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Icon and Personality Quick Guide - No Spoilers


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#51
Marionetten

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Morroian wrote...

What special dialogue options? From what I understand we don't get bonuses like in ME, its just dictates how the filler dialogue is delivered.

We get special dialogue options based on our current personality. While I don't want to speculate overmuch it seems similar to the interrupts found in Mass Effect 2.

Purgatious wrote...
So you're not really complaning about anything, just complaining -_-

No, I'm complaining about the repercussions of the system and the overarching personality.

... Am I really this bad at getting my point across?

Modifié par Marionetten, 03 mars 2011 - 07:56 .


#52
suliabryon

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Wow, thanks so much for posting this! Now choosing those icons means to much more, and I love that I can choose what sort of personality I want my Hawke to have that way, or perhaps even change that personality as Hawke undergoes new experiences.

#53
Talon_Wu

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makenzie, you're a gem! Thanks for posting this. :)

#54
Melness

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Marionetten wrote...

The issue arrives when you try switching between stances. Hakwe comes across as being schizophrenic. From what I've seen I much prefer Alpha Protocol's way of doing it with the consequences being tied to individual actions instead of some overarching personality.


My character is an apostate who is kind to everyone but templars.

Totally schizophrenic.

#55
SnakeHelah

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I'm not liking this "3 choices = personality" thing, Was more of a fan of dialogue in origins than in the demo, but I hope it will turn out good in the full game.

#56
SgtElias

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Wow, THANK YOU for posting this.

Read it through twice, very helpful. Thanks again!

#57
Taleroth

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I'll have to be optimistic. I dislike direct being lumped with aggressive, but hopefully I don't end up as a schizo hawke for jumping between red and blue.

#58
Koiruoho

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Melness wrote...

Marionetten wrote...

The issue arrives when you try switching between stances. Hakwe comes across as being schizophrenic. From what I've seen I much prefer Alpha Protocol's way of doing it with the consequences being tied to individual actions instead of some overarching personality.


My character is an apostate who is kind to everyone but templars.

Totally schizophrenic.


Yeah, your character can have a bit more moral ambiguity than that, though...

#59
Marionetten

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Melness wrote...

My character is an apostate who is kind to everyone but templars.

Totally schizophrenic.

I meant the delivery of the lines. Try picking a diplomatic line and then follow it up with an aggressive line. It all comes off as very jarring. Almost as if it isn't the same person.

#60
Morroian

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Marionetten wrote...

Morroian wrote...

What special dialogue options? From what I understand we don't get bonuses like in ME, its just dictates how the filler dialogue is delivered.

We get special dialogue options based on our current personality. While I don't want to speculate overmuch it seems similar to the interrupts found in Mass Effect 2.


From what Gaider has said it isn't, its just to create a personality.

Modifié par Morroian, 03 mars 2011 - 07:59 .


#61
TGFKAMAdmaX

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@ marionetten

you dislike the fact that they tally your choices and help mold ur character because it could break immersion if you would like to switch. but you said to us that personality and moral alignment were the same and that what people are arguing against.

#62
falconlord5

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Marionetten wrote...


No, I'm complaining about the repercussions of the system and the overarching personality.

... Am I really this bad at getting my point across?


Yes, yes you are.

And no, there really isn't anything you can do about it. The nature of the forums, I'm afraid.Posted Image

Single greatest impediment to communication ever. IT'S GLORIOUS!Posted ImagePosted Image

#63
Herr Uhl

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Morroian wrote...

Marionetten wrote...

Morroian wrote...

What special dialogue options? From what I understand we don't get bonuses like in ME, its just dictates how the filler dialogue is delivered.

We get special dialogue options based on our current personality. While I don't want to speculate overmuch it seems similar to the interrupts found in Mass Effect 2.


From what Gaider has said it isn't, its just to create a personality.


Read the OP. You get specific options if you have a dominant personality, these are often favorable.

#64
Melness

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Marionetten wrote...

Melness wrote...

My character is an apostate who is kind to everyone but templars.

Totally schizophrenic.

I meant the delivery of the lines. Try picking a diplomatic line and then follow it up with an aggressive line. It all comes off as very jarring. Almost as if it isn't the same person.


