will there be an occlusion grid like nwn2? (hopeing yes)
~shmity72
occlusion grid?
Débuté par
Guest_shmity72_*
, oct. 28 2009 05:02
#1
Guest_shmity72_*
Posté 28 octobre 2009 - 05:02
Guest_shmity72_*
#2
Guest_shmity72_*
Posté 30 octobre 2009 - 02:31
Guest_shmity72_*
bump it up!
#3
Posté 30 octobre 2009 - 02:34
I'm not sure what that is, perhaps you can elaborate? I've seen the word occlusion in a few spots in the level editor but I don't know what it refers to.
#4
Posté 30 octobre 2009 - 03:53
Doesn't that mean just terrain editing? Or the walkable / unwalkable thing they had in NWN 2?
If so, yes to the first and not sure to the second.
*Edit* Found this:
Occlusion Grid. This toggle shows the border area marked in red. Good for seeing where the border
area starts without the grid visible. Remember characters can not enter the border area so this will help
indicate the end of the walkable area.
So... I don't know, but probably something like it?
If so, yes to the first and not sure to the second.
*Edit* Found this:
Occlusion Grid. This toggle shows the border area marked in red. Good for seeing where the border
area starts without the grid visible. Remember characters can not enter the border area so this will help
indicate the end of the walkable area.
So... I don't know, but probably something like it?
Modifié par Driggan, 30 octobre 2009 - 03:56 .
#5
Guest_shmity72_*
Posté 30 octobre 2009 - 04:13
Guest_shmity72_*
thank you for replies.
the occlusion grid in nwn2 was the white grid surrounding your area that was walkable and outside of that 'grid' was unwalkable area; where you could make mountainous terrain and such.
the occlusion grid in nwn2 was the white grid surrounding your area that was walkable and outside of that 'grid' was unwalkable area; where you could make mountainous terrain and such.
#6
Posté 30 octobre 2009 - 05:28
There are three zones in outdoor terrains. The center area is the playable area, where the pathing grid (similar to the old walk meshes) are generated. Outside of that is a non-walkable area where you can place models to make it look like things go further. I believe this is always 1 chunk wide, but I'm not positive. Beyond that is a vista area, where you can put additional models that will always be at a low level of detail. Most of the vista models are huge, several times bigger then the level itself (the little green squares in the pictures are the actual levels). By default, vista areas are 1 chunk wide, but can be expanded.
#7
Posté 30 octobre 2009 - 09:50
The width of both the Border and Vista Border can be set in module properties.
#8
Posté 30 octobre 2009 - 01:51
Bug.Bear wrote...
There are three zones in outdoor terrains. The center area is the playable area, where the pathing grid (similar to the old walk meshes) are generated. Outside of that is a non-walkable area where you can place models to make it look like things go further. I believe this is always 1 chunk wide, but I'm not positive. Beyond that is a vista area, where you can put additional models that will always be at a low level of detail. Most of the vista models are huge, several times bigger then the level itself (the little green squares in the pictures are the actual levels). By default, vista areas are 1 chunk wide, but can be expanded.
Ooooo awesome screenshots of the vistas. I wonder who did those?





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