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The Nightmare Challenge.


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#201
Koross

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Cynical_Wanderer wrote...
Yup. Stack Strength (+fortitude geartalents also help) and you won't be staggered by pretty much anything, other than exceptionally powerful attacks. That's why it's important for the Warrior to be the "attention-'ho" role, especially in fights involving hard-hitting ranged (LoS works both ways).

The dragon - yeah, nasty stuff. I just kited it with my 2h warrior within a "triangle" of two mages and a marksman bombarding it with heavy damage (both mages had crushing prison, they cast it each time when the dragon got staggered, Golem's Fist when the dwarf successfully landed a Disorient). No wipes, no deaths, first try. Although, kiting *does* feel like cheating. But tanking wasn't really an option.

LoL I was kiting the dragon and it felt cheating. Its soo funny to see the dragon chasing my warrior, just outside its melee range, making circles around my dps warrior who is hacking it. The dragon tagged me because I, uh, sneezed in real life. So ... yeah.

#202
slipknotts

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@Koross: "I can understand your knockdown and stagger woes. How you resist that is dependant on your strength attribute. Which explains why mages gets knocked down the easiest. I have the same problem with my character. Well, not my character per say since he is a 2H warrior but more to Bethany. I have to really be careful that my tank takes the aggro because Bethany is so fragile. Even ranged hits is enough to stagger her and knock her down sometimes."

yep, thanks. I started a new game as a warrior, originally was a rogue, and having no problems now, except what you stated about Bethany, so now I default to her as the controlled character instead of my Hawke, it has made keeping her out of fire and controlling her AOEs easier.

#203
Medhia Nox

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I'm not sure it's really a challenge. More like 'Nightmare Tedium' as I run five rooms away, then kite everything while my three other bots pew pew.

I really dislike that I can move out of the way of attacks. Defenses and Dodging are pointless.

My Carver does more damage to the other melee team members than any creature (as he "Scythes" thru my teammates) - I hate him, and if I can, I will commit fratricide in this game because of it.

#204
slipknotts

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@CynicalWanderer: "Welcome to Nightmare, friend :) You're supposed to micromanage each and every encounter, controlling every sneeze of every group-member. Tactics tab hurts more than helps (aside the tedious stuff like reactivating modes that are supposed to be on 100% of the time anyway).

CC is your best friend, class combos are your new family, tactical positioning (multiple psitions for withdrawal with some good LoS points to cut off ranged and to bottleneck the enemy force) is your favorite sport."

yeah, thanks. started over as a warrior, instead of rogue, and having much better time. Yes, the class combos are a cool new edition, it does make for a more interesting and involved battle plan.

But positioning is still sometimes a problem... I will set each characters next move, then take control of player I want to steer and start next round of attack only to find nobody else went where they were supposed to go -- which also means they didn't do what they were supposed to do. So far tho' that's been more funny than frustrating, :)

#205
Cynical_Wanderer

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Peter Thomas wrote...

The Barracks fight at the end of the gang quest chain in Hightown in Act 1? I'd say that was probably the toughest fight for my party in the whole game (with one possible exception in Act 3 that didn't take me nearly as long to beat). I did beat it, but it might be easier with Sabresandiego's party. OTOH, my party had absolutely no trouble with any dragon anywhere in the game, so it's a bit of a tradeoff.


Err, what was the name of the quest? I don't recall anything out of ordinary in this part of the game - I tend just to lead my group away towards a choke point, while my warrior grabs initial aggro and soon follows them. After that, it's just a matter of CC, class combos and force field\\stonewall timing and occasional kiting of what can't be CCd.

#206
Cynical_Wanderer

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slipknotts wrote...
yeah, thanks. started over as a warrior, instead of rogue, and having much better time. Yes, the class combos are a cool new edition, it does make for a more interesting and involved battle plan.

But positioning is still sometimes a problem... I will set each characters next move, then take control of player I want to steer and start next round of attack only to find nobody else went where they were supposed to go -- which also means they didn't do what they were supposed to do. So far tho' that's been more funny than frustrating, :)

Takes some time to get used to. I usually select the whole group with crtl-A and point them in the needed direction. Then just take control of the protagonist and proceed as planned.

Medhia Nox wrote...

I'm not sure it's really a challenge.
More like 'Nightmare Tedium' as I run five rooms away, then kite
everything while my three other bots pew pew.

I really dislike that I can move out of the way of attacks. Defenses and Dodging are pointless.

My
Carver does more damage to the other melee team members than any
creature (as he "Scythes" thru my teammates) - I hate him, and if I can,
I will commit fratricide in this game because of it.


