slimgrin wrote...
Bioware is not the flagship of RPG's.
Well it was for me, last years with Mass Effect and Dragon Age.
slimgrin wrote...
Bioware is not the flagship of RPG's.
Upsettingshorts wrote...
More repetitive than ME1's mechanic of point gun in general direction of target, hold down trigger until it dies?
Modifié par Mezinger, 04 mars 2011 - 05:57 .
Mass Effect 1 had that, too. Literally everywhere. You may have not noticed it simply because the AI was too stupid to actually make use of cover, instead preferring suicide charges.Mezinger wrote...
maybe because every room design where a fire fight was going to happen now had to have random crates in the middle of the room which was...
Rats are critical elements of the rpg experience.Maria Caliban wrote...
Deciding that Dragon Age II is not a classic RPG based on a 30 minute demo is stupid. In the first 30 minutes of BGI, you get to walk around a single, tiny environment, find someone a book and fight rats with a single character.
Mezinger wrote...
Ahglock wrote...
Mezinger wrote...
While I agree with the general sentiment of the article I don't agree with this:
"While playing the demo, pausing the game to issue an attack on an enemy just felt completely ridiculous, as they would have already landed 3 attacks on you by the time you have done one. The only possible way to do it is to pause and unpause the game every half a second, therefore forcing players to simply mash buttons until the enemy is dead. Dragon Age 2 is a real-time Action-RPG, and so having the pause-play (that only really works with the slower pace of turn-based RPG’s) is just an unnecessary feature rather than another way to play through the game."
1 reason is that I still used pause and play during the demo, bringing up the skills wheel for potions, and healing spells primarily, as well as party target selection.
2nd reason is the demo on consoles didn't have auto-attack enabled the retail version does should make a big difference.
3rd they've landed 3 attacks on you while you do one...? The game is paused so that doesn't seem to make any sense.
I love the skill wheel if they took it out altogether that would be a huge loss.
My guess on the 3rd point is the act of pausing and unpausing takes player time meanwhile the computer is still doing things. I didn't really notice this, so it may be a console thing. So wtihout auto-attack you stop to pause, and you lose a small bit of time in the fight menawhile the computer is still pounding on you.
That could be. I played on the PS3 and didn't notice this as much as the article author is making it out to be... I think it's probably an exaggeration. However, I did feel like I was sorely missing the auto-attack toggle.
Modifié par WuWeiWu, 04 mars 2011 - 06:02 .
Taleroth wrote...
Mass Effect 1 had that, too. Literally everywhere. You may have not noticed it simply because the AI was too stupid to actually make use of cover, instead preferring suicide charges.Mezinger wrote...
maybe because every room design where a fire fight was going to happen now had to have random crates in the middle of the room which was...
ArcanistLibram wrote...
I love how almost all of that article is factually wrong.
You customize a pre-set character instead of creating your own? Baldur's Gate, Planescape: Torment, KotOR and DAO did the same thing.
The writer doesn't know how to use the pause button? Not my problem. It worked fine for me.
And hey look, the author thinks that DAO was a perfect game. It wasn't. It just happened to come out first. It's full of giant gaping flaws from beginning to end. The flaws don't make the game any less enjoyable, but it's generally considered advisable not to make the same mistakes twice.
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
Ziggeh wrote...
Rats are critical elements of the rpg experience.Maria Caliban wrote...
Deciding that Dragon Age II is not a classic RPG based on a 30 minute demo is stupid. In the first 30 minutes of BGI, you get to walk around a single, tiny environment, find someone a book and fight rats with a single character.
F4d3s wrote...
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
i hope so too but based on known game statistics (dialogue, game play length, etc) it seems like alot of 'meat and potatoes' has also been replaced by cinematics..
ArcanistLibram wrote...
I love how almost all of that article is factually wrong.
You customize a pre-set character instead of creating your own? Baldur's Gate, Planescape: Torment, KotOR and DAO did the same thing.
The writer doesn't know how to use the pause button? Not my problem. It worked fine for me.
And hey look, the author thinks that DAO was a perfect game. It wasn't. It just happened to come out first. It's full of giant gaping flaws from beginning to end. The flaws don't make the game any less enjoyable, but it's generally considered advisable not to make the same mistakes twice.
BobSmith101 wrote...
True of PST and KOTOR, with hindsight. Not true of the others.
Easy way to test. You know I'll play Hawke in DA2, you know I would play TNO in PST. You know post twist I will be playing Revan in KOTOR. But you have no idea who my character in DA or BG would be.
It's you who is factually wrong here.
ArcanistLibram wrote...
BobSmith101 wrote...
True of PST and KOTOR, with hindsight. Not true of the others.
Easy way to test. You know I'll play Hawke in DA2, you know I would play TNO in PST. You know post twist I will be playing Revan in KOTOR. But you have no idea who my character in DA or BG would be.
It's you who is factually wrong here.
The Warden is the Warden and the Bhaalspawn is the Bhaalspawn. You have some control over the Warden with the Origins, but the Origins themselves are pre-set characters, and there's no player input at all over the character's background in Baldur's Gate.
Modifié par BobSmith101, 04 mars 2011 - 06:20 .
WuWeiWu wrote...
F4d3s wrote...
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
i hope so too but based on known game statistics (dialogue, game play length, etc) it seems like alot of 'meat and potatoes' has also been replaced by cinematics..
Because cinematics are just blank spaces within a story arc, right?
spartan_shaun wrote...
u cant judge the game on a demo! it jst gives u a glimpse of wats to come! and i felt the need to pause the game plenty of times' so u cant really say for every1 it is jst an action game! only thing that im worried abt is that its mostly in kirkwall! as i do love the whole traveling to different places village, dungeons' forests and so on! but bioware hasnt let me down yet so im still looking forward to this game!!!
F4d3s wrote...
WuWeiWu wrote...
F4d3s wrote...
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
i hope so too but based on known game statistics (dialogue, game play length, etc) it seems like alot of 'meat and potatoes' has also been replaced by cinematics..
Because cinematics are just blank spaces within a story arc, right?
cinematic substitutions instead of dialogue choices and gameplay length, etc, in my opinion, makes the game more linear and less personal. Im specfulating of course until the game comes out and i hope im wrong.
BobSmith101 wrote...
spartan_shaun wrote...
u cant judge the game on a demo! it jst gives u a glimpse of wats to come! and i felt the need to pause the game plenty of times' so u cant really say for every1 it is jst an action game! only thing that im worried abt is that its mostly in kirkwall! as i do love the whole traveling to different places village, dungeons' forests and so on! but bioware hasnt let me down yet so im still looking forward to this game!!!
Like I said to a guy on anoter thread, that demo was not for you. You had already made up your mind anyway. Demos are for people who either know nothing about the game, or are not sure whether or not to buy it.
Ironically prior to the demo I was ready to buy DA2, after the demo I'm choosing to rent it.
WuWeiWu wrote...
F4d3s wrote...
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
i hope so too but based on known game statistics (dialogue, game play length, etc) it seems like alot of 'meat and potatoes' has also been replaced by cinematics..
Because cinematics are just blank spaces within a story arc, right?