If there's absolutely no justification whatsoever for someone to go from being nice to being agressive, then yes, of course it will sound like its a completely different person. But that is your fault for changing your intent without reason.

#65
ArawnNox

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I picked up on this during the demo. Certain incidental lines that Hawke would say (outside of what you selected) would be different depending on the lead in dialogue choices. I never realized there was a tally keeping track of how you played Hawke's personality (I stuck to one response type to see what the different options would produce).
I really like that, it keeps Hawke consistent when I'm not selecting how to respond and allows me to select certain options without breaking character, overmuch.

#66
0rz0

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Argh, why is there a "special choice". That little thing is bugging me so much.

#67
Marionetten

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TGFKAMAdmaX wrote...

@ marionetten

you dislike the fact that they tally your choices and help mold ur character because it could break immersion if you would like to switch. but you said to us that personality and moral alignment were the same and that what people are arguing against.

From a gameplay perspective they are more or less identical. I believe the confusion arose when people assumed I meant it from a real life perspective. It's a rather common theme on these forums. My apologies for not being clearer.

Melness wrote...

If there's absolutely no justification whatsoever for someone to go from being nice to being agressive, then yes, of course it will sound like its a completely different person. But that is your fault for changing your intent without reason.

Even if you do have a reason that's not going to change the voice acting. Aggressive Hawke sounds like a very different person from diplomatic Hawke. Kind of makes me miss Mark Meer, actually...

0rz0 wrote...

Argh, why is there a "special choice". That little thing is bugging me so much.

I know the feeling. I wanted to play a murderous incarnation of Hawke hiding his true intentions behind a wall of acid wit. Unfortunately, I'd lose out on all the aggressive special choices doing so. Bummer.

Modifié par Marionetten, 03 mars 2011 - 08:07 .


#68
Saibh

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Some of those were explained horribly.

#69
Purgatious

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Was origins so much better? Every conversation was a bascially irrelevent from every other, no consistency, no follow through. unless the option had an action attached to it, it really had no meaning.

People are complaining about being able to switch, yet you could do that in origins, kill a guy and then save another guy. At least now you're prompted to follow a personality, but yet your decisions can still be whatever moral dispossition you want.

I fail to see anything but an improvement over origins system, in every regard.

#70
Azul7

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Thanks for post I find the personality thing interesting will definitely make my rouge the humorous type of person

#71
Koiruoho

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Wasn't this thing implicitly implemented to sidestep the delivery issue? I mean, switching between paragon and renegade was a bit jarring in the ME series even if you didn't do so continuously (in my opinion) so if this means I can deliver the occasional 'aggressive' line with a generally easygoing character and vice versa, without a radical shift in delivery? By my understanding this was going to affect dialogue delivery and not only chatter?

#72
Melness

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Even if you do have a reason that's not going to change the voice acting. Aggressive Hawke sounds like a very different person from diplomatic Hawke. Kind of makes me miss Mark Meer, actually...


Now that's very sujective and not the game's fault.

But rather yours, well not yours per-se but rather humanity's. You simply can't please everyone, and everyone shouldn't expect to be pleased.

I for one disagree with you, what you said CAN happen but I haven't seen it in the demo so I'm confident. Especially since you're not choosing between GOOD and OMGEVIL, but rather between Agressive, Diplomatic, Humorous and so on. 

Nonetheless, I'll be too busy drooling over my character's face not being frozen to nitpick on the voice acting.

Modifié par Melness, 03 mars 2011 - 08:09 .


#73
Beren082

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This is actually pretty cool.

#74
Guest_Puddi III_*

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So this is taken from a strategy guide, not the manual?

#75
Marionetten

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Koiruoho wrote...

Wasn't this thing implicitly implemented to sidestep the delivery issue? I mean, switching between paragon and renegade was a bit jarring in the ME series even if you didn't do so continuously (in my opinion) so if this means I can deliver the occasional 'aggressive' line with a generally easygoing character and vice versa, without a radical shift in delivery? By my understanding this was going to affect dialogue delivery and not only chatter?

I actually thought Meer did a brilliant job at staying consistent in his delivery. I would often switch between paragon and renegade in Mass Effect 2. While a lot of people criticized him for this and preferred Hale I enjoyed his performance a whole lot more.