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call for hotfix for two-handed weapons


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#126
Guest_Lowlander_*

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GODzilla_GSPB wrote...


True, the game is not balanced and it shouldn't be, because it's an RPG, not an RTS or RTT game. "Roleplaying" sometimes means that you play a role simply for the fun of it, although knowing it is not as strong as other roles.


That isn't a reason, that is an excuse.

The two handed great sword is by far my favorite RPG weapon, but in the DA, I simply couldn't tolerate using Two handed weapons.

They were just so painfully slow.  So before we get to the lower damage output, Bioware already failed in one major area. They ruined "The Fun" of 2H weapons, for me (YMMV).

It was also pretty clear to me that they had low damage output which only added insult to injury.

Geez, Alistair hiding behind his shield seemed to get more kills because he hit more often. The 2H took so long to switch targets in a group that Alistair often killed what the TwoHander was lining up, to eventually strike.

My main, a dual wielding rogue, just put both of them to shame on damage though.

Bioware dropped the ball on balance and even worse they dropped the ball on fun with 2H.  

At the very least Bioware should have had rough DPS to make sure nothing was too out of wack, which some things clearly are.

It didn't ruin the game or anything. I just never used any 2H speced characters unless I had to. I played the game once for story, and enjoyed it wihtout being concerned about such issues.

Though it does have me NOT wanting to revisit to this RPG system now that I am done.  Character building is almost pointless, you have 3 classes and only a couple of useful trees. There really isn't much usefull choice to be made. Character building quckly gets boring and it certainly doesn't help when all the fun is sucked out of one tree.

IMO the talents are ok, just speed up that painfully slow swing. It will help with the fun and damage output.

As an aside I am back to playing NWN (Aielund) and I have two helpers, a mage and cleric, and they use plenty of offessensive spells, but they aren't destryoing everything. It is more like they soften things up.  My two handed warrior is still the ass kicker that needs to take the enemy down and keep them off my casters.  Its more like caster  blasts weakens enemy, then I chop, chop, chop...

In DA it was more like cast Blizzard, and then we all have tea while we wait for the enemy to die... Yawn.

Bioware folks are great at crafting stories, but building an RPG system, well this one is still a work in progress.  Too bad the days are gone where it could have been on older version of D&D.

Modifié par Lowlander, 23 novembre 2009 - 01:54 .


#127
CreativePhobia

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ByakuyaOne wrote...
What you call a perfect balance isn't going to be the same for everyone.

Agreed. Balance is an illusionary and broad concept at best. That's what I've been saying all along. The point is moot, too, considering that you have every character at your disposal. They're all your characters. Wow, shocking concept. Some of them even have limitations, but given the options you can tailor make your party of four pretty much however you please.

If you feel that one is overpowered, then don't make it that way. It's not a hard concept. This thread continues to regress into a whine-fest where people are crying for Bioware to make official adjustments because they're too immature to work within the constraints of the game themselves. If you don't like 2H, don't use it. If you're convinced you want to be using 2H but are using DW instead, I say you really want to be using DW, because you don't care enough to explore what's good about 2H.

I don't even know how this came up, but it follows the same train of thought regardless. If Arcane Warrior is too overpowered for someone, then I  don't see what buisness said person has in playing it that way. People honestly have so little self control that they can't help creating the most overpowered character and then whining that they wish the class they'd prefer to be playing was the same? Bioware provided you with a game, not a babysitting service.

Skellimancer wrote...
Then you are the idiot.

I see you have nothing to add but "HURR DURR MY OPINION MATTERZ!!1!".

You're so caught up in your own fantasy world, that you're using DAO expressions like "maker forbid," and you expect to be taken seriously. Get real. You're a fool and an attention ****. Nothing more.

Modifié par CreativePhobia, 23 novembre 2009 - 01:42 .


#128
VA2009

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I have already been working on such a fix and melee balancing modification for DAO due to all the shortcomings of the DAO combat ruleset.

In DAO one would assume wielding two daggers would be the most effective weapon layout for every knight on the battle field, but common sense should be telling us it is indeed a pretty retarded thing to attempt. (We all remember the legend of 'Sir "dualdagger" Thompson' when he fled from the spearwielding soldiers on the battlefield right? ;)

DAO totally lacks "effective weapon distance" for the weapons, but this variable is in game, but only applied to ranged weapons (bingo). It would make more sense to include this for all weapons regardless of it being a weapon that could shoot a missile or not. It would then atleast give modifiers for weapon lengths (althouth we can't fix the realistic "one hit kill" problem, that seems to be the stem of the problem that is inherited down through the flow of combat, thereby neglecting weapon length advantages. Which leads to DPS being king on the battlefield. If you can't kill anything with one shot, then you must deal as much damage as possible in the shortest amount of time.

