Peter Thomas wrote...
Level 6 Warrior
Strength
13..023..008..005
14..029..014..005
15..036..021..006
16..044..029..014
17..054..039..024
18..061..046..031 <=== Level 6 optimal
19..062..047..032
20..064..049..034
21..065..050..035
22..067..052..037
23..069..054..039
24..070..055..040
25..072..057..042
26..073..058..043
27..075..060..045
28..077..062..047
Cunning
10..005..005..005
11..005..005..005
12..007..005..005
13..009..005..005
14..012..005..005
15..016..005..005
16..020..005..005 <=== Level 6 optimal for offensive characters ?
17..023..005..005
18..026..006..005
19..029..009..005
20..032..012..005
21..035..015..005
22..038..018..005
23..041..021..005
24..044..024..005
25..047..027..007
The increase are still far from linear, especially in the offensive stat (Strength). So an optimal investment still exists, only slightly different.
This kind of change will make Cunning useless for anyone except Rogues, because Constitution gives you much better benefits in Health since the increase is linear and bigger.
Also, Explosive Strike becomes a useless talent. You have to wait quite a long while to build up a chain even at 100% attack. At 60% attack it takes so long that other talents (e.g. Backstab) will come out of cooldown several times over.
In order for the game to remain balanced after this change, enemies would have lower damage, because they now have effectively higher Attack and Defense since Hawke & Companions are weakened in those regards. Overall, this does nothing except making all the fights longer. It does not even the fights less predictable because the longer duration of fights would negate the unreliability in landing a hit. IMO all the fights last quite long as it is, especially against bosses.
Can you imagine how long the boss fights will last when your offensive characters (2 Str/level Warrior or 2 Dex/level Rogue) only have what, 37% Attack against bosses? I'm sorry, but most bosses in most video games (DA2 demo included) are big tedious idiots with lots of HP and nothing else interesting about them. This does not help mitigate the problem.
I think this is over-compensating. I think, at the very very least, pure Strength (3 pts/level) Warrior should have 100% Attack against normal enemies. Investing half of your total available points into Cunning should have more impact than a negligible increase in critical damage and a mere 29% Defense against Normals.
Modifié par iOnlySignIn, 04 mars 2011 - 10:54 .