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I feel like DA 2 was made for me


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#101
JediMB

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Bryy_Miller wrote...

No, what you said was that you wished he was never born. For liking something you don't.


Actually... what he said was that is DAII, as it is, was made for the OP, then he wished that the OP had never been born... so that the game would have been made differently.

It was a joke, basically, and now I've ruined it by explaining it.

Modifié par JediMB, 03 mars 2011 - 08:47 .


#102
nelly21

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JediMB wrote...

Bryy_Miller wrote...

No, what you said was that you wished he was never born. For liking something you don't.


Actually... what he said was that is DAII, as it is, was made for the OP, then he wished that the OP had never been born... so that the game would have been made differently.

It was a joke, basically, and now I've ruined it by explaining it.


Doesn't the joke have to be good initially for you to be able to ruin it?Posted Image

#103
AtreiyaN7

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JediMB wrote...

Actually... what he said was that is DAII, as it is, was made for the OP, then he wished that the OP had never been born... so that the game would have been made differently.

It was a joke, basically, and now I've ruined it by explaining it.


It wasn't funny in the least, so it wasn't much of a success as a "joke." The later attempt to claim it was sarcasm would imply some level of wit and cleverness in the original "joke" post. Alas, I saw not one whit of either of those qualities.

Modifié par AtreiyaN7, 03 mars 2011 - 08:56 .


#104
JohnstonMR

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Merced652 wrote...

JohnstonMR wrote...

Volleyjeff wrote...

I would be curious to see the Demo feedback thread divided into a PC thread and a console thread. A month's salary says that the majority of people who love the demo and think DA2 is "made for them" are probably console gamers. Those of us who play PC are probably much more disappointed in the direction of the sequel.


Elitism is so unattractive.  This idea that PC players and Console players are fundamentally different is just stupid.  I'm both.  I have ZERO problems with DA2. 


I'm pretty sure there is a basis of fact that the two are fundamentally two seperate demographics. Does that mean they are mutually exclusive? Nope! But that doesn't mean they aren't different!


I'll somewhat agree to that, but in my opinion, once you move from that belief to the idea that anything you don't like in the game was done to "dumb it down" for console players, then you're both indulging in elitist BS and ignoring the many fairly complicated console-based RPGs that have existed for the last 20 years, as well as other games.  Hell, one of the most complicated control schemes I've ever seen was for an Xbox game that required me to buy a whole peripheral to play.  I miss that thing. 

#105
JohnstonMR

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AtreiyaN7 wrote...

JediMB wrote...

Actually... what he said was that is DAII, as it is, was made for the OP, then he wished that the OP had never been born... so that the game would have been made differently.

It was a joke, basically, and now I've ruined it by explaining it.


It wasn't funny in the least, so it wasn't much of a success as a "joke." The later attempt to claim it was sarcasm would imply some level of wit and cleverness in the original "joke" post. Alas, I saw not one whit of either of those qualities.



You used "whit" on an internet post.  If I wasn't already married, I'd be on my knees now.

#106
nelly21

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JohnstonMR wrote...

Hell, one of the most complicated control schemes I've ever seen was for an Xbox game that required me to buy a whole peripheral to play.  I miss that thing. 


Steel Battalion right?

I F***ING LOVED THAT GAME!!!!! My then girlfriend now wife got it for me for Christmas. BEST CHRISTMAS EVER!!!!Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

#107
Canadish

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In regards to the some earlier posts regarding DA2 winning over new fans (ala Mass Effect 2);

I'm curious myself to see how this will play out.
On one hand, Bioware is treading the same golden paved road as the Mass Effect franchise, which suggests that the new accessibility should help to draw in new fans.

On the other, there is a critical difference. DA2 has alot of ill will surrounding it. All the news posts I've seen for it on other websites has been met by concerns and worries.
On "The Escapist" in particular, I've seen several people say

"Every time I here something new about Dragon Age 2, I get less exited"

Now, consider this for when a fresh faced COD/Halo player comes looking for information about the game. He's gonna be hearing alot of mixed responses. ALOT more then were heard about Mass Effect 2, which was hailed in good favor for the changes.
"Mixed" games very rarely do well in the market.
I'm just spit balling here, but I think it could be a wild card in terms of DA2 sales.

#108
Raphael diSanto

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JohnstonMR wrote...

Volleyjeff wrote...

I would be curious to see the Demo feedback thread divided into a PC thread and a console thread. A month's salary says that the majority of people who love the demo and think DA2 is "made for them" are probably console gamers. Those of us who play PC are probably much more disappointed in the direction of the sequel.


Elitism is so unattractive.  This idea that PC players and Console players are fundamentally different is just stupid.  I'm both.  I have ZERO problems with DA2. 


I don't play games on consoles (in fact, I've been very vociferous about how I don't like console gaming, and how I don't like user interfaces that are developed with consoles in mind), and I've been roleplaying and DMing/GMing since the late 1980s. I am a roleplayer. I live for roleplaying games. I love to put on that other skin, to slip into character and make those choices and decisions that are right for that character.

