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Building your Tank for Hard or Nightmare (Attributes ?'s)


210 réponses à ce sujet

#201
colejossart

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-Skorpious- wrote...

Do you think I could build a tank for nightmare and still have plenty of room for the Templar spec? I've been scratching my head for days trying trying to figure out how to allocate my points, but alas, it always ends with me investing 17+ talents in Hawke's primary chains (thus leaving no room for growth in the Templar chain).

Can anyone help recommend a viable tanking build for nightmare (lets assume 20 points will be the max) that is both effective and leaves about 5 points to spare for specializations?


Sorry dude.  It's really not possible.  With the new webs a tank has to take a lot more talents to be as good as they were in Origins.  I'm not planning on investing in Hawkes specs for my tank warrior.

#202
hekalite

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@Jacobuskatt, thanks for the summary. I had digested most of that, but it is still nice to have 8 pages worth of discussion all in one post :). I'm still not sure the conclusions being drawn are correct, but until the full game is released I don't think we will know for sure how things will work.

#203
cast_

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A lot people seem to being ignoring buffs, you can buff defense over 50%, I'm def going cunning tank with rest in con/str.

#204
tonnactus

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Sabresandiego wrote...

As you can see the trend is clear. Constitution tanks are better vs bosses and have more leniency in diversifying stats.


But bosses rarely fight alone and dont have minions.

#205
Guest_iOnlySignIn_*

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Peter Thomas wrote...

Level 6 Warrior

Strength

13..023..008..005
14..029..014..005
15..036..021..006
16..044..029..014
17..054..039..024
18..061..046..031 <=== Level 6 optimal
19..062..047..032
20..064..049..034
21..065..050..035
22..067..052..037
23..069..054..039
24..070..055..040
25..072..057..042
26..073..058..043
27..075..060..045
28..077..062..047



Cunning

10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005 <=== Level 6 optimal for offensive characters ?
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007

The increase are still far from linear, especially in the offensive stat (Strength). So an optimal investment still exists, only slightly different.

This kind of change will make Cunning useless for anyone except Rogues, because Constitution gives you much better benefits in Health since the increase is linear and bigger.

Also, Explosive Strike becomes a useless talent. You have to wait quite a long while to build up a chain even at 100% attack. At 60% attack it takes so long that other talents (e.g. Backstab) will come out of cooldown several times over.

In order for the game to remain balanced after this change, enemies would have lower damage, because they now have effectively higher Attack and Defense since Hawke & Companions are weakened in those regards. Overall, this does nothing except making all the fights longer. It does not even the fights less predictable because the longer duration of fights would negate the unreliability in landing a hit. IMO all the fights last quite long as it is, especially against bosses.

Can you imagine how long the boss fights will last when your offensive characters (2 Str/level Warrior or 2 Dex/level Rogue) only have what, 37% Attack against bosses? I'm sorry, but most bosses in most video games (DA2 demo included) are big tedious idiots with lots of HP and nothing else interesting about them. This does not help mitigate the problem.

I think this is over-compensating. I think, at the very very least, pure Strength (3 pts/level) Warrior should have 100% Attack against normal enemies. Investing half of your total available points into Cunning should have more impact than a negligible increase in critical damage and a mere 29% Defense against Normals.

Modifié par iOnlySignIn, 04 mars 2011 - 10:54 .


#206
0rz0

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We don't know if the optimal % stay there though, perhaps it increases at higher levels?
Also there are many skills that increase it, as well as weapons with bonus to it.

#207
Guest_iOnlySignIn_*

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0rz0 wrote...

We don't know if the optimal % stay there though, perhaps it increases at higher levels?
Also there are many skills that increase it, as well as weapons with bonus to it.

Everything should scale linearly as level increases.

Skills/weapons bonus are flat increase on your base values. So if your base attack values are optimal, then your final attack value is optimal (unless you overshoot 100%, which is unlikely given that you can only get to 77% base attack with pure Strength Warrior). Defense is a bit different. But it seems the optimal Cunning investment in any non-Rogue character should be 0 since a combination of Strength/Magic and Constitution is almost always bettter.

Modifié par iOnlySignIn, 04 mars 2011 - 10:59 .


#208
JustS

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cast_ wrote...

A lot people seem to being ignoring buffs, you can buff defense over 50%, I'm def going cunning tank with rest in con/str.


Some of the earlier replies discussed the buffs a bit.. what works.. what stacks.. etc.

#209
Utoryo

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The Duelist Rogue tank looks extremely good given the newly leaked specialisation trees: Parry+Evasive Maneuvers gives +40% Defense against all foes, and +60% against whoever you use Throw The Gauntlet at (i.e. a boss - and if you want to get away to recover, presumably stealth would still work).

Combine that with Heroic Aura and Arcane Wall, and you've got +53% defense against all foes, which means you only need 27% base defense to be capped at the maximum 80%. With equipment/runes, that might require surprisingly little cunning. Against a boss/lieutenant, you would have 40/60% defense, or 60/80% with Throw the Gauntlet (for 20s with a 25s cooldown).

This leaves a bit of room to pump up other attributes including constitution, but if you do want to invest more in cunning, it should be possible to get away with lower dexterity thanks to two other duelist abilities: Riposte (+20% attack or +40% with Throw the Gauntlet) and En Garde (+10% Critical Chance or +20% with Throw the Gauntlet). These compensate for the lower attack and critical chance you'll have with lower dexterity. As for damage, you might even come out ahead with the Assassin spec thanks to Devious Harm (Critical Damage +1% per cunning, i.e. twice the benefit). And you'd want to go Assassin instead of Shadow for your second spec anyway, because Shadow is too focused on avoiding enemy attention (although Decoy might be interesting for emergencies)

Another factor to consider is that unlike a Warrior tank, a Rogue tank has low strength, therefore low fortitude. Unlike a warrior (and especially unlike Aveline), you also have no good abilities to prevent getting distracted/pushed around massively when you *do* get hit (which will still be at least 20% of the time). The force effect is proportional to maximum health, so I suspect this build is only viable if you pump constitution a fair bit, and use fortitude or at least health runes on your armor. So I don't think pushing cunning so high that you get 80% defense against bosses is ever worth the cost.

Now here's the real question: Isabella's unique Swashbuckler tree is presumably most similar to Duelist. Can we use her as a pantless tank? <3

Modifié par Utoryo, 06 mars 2011 - 10:37 .


#210
borelocin

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Semi-shameless bump. Just movingmy favourite threads up a page to get them away from that arsehat spolier :D

#211
Wissenschaft

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WIth a 2h warrior, you can take turn the blade + Heroic Aura + Battle Synergy + 5% base defense for a total of 40% defense. Rings that add deference seem to be rather common and just 2 8% defense rings would give you 56% defense vs normals. This is with no points at all in cunning. So you can certainly gain decent defense without a single point in cunning.