Does anyone in the universe actually use traps ?
#26
Posté 19 novembre 2009 - 11:55
#27
Posté 20 novembre 2009 - 12:01
Mythgaard wrote...
I do, the problem with Traps is the inventory crunch, so I generally craft them as I use them. Well that and pathing, the enemy doesn't always take the most logical routes through a room.
But stealthing up and dropping traps all over a room is pretty funny, pop off an arrow and break stealth, Chaaaaaarg-*boom*-gurglegaspdie.
Also, even with the highest level of Stealth I randomly get busted by white mobs, not sure what that's all about, so I just run away screaming.
If you have the Warden Keep DLC get the blood magic skill for rogues, it has a great passive stealth skill that makes you all but undetectable, plus it removes the movement limitations.
#28
Posté 20 novembre 2009 - 12:09
I have leliane with lvl 1 stealth and trapmaking. Everytime she's setting a trap, stealth wears off and all the mobs run after her. If I update to stealth 2, does she stop getting out of stealth after setting a single trap?
#29
Posté 20 novembre 2009 - 12:11
#30
Posté 20 novembre 2009 - 12:13
ModTerrik wrote...
Yep.. use them quite often. Level 2 in sneak and level 2 in traps.
With level 2 sneak on normal mode you can walk through pretty much anywhere without being seen. Walk in front of the mob, throw down two or three large claw traps right in front of them. Head back to your party which is in hold out of agro range and move in. Traps go off (a level 2 claw trap will knock a white mob down to about half health) and then quickly mop up whats left.
Now, I'm only through mage circle, elf town and the two DLC's but this strategy has worked without fail. The only thing which pulled me out of sneak mode was the dragon in the elf ruins.
Have never used them and did not plan to until I read this... now I think I'll give it a try.
#31
Posté 20 novembre 2009 - 12:17
#32
Posté 20 novembre 2009 - 12:17
#33
Posté 20 novembre 2009 - 12:21
In parties with 0-1 casters, I'm sure traps and grenades are used much more often. I just wish crafting them didn't cost so much.
#34
Posté 20 novembre 2009 - 12:24
I used Alistair (with a 3 in traps) to set a trap...which he then tripped
I used him to set another trap...which the attacking darkspawn ran right through
they seem really unreliable unless they're being used against you.
#35
Posté 20 novembre 2009 - 12:30
...gotta remember to give traps a chance.
#36
Posté 20 novembre 2009 - 12:52
Needless to say, this is a weak-as-hell character. I got by, but the other party members had to pick up the slack.
That is, until I started investing in Trap-Making. Sneaking in to lay down some traps right at the enemies' feet, getting out, and then pulling them in. It's amazing how much easier a fight can be when you incapacitate half the mobs before it even starts. Some of the very specifically staged battles, where the devs set it up for them to have better numbers and field advantage, become a cakewalk with some well placed traps.
Poison-Making is probably better in the long run, and it's certainly more immediate. But I wouldn't write off traps. It's all about playstyle.
#37
Posté 20 novembre 2009 - 01:09
Beertastic wrote...
I used 1 trap for the achievement. That's it. I suppose on the harder difficulties I might find myself using them more (along with paying more attention to keeping my weapons coated with poison and utilizing other craftable items). Other then that, no, thus far I don't care to spend the time to utilize them.
What achievement are you guys talking about?
#38
Posté 30 novembre 2009 - 08:11
i use them all the time. caltrops, grease traps all of em. they arnt very usefull if you dont get the jump on the enemy and you do need a strategy. But you do not need sneak or really anything to successfully use traps (although sneak and survival help). All you need to do is be in a place you know has enemies (a dungeon of some sort), tell your party to wait, set the traps. Send out a member, be it a warrior or someone with a bow (bows are recomended in open hostile areas where you arnt spotted and warriors are better to lure things into traps in castles or inside places) and they will walk right through all of your traps, they go in a straight line to follow your character so it shouldnt be too hard to get them to step in your traps.
#39
Posté 30 novembre 2009 - 08:35
Now, that's a setup that will take a very challenging encounter down to child's play. Many encounters don't need traps, and most only call for one or two.
Remember, you can recover any unexploded traps from the field after the battle (Or during it.) so overkill is an option. If any of your traps don't go off, just pick them up and reuse them.
#40
Posté 30 novembre 2009 - 08:39
#41
Posté 30 novembre 2009 - 08:42
#42
Posté 30 novembre 2009 - 09:04
setting aoe traps near an enemy sometimes trigger it, also forces you out of stealth. What I didn't get is the animations both for setting and deactivate traps, my character just won't finish their animation, even after the XP gain scrolling text have long gone.
#43
Posté 30 novembre 2009 - 09:05
no- Archangel - wrote...
I know it's a rogue thing...but seems incredibly pointless. So does anyone use them (beyond getting the achievement, or that one quest in Lothering)?
#44
Posté 30 novembre 2009 - 09:17
I also never use any of the resistance stuff or other consumables (aside form health/mana pots), I sell all that stuff so it doesn't fill up my inventory.
Since I play on normal it's not a problem, but I guess on harder difficulties those things are useful.
#45
Guest_Johohoho.Ehehehe_*
Posté 30 novembre 2009 - 09:22
Guest_Johohoho.Ehehehe_*
#46
Posté 30 novembre 2009 - 09:25
#47
Posté 30 novembre 2009 - 09:27
#48
Posté 30 novembre 2009 - 10:19
#49
Posté 30 novembre 2009 - 10:27
(1) Most battles where I would really like them are started by scripted encounters where you have no chance to prepare anything in advance.
(2) They're also useless for the next most dangerous type of encounter - those where you're ambushed.
(3) Your own party triggers the traps as well.
That limits their usefulness so much that often I'll forget about them altogether. I'm playing more careful this time since I'm aiming for the "never fallen" achievements, and I'm playing a rogue, so they may get more use the second time through.
#50
Posté 30 novembre 2009 - 10:38





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