I MUCH prefer DA2. Just getting rid of the inventory micromangement is a huge plus and step towards a proper, more table-top like RPG experience to me.

I've never bothered cluttering up my tabletop games with inventory crap, because as the story comes first, and as the saying goes - Don't pet the sweaty things..

Modifié par Raphael diSanto, 03 mars 2011 - 09:24 .


#109
JohnstonMR

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nelly21 wrote...

JohnstonMR wrote...

Hell, one of the most complicated control schemes I've ever seen was for an Xbox game that required me to buy a whole peripheral to play.  I miss that thing. 


Steel Battalion right?

I F***ING LOVED THAT GAME!!!!! My then girlfriend now wife got it for me for Christmas. BEST CHRISTMAS EVER!!!!Posted ImagePosted ImagePosted ImagePosted ImagePosted Image


Yep.  Mine died in a house fire.  Pretty much the only thing I haven't either replaced or stopped caring about; I keep meaning to get it from ebay or something. 

#110
Brawne

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:ph34r:[spam post removed]:ph34r:

Modifié par Stanley Woo, 03 mars 2011 - 11:59 .


#111
Buffy-Summers

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Well congrats

Every change they made to please you killed my interest in the game

Im glad someone benefits from my genre being slashed to pieces

#112
AkiKishi

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Canadish wrote...

In regards to the some earlier posts regarding DA2 winning over new fans (ala Mass Effect 2);

I'm curious myself to see how this will play out.
On one hand, Bioware is treading the same golden paved road as the Mass Effect franchise, which suggests that the new accessibility should help to draw in new fans.

On the other, there is a critical difference. DA2 has alot of ill will surrounding it. All the news posts I've seen for it on other websites has been met by concerns and worries.
On "The Escapist" in particular, I've seen several people say

"Every time I here something new about Dragon Age 2, I get less exited"

Now, consider this for when a fresh faced COD/Halo player comes looking for information about the game. He's gonna be hearing alot of mixed responses. ALOT more then were heard about Mass Effect 2, which was hailed in good favor for the changes.
"Mixed" games very rarely do well in the market.
I'm just spit balling here, but I think it could be a wild card in terms of DA2 sales.


Strip away all the RPG stuff and ME2 is a shooter and a pretty decent one. Strip away all the RPG stuff from DA2 and umm well you don't have anything that exiting. It's a very poor "action" game.

Shooter market is large, but DA2 is not a shooter nor will it ever be one.

What I'm waiting for is all those people who buy DA2 thinking it is actually similiar to DA to arrive Posted Image

Modifié par BobSmith101, 03 mars 2011 - 11:13 .


#113
Cuthlan

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Buffy-Summers wrote...

Well congrats

Every change they made to please you killed my interest in the game

Im glad someone benefits from my genre being slashed to pieces



Oh, the melodrama!

It's not YOUR genre, toots.

#114
dreamextractor

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:ph34r:[spam post removed]:ph34r:

Modifié par Stanley Woo, 03 mars 2011 - 11:59 .


#115
panamakira

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I agree mostly with OP. I love DA:O. Best game I've ever played and I think I will like DA2 as well. I support most of the changes, specially the new art direction and I think it will be a great game. I had similar issues with DA:O but as an RPG noob, I didn't have that problem of "getting into" the game the first hour. I believe I enjoyed every minute of that game, even though I had very little RPG experience. After a few playthroughs I got used to stats and tactics.

DA2 is the first game I've ever pre-ordered. It goes to say how much of a positive mark DA:O left with me. As much as I love DA:O I don't want to play its carbon copy.

#116
AtreiyaN7

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Buffy-Summers wrote...

Well congrats

Every change they made to please you killed my interest in the game

Im glad someone benefits from my genre being slashed to pieces



Angst much?

#117
nelly21

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:ph34r:[spam post removed]:ph34r:

Modifié par Stanley Woo, 04 mars 2011 - 12:00 .


#118
Azrailx

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[quote]Bryy_Miller wrote...

[quote]Azrailx wrote...

funny pic but that not rly wut i said =(
[/quote]

No, what you said was that you wished he was never born. For liking something you don't.
[/quote]

no its different i wish he wasnt born so that da2 would never exisit in its current form, its quite similar but different in the end

:ph34r:[quote edited]:ph34r:

Modifié par Stanley Woo, 04 mars 2011 - 12:01 .


#119
Mecher3k

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JohnstonMR wrote...

I'll somewhat agree to that, but in my opinion, once you move from that belief to the idea that anything you don't like in the game was done to "dumb it down" for console players, then you're both indulging in elitist BS and ignoring the many fairly complicated console-based RPGs that have existed for the last 20 years, as well as other games.  Hell, one of the most complicated control schemes I've ever seen was for an Xbox game that required me to buy a whole peripheral to play.  I miss that thing. 


Console dumbing down is a fact. We are talking about in a game that ****ing proves that. Just how stupid are you exactly?

#120
Magonian

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I hear yaaaa...

