Bluumberry wrote...
bill4747bill wrote...
Bluumberry wrote...
Raphael diSanto wrote...
I love RPGs, that's why I love DA2, because the streamlined inventory system and the new dialogue choices allowme to focus on the roleplaying. And not the roll-playing.
If inventory management is your idea of a good time, then i'm sure Wal-Mart has some openings for a stock manager in their local store.
QFT
I don't understand what is people's obsession with frustrating menus and managing inconsequential things.
I agree, but to play devil's advocate......Some degree of managing things might help to flesh out the game. I personally don't mind a little management, but if it is repetative management; I get annoyed.
Two things I hope to see in DA 2 (I have not seen the demo) are autolooting and 'rogue companion auto picks locks without having to swap to the companion and micromange it' (like in neverwinter nights 2)
By the way, DAO is far more similar to NWN2 than Baldurs gate. I like all of these games, but it seems strange to call DAO a succesor to BG when it is much closer to NWN2.
Autolooting isn't instant, but at least on the PC the loot menu doesn't
take up the whole screen and it has/can have a hotkey assigned to it. A
very welcomed change.
Any streamlining of looting is welcome.





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