Elsariel wrote...
Don't you have multiple choices in DA2 with how to handle a situation? How are you being limited in that way any more so than you are in DA:O? Just because the choices are all arranged around a wheel instead of a list doesn't mean you don't have as many choices.
That you don't know what the options are is, I think, a big difference, but that's not what I was talking about.
I was talking about the game trying to frame your impression of events. They seem to want you to interpret events in a specific way, to draw specific conclusions about specific characters, and to have objectives that were pre-determined by them.
And I think that's antithetical to roleplaying.
I also think that BioWare has generally done quite a good job of not constraining the player's ability to make these sort of decisions. ME, obviously, didn't let the player do any roleplaying, and Jade Empire did tend to guide the
player along with its strictly linear environments, but otherwise they have a terrific track record.