Turn off the tactics. Seriously.
They hurt more than they help. All moves, especially AoE stuff should
be on manual control. So should CC. Ideally, so should single-target
abilities that have class combo components.

But yes - it honestly looks like Nightmare has recieved *very* limited testing. A lot of the stuff looks like it is simply not designed for Nightmare. It certainly looks like it's designed for tank and spank buttonsmashing without friendly fire.

#207
slipknotts

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@Medhia Nox : "My Carver does more damage to the other melee team members than any creature (as he "Scythes" thru my teammates) - I hate him, and if I can, I will commit fratricide in this game because of it."

take Scythe and Whirlwind and any other ability that hits multiple targets out of his "Tactics" settings. that should reduce the Friendly Fire damage.

this is part of a reply CynicalWanderer made to one of my posts earlier: "Welcome to Nightmare, friend :) You're supposed to micromanage each and every encounter, controlling every sneeze of every group-member. Tactics tab hurts more than helps (aside the tedious stuff like reactivating modes that are supposed to be on 100% of the time anyway)."

and its true, start setting each party members route and task and as soon as each one completes -- rise and repeat. this will alleviate a lot (but not all) of the frustration with NM battles

cheers

#208
soteria

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I'm largely enjoying nightmare, but it does seem a to be designed a little... spitefully at times. I've seen archers stagger-lock characters until they're dead or fire a volley of specials. Assassins and bosses cheat by using potions while stunned. The boss tells his gooks to kill Bethany, laughs at your taunt, and tells them to kill her again.

And then there's my issues with the interface: the aoe targeting is bad enough that I mostly avoid aoe spells that cause FF. Another thing that really bugs me is the way my party members still do their own thing even when I'm controlling them. That is, if I select the whole party, I can tell them to go somewhere, but they won't stay there. They run off and do their own thing as soon as they arrive. Sure, I can put them on hold, but I shouldn't have to--*I'm* controlling them. Another complaint is the way getting interrupted clears my orders. "No, Bethany, I didn't change my mind about where I want you to go just because an archer shot you."

#209
Cynical_Wanderer

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Progress report. Just downed Ancient Rock Wraith. Damn that thing was tough... Thought it was impossible with my group setup and my extremely low potion count... but I did it - used only 2 health pots, 1 stamina pot and 1 mana pot.

E-peen +100

#210
soteria

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You do realize this is the no-spoiler section, yes?

#211
Sleepee

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Hell, you know what? Let's do this. Challenge accepted. Though my sibling did end up shipping my copy only yesterday, so I likely won't have DA2 in my hands for awhile yet.

#212
Koross

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Ogod one of the quests had you facing a mini boss reaver and assassin twice in the same place. The assassin was irritating enough with his stealthing, back stabbing and pot drinking but the reaver was an awesome tanking knockdown dude. His normal hits sometimes will knockdown Aveline and he chugs pots too. I had to replay that battle quite a number of times.

Then suddenly something weird happened. Somewhere in the middle of battle that assassin started running for Bethany. I took control of her and ran out of the room. So now she's outside going down the stairs with the enemy assassin in tow. Suddenly the enemy reaver, which had lots of life left went down. I went "WTF the bots did that on their own?!?" At that time, my 2H warrior, SnS Aveline and Isabella was wailing on him, while ignoring the other 2 adds. The funny part, I didn't know how they did it exactly.

#213
Naitaka

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Oh well, that's it for me, At the beginning of Act 3 and my Hawke is bugged, he now fights in slow motion and it's impossible to play him on nightmare, I'm going to have to drop down to casual and finish this character quickly and start on another one.

#214
PrinceAmir

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I love playing on Nightmare. I'm the type of player that don't mind reloading fights a few times, so I'm all in for it. I'm about 15h in the game atm and I haven't even gone on the deep roads expedition. Originally I wanted to finish all quests, and have been on Nightmare since the start of the game.

Really fun and challenging so far! I'll never go to Hard or any difficulty like that, it's way too easy for a game like this.

#215
PrinceAmir

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Koross wrote...



Suddenly the enemy reaver, which had lots of life left went down. I went "WTF the bots did that on their own?!?"  The funny part, I didn't know how they did it exactly.


The exact same thing happened to me! Several times. I saw the reaver and the assassin lose their entire health bar from nothing. The first time it happened I thought the NPC's had done some strange combo just out of luck, but later when I saw it happen again I didn't actually notice anything out of the ordinary. They just dropped for no reason.

#216
slipknotts

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@soteria: "I'm largely enjoying nightmare, but it does seem a to be designed a little... spitefully at times."

I'm really not sure if it is spiteful design or lack of play-testing, but it definitely has issues.

