, but a cunning build is highly dependent on having as many +Def% buffs as possible. With the above named Defense buffs and numbers (BS+TtB+HA=38), Cunning would beat pure Constitution at 14 Cunning by 2 Effective Health; both with the same buffs, against a boss, with 21 Strength, 19 Con, 14 Cun. This Difference would increase as you move more Con to Cun. Granted, you still run into the issue of needing Con for gear, and now you add the need to have multiple sustains running. Is it worth it? Up to the player I guess.
These numbers do better fit with Peter's STR/CON with some CUN Aveline build mentioned in TGS thread though.
Curious though, is Battle Syngery really 20% with everyone nearby? You technically will only have 3 companions near your character/warrior, so shouldn't it be 15%?
Modifié par Sabresandiego, 03 mars 2011 - 08:54 .
Peter Thomas wrote...
Here are some numbers from a lategame Aveline.
285 Health
25% Defense (cunning and equipment)
+15% Turn the Blade
+7.5% Heroic Aura
Effective Health:
537 vs normal (47%)
390 vs lieutenant (27%)
306 vs boss (7%)
If she had all her points put into Constitution instead of Cunning. (402 Health)
522 vs normal (23%)
423 vs lieutenant (5%; default)
423 vs lieutenant (5%; default)
This build was slightly better against normal enemies (Critter/Normal) who are the vast majority of enemies, and weaker against lieutenants and bosses. This was also not a build built optimally for Defense. I didn't have Arcane Wall, I didn't build around Battle Synergy, and I didn't install possible Defense runes.
Here's the same version, but with Arcane Wall and Defense runes.
Cunning:
1133 vs normal (76%)
618 vs lieutenant (56%)
425 vs boss (36%)
Constitution:
705 vs normal (43%)
522 vs lieutenant (23%)
423 vs boss (5%; default)
The higher your Defense is, the more benefit you'll gain from each flat % increase. Going from 90% to 80% is better than going from 100% to 90%. The problem is that you have to constantly be putting more into Defense to keep it up, as well as the reserved Stamina/Mana from the extra abilities.
Defense caps at 80%, but that's done after all calculations including rank modifier. Having a Defense that is effectively 110% would mean that you have 80% vs normals, 80% vs lieutenants, and 70% vs bosses.
Modifié par Sabresandiego, 03 mars 2011 - 09:05 .
Guest_m14567_*
Zhel_Ryn wrote...
Not necessarily blown, but a cunning build is highly dependent on having as many +Def% buffs as possible. With the above named Defense buffs and numbers (BS+TtB+HA=38), Cunning would beat pure Constitution at 14 Cunning by 2 Effective Health; both with the same buffs, against a boss, with 21 Strength, 19 Con, 14 Cun. This Difference would increase as you move more Con to Cun. Granted, you still run into the issue of needing Con for gear, and now you add the need to have multiple sustains running. Is it worth it? Up to the player I guess.
These numbers do better fit with Peter's STR/CON with some CUN Aveline build mentioned in TGS thread though.
Curious though, is Battle Syngery really 20% with everyone nearby? You technically will only have 3 companions near your character/warrior, so shouldn't it be 15%?
I'd like to know this as well. I'm also curious why Battle Synergy isn't included there.CubbieBlue66 wrote...
Is constitution not a flat +5 increase? If it is, I'm struggling with how you got to 402 HP.
Peter Thomas wrote...
Here are some numbers from a lategame Aveline.
285 Health
25% Defense (cunning and equipment)
+15% Turn the Blade
+7.5% Heroic Aura
Effective Health:
537 vs normal (47%)
390 vs lieutenant (27%)
306 vs boss (7%)
If she had all her points put into Constitution instead of Cunning. (402 Health)
522 vs normal (23%)
423 vs lieutenant (5%; default)
423 vs lieutenant (5%; default)
This
build was slightly better against normal enemies (Critter/Normal) who
are the vast majority of enemies, and weaker against lieutenants and
bosses. This was also not a build built optimally for Defense. I didn't
have Arcane Wall, I didn't build around Battle Synergy, and I didn't
install possible Defense runes.
Here's the same version, but with Arcane Wall and Defense runes.
Cunning:
1133 vs normal (76%)
618 vs lieutenant (56%)
425 vs boss (36%)
Constitution:
705 vs normal (43%)
522 vs lieutenant (23%)
423 vs boss (5%; default)
The
higher your Defense is, the more benefit you'll gain from each flat %
increase. Going from 90% to 80% is better than going from 100% to 90%.
The problem is that you have to constantly be putting more into Defense
to keep it up, as well as the reserved Stamina/Mana from the extra
abilities.
Defense caps at 80%, but that's done after all
calculations including rank modifier. Having a Defense that is
effectively 110% would mean that you have 80% vs normals, 80% vs
lieutenants, and 70% vs bosses.