ByakuyaOne wrote...
It's people like you who will likely cause DA2 to be a rubbish game, where story comes second to game mechanics. Instead of complaining so much about 2H damage go play with the toolset and fix it yourself to your liking. That's what many have done for their personal experience.
Please, the lore in this game is not even consistent. You should not be able to use blood mage abilities willy-nilly and have no consequence for this. To be consistent with the lore, the following would have to happen to any mage, but especially blood mages.
1. Whenever you camp, there's a chance that a demon breaks through the veil, possess your character and ends your game.
2. Whenever you camp, 50 templars show up and holy smite your mage into oblivion.
3. After you use blood mage abilities, all the good-aligned characters should immediately leave and actively work to destroy you.
4. After constant use of lyrium potions, you should be reduced to a blubbering idiot due to lyrium addiction.
Then the game would be consistent with the lore with respect to mages. After all, if mages being overpowered is in the lore, then their downsides should be as well. Will it make for a fun game? I doubt it.
Secondly, the point of balance is not to make everyone equal but for everyone to contribute to a battle in an equal manner. If a mage is built for damage, he/she should not be able to crowd control or heal as efficiently. It doesn't work that way, because a mage can built for all 3 major roles in this game. Every class/specialization should have a role in battle.
Modifié par 0mar, 23 novembre 2009 - 12:57 .