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call for hotfix for two-handed weapons


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#176
KenRed

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I hope they DONT make any hotfixes. Sten is an absolute beast out there. I gave him Starfang and we are tearing up opponents. Sure, I'm not sitting in front of my computer screen with a calculator adding up numbers, I couldn't care less. I am thoroughly enjoying playing Sten as a true Qunari Warrior.

#177
Tyrax Lightning

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DragoonKain3 wrote...

I'd personally just have them up the damage modifier of attributes, like tha manual states it should be +50%.

Heck, maybe not even a true 50% bonus. If even a 2hander gets 75%-100% of their attribute damage (in comparison to 1H 50-75%, or DW 25-50%), it would go a long way to making the class more fun. You would have very good burst damage (108 damage per hit using the criteria I have in my post in page 4), but your overall dps still is pretty bad (43 dps) and it scales FAR slower with +x damage talents/runes than the other wield styles.

So yeah, it will fill the niche of those people who LOVE big damage numbers, even if their total dps still is behind the other wield styles. As it is now though, you'd be roughly getting the same numbers with 1handing, but much more noticeable attack speed. XD

Would make those 2handers enemies to be a bigger threat as well. Right now, if you ask a mage what wield style he'd like to be meleed with if he had no choice, he'd say 2hand, since they don't do big DPS nor is their burst noticeable to be of as big a threat as those 1handers/dwers.

This makes me wonder if the Dev's need to test/examine the 2H code to see if one or more aspects are bugged & failing to work correctly, because if buggage is indeed happening, then fixing those bugs alone might restore 2H power to functional & balanced status without any boosting or love.

If 2H is under attack from bugs, then the TC might be right about a hotfix bein in order! Image IPB

#178
FlatCat

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The reason why DPS keeps getting stressed is because it's far more significant than any "crowd control" the class provides.  Knocking a person down briefly and waiting a great deal more seconds for it to cool down assuming you have  the stamina left while being attack by 10 other critters is not crowd control.  Because the game employs critical existence failure where a character is just as capable at low hp as max hp also contributes to the importance of DPS.  Who cares if the number is "bigger" assuming you hit if your damage over time is lower that means you're doing LESS damage.  In order for big numbers but lower dps to matter you have to employ a system like in JA2 where being hit causes a character to suffer from shock and also debuffs them or a system like in Drakensang where a slow heavy hit weapon can cause grevious "wounds" which can make an enemy a non factor in combat.  Or as someone else suggested make the two handed weapon get a chance to hit everything in it's arc.  That way the damage goes up the more enemies you face giving it a semblence of actual real crowd control.

#179
aberdash

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Gecon wrote...

aberdash wrote...

Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.

Err ... Why arent you abandoning defense with two weapon ?

Because finesse gives you a defense bonus.

#180
menasure

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well in general for melees i mainly wish that a pc's own knock down attacks would stop interrupting his attack. i see this happen a lot with pommelstrike while an enemy on the ground is ideal to hit in reality. other than that strength should add some more speed and chance to hit too because that would be more realistic and would balance things a bit more out but sure you can still build a beast of a damage fighter currently, just don't expect him to perform optimal against a high dex character when you neglected that part yourself.

#181
Kolaris8472

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There are only 3 things I think 2-handers need:



1) The Strength modifier listed in the manual



2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon



3) + damage and slow/paralyze Runes scale with weapon speed

#182
FRZN

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aberdash wrote...

Gecon wrote...

aberdash wrote...

Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.

Err ... Why arent you abandoning defense with two weapon ?

Because finesse gives you a defense bonus.


five defense to be precise.  Handy, eh?

