GODzilla_GSPB wrote...
True, the game is not balanced and it shouldn't be, because it's an RPG, not an RTS or RTT game. "Roleplaying" sometimes means that you play a role simply for the fun of it, although knowing it is not as strong as other roles.
That isn't a reason, that is an excuse.
The two handed great sword is by far my favorite RPG weapon, but in the DA, I simply couldn't tolerate using Two handed weapons.
They were just so painfully slow. So before we get to the lower damage output, Bioware already failed in one major area. They ruined "The Fun" of 2H weapons, for me (YMMV).
It was also pretty clear to me that they had low damage output which only added insult to injury.
Geez, Alistair hiding behind his shield seemed to get more kills because he hit more often. The 2H took so long to switch targets in a group that Alistair often killed what the TwoHander was lining up, to eventually strike.
My main, a dual wielding rogue, just put both of them to shame on damage though.
Bioware dropped the ball on balance and even worse they dropped the ball on fun with 2H.
At the very least Bioware should have had rough DPS to make sure nothing was too out of wack, which some things clearly are.
It didn't ruin the game or anything. I just never used any 2H speced characters unless I had to. I played the game once for story, and enjoyed it wihtout being concerned about such issues.
Though it does have me NOT wanting to revisit to this RPG system now that I am done. Character building is almost pointless, you have 3 classes and only a couple of useful trees. There really isn't much usefull choice to be made. Character building quckly gets boring and it certainly doesn't help when all the fun is sucked out of one tree.
IMO the talents are ok, just speed up that painfully slow swing. It will help with the fun and damage output.
As an aside I am back to playing NWN (Aielund) and I have two helpers, a mage and cleric, and they use plenty of offessensive spells, but they aren't destryoing everything. It is more like they soften things up. My two handed warrior is still the ass kicker that needs to take the enemy down and keep them off my casters. Its more like caster blasts weakens enemy, then I chop, chop, chop...
In DA it was more like cast Blizzard, and then we all have tea while we wait for the enemy to die... Yawn.
Bioware folks are great at crafting stories, but building an RPG system, well this one is still a work in progress. Too bad the days are gone where it could have been on older version of D&D.
Modifié par Lowlander, 23 novembre 2009 - 01:54 .





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