IRMcGhee wrote...
hekalite wrote...
I don't like the sound of this. I don't think it's too unreasonable to be nice to some people, diplomatic with others and even aggressive to some. Why should that make my Hawke act like a schizophrenic freak? With only three basic personality choices and no opportunity for shades of gray, why not just pick one at the start of each chapter and let Hawke talk for you. I know we can't have endless choices, but to me it just seems to remove the last remaining illusion of choice that you aren't just along for the ride.
How is it removing choice ? I don't really get what you mean by that. All it's really doing is making the dialogue outside of conversations consistent with how you've been playing your character. You're still free to pick any tone you like in conversation. Picking a couple of lines diametrically opposed in tone to what you've been generally picking, if you deem it appropriate, isn't suddenly going to make your character change it's dominant personality.
It's entirely possible I have misunderstoon completely what affect this has on gameplay. But the way I read it, there are going to be unique dialog choices available at specific points in the story and my concern is that if you are not stacking these factors high enough (i.e. you don't answer more or less consistently) you won't get any of them. I had a similar problem with ME because if you wanted the paragon or renegade bonuses, it really tended to skew your conversation options one side. I will reserve judgement until I play, but it dosn't sound super cool to me. Just my opinion.





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