Using this DAO logic we could thus forge 10 darts based on this dagger model and wield one on each finger and get the critical chance 10 times amd stats from them all! Die scumbags!!! pwnz > j00. It's also jawdropping to find that daggers have great armor penetration too!  "I am definately going for more fingers next level" - Yah, it's definately fingers... "Hey guys, I just started ten wielding"

Armor absorption is too little. No point having full plate armor, just go rogue style, for half the price. Using  DAO logic again, you would have armies made of rogues, not warriors, as weapon size has no advantage, one of the smallest weapons has good armor penetration, and they can open all the chests.

I really don't know how DAO came up with this combat design. It's beyond comprehension, but  I believe it was designed like this to fit the rogue into game and make him king of damage without needing armor.

Oh and If you want my cheat mode for DAO; Equip 2 daggers. Right click enemy. Loot it. Rinse & repeat, works everytime in unmodified DAO. It's that or skip weapons completly, grab a staff and run around in the nude casting spells.

#129
ryesama

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Just my few cents on the whole Topic. Please note i did not read the whole thing cause it is at this time going on 6 pages and i am deployed. If you have ever used an axe you would understand that the first few swings are slow, but the point is not to stop swinging. Thus you build up speed over time. Also 2H weapons we made late in the middle ages for one simple reason. Long swords did not cut it any more. The plate mail would stop almost all the damage from a long sword. The reason 2H worked so well is the fact it was blunt force that cause internal damage and possible broken bones. Katana are really closer to a bastard sword given both are hand and a half, watch how a person normally fights with one that is well trained. There are lots of videos on the web. They are hand and a half given that person can fight with two, but normally one. Also the power behind a two handed sword is much greater then just using one hand. How much is likely over 2 times given if used right you put most of your body behind it. AKA the base ball bat theory.

#130
DarkFenix2k6

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I'm going to have to agree whole-heartedly with the people who say 2H specced warriors are hugely underpowered. The sheer damage difference just can't be compensated for by a few lacklustre cc moves.



I've played both dw and 2h as main character, and 2h just isn't capable of doing anything much. Sure you can use a few cc moves, but apart from 2h sweep they're essentially useless. In the time it takes my 2h warrior to cc something, my dw warrior will have killed it outright. My dw warrior chews through enemies like they aren't there. Ogres? Down in 4 hits if they're lucky. Orange enemies of any sort? No problem, they'll be down in seconds. Armour penetration is a moot point too, dw does more than enough dps to compensate.

#131
Gecon

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I love Twohanded for the ability that allows you to avoid any stun or knockdown completely.



Other than that, you swing slow, but you certainly swing hard. I just throw my mages attack into the direction of the attacker if the guy is on his last HP, and let the twohanded warrior swing at somebody else.



Thanks to the respect fanmod, I have no trouble to reconfigure my NPCs completely if needed.

#132
Gecon

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VA2009 wrote...
[...] It's also jawdropping to find that daggers have great armor penetration too! [...]

Thats 100% realistic. Daggers where the weapon of choice against heavy armored knights, to hit into the gaps of the armor, especially into the visor. Thats the best chance you get as a nonarmored opponent - sneak the knight up from behind, then hit a knife through his visor hard

#133
Skellimancer

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CreativePhobia wrote...
You're so caught up in your own fantasy world, that you're using DAO expressions like "maker forbid," and you expect to be taken seriously. Get real. You're a fool and an attention ****. Nothing more.


Dawww ain't you cute?

Modifié par Skellimancer, 23 novembre 2009 - 02:15 .


#134
Sarevok Anchev

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I managed Nightmare with an 2h Human Warrior.

It is true... even with 500HP the most Massive Armour and other elite items he could die too fast and dish out almost none damage.

But thats okay, you need to use him as a supporter for the tank; AND NOT as a tank or Off-Tank!



Haste and stuff didnt seem to make him faster.

> You can let Precise Strike be activated all the time, because it doesnt also seem to influence the attack speed; that should be solution for Attack rate and more criticals.

#135
Dr3xx

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I'm actually using a 2hand Warrior this play through on Nightmare, and I LOVE it. My previous game was a dual wield warrior on Hard and whereas I agree that the dual wield warrior did more raw damage (especially once you add in the 3x +5 damage runes on each weapon, AND poison) I would have to say the two handed line is by far the most versatile.



Between Indomitable, a single target knockdown on a very short cooldown, and an AE knockdown +sexy damage on a rather short cooldown... I love the tree. I also have Morrigan running Haste at all times... and yeah, don't buff 2handed too much or you'll definitely overpower it.

#136
DM Veil

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CreativePhobia wrote...
You're so caught up in your own fantasy world, that you're using DAO expressions like "maker forbid," and you expect to be taken seriously. Get real. You're a fool and an attention ****. Nothing more.

Ain't nothing wrong with using DA:O expressions on a DA:O board my friends, especially since we're talking about a RolePlayingGame. It's okay to get into the fantasy world here.

Modifié par DM Veil, 23 novembre 2009 - 02:19 .


#137
Mordigan

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I have a level 8 2H warrior thats using a maul, and he's been great so far. He by far is killing the most enemies in my party.



It would be nice if Bioware did speed up the attacks a bit though.

