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An article on "Dragon Age II: The Decline of the classic RPG"


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#1
ibortolis

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worth reading it

http://www.hookedgam...lassic_rpg.html

a small summary,thanks to gamebanshee:

"None of this would be so much of an issue if BioWare lived up to their
promises and actually provided two viable styles of playing the game.
Everyone can sympathise with their decision to add real-time combat to
the game and make it easier for new players to get into the game, in
fact we support it. The more people you can get to play your game the
better; cRPGs are notoriously hard to start off with so making things a
bit easier for beginners is great. However, the issue arises when you
change the very core of the game. The real time combat should in fact be
harder to play. At the beginning of The Elder Scrolls II: Daggerfall,
players were asked if they would like high or low player reflexes
enabled, the slower being easier because players could adopt “a more
cautious and thoughtful playstyle”. This is the kind of option that
should be given in Dragon Age 2. Instead the game only truly caters to
the fast, button-mashing style.

Playing with these kinds of
settings just isn’t right for the traditional pause-play style. People
have argued that if you want that traditional experience then you can
simply play on a harder game mode, but this does not solve it. The
difficulty simply makes the game harder with modifiers such as friendly
fire (in nightmare mode) tougher enemies and so on, but it is still
played as an Action-RPG. While playing the demo, pausing the game to
issue an attack on an enemy just felt completely ridiculous, as they
would have already landed 3 attacks on you by the time you have done
one. The only possible way to do it is to pause and unpause the game
every half a second, therefore forcing players to simply mash buttons
until the enemy is dead. Dragon Age 2 is a real-time Action-RPG, and so
having the pause-play (that only really works with the slower pace of
turn-based RPG’s) is just an unnecessary feature rather than another way
to play through the game.

Like many other developers, BioWare
have made their three main cRPG series into Action-RPGs with Mass Effect
2, Dragon Age 2 and Star Wars: The Old Republic. There is no doubt that
these will be great games, but the problem is that they have been
sculpted to what will sell, rather than making the gaming experience
that a number of players are struggling to find nowadays. The market has
always been driven by sales, but nowadays the publishers and producers
are sacrificing genres in order to make more money. As said previously,
Dragon Age: Origins was a commercial success so there was no real need
to change the game so dramatically. This declination is inextricably
tied in to the popularity of consoles over PCs amongst today’s gamers.
As gaming spreads to mass audiences, producers and publishers are lured
by the money that comes along with it. In this case it seems that EA
have encouraged BioWare to open up the game to a bigger audience, and in
doing so have lost many aspects of the genre it once was.


Worse still, there are signs that the game has been rushed out to meet
publisher demands. The graphics are not going to mesmerise anyone, in
fact they don’t look any better compared to Origins, environments are
fairly dull looking but worst of all is weak level design. The review in
PC Games has said that the majority of Dragon Age 2 plays out very much
like the demo, meaning a lot of copy-pasted and narrow paths - ugly.
Narrow paths in an RPG is actually an oxymoron as the genre requires
freedom and an open world and should not be bottle-necking its players.
What this effect does however, is focus the game more towards combat as
is the nature of an action-RPG. It’s quite understandable that all of
these shortcomings have occurred as BioWare are making an effort to
bring out all three of their big RPGs in one year. Given that Dragon Age
2 has only had a maximum of two years in development, many of us
suspected that the game would fall short in some areas. This lack of an
open world, combined with the simple combat means that the game slides
even further from its origins. "

Modifié par ibortolis, 04 mars 2011 - 12:32 .


#2
Arttis

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I wont.
Just saying Diehard fans need to put up the money or adapt.

#3
panamakira

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Ugh....another article of those.....Again, it's my preference and personal opinion and I don't necessarily agree with that article. I don't want to play Origins v2.0. Maybe you guys do, I don't.

#4
Magatame

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I'm a big fan of the classic RPG's and Origins but after playing the Dragon Age 2 demo I can't wait for it. It seems to be better in nearly every way possible.. The only annoying feature is no tactical view for PC gamers.. I can live with that to be honest though as gameplay is so much more fluent.

#5
PhrosniteAgainROFL

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Decline of the classic RPG? OH, please.
Hayder's gonna hayd!

#6
Roseking

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 "Old stuff is better, new stuff is not old stuff so it sucks"

Also artical has some wrong facts.

#7
upsettingshorts

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You say decline, I say evolution. Let's call the whole thing off.

#8
Icinix

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 I don't agree with MOST of what they say...BUT..this caught my eye as something I agree with...

"When you get into the game you will notice that player conversations have become much less significant as well. As far as the dialogue scenes are concerned, this is not role playing; this is interactive playing. The dialogue is so simple that it could be replaced by a choice that you make at the beginning of the game: "Do you want to be a compassionate, humorous, or obnoxious character?" After that choice, you would only have to watch the dialogue scenes play through with no player-input at all."

If you chop and change your decisions, your character looks like he has the worst case of Bi-Polar I've ever seen.  It was a similar problem with Mass Effect as well.  The conversation choice just doesn't work that well...and hasn't since they re-invented the wheel --- ;) see what I did there...

