Skellimancer wrote...
Georg Zoeller wrote...
If the game was balanced purely by DPS, that might be true - albeit it is not.
Looks like you balanced it using alphabetical order.
so lawl I cried.
Skellimancer wrote...
Georg Zoeller wrote...
If the game was balanced purely by DPS, that might be true - albeit it is not.
Looks like you balanced it using alphabetical order.
Evkun wrote...
I'm pretty sure 2H characters are balanced by having unique and powerful crowd control abilities. Anything that causes a mob to land on his butt is multiple free hits and also precious seconds that say a caster isn't flinging AOE doom at the party.
Now, the viability of runes on a given fighting style is another matter. I have yet to blow much cash on buying grandmaster anything, but I somehow get the feeling runes will be much more worthwhile on dual-wielding or sword/board characters than on 2handers. At least, the +damage ones. I forget if the max runes per weapon changes based on weapon type though. Well, at the very least it makes defensive runes a more efficient choice for 2H.
The FIX is for FIXING a bug with the game that did not add the damage modifier you get from Dexterity (0.5 str, 0.5 dex for daggers).neverdavis2009 wrote...
Now there is a nice DEX hotfix from Bioware for daggers and bows. So I call for a hotfix that makes TH a bit stronger too.
Yes, that is true but you can equip two 1 handed weapons (obviously) thus more total runeslots. Also runes workmacayle wrote...
so far from what i can tell a 2hander
usually has more slots than a 1 hander of a similar tier. Additionaly
then tend to have more permanent buffs attached to them. ( this is only
based on what i have seen ingame as i could have missed a weapon or
two)
Modifié par mufuti7, 23 novembre 2009 - 02:54 .
ITSSEXYTIME wrote...
Tyrax Lightning wrote...
I've heard intel that 2H is supposed to be more damage vs heavy armor & DW is supposed to be more damage vs light armor. Is at least this working? Or perhaps is the game too heavy on light armor foes?
No this is true. My Rogue shreds weaker enemies while Sten tears down the tougher ones. The difference is completely noticeable and he's been a very valuable member in my party on Nightmare.
Georg Zoeller wrote...
If the game was balanced purely by DPS, that might be true - albeit it is not.
Fluffykeith wrote...
Oh, and are there any other battle-reenactment guys out there? How many of you have seen someone wielding a 2handed sword or axe as fast as a sword and shield? Sure, Katana's are fast (not that they're actually 2handers), but the 2handed weapons in DA:O are closer to European medieval 2handers, and those were big and SLOW, and hit hard.
relhart wrote...
Georg Zoeller wrote...
If the game was balanced purely by DPS, that might be true - albeit it is not.
I'm sorry, but nothing TH has remotely balances the fact they do 3x less damage than DWing. Maybe it had something initially that got wittled down in testing? At the very least rune and weapon enchant (fire, ice) damage should scale with weapon speed, It still wouldn't put Th on the same level as DW, but it would make it at least somewhat viable to fill a char slot with it.
thisisme8 wrote...
have your 2H run in and debuff/knockdown (along with SS), then finish them off with your DW. Yes, DW is made for DPS, but he/she does much better DPS working alongside a 2H. Not to mention the damage mitigation from knocked down enemies.
Modifié par Darth_Shizz, 23 novembre 2009 - 03:45 .
I'm glad i'm not the only one that thought of this. I had a similar idea while reading a prior 2H discussion thread. (Wish I could find the dang thing again, I wasn't done lookin in on it, but it vanished on me, & I can't Search for it since Search still isn't ready to go.)Olmert wrote...
One thing that would be interesting would be to increase weapon speed as strength is increased. Obviously, the weapon weights are pretty much a constant, but the stronger a character is, the quicker he could wield a weightier weapon. So in the beginning, a 2h warrior would swing slowly, but as strength increased so would the speed of his attacks. It makes sense to me; whether it could be added to the game is something else...