I have to take it in really small doses or I'll get overly frustrated and body slam my PC :o

#217
Cynical_Wanderer

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soteria wrote...

You do realize this is the no-spoiler section, yes?

How is naming a non-story related boss and saying that it was exceptionally tough "spoiling"?:P

But seriously - just when I thought Nightmare was starting to get easy - BLAM! I get my rear end handed to me repeatedly before I find the correct way of disassembling that thing. Refreshing! And exciting!

#218
October Sixth

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Owen Hawke has successfully completed the NIGHTMARE challenge!

Class: Warrior
Level: 20
Allegiance: Mages
Unstoppable: Yes
Companions: Aveline, Varric, Anders
Romance: Merrill

Modifié par October Sixth, 12 mars 2011 - 07:52 .


#219
vhatever

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If you don't use warrior kiting or some other completely broken cheese-o-matic strat, it's pretty much an entirely luck based adventure with assassins at entrances.

Someone should be fired cause the whole "assassin at the gates" seems to be a reoccuring theme in the game, a very, very bad one. So obvious that this had absoltuely zero playtesting. I breezed through trhe deeps roads, a crazy and hard but doable boss fight that takes way too ling, and then a stupid assassin encounter in chapter 2 has pretty much made bme think about uninstalling.

So sick of this garbage.

Modifié par vhatever, 12 mars 2011 - 10:14 .


#220
Sabresandiego

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soteria wrote...

I'm largely enjoying nightmare, but it does seem a to be designed a little... spitefully at times. I've seen archers stagger-lock characters until they're dead or fire a volley of specials. Assassins and bosses cheat by using potions while stunned. The boss tells his gooks to kill Bethany, laughs at your taunt, and tells them to kill her again.

And then there's my issues with the interface: the aoe targeting is bad enough that I mostly avoid aoe spells that cause FF. Another thing that really bugs me is the way my party members still do their own thing even when I'm controlling them. That is, if I select the whole party, I can tell them to go somewhere, but they won't stay there. They run off and do their own thing as soon as they arrive. Sure, I can put them on hold, but I shouldn't have to--*I'm* controlling them. Another complaint is the way getting interrupted clears my orders. "No, Bethany, I didn't change my mind about where I want you to go just because an archer shot you."


I  couldnt agree more. Party members just do not follow orders properly, and the companion AI can be very poor for a nightmare playthrough. Sometimes I have to click on the ground 10 times when having all party members selected before they actually move, and once they get there they immediately run back to where they were like headless chickens. If I hit hold position, rather then staying in one place and following their tactics, they compeltely freeze in place and do nothing.

#221
Zhel_Ryn

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@Companion AI: Argh, it does get annoying when they're not holding position. Found myself positioning them away from Hawke (to clear aoe) or out of Varric's line (Archer's Lance, woo!) just to move back cause they randomly target the one enemy that they don't quite have LoS with. I swear, if Merril would stop standing in front of Varric she'd never have an injury. >.<

@Sabresandiego: I found changing the companions off the Ranged behavior helps when telling them to hold position. They seem to cower in fear if any enemy runs into melee range with that behavior on, much less of an issue when I switched them to default.

#222
October Sixth

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Nightmare was not part of the design decision. They threw it in afterward to shut up all the "pros" out there who complained that DAO Nightmare was too easy. I bet they're laughing at all the tears now.

#223
DragonRageGT

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October Sixth wrote...

Nightmare was not part of the design decision. They threw it in afterward to shut up all the "pros" out there who complained that DAO Nightmare was too easy. I bet they're laughing at all the tears now.


Well, I only play NM and I'm doing my playthrough right now. The only tears they will get from me is because of the strong smell of some french cheese! But hey, I like cheese!

#224
jooter

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vhatever wrote...

If you don't use warrior kiting or some other completely broken cheese-o-matic strat, it's pretty much an entirely luck based adventure with assassins at entrances.

Someone should be fired cause the whole "assassin at the gates" seems to be a reoccuring theme in the game, a very, very bad one. So obvious that this had absoltuely zero playtesting. I breezed through trhe deeps roads, a crazy and hard but doable boss fight that takes way too ling, and then a stupid assassin encounter in chapter 2 has pretty much made bme think about uninstalling.

So sick of this garbage.

Hate assassins... Till I became an assassin myself and 1 hit them with petrify assassinate combo. :ph34r:

Though I still run when they cloak lol. BIOWARE should really fix the bug that when assassins are hit with AOE they'll uncloak.

#225
Riloux

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Update: I pretty much gave up on Nightmare. It is not fun and it is not tactical. It's just stupid: waves of inflated mobs, endless kiting and retreating, no proper CC or healing.

I'm just going to get through the game on Normal to hear the story and then never play it again.