IRMcGhee wrote...
How is it removing choice ? I don't really get what you mean by that. All it's really doing is making the dialogue outside of conversations consistent with how you've been playing your character.
It's consistent with how I've been playing the character according to BioWare. If I happen to disagree, I'm out of luck.
And the removal of choice is clear in how you just described it. Yes, they're making an effort to keep dialogue that falls outside of conversations consistent with the options you've actually chosen, but the best way to ensure that would be not to have any dialogue fall outside conversations, and just give us control of all of it rather than having the game guess.
Picking a couple of lines diametrically opposed in tone to what you've been generally picking, if you deem it appropriate, isn't suddenly going to make your character change it's dominant personality.
That won't, no, but what if the game misidentifies the dominant personality? If I'm selecting dialogue options based on some criterion the writers didn't foresee, the game can't possibly accurately predict which tone I would want in some unrelated situation. "Being nice" or "being sarcastic" isn't much of a personality description. As Vaeliorin points out, I might be consistently nice to one group of people and consistently aggressive toward another - and do both of those for the same reason. If the game makes my character behave incorrectly at either group, the game has failed.
This is why the game shouldn't ever have my characters act without my explicit direction.
Modifié par Sylvius the Mad, 04 mars 2011 - 05:25 .