call for hotfix for two-handed weapons
#176
Posté 24 novembre 2009 - 06:13
#177
Posté 24 novembre 2009 - 06:14
This makes me wonder if the Dev's need to test/examine the 2H code to see if one or more aspects are bugged & failing to work correctly, because if buggage is indeed happening, then fixing those bugs alone might restore 2H power to functional & balanced status without any boosting or love.DragoonKain3 wrote...
I'd personally just have them up the damage modifier of attributes, like tha manual states it should be +50%.
Heck, maybe not even a true 50% bonus. If even a 2hander gets 75%-100% of their attribute damage (in comparison to 1H 50-75%, or DW 25-50%), it would go a long way to making the class more fun. You would have very good burst damage (108 damage per hit using the criteria I have in my post in page 4), but your overall dps still is pretty bad (43 dps) and it scales FAR slower with +x damage talents/runes than the other wield styles.
So yeah, it will fill the niche of those people who LOVE big damage numbers, even if their total dps still is behind the other wield styles. As it is now though, you'd be roughly getting the same numbers with 1handing, but much more noticeable attack speed. XD
Would make those 2handers enemies to be a bigger threat as well. Right now, if you ask a mage what wield style he'd like to be meleed with if he had no choice, he'd say 2hand, since they don't do big DPS nor is their burst noticeable to be of as big a threat as those 1handers/dwers.
If 2H is under attack from bugs, then the TC might be right about a hotfix bein in order!
#178
Posté 24 novembre 2009 - 07:54
#179
Posté 24 novembre 2009 - 08:06
Because finesse gives you a defense bonus.Gecon wrote...
Err ... Why arent you abandoning defense with two weapon ?aberdash wrote...
Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.
#180
Posté 24 novembre 2009 - 08:14
#181
Posté 24 novembre 2009 - 08:35
1) The Strength modifier listed in the manual
2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon
3) + damage and slow/paralyze Runes scale with weapon speed
#182
Posté 24 novembre 2009 - 10:03
aberdash wrote...
Because finesse gives you a defense bonus.Gecon wrote...
Err ... Why arent you abandoning defense with two weapon ?aberdash wrote...
Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.
five defense to be precise. Handy, eh?
#183
Posté 01 décembre 2009 - 02:45
I understand that it isn't suppose to neccesarly rival the dmg of dual wielding.. But it certainly isn't as durable as dual wielding if done correctly, armor penetration and what not.. Really the only thing I would like to see is an attack bonus increase for using a 2hander.. and a faster attack speed..
#184
Posté 03 décembre 2009 - 10:36
#185
Posté 03 décembre 2009 - 10:47
Ouch.aberdash wrote...
Because finesse gives you a defense bonus.Gecon wrote...
Err ... Why arent you abandoning defense with two weapon ?aberdash wrote...
Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.
About 2) and 3) You gotta be kidding me, they DIDNT DO THAT ???Kolaris8472 wrote...
There are only 3 things I think 2-handers need:
1) The Strength modifier listed in the manual
2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon
3) + damage and slow/paralyze Runes scale with weapon speed
Thats an obvious and serious oversight.
Either a twohanded weapon should get twice as many slots or the slots should have twice the effect.
Seriously, its a shame it needs to be mentioned at all.
About 1) Um its 1x Strength, isnt it ? Does the manual say something like 1.5x ?
#186
Posté 03 décembre 2009 - 10:50
Agreed, thats what I was expecting too... and was surprised nothing like this was there.matyasg wrote...
What I would really like to see on 2H-ers is some kind of cleave mechanics. For example it the first enemy for full dmg and a second nearby enemy for like 40%.
#187
Posté 03 décembre 2009 - 11:13
#188
Posté 03 décembre 2009 - 11:15
Gecon wrote...
About 2) and 3) You gotta be kidding me, they DIDNT DO THAT ???Kolaris8472 wrote...
There are only 3 things I think 2-handers need:
1) The Strength modifier listed in the manual
2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon
3) + damage and slow/paralyze Runes scale with weapon speed:blink:
Thats an obvious and serious oversight.
Either a twohanded weapon should get twice as many slots or the slots should have twice the effect.
Seriously, its a shame it needs to be mentioned at all.
About 1) Um its 1x Strength, isnt it ? Does the manual say something like 1.5x ?
1. It's 110% I think. Wasn't that fixed in a patch though?
2-3. Not necessarily an oversight, no. In my experience two-handers always suffer in comparison to dual wielding in Bioware games. Seems to me Bioware balance weapons without though for magic (runes and spellcasting), poison and similar weapon enhancements. So while a two-hander often start out as strong as dual wielding, as soon as enhancements become available, the slower weapons begin to miss out the competetive edge. Ranged weapons suffer likewise, which is also a Bioware specialty really.
That said, I'm not saying the weapons are imbalanced in Dragon Age, I've got too little gameplay behind me to judge that. People tend to judge the efficiency of weapons based on pure damage output alone.
Modifié par Seraphael, 03 décembre 2009 - 11:25 .





Retour en haut






