Icon and Personality Quick Guide - No Spoilers
#101
Posté 03 mars 2011 - 09:07
I've never been one to tie personality and alignment together though, its been my biggest gripe in Bioware games actually. But thats a limitation of the games, not the base system they're using. They where never able to take into consideration motivation and a characters moral code which are the 2 things that drive an alignment. Though with KotOR it was easy really, SW is very black and white with the force so that one never bugged me much.
Either way I think this current system is very promising, and the 3 personalities they have picked to, when mixed, cover a wide variety of personalities. And people do often have a dominant personality like they do here. Some people just come off a bit like ****s when they don't necessarily mean to (aggressive anyone?). Doesn't make them evil or anything. Same time you can joke a lot and still enslave people and be a right bastard. Since tone and actions are separate from each other now in there entirety.
It's just, when you do horribly bastardly evil acts, will you be nice/persuasive, Joking/charming, or Aggressive/intimidating about it? I'm gonna have all kinds of fun with that.
#102
Posté 03 mars 2011 - 09:11
#103
Posté 03 mars 2011 - 09:12
+1Koiruoho wrote...
Didn't you know? Hitler had to grind up his aggression in WW1 so he could finally invade Poland.
Life as an rpg would be awesome. (Time to approach some women with a d20 and see what happens.)
#104
Posté 03 mars 2011 - 09:15
Sylvius the Mad wrote...
I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.
My impression from one of the interviews was that if your PC selected 5 (or so) consecutive responses of one type then the dominant personality would change over. Although its not immediate that seems to be reasonably responsive.
#105
Guest_Puddi III_*
Posté 03 mars 2011 - 09:19
Guest_Puddi III_*
Right here.
Apparently any one break from the dominant tone will cancel it out?
Modifié par Filament, 03 mars 2011 - 09:20 .
#106
Posté 03 mars 2011 - 09:23
Sylvius the Mad wrote...
I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.
http://img231.images.../iconguide3.jpg
The last paragraph MIGHT ease your concerns.
#107
Posté 03 mars 2011 - 09:27
Why are there two flavors of every personality?
#108
Posté 03 mars 2011 - 09:29
Sylvius the Mad wrote...
I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.
Those kind of events may happen at theend of arcs, after which your dominant personality resets.
#109
Posté 03 mars 2011 - 09:29
If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!
#110
Posté 03 mars 2011 - 09:30
I expect it's so that they can offer more nuance than just "Aggressive" all the time.Maria Caliban wrote...
Why is diplomatic both light blue and green? Is there a difference?
Why are there two flavors of every personality?
As I've mentioned, I probably don't want to pick Aggressive pretty much ever, but Direct is something I'll use a lot.
I want to be direct. I don't want to be aggressive.
#111
Posté 03 mars 2011 - 09:31
I'm not sure about diplmatic, but for purple it's because sometimes they wanted options that fit in there, but aren't humorous. And from my experience with the demo, there's a distinction between direct and aggressive. Direct is to the point ("We have to go"), where aggressive is often threatening ("I have my eye on you").Maria Caliban wrote...
Why is diplomatic both light blue and green? Is there a difference?
Why are there two flavors of every personality?
The subtleties of diplomatic/helpful have lost me, though.
#112
Posté 03 mars 2011 - 09:32
II That Burn In Ya Ass II wrote...
I dont get Hawke personality part.
If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!
Umm...no.
That's not what it says at all. Your dominant tone will be your most picked tone and the more you pick it the harder it is to change it. However the end of acts make it easier to change tones. Basically reread what it says.
#113
Posté 03 mars 2011 - 09:32
I doubt I'll pick the same icon more than a few times in a row at any point during the game, based on my experience in the demo.Filament wrote...
I think Woo clarified recently that the dominant tone isn't a matter of metering in a broad sense, but a matter of taking merely your last few tone choices into account.
Right here.
Apparently any one break from the dominant tone will cancel it out?
#114
Posté 03 mars 2011 - 09:32
makenzieshepard wrote...
II That Burn In Ya Ass II wrote...
I dont get Hawke personality part.
If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!
Umm...no.
That's not what it says at all. Your dominant tone will be your most picked tone and the more you pick it the harder it is to change it. However the end of acts make it easier to change tones. Basically reread what it says.
k thnx
#115
Posté 03 mars 2011 - 09:33
Maria Caliban wrote...
Why is diplomatic both light blue and green? Is there a difference?
Because Bioware clearly based these on lightsaber colours.
You play Diplomatic/Helpful, you're a jedi, you play aggressive/direct, you're a sith and if you play humourous/charming you're Mace Windu.
#116
Posté 03 mars 2011 - 09:34
When you pick diplomatic, you'll sound diplomatic. When you pick aggressive, you'll pick aggressive. The one you use the most will be labeled your dominant personality and be used in certain situations.II That Burn In Ya Ass II wrote...
I dont get Hawke personality part.
If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!
#117
Posté 03 mars 2011 - 09:37
If not, it seems the sword will have to act as proof of my Hawke being really angry, hur hur.
Modifié par Ragadurn, 03 mars 2011 - 09:47 .
#118
Guest_Puddi III_*
Posté 03 mars 2011 - 09:43
Guest_Puddi III_*
Sylvius the Mad wrote...
I doubt I'll pick the same icon more than a few times in a row at any point during the game, based on my experience in the demo.Filament wrote...
I think Woo clarified recently that the dominant tone isn't a matter of metering in a broad sense, but a matter of taking merely your last few tone choices into account.
Right here.
Apparently any one break from the dominant tone will cancel it out?
That image Melness linked seems to contradict my interpretation though, if not what Woo himself said.
#119
Posté 03 mars 2011 - 09:43
#120
Posté 03 mars 2011 - 09:45
Obviously, tracking your dominant personality with each sort of faction (or even lumping every character into a specific faction) is more work, and not really a perfect solution, but it seems like it would help to avoid some of the pitfalls of the dominant personality system.
Of course, I'd prefer my character never have to rely on a dominant personality for things, but that's neither here nor there.
#121
Posté 03 mars 2011 - 09:46
Saibh wrote...
It seems to me this list is a tad inaccurate. I would not have described the diamond option as Charming as it was seen in the demo. The gavel, to me, seemed serious and pragmatic, not "Direct".
Anytime you're describing an emotional stance, it's going to come out as slightly inaccurate to some people.
For example, 'direct' and 'serious and pragmatic' come out as being the same or very, very similiar to me.
To you apparently, they don't.
#122
Guest_Puddi III_*
Posté 03 mars 2011 - 09:46
Guest_Puddi III_*
#123
Posté 03 mars 2011 - 09:50
Saibh wrote...
It seems to me this list is a tad inaccurate. I would not have described the diamond option as Charming as it was seen in the demo. The gavel, to me, seemed serious and pragmatic, not "Direct".
Adjectives are unreliable.
#124
Posté 03 mars 2011 - 09:51
#125
Posté 03 mars 2011 - 09:54
Sylvius the Mad wrote...
I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.
I would suspect that dramatic events like these are at the end of acts and at the beginning of each act your static personality is loosened up. So it could perhaps work





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