Underoath wrote...
First thing,please stay civil.......you can go on a crusade against the chantry in the game it appears so relax and answer with temperance.
Now before you all start going off (which inevitably some of you will despite my plea for temperance) about how the chantry is full of religious zelots who persecute everyone, do not have the capacity to reason, and are unreasonable fools who should go die in a cold forgotten corner let me explain more fully what I'm asking.
I want to know what would keep the mages in check (not enslaved) from enslaving/killing just as many people as the chantry. You could of course just go with the mages b/c of an "anything has to better than the chantry" view, but that doesn't seem to be very, ahh, reasonable.
And as people ruled by reason surely we'd want to make the calm, cool, collected, logical, and reasonable choice despite our feelings if we are given such a choice in the game, yes?
Basically, I want to know what will keep the mages from ending up right where the chantry is. You may like mages better than the chantry (I know I certainly do), but that doesn't make the enslaving/killing any more right if that is what mages do.
Your request for temperance is amusing given that you're basically arguing for Project Wideawake (that's an X-Men reference, for the younger geeks in the audience *g*).
First of all, the Chantry *is* full of religious zealots, in the sense that there are a lot of them and they have a lot of the power. Is
everyone in the Chantry evil? No, duh. That doesn't change the fact that the Chantry basically locks up mages and destroys the minds of any who get out of line (and get caught). Literally a fate worse than death in at least one instance.
Second of all, mages are not a monolithic group. Elves had mages for Creators only know how long (Arcane Warrior background, before anyone argues "we don't know that" -- yes, we do) before the Chantry came along. Yes, the Tevinter Imperium was (and probably still is) evil, and yes, powerful mages did bad things in it. We have at least one counter example of a society with mages in it that didn't have this problem, and still doesn't if the Dalish are anything to go by. "The Chantry" is a political/religious organization, and comparing them to a group of people who are born the way they are is a logical fallacy of epic proportions.
Finally, there's the minor detail that Templar training
explicity does not require the Chantry. Ask Alistair about it in DA:O. You want a group of warriors to keep mages in check? Without the Chantry's interference, it would be
easier to train counter-mage guard units (no socio-religious limitations on numbers, possibly no lyrium addiction). And that answers both your asked question about how you keep mages from curb-stomping Thedas and your unasked "is the Chantry right?" implied question. The Chantry does not need to be
destroyed. It does need to be
reformed. I have a very strong feeling that DA II is going to be a game-length object lesson in why.
Edit: minor spelling correction.
Modifié par RolandX9, 03 mars 2011 - 08:11 .