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Does anyone in the universe actually use traps ?


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82 réponses à ce sujet

#51
Elanareon

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How come people start asking these questions now? TBH even in NWN and NWN2 i find traps useless but i still know some people who have fun using them... You see its not about if its useful or not. Its about if you want to use them or not.



One example for me are the poisons. My first playthrough i didn't bother with them. Does it mean its useless? Im sure traps have some use somewhere out there, i haven't used them yet, still its still about if you want to bother with them or not. :D

#52
Aidunno

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This whole game is about having fun. Crowd control with mages tends to get boring with no sense of achievement. Traps on the other hand...

#53
Guest_eisberg77_*

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Yup, Stealth plus Traps = some good times

#54
Timortis

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I used them a lot at low levels on my Nightmare solo Rogue run. Towards the end they gradually became unnecessary because my character had become an unstoppable killing machine.

#55
Trajan60

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I use traps all the time. Especially grease traps that I can light on fire. If you dunderheads would use traps more often we'd probably have less threads from players whining about how hard the game is.

#56
RetrOldSchool

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playing on hard as a rogue I use traps if an encounter is too hard. With some planning a hard encounter can become fairly easy wuth just a couple of traps.



Since I'm challenging myself to avoid health potions as much as possible (I usually reload if I can't take care of an encounter in a "good" way, strategically) and basically always reload if a party member is downed I use traps every now and then when I run into bigger fights.



I like setting up traps, especially if I don't think the result of a fight is good enough (ie lot of potions used, downed party members etc). There's a sense of accomplishment to reload and prepare better, just to run over the same enemies that had me struggling in the last attempt.



This far I haven't had the problem with party members setting off traps? And I play on hard, so friendly fire is on. However I've had them hurt by traps set off by enemies, when the NPC has been in the AOE, but I've never had them set off my own traps by themselves, didn't even know they could?

#57
Koralis

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Not regularly, but I used a couple of traps to help with some golems in the fade... arrow of slaying wasn't quite doing the job and I  had too many golems rushing me.  The trap finished off the slain one and then I could go back into stealth and repeat.  :)

#58
Derengard

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Traps are just there out of convention, they are not supposed to be questioned of gameplay value. Yes, you could use them, and maybe decide a few battles with them, but this means to be pointlessly slow and meticulous.

Modifié par Derengard, 30 novembre 2009 - 02:11 .


#59
zeejay21

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Nope. It is useless in my opinion unless I know from which side the enemy will come such as The Night of Living Dead in Redcliffe event where the zombies will charge from three areas. Other than that, either random or I'll just sell them for money.

#60
Jack_Cheze

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My first char is a rogue and I've got survival pretty high plus stealth and traps. He knows where just about everything is on the battle field from far away. He scouts forward and I plan the encounter with the choke points and what not.



Then I creep back and start the fight with arrows as the mobs hit the traps I've set morrigan will just then completing her aoe's and the fight will be almost over before the melee starts

#61
thisisme8

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I've found traps to be very useful. You can literally take out an entire group with just a couple traps and a poison bomb.

Get them close together, slow them down, bomb them to pieces.

I use salves too. I guess it comes from playing the Witcher on Hard in anticipation for this game.

#62
TastyLaksa

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The only trap i use in the game was my sweet tongue. Got both gals to sleep with me in the same play through!

#63
Taeldras

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My first character was a trapper/ranger with rogue-like skills.



Needless to say it failed miserably....



Trapping just takes too much time, is unpredictable, and also costs materials. It's fun in a way though.

#64
Few87

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Taeldras wrote...

My first character was a trapper/ranger with rogue-like skills.

Needless to say it failed miserably....

Trapping just takes too much time, is unpredictable, and also costs materials. It's fun in a way though.


Exactly, its a very fiddly way to play the game. Traps can be very powerfull, if you stealth first and then lay them everywere you can make enemies walk straight through them all! It is a fun way to do things though.

#65
Roxlimn

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Traps are GREAT!! They're almost like buyable, purchasable Glyphs.

#66
Rolenka

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I don't even use POTIONS.

Though putting traps in doorways sounds fun. No rogues on this playthrough (hoping for an official Dex patch).

#67
NErWOnek

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here's a hint:

When fighting a BIG BAD mob... lay down 47289347 traps... it will definitely make the fight 10 times easier

#68
RampantBeaver

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I love using traps! They are certainly useful in the more difficult battles. Get your stealth up to level 2 and you can place them whilst stealthed. I actually could not get anough of the bear/claw traps. I would regularly stick 1 in a doorway to cancel out an enemy though sticking loads in a corridor when you face a large mob makes for a fun encounter.

#69
Massieve_Slang

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I used them on several occastions. I would stealth and scout ahead. Then I would place some mines at the right places. Then depending on the strenght and amount of mobs I would throw a bomb or acid at them. Then Take some distance shoot at them with my bow, run the hell away around the corner where my party would be waiting to give the mobs a proper welcome after the mobs had triggered several mines.

That way they would be weakened quite a bit and easier to kill. It's a tactic that needs some patience tho. But I found it rather fun.

#70
SoulBlazer

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Traps are amazing.



Traps + Bombs turn rogues into demo experts.



I usually kill the revs by dropping 6-10 T3/T4 traps, spawning the mob and then luring it.



6-10 x 120 damage = gf

#71
Rythuria

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My low level rogue tended to use a lot of damaging traps to help get through fights, then as he got higher in level used things like sleeping gas traps or lures for cc. Though near the end he kinda just flew into battle without bothering about traps

#72
Sylvius the Mad

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I use traps. I love traps.

#73
mrotton

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Traps can be a lot of fun, and useful in certain situations. Luring a tough crowd, or particularly nastay boss, through a door or chokepoint with 5 or 10 traps all stacked on top of each other can yield some spectacular results.



That said they aren't absolutely necessary. Just fun and sometimes helpful.

#74
Schyzm

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mrotton wrote...

Traps can be a lot of fun, and useful in certain situations. Luring a tough crowd, or particularly nastay boss, through a door or chokepoint with 5 or 10 traps all stacked on top of each other can yield some spectacular results.

That said they aren't absolutely necessary. Just fun and sometimes helpful.


they takeup bag space though.  if there was one trap that was really useful that you could just loadup on it and ignore the other traps then traps might be worth it.  but if you need to use 10% of your bags to carry around a mishmash of consumable trap non-sense, then its much smoother a game experience to not bother.

same with most consumables.  and to be honest, most rpg's are like this, dragon age appears to have thrown both in as a legacy afterthought.

#75
Sylvius the Mad

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BioWare's games typically do reward trap use. KotOR certainly did - the Demolitions skill there allowed you to beat the game without even having to fight the big bad.