#183
Skemte

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I see little reason to choose 2handers over dual wielding if I had the chance.. As dual wielding you attack way faster, have much better AOE's you can stack elemental dmg on both hands up to 3 slots.. You can literally put 15+ elemental dmg on either hand.... Dual wielding warriors can wear almost as heavy armor (I went with wades heavy dragon scale instead of the plate, it gives good armor and a fatigue that actually is negative, thats right it actually is less than 0).. At the end of the game my guy had like 30 armor, 105 defense, over 120 attk.. 8% fatigue with momentum, berserk, and rally on.. It has a ton of debuffs.. Not to mention the stuns on weapons if you want that goes off alot and doesn't seem to be resistable compared to knockdowns or stuns.. I see little reason to go two hander over dual wielding.. It does not superbly do way more dmg.. (Like 2x more).. But the only thing I really can say about it is the lack of knockdown is nice.. And that is it.. Armor pentration is not a matter when you have high elemental dmg on your dual wieldings..

I understand that it isn't suppose to neccesarly rival the dmg of dual wielding.. But it certainly isn't as durable as dual wielding if done correctly, armor penetration and what not.. Really the only thing I would like to see is an attack bonus increase for using a 2hander.. and a faster attack speed..

#184
matyasg

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What I would really like to see on 2H-ers is some kind of cleave mechanics. For example it the first enemy for full dmg and a second nearby enemy for like 40%.

#185
Gecon

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aberdash wrote...

Gecon wrote...

aberdash wrote...
Considering you are completely abandoning defense with a 2h weapon it should have the highest dps.

Err ... Why arent you abandoning defense with two weapon ?

Because finesse gives you a defense bonus.

Ouch.:?



Kolaris8472 wrote...

There are only 3 things I think 2-handers need:

1) The Strength modifier listed in the manual

2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon

3) + damage and slow/paralyze Runes scale with weapon speed

About 2) and 3) You gotta be kidding me, they DIDNT DO THAT ??? :blink::blink::blink:

Thats an obvious and serious oversight. :crying:

Either a twohanded weapon should get twice as many slots or the slots should have twice the effect.:police:

Seriously, its a shame it needs to be mentioned at all.:o

About 1) Um its 1x Strength, isnt it ? Does the manual say something like 1.5x ?:mellow:

#186
Gecon

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matyasg wrote...

What I would really like to see on 2H-ers is some kind of cleave mechanics. For example it the first enemy for full dmg and a second nearby enemy for like 40%.

Agreed, thats what I was expecting too... and was surprised nothing like this was there.

#187
Durallan

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My current character (which is my avatar) is a 2handed swordsman. I'd have to say of all the classes I've played so far which is all of a mage and a sword and shield man, the 2 handed sword guy is the hardest to start. I'm not even using any crowd control so this is quite a hard playthrough. However now I'm at level 18, my guy really kicks some good butt. He can't be knocked down (only grabbed by a dragon or ogre) and he hits for almost 100 every time he lands a hit. I can't really ask for more, he does quite alot of damage and with a healing mage that gives him haste, it makes the work faster. I don't know if there should be any changes tbh

#188
Seraphael

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Gecon wrote...

Kolaris8472 wrote...

There are only 3 things I think 2-handers need:

1) The Strength modifier listed in the manual

2) Better enhancements (+ stats and the like) on the weapons to compensate for only having one weapon

3) + damage and slow/paralyze Runes scale with weapon speed

About 2) and 3) You gotta be kidding me, they DIDNT DO THAT ??? :blink::blink::blink:

Thats an obvious and serious oversight. :crying:

Either a twohanded weapon should get twice as many slots or the slots should have twice the effect.:police:

Seriously, its a shame it needs to be mentioned at all.:o

About 1) Um its 1x Strength, isnt it ? Does the manual say something like 1.5x ?:mellow:


1. It's 110% I think. Wasn't that fixed in a patch though?

2-3. Not necessarily an oversight, no. In my experience two-handers always suffer in comparison to dual wielding in Bioware games. Seems to me Bioware balance weapons without though for magic (runes and spellcasting), poison and similar weapon enhancements. So while a two-hander often start out as strong as dual wielding, as soon as enhancements become available, the slower weapons begin to miss out the competetive edge. Ranged weapons suffer likewise, which is also a Bioware specialty really.

That said, I'm not saying the weapons are imbalanced in Dragon Age, I've got too little gameplay behind me to judge that. People tend to judge the efficiency of weapons based on pure damage output alone.

Modifié par Seraphael, 03 décembre 2009 - 11:25 .