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Icon and Personality Quick Guide - No Spoilers


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#101
Adhin

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Yeah my first character is going to be Charming, pick aggressive when it seems appropriate and whatnot. The way it stacks continued choices up as a benchmark for what you have to pass to switch personalities is great. Since I can stay charming most the time and go diplomatic/aggressive when I feel the situation demands with my characters personality.

I've never been one to tie personality and alignment together though, its been my biggest gripe in Bioware games actually. But thats a limitation of the games, not the base system they're using. They where never able to take into consideration motivation and a characters moral code which are the 2 things that drive an alignment. Though with KotOR it was easy really, SW is very black and white with the force so that one never bugged me much.

Either way I think this current system is very promising, and the 3 personalities they have picked to, when mixed, cover a wide variety of personalities. And people do often have a dominant personality like they do here. Some people just come off a bit like ****s when they don't necessarily mean to (aggressive anyone?). Doesn't make them evil or anything. Same time you can joke a lot and still enslave people and be a right bastard. Since tone and actions are separate from each other now in there entirety.

It's just, when you do horribly bastardly evil acts, will you be nice/persuasive, Joking/charming, or Aggressive/intimidating about it? I'm gonna have all kinds of fun with that.

#102
Sylvius the Mad

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I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.

#103
Maconbar

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Koiruoho wrote...

Didn't you know? Hitler had to grind up his aggression in WW1 so he could finally invade Poland.

+1

Life as an rpg would be awesome. (Time to approach some women with a d20 and see what happens.)

#104
Maconbar

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Sylvius the Mad wrote...

I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.


My impression from one of the interviews was that if your PC selected 5 (or so) consecutive responses of one type then the dominant personality would change over. Although its not immediate that seems to be reasonably responsive.

#105
Guest_Puddi III_*

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I think Woo clarified recently that the dominant tone isn't a matter of metering in a broad sense, but a matter of taking merely your last few tone choices into account.

Right here.

Apparently any one break from the dominant tone will cancel it out?

Modifié par Filament, 03 mars 2011 - 09:20 .


#106
Melness

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Sylvius the Mad wrote...

I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.


http://img231.images.../iconguide3.jpg

The last paragraph MIGHT ease your concerns.

#107
Maria Caliban

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Why is diplomatic both light blue and green? Is there a difference?

Why are there two flavors of every personality?

#108
Herr Uhl

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Sylvius the Mad wrote...

I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.


Those kind of events may happen at theend of arcs, after which your dominant personality resets.

#109
NRO TYN

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I dont get Hawke personality part.

If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!

#110
Sylvius the Mad

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Maria Caliban wrote...

Why is diplomatic both light blue and green? Is there a difference?

Why are there two flavors of every personality?

I expect it's so that they can offer more nuance than just "Aggressive" all the time.

As I've mentioned, I probably don't want to pick Aggressive pretty much ever, but Direct is something I'll use a lot.

I want to be direct.  I don't want to be aggressive.

#111
Taleroth

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Maria Caliban wrote...

Why is diplomatic both light blue and green? Is there a difference?

Why are there two flavors of every personality?

I'm not sure about diplmatic, but for purple it's because sometimes they wanted options that fit in there, but aren't humorous.  And from my experience with the demo, there's a distinction between direct and aggressive.  Direct is to the point ("We have to go"), where aggressive is often threatening ("I have my eye on you").

The subtleties of diplomatic/helpful have lost me, though.

#112
Maugrim

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II That Burn In Ya Ass II wrote...

I dont get Hawke personality part.

If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!


Umm...no.

That's not what it says at all.  Your dominant tone will be your most picked tone and the more you pick it the harder it is to change it.  However the end of acts make it easier to change tones.  Basically reread what it says.

#113
Sylvius the Mad

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Filament wrote...

I think Woo clarified recently that the dominant tone isn't a matter of metering in a broad sense, but a matter of taking merely your last few tone choices into account.

Right here.

Apparently any one break from the dominant tone will cancel it out?

I doubt I'll pick the same icon more than a few times in a row at any point during the game, based on my experience in the demo.

#114
NRO TYN

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makenzieshepard wrote...

II That Burn In Ya Ass II wrote...

I dont get Hawke personality part.

If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!


Umm...no.