Darth_Shizz wrote...
thisisme8 wrote...
have your 2H run in and debuff/knockdown (along with SS), then finish them off with your DW. Yes, DW is made for DPS, but he/she does much better DPS working alongside a 2H. Not to mention the damage mitigation from knocked down enemies.
And assuming (very hard to tell as it is) Destroyer works off of activated abilities in the same way Stunning Blows does, that sweep will not only have a chance of stunning on top of the knockdown, but also plaster every enemy it catches with an armour debuff, in turn increasing the damage your duel-wielder is doing...yes my friends, this IS a good time to blow stamina on a dw-sweep and whirlwind
Stop arguing about the debuffs, they last 10 seconds and are minuscule (aside from sunder armor, which is ok).
More than likely its a crowd of "I cast magic missle" players who don't know up from down about stat allocation, because I feel the same way as you.VeeVito wrote...
These threads are odd to me...as someone who is playijng the game as a two handed warrior, it sometimes makes me feel like either:
A) I'm playing a completely different game and thus I check to see what forum i'm on, or...well, i don't know...
My guy has great skills and damage output. Do I have a bugged game? Because i'd love to experience this "two hander sucks" game that you guys keep talking about..
Modifié par CreativePhobia, 23 novembre 2009 - 03:59 .
forgottensun wrote...
I could really care about "DPS". My biggest gripe is the lack of worthwhile abilities. The tactics involved include...Run Indominable and auto attack or use 2 special abilitys and then auto attack. This makes my warrior a very boring character to play. Much like BG and NWN a melee character with will be auto-attacking 95% of the time.
I had hoped for alot more tactical choices ( for melee) with Dragon Age but I was let down in this department. Some of this could be contributed to playstyle and leveling choices on my part. I am not a meta-gamer so I might not have "the build" and I dont care to have it. The bottom line is, Dragon Age is alot of fun and Ill be finishing my second play through soon. But I feel the choices for melee combat were a little stale.
On a side note... where are the polearms?
forgottensun wrote...
I could really care about "DPS". My biggest gripe is the lack of worthwhile abilities. The tactics involved include...Run Indominable and auto attack or use 2 special abilitys and then auto attack. This makes my warrior a very boring character to play. Much like BG and NWN a melee character with will be auto-attacking 95% of the time.
I had hoped for alot more tactical choices ( for melee) with Dragon Age but I was let down in this department. Some of this could be contributed to playstyle and leveling choices on my part. I am not a meta-gamer so I might not have "the build" and I dont care to have it. The bottom line is, Dragon Age is alot of fun and Ill be finishing my second play through soon. But I feel the choices for melee combat were a little stale.
On a side note... where are the polearms?
thisisme8 wrote...
forgottensun wrote...
I could really care about "DPS". My biggest gripe is the lack of worthwhile abilities. The tactics involved include...Run Indominable and auto attack or use 2 special abilitys and then auto attack. This makes my warrior a very boring character to play. Much like BG and NWN a melee character with will be auto-attacking 95% of the time.
I had hoped for alot more tactical choices ( for melee) with Dragon Age but I was let down in this department. Some of this could be contributed to playstyle and leveling choices on my part. I am not a meta-gamer so I might not have "the build" and I dont care to have it. The bottom line is, Dragon Age is alot of fun and Ill be finishing my second play through soon. But I feel the choices for melee combat were a little stale.
On a side note... where are the polearms?
A couple of questions, is your 2H also your tank? If not, what type of armor are you using? Do you put any points in WILL?
Georg Zoeller wrote...
If the game was balanced purely by DPS, that might be true - albeit it is not.
forgottensun wrote...
I could really care about "DPS". My biggest gripe is the lack of worthwhile abilities. The tactics involved include...Run Indominable and auto attack or use 2 special abilitys and then auto attack. This makes my warrior a very boring character to play. Much like BG and NWN a melee character with will be auto-attacking 95% of the time.
Modifié par Darth_Shizz, 23 novembre 2009 - 04:53 .