JohnEpler wrote...
F4d3s wrote...
WuWeiWu wrote...
F4d3s wrote...
Veracruz wrote...
I want my RPGs to be good and interesting. The flavor (classic, action, sim) is irrelevant as long as they are good and interesting for me.
i hope so too but based on known game statistics (dialogue, game play length, etc) it seems like alot of 'meat and potatoes' has also been replaced by cinematics..
thanks for the info, so basically what you are saying that the fewer dialogue choices have been streamlined into cinematics? that sounds interesting. But overall, there are fewer words (spoken or otherwise) than DAO, the gameplay is shorter (according to the stats posted) and overall game file size is smaller (apples to apples, not including DLC, etc)?
Thanks again..
Because cinematics are just blank spaces within a story arc, right?
cinematic substitutions instead of dialogue choices and gameplay length, etc, in my opinion, makes the game more linear and less personal. Im specfulating of course until the game comes out and i hope im wrong.
Actually, the way we do our cinematics, the writers go in, write everything, and then the cinematics guys go in and turn certain lines into cutscenes - if we feel something needs emphasis, we'll do some camera trickery, animation timing, character movement, that sort of thing.
You're still getting the same amount of dialogue and writing as you otherwise would, only we try to make it more visually interesting, and where we can - we show instead of tell. Saying 'HE IS GOING CRAZY' is a less effective narrative technique than showing he's going crazy with the use of things such as hitchcock zooms, camera tilts and specific gestures.
'Cinematics', in this case, rarely refers to the traditional lengthy non-interactive cutscene, but rather responses and dialogues that are in the game either way, just in this case we add a little extra polish to make the important moments feel important.
thanks for your input..so traditional dialogue has been streamlined into cinematics? interesting. But what about game stats compared to DAO (words, spoken or not), gameplay length (based on what has been posted) and overall file size (apples to apples, not including DLC, etc)? Seems like DA2 is much 'smaller' and more linear overall?
Modifié par F4d3s, 04 mars 2011 - 06:36 .





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