That's not what it says at all.  Your dominant tone will be your most picked tone and the more you pick it the harder it is to change it.  However the end of acts make it easier to change tones.  Basically reread what it says.


k thnx

#115
SelectMongoose

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Maria Caliban wrote...

Why is diplomatic both light blue and green? Is there a difference?
 


Because Bioware clearly based these on lightsaber colours.

You play Diplomatic/Helpful, you're a jedi, you play aggressive/direct, you're a sith and if you play humourous/charming you're Mace Windu.

#116
Maria Caliban

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II That Burn In Ya Ass II wrote...

I dont get Hawke personality part.

If i pick the diplomatic when i first play that how he ALWAYS gonna sound? And i cant blend two personality's ?!

When you pick diplomatic, you'll sound diplomatic. When you pick aggressive, you'll pick aggressive. The one you use the most will be labeled your dominant personality and be used in certain situations.

#117
Ragadurn

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As long as I can, though trying to solve things peacefully at first, get angry at people during the course of a dialogue, it will probably be ok.

If not, it seems the sword will have to act as proof of my Hawke being really angry, hur hur.

Modifié par Ragadurn, 03 mars 2011 - 09:47 .


#118
Guest_Puddi III_*

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Sylvius the Mad wrote...

Filament wrote...

I think Woo clarified recently that the dominant tone isn't a matter of metering in a broad sense, but a matter of taking merely your last few tone choices into account.

Right here.

Apparently any one break from the dominant tone will cancel it out?

I doubt I'll pick the same icon more than a few times in a row at any point during the game, based on my experience in the demo.


That image Melness linked seems to contradict my interpretation though, if not what Woo himself said. :?

#119
Saibh

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It seems to me this list is a tad inaccurate. I would not have described the diamond option as Charming as it was seen in the demo. The gavel, to me, seemed serious and pragmatic, not "Direct".

#120
Vaeliorin

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It seems to me that this system could really be improved with factional personality tracking. For instance, if I'm playing a mage whose diplomatic with everyone except templars, whom he hates and is always direct/aggressive with, it would be nice if the game tracked that, so that there wouldn't be any situation where my character might use the diplomatic line (because that's his dominant personality) when talking with a templar. Maybe my Hawke is a jerk to most people, but always nice to mages because he's afraid of them...the fact that his dominant personality might cause him to be a jerk to a mage seems problematic.

Obviously, tracking your dominant personality with each sort of faction (or even lumping every character into a specific faction) is more work, and not really a perfect solution, but it seems like it would help to avoid some of the pitfalls of the dominant personality system.

Of course, I'd prefer my character never have to rely on a dominant personality for things, but that's neither here nor there.

#121
falconlord5

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Saibh wrote...

It seems to me this list is a tad inaccurate. I would not have described the diamond option as Charming as it was seen in the demo. The gavel, to me, seemed serious and pragmatic, not "Direct".


Anytime you're describing an emotional stance, it's going to come out as slightly inaccurate to some people.

For example, 'direct' and 'serious and pragmatic' come out as being the same or very, very similiar to me.

To you apparently, they don't.

#122
Guest_Puddi III_*

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It's certainly Charming by their definition anyway-- Lukas has confirmed it as such. Whether the dialog actually sounds charming is another matter.

#123
Melness

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Saibh wrote...

It seems to me this list is a tad inaccurate. I would not have described the diamond option as Charming as it was seen in the demo. The gavel, to me, seemed serious and pragmatic, not "Direct".


Adjectives are unreliable.

#124
Vit246

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I don't want some sort of "dominant personality" where I have to be all the way Diplomatic/Sarcastic/Aggressive all the time to everything. That's just one-dimensional to me. And I don't want the game to punish me by locking me out of certain dialogue options because it thinks I'm don't have enough Diplomatic/Sarcastic/Aggressive "points". Basically, I don't want the ME2 dialogue system.

#125
Rimfrost

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Sylvius the Mad wrote...

I do have a concern with the dominant personality system. If there is an in-game event which dramatically and suddenly changes my character's view of something (like the KotOR revelation, or killing Connor), I would like his behaviour to shift immediately as well, and apparently that won't happen.


I would suspect that dramatic events like these are at the end of acts and at the beginning of each act your static personality is loosened up. So it could perhaps work