#138
Guest_Lowlander_*

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Gecon wrote...

VA2009 wrote...
[...] It's also jawdropping to find that daggers have great armor penetration too! [...]

Thats 100% realistic. Daggers where the weapon of choice against heavy armored knights, to hit into the gaps of the armor, especially into the visor. Thats the best chance you get as a nonarmored opponent - sneak the knight up from behind, then hit a knife through his visor hard


Not quite.

There was a special spike like dagger used for coup de grace, but no one ran around using daggers against knights on the field. The main anti armor weapons were all two handed. Greatswords and Pole axes being at the forefront. Once the enemy knight was partially incapacitated, you use your spike to finish him off.

#139
Sarevok Anchev

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Lowlander wrote...

Gecon wrote...

VA2009 wrote...
[...] It's also jawdropping to find that daggers have great armor penetration too! [...]

Thats 100% realistic. Daggers where the weapon of choice against heavy armored knights, to hit into the gaps of the armor, especially into the visor. Thats the best chance you get as a nonarmored opponent - sneak the knight up from behind, then hit a knife through his visor hard


Not quite.

There was a special spike like dagger used for coup de grace, but no one ran around using daggers against knights on the field. The main anti armor weapons were all two handed. Greatswords and Pole axes being at the forefront. Once the enemy knight was partially incapacitated, you use your spike to finish him off.

Didnt they use Ogres against Knights in the Medieval time?
"Crunch and Splash!"

#140
Gecon

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I said unarmored.



Yes sometimes non-knights had to fight knights ... ask the swiss, for example.



By the way, the first book about sword fight we know about is about using a (normal, not twohanded) sword twohanded, with the second hand at the pointy end, to be able to hit more precisely and to find the gaps in the plate armor more easily.


#141
Sarevok Anchev

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Gecon wrote...

I said unarmored.

Yes sometimes non-knights had to fight knights ... ask the swiss, for example.

By the way, the first book about sword fight we know about is about using a (normal, not twohanded) sword twohanded, with the second hand at the pointy end, to be able to hit more precisely and to find the gaps in the plate armor more easily.


Yes, thats true.
And a Katana could slash-open a metal armour with one attack. (Did someone say can-opener? :whistle:)

#142
andorman01

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I don't understand, my 2h warrior is a tank and a mutilator when it comes to damage. If the whole party dies, he can withstand the onslaught and save the day.

#143
Guest_Lowlander_*

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Gecon wrote...

I said unarmored.


That doesn't change anything. At best a dagger is the weapon of last resort against an armored knight. Not the weapon of choice.

The weapon of choice would be a poleaxe for it's versatility.

#144
Sarevok Anchev

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Lowlander wrote...

Gecon wrote...

I said unarmored.


That doesn't change anything. At best a dagger is the weapon of last resort against an armored knight. Not the weapon of choice.

The weapon of choice would be a poleaxe for it's versatility.


Crossbow/Gun, Polearm/Halberd, Gassenhauer/2h Axe/Maul, Bludgeoning Weapon, Dagger/Crowspike etc.
From most safe/versatile to "last resort" ^^

#145
TheChemicals

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i use Sten and my Main as 2h Warriors and the damage is grossly overpowered. I pretty much annhilate enemies with 2 crit specific abilities and powerful swings+precise striking. The damage is their but a good weapon is a must otherwise 1h is always better because you tend to find much more often good 1h and average 2h

#146
aberdash

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Sarevok Anchev wrote...
And a Katana could slash-open a metal armour with one attack. (Did someone say can-opener? :whistle:)

If by slash open you mean knock back and annoy the one wearing it you are correct.

#147
Sarevok Anchev

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aberdash wrote...

Sarevok Anchev wrote...
And a Katana could slash-open a metal armour with one attack. (Did someone say can-opener? :whistle:)

If by slash open you mean knock back and annoy the one wearing it you are correct.


Knockback: How should this work? When you are slashing him most of your energy is not thrusted against your opponent.

And yes: Most modern katanas dont have the "Edge" to slice that easily hard material, but such a metal breastplate
wasnt very thick. A chainmail would be much harder to slash open.
The question is, if you would also be able to slice with this first hit through the other armour patterns under the Breastplate.

#148
aberdash

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Nothing could cut through a steel breastplate and very little could even puncture them.

#149
F-C

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aberdash wrote...

Nothing could cut through a steel breastplate and very little could even puncture them.





watch at about 2:00 to 2:30  thats him cutting through a steel plate with a katana.

#150
Barakka81

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F-C wrote...

aberdash wrote...

Nothing could cut through a steel breastplate and very little could even puncture them.





watch at about 2:00 to 2:30  thats him cutting through a steel plate with a katana.


Lol, that's a fixed, vertical metal sheet. Convenient angle, fixed target, tiny impact spot...A breastplate is made to deflect blows, it isn't fixed and the blade of the katana is going to hit quite a larger surface.

Then, you have the chainmail under it, wich is merely un-slashable.