#121
Nuclear Pete

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Azrailx wrote...

if thats true op, i wish u were never born

and i doubt this game will earn many new fans, if u like rpgs u like them, if u dont u dont



.... you hear that?.. Listen. That's the worlds smallest violin playingPosted Image

I'm of the same opinion as the OP. I love most of the changes, but you can't please everyone.

Modifié par Nuclear Pete, 04 mars 2011 - 12:55 .


#122
ShadowTelik

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To be honest i don't see why so many people are complaining. I am one of the people that think DA2 is going to be amazing, but for all those that hate it so much (and based on a demo, not the full game) just get on with yours lives. No game will ever be made that everyone will love so get over it. DA2 has some major improvements over origins, and even if bioware does lose some hardcore PC RPG fans I feel they will gain more new fans by comparison. People who enjoyed ME/ME2 but hated origins, people who play games like god of war etc. In the end the game has changed from the outdated S-RPG to an A-RPG, which is a step in right direction. Argue about what i have said if you wish but i stand by my views.

#123
IllusionOfLife

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Say it with me: "Everything new sucks, until something newer comes along and the previous thing sucks less by comparison."

Dragon Age: Origins was a good game, Dragon Age II will also be a good game, they're just shifting the focus away from micro-managing and instead focussing more on story, characters, and action. If that's really such a huge issue to you that it'll completely ruin your enjoyment of the game than I feel bad that you'll be missing out on what looks to be a very good game.

Besides, the genre is Role Playing, not Menu Browsing, contrary to popular belief, becoming a character and playing a role is the real heart of the genre, not sifting through menus and micro managing every detail. I'm not saying that there's anything wrong with that kind of game, in fact there's many games like that which I quite enjoy. My point is simply that anyone claiming that Dragon Age II or Mass Effect 2 are not RPGs needs a serious reality check.

#124
Astrolabe

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JohnstonMR wrote...

I just love the people who are concerned for not getting a stupid achievement/sticker. I play Xbox games all the time, and I regard the "achievements" as stupid at best. If you're playing a game so the machine can tell you you're good at it, what's the point?


Mmmm...Well, this is going to be somewhat complicated response but I don't think it's fair to judge people who like the whole system of getting achievements and such. The reason why is that this particular generation of gamers and most likely the generations that follow have been socialized to desire instantaneous response and praise.

Speaking on behalf of just the Americans (as I don't know how some things work in other countries), but ever since you were five or six years old, you've been fed achievements stickers [e.g. the "gold star" next to your name on the class roster]. Throughout your entire educational system, it's been a race, a competition, a contest to see who gets the most points. Whether it's through the GPA system, award certificates, or sports trophies, people are told that they need to achieve and that these symbolic items are critical to their lives. Not only is it a personal marker of success, it's also a marker of social status. Your parents use it to brag, you use it to impress your significant others, universities use them to judge your merits. 

Achievement is one of the social tenets of American culture. And I think that's why the trophy/achievement system in games has been so successful in the gaming industry. It gives you immediate feedback/praise for completing a task and it serves as a symbol of status for others to see. It's not the machine that a gamer cares about...it's every other person on their friend list who might or might not be subconsciously comparing themselves to the gamer. That is what the gaming industry is exploiting...

TLDR: Don't blame the player. Blame the entire cultural process of socialization in America.

#125
Cuthlan

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KnightHood00 wrote...

JohnstonMR wrote...

I just love the people who are concerned for not getting a stupid achievement/sticker. I play Xbox games all the time, and I regard the "achievements" as stupid at best. If you're playing a game so the machine can tell you you're good at it, what's the point?


Mmmm...Well, this is going to be somewhat complicated response but I don't think it's fair to judge people who like the whole system of getting achievements and such. The reason why is that this particular generation of gamers and most likely the generations that follow have been socialized to desire instantaneous response and praise.

Speaking on behalf of just the Americans (as I don't know how some things work in other countries), but ever since you were five or six years old, you've been fed achievements stickers [e.g. the "gold star" next to your name on the class roster]. Throughout your entire educational system, it's been a race, a competition, a contest to see who gets the most points. Whether it's through the GPA system, award certificates, or sports trophies, people are told that they need to achieve and that these symbolic items are critical to their lives. Not only is it a personal marker of success, it's also a marker of social status. Your parents use it to brag, you use it to impress your significant others, universities use them to judge your merits. 

Achievement is one of the social tenets of American culture. And I think that's why the trophy/achievement system in games has been so successful in the gaming industry. It gives you immediate feedback/praise for completing a task and it serves as a symbol of status for others to see. It's not the machine that a gamer cares about...it's every other person on their friend list who might or might not be subconsciously comparing themselves to the gamer. That is what the gaming industry is exploiting...

TLDR: Don't blame the player. Blame the entire cultural process of socialization in America.


Way to read WAAAY too much into that subject.

There are two types of people who like the achievements.

One type, like myself, is the "completionist". Collecting every weird item, doing every sidequest... doing everything possible related to the game to feel like we know it back-to-front. Achievements became part of this when they were introduced into our lives.

The other type is quite simple to understand. Achievements = Gamerscore = virtual penis measurement.