Apart from that though..DA2 is going to turn me into 18 shades of happy goo. So I can live with that minor transgression.

#9
thatbwoyblu

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I want Dragon Age to be more like God of War because I love god of war.Forget that old choppy RPG style its time for RPGs to have style.I am pretty sure OP is a internet thug from RPG Codex.What up Gangster!!!!!!!!!!!!!!

#10
Guest_elektrego_*

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what you call decline, I call evolution! :ph34r:oh, well...

Modifié par elektrego, 04 mars 2011 - 12:37 .


#11
Lucian820

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L2spacebar

seriously, you act as if they disabled the ability to pause and make tactical decisions, did you even play the demo?

#12
Firky

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Nah. I'm as old school as it gets, but they're just basing this on the demo.

#13
PhrosniteAgainROFL

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"Evolve or perish."

All classic RPGs are dead.

#14
LilyasAvalon

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panamakira wrote...

Ugh....another article of those.....Again, it's my preference and personal opinion and I don't necessarily agree with that article. I don't want to play Origins v2.0. Maybe you guys do, I don't.

^ This.

I don't quite frankly care what some reviewer has to say. They're paid to be as ****y as they want to a game anyway, so it doesn't matter for them.

#15
Aldandil

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panamakira wrote...

Ugh....another article of those.....Again, it's my preference and personal opinion and I don't necessarily agree with that article. I don't want to play Origins v2.0. Maybe you guys do, I don't.

There's also some middle ground there. I would have wanted BioWare to make Origins 2.0, but just because DA2 is different from that, doesn't mean I can't look forward to it for what it is.

#16
magicwins

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If I got an early copy of DA2 and told you that it sucked in twenty different ways, would my opinion be more relevant than yours?

I respect most articles because they substantiate their opinions, but this just seems like an unhappy rant.

#17
kjdhgfiliuhwe

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*shrug* While I agree to some extent with the article, I think it's important to note that I can still enjoy a game like DA:2 while also lamenting the death of cRPGs. It was coming anyways. Look at the Adventure gaming genre. The Longest Journey was about the last great game there, and that was almost a decade ago. Ultimately, these studios are businesses, and they are out to make money. If making games more streamlined and easier lets them sell more copies, you bet they're going to do just that, unless they are a small, upstart studio who realize they can't compete with the big name studios in mass produced, streamlined games.

If you're searching for the next Bioware, that's where you'll need to look. For now, let's enjoy DA:2 for what it is when it is released: an action-RPG.

#18
ibortolis

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kjdhgfiliuhwe wrote...

*shrug* While I agree to some extent with the article, I think it's important to note that I can still enjoy a game like DA:2 while also lamenting the death of cRPGs. It was coming anyways. Look at the Adventure gaming genre. The Longest Journey was about the last great game there, and that was almost a decade ago. Ultimately, these studios are businesses, and they are out to make money. If making games more streamlined and easier lets them sell more copies, you bet they're going to do just that, unless they are a small, upstart studio who realize they can't compete with the big name studios in mass produced, streamlined games.

If you're searching for the next Bioware, that's where you'll need to look. For now, let's enjoy DA:2 for what it is when it is released: an action-RPG.


this!

Change is something most people fear.
i trust bioware in writting a great story, and story is what i look on a game!
The rest just need to be seen due time!

#19
Jonzz

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It's their opinion and I respect that. My own opinion will be on hold until I play the full game.
In the end it's the players choice to play it or not. Besides it's practically impossible that something appeals equally to everybody, that's the charm of humanity.

#20
Foolsfolly

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Played the demo and other than the arrows stretching when they hit you on the run....I had no problem with the game. Playing as a mage was some of the best fun I've ever had on a demo.

But to the point, we haven't played the game. It's out in just a few days, you guys can complain about the same exact crap you've complained about for 4 months once you've played it. Then, at least, we can say you have first hand experience to your already made-up minds.

#21
RelentlessEcho

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Well judging from the article the guy only played the demo. You can't judge a game based off a demo that is an old build.

#22
drahelvete

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<Insert cliché about progress here>, and that's that!

#23
AlexXIV

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Who wrote this 'article'? It seems rather misinformed and biased tbh. I play it exactly like Origins. Yes, I press pause maybe every 3-4 seconds, so what? Button mashing not happening, at least on PC. And making a reference to an ancient Bethesda game that most people have never heard of isn't really bright either. Especially because it had button mashing as well, just like Morrowind and Oblivion.

I don't know about reused areas and boring graphics. I have only seen the blight lands and kirkwall at night so far, and not really a huge part of the latter. So I'll reserve judgement for next week when I actually played it.

Modifié par AlexXIV, 04 mars 2011 - 12:49 .


#24
Arttis

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drahelvete wrote...

<Insert cliché about progress here>, and that's that!

<Insert good arguement against progress here> , Its not over!

#25
Icinix

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Arttis wrote...

drahelvete wrote...

<Insert cliché about progress here>, and that's that!

<Insert good arguement against progress here> , Its not over!


Both of these arguments are mighty compelling...I might need to come back...too much to weigh...:blink: