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call for hotfix for two-handed weapons


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#26
ITSSEXYTIME

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I don't know about you guys, but I'm playing on Nightmare right now and Sten has been kicking ass. The extra armour penetration on 2 handed weaponry helps a lot and it's not like 2H doesn't have some useful abilities like Pommel Strike and Sunder Arms. Then there's the matter of Indominable which is probably one of the most useful sustained abilities, particularly against Dragons.




#27
Olmerto

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One thing that would be interesting would be to increase weapon speed as strength is increased. Obviously, the weapon weights are pretty much a constant, but the stronger a character is, the quicker he could wield a weightier weapon. So in the beginning, a 2h warrior would swing slowly, but as strength increased so would the speed of his attacks. It makes sense to me; whether it could be added to the game is something else...

#28
Exodus

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omgawd my two-handed warrior can't be as effective as a fireball wtf guyz...i will not rest until i am just as potent as a mage, rogue...because everyone should be balanced teh same...



urz trewly...



the committee of people who have lost their minds about 8 days ago

#29
Exodus

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Modifié par Exodus, 23 novembre 2009 - 12:58 .


#30
Exodus

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Modifié par Exodus, 23 novembre 2009 - 12:59 .


#31
Exodus

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omgawd my two-handed warrior can't be as effective as a fireball wtf guyz...i will not rest until i am just as potent as a mage, rogue...because everyone should be balanced teh same...



urz trewly...



the committee of people who have lost their minds about 8 days ago

#32
Ghandorian

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Evkun wrote...

I'm pretty sure 2H characters are balanced by having unique and powerful crowd control abilities. Anything that causes a mob to land on his butt is multiple free hits and also precious seconds that say a caster isn't flinging AOE doom at the party.

Now, the viability of runes on a given fighting style is another matter. I have yet to blow much cash on buying grandmaster anything, but I somehow get the feeling runes will be much more worthwhile on dual-wielding or sword/board characters than on 2handers. At least, the +damage ones. I forget if the max runes per weapon changes based on weapon type though. Well, at the very least it makes defensive runes a more efficient choice for 2H.


I have a /+10 dmg to darkspawn / Paralyze / +5cold /on my 17+dmg 2h sword. Yea it kind of tears things up when they get stunned, knocked down, yelled at or just plain shattered when a mage freezes them. All that talk about how you had to have Whynn in the first week after release is bunk. Things hardly have a chance to hit me when they spend so much time on their back.

I guess all this feedback must be from people trying builds on solo or something Image IPB

#33
kroosaydur

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ya 2hs thing isnt dps its knockbacks and debuffs. its just that i you rarely have enough stamina to use these abilities more than a few times per fight. and the attacking slow thing by itself isnt that big a deal, its the attacking slow combines with the high miss chance that makes it very frustrating. either up attack rate or speed up animation but both dosnt need to be done.

#34
VeeVito

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These threads are odd to me...as someone who is playijng the game as a two handed warrior, it sometimes makes me feel like either:



A) I'm playing a completely different game and thus I check to see what forum i'm on, or



B)...well, i don't know...



My guy has great skills and damage output. Do I have a bugged game? Because i'd love to experience this "two hander sucks" game that you guys keep talking about..

#35
Tyrax Lightning

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I've heard intel that 2H is supposed to be more damage vs heavy armor & DW is supposed to be more damage vs light armor. Is at least this working? Or perhaps is the game too heavy on light armor foes?

#36
Dagorgil

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Honestly, the only thing that would make me use 2H instead of DW or Sword + Board is if there were a talent that granted a passive AOE swing. You have a massive E-Peen, why can you not slap everyone near you with it?

#37
ITSSEXYTIME

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Tyrax Lightning wrote...

I've heard intel that 2H is supposed to be more damage vs heavy armor & DW is supposed to be more damage vs light armor. Is at least this working? Or perhaps is the game too heavy on light armor foes?


No this is true.  My Rogue shreds weaker enemies while Sten tears down the tougher ones.  The difference is completely noticeable and he's been a very valuable member in my party on Nightmare.

#38
ThisGameIsbugged

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Dual Wield and S+B warriors do 0 DPS while stunned or knocked down.

#39
Prexxus

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I didint know 2 handers we're broken! And i played the hole game with 3 2H warriors on my team!

#40
Fluffykeith

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2handers arent broken, I reckon people just can't get it into their heads that DPS isn't the be all and end all of the game. I love my 2 hander warrior. She's not fragile, she has plenty stamina and does a fair amount of damage...and she has lots of utility in her ability set..dont tell me that a aoe attack that also does knockdown is "weak". If anything, Id say mages were OVERpowered compared to everything else.

DW is great if ALL you want to do is damage. 2 Handers have much more utility.

Oh, and are there any other battle-reenactment guys out there? How many of you have seen someone wielding a 2handed sword or axe as fast as a sword and shield? Sure, Katana's are fast (not that they're actually 2handers), but the 2handed weapons in DA:O are closer to European medieval 2handers, and those were big and SLOW, and hit hard.

Modifié par Fluffykeith, 23 novembre 2009 - 01:51 .


#41
Kahryl

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Skellimancer wrote...

Georg Zoeller wrote...

If the game was balanced purely by DPS, that might be true - albeit it is not.


Looks like you balanced it using alphabetical order.


:lol:

#42
Dagorgil

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ThisGameIsbugged wrote...

Dual Wield and S+B warriors do 0 DPS while stunned or knocked down.


Sword and board stunned or knocked down???  Shield Wall fears not these things...

#43
kroosaydur

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to the people saying that they like there 2h warriors. how exactly are you building your character? what stats are you putting most of your points into what level are you what armor type do you go for?

ive played through this game as a 2h warrior and i found it to be kinda useless and frustrating to play. but maybe im doing it wrong.

#44
Ghandorian

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kroosaydur wrote...

to the people saying that they like there 2h warriors. how exactly are you building your character? what stats are you putting most of your points into what level are you what armor type do you go for?
ive played through this game as a 2h warrior and i found it to be kinda useless and frustrating to play. but maybe im doing it wrong.

should be able to look at our characters thorugh the social site by taking hypalinks.

#45
kroosaydur

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Ghandorian wrote...

kroosaydur wrote...

to the people saying that they like there 2h warriors. how exactly are you building your character? what stats are you putting most of your points into what level are you what armor type do you go for?
ive played through this game as a 2h warrior and i found it to be kinda useless and frustrating to play. but maybe im doing it wrong.

should be able to look at our characters thorugh the social site by taking hypalinks.

usually there out of date and the description on items dosnt list armor type.

#46
Auru

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In my current game, I went and got Oghren very early.. and now we're all up to level 16/17 and heading into the end game.. i've noticed him going from strength to strength.. but now with some decent gear and more skills, he just wrecks things.. final blow is very fun to use :) just make sure you rejuv him alot!

#47
Darth_Shizz

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Am I the only one that actually sees the power in the passives and sustainables a 2h warrior has? I mean...having passive abilities that can stun and reduce armour on hit, then having those interact with activated abilities...seems pretty lovely to me when you consider the attacking properties of each of them 0_o

Modifié par Darth_Shizz, 23 novembre 2009 - 02:33 .


#48
macayle

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neverdavis2009 wrote...

As a fan of TH swords in many fantasy games, i felt a little frustraiting with this time's DAO experience. TH warriors are obvious not as effective tanks as shield warriors are. They are also greatly overshadowed by dual weapons in DPS.

Now there is a nice DEX hotfix from Bioware for daggers and bows. So I call for a hotfix that makes TH a bit stronger too.

My suggestions are as follows:

1. Make TH weapon a little faster when swing. for example, set TH swords the same speed as longsword. As we all know, in reality, a warrior wielding a katana or claymore two handed can even swing it faster than a shield warrior with his longsword.

2. Add a built-in attack bonus for some lessor passive talents, such as the shattering blows. Because shield warrior and dual warrior both can get attack bonus from the equipment in left hand, we can have this balance for TH warriors who can only have one item in both hands. We can also set this attack bonus propotional to STR, such as 4+(str-20)/10. This should change the current situation that TH weapons often miss in high difficulty settings. 

3. Add a built-in combo-burst to one of the active talents. For example, we can add a 3 successive hit to the sunder armor, each dealing normal damage, just like the shield pummel talent. Since we have at least 2 talents of combo-burst for shield and dual weapons, we could add one such beautiful and effective talent for TH for balance.:D

4.  Add a coup de grace effect for the ultimate passive talent Destroyer that automatically deal critical hit for knocked down and immobilized enemies. This will allow TH take more advantages from pommel strike and stunning blows.

These are only my  premature opinions. In a word, I sincerely hope TH can be strengthened in next patch. The pathetic situation in this current version is really not what TH fans like.


First, you are way way off as to the real life abilty of swing a  true 2hander bs a 1 hander.  A katana is not a true 2 handed weapon for one thing it is infact a one handed weapon that you can use 2 hands with.  Two handed weapons are slow but the force of their hit makes up for that. Second, there are already bomuses in the game that compensate for the use of 2 handers skills and such add % of damage so a weapon that hits with 20  hits harder than one with 10  while also gaining a great bonus % of damage.  The big disadvantage would be in procs  from poisons and buffs  as daggers swing faster and thus have a great chance to proc in a fight.  However, this is offset but their lack of damge to some extent.  Third the reason their was a dagger/dex hotfix is becasue there was a bug  that was preventing daggers from gaining their damage .5 to 1 damage increase from dex and from str and they were instead getting a 1 to 1 from str  which was not how the game was designed.Additonally, bows and cross bows damage was off as well.


I would also add that the 2hander skills  tend to have shorter cool downs than the daul wielders handers.  Also they tend to  have more of a sunder effect included with them

Modifié par macayle, 23 novembre 2009 - 02:57 .


#49
Blodkjeft666

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On my first playthrough (nightmare) I used two-handers exclusively. Damage output was massive, and my character could hold his own more than fine. It was a glorious experience.



The only thing that irked me from beginning to end was the attack speed. Apparently greatswords in Ferelden weigh a good bit more than in RL (yes, they're larger than their real-life counterparts, but still - if I remember correctly a greatsword/longsword should be about 4 pounds; ie light and fast).

Watching the buff/muscletastic warriors heaving into every strike quickly lost its novelty, so I found myself using Sunder Arms/Armor as often as possible (they're basically attack-speed-enhancers that last for two hits). The finishers used the kind of speed that I'd expect to see.



I'd be willing to trade some of the damage of the two-handers for an increase in attack speed.

#50
macayle

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AsteiosSaber wrote...

faster attack speed is a must-have.. its kinda frustating when TH misses... its like you miss 2 Longsword strikes..

''

which would seem about right  since 1 hit from a 2hander does much more damage than 1 from a 1 hander